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市场调查报告书
商品编码
1500564

全球虚拟实境市场:按技术、产品、设备类型、应用划分 - 预测(2024-2030)

Virtual Reality Market by Technology (Nonimmersive Technology, Semi-Immersive & Fully Immersive Technology), Offering (Hardware, Software), Device Type, Application - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2个工作天内

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预计2023年全球虚拟实境市场规模将达237.7亿美元,2024年将达284.5亿美元,复合年增长率为20.17%,到2030年将达到860.6亿美元。

虚拟实境(VR)是指一种身临其境型数位环境,可以模拟真实或想像世界中的实体存在。用户可以使用耳机、手套和身体感测器等各种设备与该环境进行交互,以模仿现实生活互动的方式体验和操纵数位世界。图形处理能力、感测器精度和显示技术的改进正在提高 VR 系统的真实感和反应能力,并日益引起消费者和企业的兴趣。 VR 为医疗保健、军事和航空等行业的培训提供了一个无风险的平台,在这些行业中练习真实场景是危险或不切实际的。电玩游戏和娱乐产业正在大力投资虚拟现实,以提供身临其境的用户体验,并正在推动该产业的成长。 VR 技术与旧有系统整合的复杂性对该技术的普及提出了挑战。延迟和低解析度等效能问题,加上对侵犯隐私和资料安全的担忧,引发了人们对该技术可靠性的担忧。更聪明、适应性更强,将VR与人工智慧、区块链技术、机器学习和物联网相结合,透过加强数位安全来提高用户互动、系统效率和用户隐私,从而可以实现高品质的环境。 VR 还可以透过治疗、手术模拟和患者教育的创新应用来改变患者照护,从而改善治疗结果和培训。

主要市场统计
基准年[2023] 237.7亿美元
预测年份 [2024] 284.5亿美元
预测年份 [2030] 860.6亿美元
复合年增长率(%) 20.17%

区域洞察

以美国和加拿大为中心的美洲地区,由于大型科技公司的存在以及大规模利用VR技术的游戏和航空业的发展,为VR提供了强大的景观。消费者对 VR 技术的兴趣主要集中在游戏和身临其境型娱乐领域,但也迅速扩展到教育、医疗保健和房地产领域。美洲的特点是技术采用率高和基础设施强大,促进了先进的 VR 发展。欧洲强而有力的法规结构支持 VR 使用中的资料隐私,并对消费者信任产生正面影响。在这些地区,VR 在游戏、汽车製造、虚拟原型製作以及用于治疗和培训的医疗保健领域中很普及。地平线 2020 计画等欧洲研究资金正在进一步推动整个欧洲的创新和采用。在政府对技术基础设施的支援和硬体製造商的区域生态系统的支持下,亚太地区代表了 VR 市场不断发展的前景。製造商和政府机构致力于提高该技术在製造、医疗保健和培训等领域的成本效益和适用性。

FPNV定位矩阵

FPNV 定位矩阵对于评估供应商在虚拟实境市场的定位至关重要。此矩阵提供了对供应商的全面评估,并检验了与业务策略和产品满意度相关的关键指标。这种详细的评估使用户能够根据自己的要求做出明智的决定。根据评估,供应商被分为代表其成功程度的四个像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一种综合工具,可以对虚拟实境市场中供应商的当前状态进行深入而详细的评估。对供应商贡献的彻底比较和分析可以更深入地了解每个供应商的绩效以及他们在争夺市场占有率时面临的挑战。这些贡献包括整体收益、客户群和其他重要指标。此外,该分析还提供了对该行业竞争性质的宝贵见解,包括在研究基准年期间观察到的累积、分散主导地位和合併特征等因素。有了这些详细信息,供应商可以做出更明智的决策并製定有效的策略,以在市场竞争中保持领先地位。

策略分析与建议

策略分析对于寻求在全球市场站稳脚跟的组织至关重要。对虚拟实境市场当前地位的全面评估使公司能够做出符合其长期愿望的明智决策。此关键评估涉及对组织的资源、能力和整体绩效进行彻底分析,以确定核心优势和需要改进的领域。

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 消费者对网路游戏和竞技身临其境型体验的需求
      • 改进的处理能力和显示技术
      • 利用虚拟实境在航空和教育领域进行模拟和学习
    • 抑制因素
      • 将 VR 技术整合到现有系统中的复杂性
    • 机会
      • 提升虚拟实境功能特性、效能和沈浸感的创新
      • 政府对数位医疗的支持以及在医疗领域引入VR的可能性
    • 任务
      • 虚拟实境效能问题与隐私问题
  • 市场区隔分析
    • 提供者:增强 VR 软体元件功能的创新和进步
    • 应用:VR技术在游戏娱乐领域创造身临其境型互动体验的能力。
  • 市场扰动分析
  • 波特五力分析
  • 价值炼和关键路径分析
  • 价格分析
  • 技术分析
  • 专利分析
  • 贸易分析
  • 法规结构分析

