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市场调查报告书
商品编码
1499484

电子竞技市场:按组件、按串流类型、按收益源、按设备类型、按平台 - 2024-2030 年全球预测

E-Sports Market by Components (Platform, Service), Streaming Type (Live, On-demand), Revenue Stream, Device Type, Platform - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 192 Pages | 商品交期: 最快1-2个工作天内

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预计2023年电竞市场规模为24.5亿美元,2024年将达28.5亿美元,2030年将达72.7亿美元,复合年增长率为16.80%。

电子竞技,又称电子竞技,是指电子游戏的竞技领域。此类比赛的范围从业余本地锦标赛到职业联赛和国际锦标赛,包括即时策略游戏(RTS)、第一人称射击游戏(FPS)、多人线上竞技场(MOBA)和卡牌游戏等类型。直播平台的兴起、游戏技术的进步以及现有体育专利权和企业赞助商的参与增加正在推动电子竞技的成长。因此,电子竞技已成为娱乐产业的重要市场,吸引了世界各地数以百万计的观众,并为参与企业提供了丰厚的奖金。然而,监管障碍、玩家倦怠和健康、游戏诚信和诈欺以及多样性和整体性问题可能会给这个市场带来挑战。也就是说,利用虚拟实境和扩增实境等新技术,并将电子竞技纳入教育机构和课程,可能会带来市场机会。

主要市场统计
基准年[2023] 24.5亿美元
预测年份 [2024] 28.5亿美元
预测年份 [2030] 72.7亿美元
复合年增长率(%) 16.80%

区域洞察

以美国为首的美洲地区电竞产业正快速成长。竞技性游戏锦标赛的普及、传统体育专利权的大量投资以及大学电子竞技项目的出现表明了该地区的高度兴趣。此外,在网路基础设施改善和年轻人充满活力的游戏文化的推动下,拉丁美洲国家正在迅速迎头赶上。 EMEA(欧洲、中东和非洲)地区代表着成熟程度不同的多元化电子竞技市场。

西欧,特别是德国、英国和法国,由于强大的基础设施和支援系统,拥有发达的电子竞技生态系统。东欧和中东地区正成为电竞人才的热点地区,后者大力投资最先进的场馆和竞技赛事。此外,知名品牌的策略合作伙伴关係和赞助正在推动电子竞技在该地区的持续成长和主流渗透。亚太地区是电竞革命的中心,中国、韩国和日本等强国为卓越电竞设定了全球基准。高速网路存取、政府支持和深厚的游戏文化造就了该地区的主导地位。东南亚人口年轻化,可支配所得不断增加,是个电竞潜力巨大的新兴市场。亚太地区的出版商和地方政府正在透过举办着名的国际比赛和培育基层活动来创造支持电子竞技的环境。

FPNV定位矩阵

FPNV 定位矩阵对于评估供应商在电竞市场的定位至关重要。此矩阵提供了对供应商的全面评估,并检验了与业务策略和产品满意度相关的关键指标。这种详细的评估使用户能够根据自己的要求做出明智的决定。根据评估结果,供应商被分为代表其成功程度的四个像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一个综合工具,可以对电子竞技市场中供应商的现状进行深入而详细的评估。透过仔细比较和分析供应商的贡献,您可以更深入地了解每个供应商的绩效以及他们在争夺市场占有率时面临的挑战。这些贡献包括整体收益、客户群和其他关键指标。此外,该分析还提供了对该行业竞争性质的宝贵见解,包括在研究基准年期间观察到的累积、分散主导地位和合併特征等因素。有了这些详细信息,供应商可以做出更明智的决策并製定有效的策略,以在市场竞争中保持领先地位。

策略分析与建议

策略分析对于寻求在全球市场站稳脚跟的组织至关重要。对电子竞技市场当前地位的全面评估使公司能够做出符合其长期愿望的明智决策。此关键评估涉及对组织的资源、能力和整体绩效进行彻底分析,以确定核心优势和需要改进的领域。

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 电子竞技的社会接受度在全球扩大
      • 电竞锦标赛和奖金池数量的增加
    • 抑制因素
      • 建造和维护电子竞技基础设施的高成本
    • 机会
      • 扩大与传统媒体和广播公司的合作伙伴关係
      • 游戏技术、VR/AR 整合和串流平台的技术进步
    • 任务
      • 有关电子竞技的规定因地区和国家而异
  • 市场区隔分析
    • 组成部分:竞技游戏基础平台日益普及的
    • 串流媒体类型:由于直播的互动性和引人入胜的体验,观众更喜欢直播
    • 收入来源:由于线上平台的广泛覆盖,对数位广告的依赖已成为主要收入来源。
    • 平台:透过全球可存取、即时互动的线上分发平台普及
  • 市场扰动分析
  • 波特五力分析
  • 价值炼和关键路径分析
  • 价格分析
  • 技术分析
  • 专利分析
  • 贸易分析
  • 法规结构分析

第六章电竞市场:按组成部分

  • 平台
  • 服务

第 7 章:按串流媒体类型分類的电竞市场

  • 居住
  • 一经请求

第八章依收益来源分類的电竞市场

  • 数位广告
  • 游戏发行商费用
  • 媒体权利
  • 赞助
  • 门票及商品

第九章按设备类型分類的电竞市场

  • 桌面
  • 游戏机
  • 笔记型电脑
  • 智慧电视
  • 智慧型手机
  • 药片

第10章电竞市场:依平台

  • 离线
  • 在线的

第十一章美洲电竞市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太电竞市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章 欧洲、中东、非洲电竞市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Oxygen Esports 在 Gamertech 的 Magma 手套商业发布之前扩大与 Gamertech 的合作伙伴关係
    • 沙特王储启动电竞世界杯
    • 中央邦开设印度第一所电竞学院
  • 战略分析和建议

第15章竞争产品组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-BB4648AFF399

[192 Pages Report] The E-Sports Market size was estimated at USD 2.45 billion in 2023 and expected to reach USD 2.85 billion in 2024, at a CAGR 16.80% to reach USD 7.27 billion by 2030.

E-Sports, also known as Electronic Sports, refers to the competitive realm of video gaming, where individuals or teams compete against each other in organized multiplayer video game events. These competitions range from amateur local tournaments to professional leagues and international championships, with genres including real-time strategy games (RTS), first-person shooters (FPS), multiplayer online battle arenas (MOBA), and card games, among others. The rise of live-streaming platforms, advancements in gaming technology, and the increasing involvement of established sports franchises and corporate sponsors have bolstered the growth of e-sports. As a result, e-sports has transformed into a significant market within the entertainment industry, attracting millions of viewers globally and offering substantial prize pools for the participants. However, regulatory hurdles, concerns over player burnout and health, game integrity and cheating, and diversity and inclusion issues may pose challenges for the market. Nevertheless, leveraging emerging technologies, including virtual and augmented reality and integrating e-sports in educational institutions and curriculums, may provide an opportunistic view for the market.

KEY MARKET STATISTICS
Base Year [2023] USD 2.45 billion
Estimated Year [2024] USD 2.85 billion
Forecast Year [2030] USD 7.27 billion
CAGR (%) 16.80%

Regional Insights

The e-sports industry has seen exponential growth in the Americas region, with the United States leading the charge. The proliferation of competitive gaming tournaments, substantial investments from traditional sports franchises, and the advent of collegiate e-sports programs signify the region's booming interest. Moreover, Latin American countries are rapidly catching up, aided by improving internet infrastructure and a vibrant gaming culture among the youth. The EMEA region exhibits diverse e-sports markets with varying degrees of maturity.

Western Europe, particularly Germany, the United Kingdom, and France, boasts a developed e-sports ecosystem with robust infrastructure and support systems. Eastern Europe and the Middle East are emerging as hotspots for e-sports talent, with the latter investing heavily in state-of-the-art venues and competitive events. Moreover, strategic partnerships and sponsorships from renowned brands promote sustainable growth and mainstream acceptance of e-sports in the region. APAC is the epicenter of the e-sports revolution, with powerhouse nations including China, South Korea, and Japan setting global benchmarks for e-sports excellence. High-speed internet access, government backing, and a deeply embedded gaming culture contribute to the region's dominance. With its youthful demographic and rising disposable incomes, Southeast Asia is an emerging market with huge potential for e-sports. Publishers and local governments in APAC are creating a supportive environment for e-sports by hosting prestigious international tournaments and fostering grassroots initiatives.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the E-Sports Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Growing social acceptance of E-sports globally
      • Increase in the number of E-sports tournaments and their prize pools
    • Market Restraints
      • High cost associated with building and maintaining esports infrastructure
    • Market Opportunities
      • Increasing partnerships with traditional media and broadcasting companies
      • Technological advancements in gaming technology, VR/AR integration, and streaming platforms
    • Market Challenges
      • Varying regulations across different regions and countries for E-sports
  • Market Segmentation Analysis
    • Components: Increasing popularity of platform being foundation for competitive gaming
    • Streaming Type: Viewer preferences for live streaming owing to interactive and engaging experiences
    • Revenue Stream: dependency on digital advertising being significant source of income owing to extensive reach of online platforms
    • Platform: Proliferation through online distribution platforms owing to global accessibility and real-time interaction
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the E-Sports Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the E-Sports Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Oxygen Esports Expands Partnership With Gamertech Ahead of The Commercial Launch Of Gamertech's Magma Glove

Oxygen Esports has augmented its collaborative efforts with GamerTech, a pioneering gaming technology firm. This expansion heralds the pre-commercial launch phase of GamerTech's innovative Magma Glove - an advanced gaming accessory designed to enhance the user experience through tactile feedback technology. With its promise to redefine gamers' immersion, the Magma Glove strategically positions Oxygen Esports and GamerTech at the forefront of technological progress in competitive gaming. [Published On: 2023-11-14]

Saudi Crown Prince Launches Esports World Cup

Saudi Crown Prince unveiled plans for the inaugural Esports World Cup in Riyadh in the summer of 2024. This international event is anticipated to become a cornerstone in the esports calendar, attracting the world's elite gamers to compete on a prestigious stage. The Kingdom's commitment to cultivating a vibrant esports ecosystem is underscored by this announcement, which is expected to draw significant global attention and participation, positioning Saudi Arabia at the forefront of the rapidly growing esports industry. [Published On: 2023-10-23]

Madhya Pradesh to Launch India's First Esports Academy

Madhya Pradesh announced the establishment of India's inaugural e-Sports Academy. This initiative marks a significant commitment by the state government to nurture and develop talent within the burgeoning e-sports sector. The academy aims to provide gamers with professional training and state-of-the-art facilities, giving them a competitive edge nationally and globally. This development underscores the increasing recognition of e-sports as a legitimate career path and its potential for generating employment and driving innovation in the digital entertainment industry. [Published On: 2023-07-13]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the E-Sports Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the E-Sports Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Activision Blizzard, Inc., Challengermode AB, Cloud9 Esports, Inc., Electronic Arts Inc., Esportal AB, FACE IT LIMITED, FanBuff Technology India Private Limited, Fnatic Ltd,, G ESPORTS HOLDING GMBH, Gameloft SE, Khiladi Adda by Techbeliever Technologies Private Limited, Nazara Technologies Limited, Nintendo Co., Ltd., NVIDIA Corporation, Stoughton Street Tech Labs Private Limited, TechnoXo Private Limited, Tencent Holding Limited, The ESL Gaming GmbH, and Valve Corporation.

Market Segmentation & Coverage

This research report categorizes the E-Sports Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Components
    • Platform
    • Service
  • Streaming Type
    • Live
    • On-demand
  • Revenue Stream
    • Digital Advertisement
    • Game Publisher Fee
    • Media Rights
    • Sponsorship
    • Tickets & Merchandise
  • Device Type
    • Desktop
    • Gaming console
    • Laptop
    • Smart TV
    • Smartphone
    • Tablets
  • Platform
    • Offline
    • Online
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing social acceptance of E-sports globally
      • 5.1.1.2. Increase in the number of E-sports tournaments and their prize pools
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with building and maintaining esports infrastructure
    • 5.1.3. Opportunities
      • 5.1.3.1. Increasing partnerships with traditional media and broadcasting companies
      • 5.1.3.2. Technological advancements in gaming technology, VR/AR integration, and streaming platforms
    • 5.1.4. Challenges
      • 5.1.4.1. Varying regulations across different regions and countries for E-sports
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Components: Increasing popularity of platform being foundation for competitive gaming
    • 5.2.2. Streaming Type: Viewer preferences for live streaming owing to interactive and engaging experiences
    • 5.2.3. Revenue Stream: dependency on digital advertising being significant source of income owing to extensive reach of online platforms
    • 5.2.4. Platform: Proliferation through online distribution platforms owing to global accessibility and real-time interaction
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. E-Sports Market, by Components

  • 6.1. Introduction
  • 6.2. Platform
  • 6.3. Service

7. E-Sports Market, by Streaming Type

  • 7.1. Introduction
  • 7.2. Live
  • 7.3. On-demand

8. E-Sports Market, by Revenue Stream

  • 8.1. Introduction
  • 8.2. Digital Advertisement
  • 8.3. Game Publisher Fee
  • 8.4. Media Rights
  • 8.5. Sponsorship
  • 8.6. Tickets & Merchandise

9. E-Sports Market, by Device Type

  • 9.1. Introduction
  • 9.2. Desktop
  • 9.3. Gaming console
  • 9.4. Laptop
  • 9.5. Smart TV
  • 9.6. Smartphone
  • 9.7. Tablets

10. E-Sports Market, by Platform

  • 10.1. Introduction
  • 10.2. Offline
  • 10.3. Online

11. Americas E-Sports Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific E-Sports Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa E-Sports Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Oxygen Esports Expands Partnership With Gamertech Ahead of The Commercial Launch Of Gamertech's Magma Glove
    • 14.3.2. Saudi Crown Prince Launches Esports World Cup
    • 14.3.3. Madhya Pradesh to Launch India's First Esports Academy
  • 14.4. Strategy Analysis & Recommendation

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. E-SPORTS MARKET RESEARCH PROCESS
  • FIGURE 2. E-SPORTS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL E-SPORTS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. E-SPORTS MARKET DYNAMICS
  • FIGURE 7. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. E-SPORTS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. E-SPORTS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. E-SPORTS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL E-SPORTS MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL E-SPORTS MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL E-SPORTS MARKET SIZE, BY SERVICE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL E-SPORTS MARKET SIZE, BY SERVICE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL E-SPORTS MARKET SIZE, BY LIVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL E-SPORTS MARKET SIZE, BY LIVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL E-SPORTS MARKET SIZE, BY DIGITAL ADVERTISEMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL E-SPORTS MARKET SIZE, BY DIGITAL ADVERTISEMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL E-SPORTS MARKET SIZE, BY GAME PUBLISHER FEE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL E-SPORTS MARKET SIZE, BY GAME PUBLISHER FEE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL E-SPORTS MARKET SIZE, BY DESKTOP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL E-SPORTS MARKET SIZE, BY DESKTOP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL E-SPORTS MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL E-SPORTS MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL E-SPORTS MARKET SIZE, BY LAPTOP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL E-SPORTS MARKET SIZE, BY LAPTOP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL E-SPORTS MARKET SIZE, BY SMART TV, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL E-SPORTS MARKET SIZE, BY SMART TV, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL E-SPORTS MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL E-SPORTS MARKET SIZE, BY SMARTPHONE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL E-SPORTS MARKET SIZE, BY TABLETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL E-SPORTS MARKET SIZE, BY TABLETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL E-SPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL E-SPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL E-SPORTS MARKET SIZE, BY ONLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL E-SPORTS MARKET SIZE, BY ONLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. AMERICAS E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 52. AMERICAS E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 53. AMERICAS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 54. AMERICAS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 55. AMERICAS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 56. AMERICAS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 57. AMERICAS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 58. AMERICAS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 59. AMERICAS E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 60. AMERICAS E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS E-SPORTS MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 63. ARGENTINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 64. ARGENTINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 65. ARGENTINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. ARGENTINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. ARGENTINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 68. ARGENTINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 69. ARGENTINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 70. ARGENTINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 71. ARGENTINA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 72. ARGENTINA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 73. BRAZIL E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 74. BRAZIL E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 75. BRAZIL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 76. BRAZIL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 77. BRAZIL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 78. BRAZIL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 79. BRAZIL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. BRAZIL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. BRAZIL E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 82. BRAZIL E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 83. CANADA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 84. CANADA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 85. CANADA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 86. CANADA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 87. CANADA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 88. CANADA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 89. CANADA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 90. CANADA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 91. CANADA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 92. CANADA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 93. MEXICO E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 94. MEXICO E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 95. MEXICO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 96. MEXICO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 97. MEXICO E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 98. MEXICO E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 99. MEXICO E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. MEXICO E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. MEXICO E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 102. MEXICO E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 103. UNITED STATES E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 104. UNITED STATES E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 105. UNITED STATES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 106. UNITED STATES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 107. UNITED STATES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 108. UNITED STATES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 109. UNITED STATES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. UNITED STATES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. UNITED STATES E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 112. UNITED STATES E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 113. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 114. UNITED STATES E-SPORTS MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 115. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 116. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 117. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 120. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 121. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 122. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 123. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 124. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 127. AUSTRALIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 128. AUSTRALIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 129. AUSTRALIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. AUSTRALIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. AUSTRALIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 132. AUSTRALIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 133. AUSTRALIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. AUSTRALIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. AUSTRALIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 136. AUSTRALIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 137. CHINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 138. CHINA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 139. CHINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 140. CHINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 141. CHINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 142. CHINA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 143. CHINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 144. CHINA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 145. CHINA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 146. CHINA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 147. INDIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 148. INDIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 149. INDIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. INDIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. INDIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 152. INDIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 153. INDIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. INDIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. INDIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 156. INDIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 157. INDONESIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 158. INDONESIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 159. INDONESIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 160. INDONESIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 161. INDONESIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 162. INDONESIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 163. INDONESIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 164. INDONESIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 165. INDONESIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 166. INDONESIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 167. JAPAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 168. JAPAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 169. JAPAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. JAPAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. JAPAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 172. JAPAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 173. JAPAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. JAPAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. JAPAN E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. JAPAN E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. MALAYSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 178. MALAYSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 179. MALAYSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 180. MALAYSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 181. MALAYSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 182. MALAYSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 183. MALAYSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 184. MALAYSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 185. MALAYSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 186. MALAYSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 187. PHILIPPINES E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 188. PHILIPPINES E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 189. PHILIPPINES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. PHILIPPINES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. PHILIPPINES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 192. PHILIPPINES E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 193. PHILIPPINES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 194. PHILIPPINES E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 195. PHILIPPINES E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 196. PHILIPPINES E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 197. SINGAPORE E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 198. SINGAPORE E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 199. SINGAPORE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. SINGAPORE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. SINGAPORE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 202. SINGAPORE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 203. SINGAPORE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 204. SINGAPORE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 205. SINGAPORE E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 206. SINGAPORE E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 207. SOUTH KOREA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 208. SOUTH KOREA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 209. SOUTH KOREA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 210. SOUTH KOREA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 211. SOUTH KOREA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 212. SOUTH KOREA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 213. SOUTH KOREA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 214. SOUTH KOREA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 215. SOUTH KOREA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 216. SOUTH KOREA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 217. TAIWAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 218. TAIWAN E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 219. TAIWAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 220. TAIWAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 221. TAIWAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 222. TAIWAN E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 223. TAIWAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. TAIWAN E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. TAIWAN E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 226. TAIWAN E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 227. THAILAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 228. THAILAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 229. THAILAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 230. THAILAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 231. THAILAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 232. THAILAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 233. THAILAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 234. THAILAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 235. THAILAND E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 236. THAILAND E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 237. VIETNAM E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 238. VIETNAM E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 239. VIETNAM E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. VIETNAM E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. VIETNAM E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 242. VIETNAM E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 243. VIETNAM E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 244. VIETNAM E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 245. VIETNAM E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 246. VIETNAM E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 247. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 248. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 249. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 250. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 251. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 252. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 253. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 254. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 255. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 256. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 259. DENMARK E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 260. DENMARK E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 261. DENMARK E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 262. DENMARK E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 263. DENMARK E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 264. DENMARK E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 265. DENMARK E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 266. DENMARK E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 267. DENMARK E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 268. DENMARK E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 269. EGYPT E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 270. EGYPT E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 271. EGYPT E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 272. EGYPT E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 273. EGYPT E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 274. EGYPT E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 275. EGYPT E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 276. EGYPT E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 277. EGYPT E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 278. EGYPT E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 279. FINLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 280. FINLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 281. FINLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 282. FINLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 283. FINLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 284. FINLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 285. FINLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 286. FINLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 287. FINLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 288. FINLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 289. FRANCE E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 290. FRANCE E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 291. FRANCE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 292. FRANCE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 293. FRANCE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 294. FRANCE E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 295. FRANCE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 296. FRANCE E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 297. FRANCE E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 298. FRANCE E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 299. GERMANY E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 300. GERMANY E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 301. GERMANY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 302. GERMANY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 303. GERMANY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 304. GERMANY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 305. GERMANY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 306. GERMANY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 307. GERMANY E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 308. GERMANY E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 309. ISRAEL E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 310. ISRAEL E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 311. ISRAEL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. ISRAEL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. ISRAEL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 314. ISRAEL E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 315. ISRAEL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 316. ISRAEL E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 317. ISRAEL E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 318. ISRAEL E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 319. ITALY E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 320. ITALY E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 321. ITALY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 322. ITALY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 323. ITALY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 324. ITALY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 325. ITALY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 326. ITALY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 327. ITALY E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 328. ITALY E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 329. NETHERLANDS E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 330. NETHERLANDS E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 331. NETHERLANDS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 332. NETHERLANDS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 333. NETHERLANDS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 334. NETHERLANDS E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 335. NETHERLANDS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 336. NETHERLANDS E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 337. NETHERLANDS E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 338. NETHERLANDS E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 339. NIGERIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 340. NIGERIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 341. NIGERIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 342. NIGERIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 343. NIGERIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 344. NIGERIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 345. NIGERIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 346. NIGERIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 347. NIGERIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 348. NIGERIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 349. NORWAY E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 350. NORWAY E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 351. NORWAY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 352. NORWAY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 353. NORWAY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 354. NORWAY E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 355. NORWAY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 356. NORWAY E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 357. NORWAY E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 358. NORWAY E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 359. POLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 360. POLAND E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 361. POLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 362. POLAND E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 363. POLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 364. POLAND E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 365. POLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 366. POLAND E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 367. POLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 368. POLAND E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 369. QATAR E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 370. QATAR E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 371. QATAR E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 372. QATAR E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 373. QATAR E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 374. QATAR E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 375. QATAR E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 376. QATAR E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 377. QATAR E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 378. QATAR E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 379. RUSSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 380. RUSSIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 381. RUSSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 382. RUSSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 383. RUSSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 384. RUSSIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 385. RUSSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 386. RUSSIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 387. RUSSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 388. RUSSIA E-SPORTS MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 389. SAUDI ARABIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 390. SAUDI ARABIA E-SPORTS MARKET SIZE, BY COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 391. SAUDI ARABIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2023 (USD MILLION)
  • TABLE 392. SAUDI ARABIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024-2030 (USD MILLION)
  • TABLE 393. SAUDI ARABIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2023 (USD MILLION)
  • TABLE 394. SAUDI ARABIA E-SPORTS MARKET SIZE, BY REVENUE STREAM, 2024-2030 (USD MILLION)
  • TABLE 395. SAUDI ARABIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 396. SAUDI ARABIA E-SPORTS MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 397. SAUDI ARABIA E-SPORTS