第六章虚拟实境市场:依技术分类

  • 非身临其境型技术
  • 半身临其境型与全身临其境型技术

第七章虚拟实境市场:透过提供

  • 硬体
  • 软体

第 8 章虚拟实境市场:按设备类型

  • 手势追踪装置
  • 头戴式显示器
  • 投影显示墙

第九章虚拟实境市场:依应用分类

  • 航太/国防
  • 教育/培训
  • 游戏/娱乐
  • 卫生保健
  • 零售/电子商务
  • 旅游/旅游

第10章美洲虚拟实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章亚太虚拟实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章欧洲、中东和非洲虚拟实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Sandbox VR 与 Apparel Group 合作策略拓展中东市场
    • 5thScape:娱乐和教育领域 VR/AR 生态系统的开创性进步
    • 开创性的合作伙伴关係将 RaceRoom 赛车模拟带入世界各地的 VR游乐场
  • 战略分析和建议

第14章竞争产品组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-430BB5DABBAD

[180 Pages Report] The Virtual Reality Market size was estimated at USD 23.77 billion in 2023 and expected to reach USD 28.45 billion in 2024, at a CAGR 20.17% to reach USD 86.06 billion by 2030.

Virtual Reality (VR) refers to immersive digital environments that are capable of simulating physical presence in real or imagined worlds. Users interact with this environment using various devices such as headsets, gloves, and body sensors, which allow them to experience and manipulate the digital world in a way that mimics real-life interaction. Enhancements in graphical processing power, sensor accuracy, and display technology improve the realism and responsiveness of VR systems, which drives consumer and business interest. VR provides a risk-free platform for training in industries such as healthcare, military, and aviation, where practicing real-world scenarios can be either dangerous or impractical. The video gaming and entertainment industry heavily invests in VR to provide immersive user experiences, driving growth in this sector. Complexities in integrating VR technology with legacy systems present challenges for the widespread adoption of the technology. Performance issues such as delays and low resolution coupled with issues related to privacy breaches and data security raise concerns related to the reliability of the technology. Combining VR with artificial intelligence, Blockchain technology, machine learning, and the Internet of Things could lead to smarter, more adaptive environments that enhance user interaction and system efficiency and also improve user privacy by reinforcing digital security. VR can also transform patient care through innovative applications in therapy, surgery simulation, and patient education, enhancing both outcomes and training.

KEY MARKET STATISTICS
Base Year [2023] USD 23.77 billion
Estimated Year [2024] USD 28.45 billion
Forecast Year [2030] USD 86.06 billion
CAGR (%) 20.17%

Regional Insights

The Americas region, particularly the U.S. and Canada, provides a robust landscape for VR, owing to the presence of large technological corporations and a developed gaming and aviation industry that utilizes VR technology on a large scale. Consumer interest in VR technologies is primarily geared toward gaming and immersive entertainment but is rapidly expanding into education, healthcare, and real estate. The Americas region is characterized by a high rate of technological adoption and a robust infrastructure, which facilitates advanced VR developments. The EU's strong regulatory framework supports data privacy in VR usage, impacting consumer confidence positively. In these regions, VR is popular in gaming, automotive manufacturing, virtual prototyping, and healthcare for treatment and training purposes. EU funding for research, such as the Horizon 2020 program, further fuels innovation and adoption across the bloc. The APAC region presents an evolving landscape for the VR market, backed by government support for technology infrastructure and a local ecosystem of hardware manufacturers. Manufacturers and government entities are placing an emphasis on improving the cost-effectiveness and applicability of the technology in sectors such as manufacturing, healthcare, and training.

Market Insights

  • Market Dynamics

The market dynamics represent an ever-changing landscape of the Virtual Reality Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

    • Market Drivers
      • Consumer demand for immersive experiences in online games and competitions
      • Improvements in processing power and display technology
      • Utilization of virtual reality for simulation and learning in the aviation and education sector
    • Market Restraints
      • Complexities in the integration of VR technology in the existing system
    • Market Opportunities
      • Innovations to improve the functional attributes, performance, and immersion potential of virtual reality
      • Government support for digital healthcare and the potential for adoption of VR in the medical sector
    • Market Challenges
      • Performance issues and privacy concerns of virtual reality
  • Market Segmentation Analysis
    • Offering: Innovations and advancements to enhance the capabilities of the software component of VR
    • Application: Ability of VR technology to create immersive and interactive experiences in the gaming & entertainment sector
  • Market Disruption Analysis
  • Porter's Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Virtual Reality Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Virtual Reality Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Strategic Expansion of Sandbox VR with Apparel Group Into Middle Eastern Markets

Sandbox VR, recognized for its virtual reality experiences, has entered into a significant franchise agreement with Apparel Group. This partnership will see the launch of 25 Sandbox VR locations across the Middle East, leveraging Apparel Group's robust presence in the fashion and lifestyle retail sector that encompasses over 85 brands and 2,200 stores in 14 countries. This collaboration aligns with Sandbox VR's reputation for delivering high-quality, immersive virtual reality experiences on a global scale. [Published On: 2024-05-08]

5thScape: Pioneering Advancement of VR/AR Ecosystems in Entertainment and Education

5thScape is poised to elevate the realms of virtual reality by launching a new game. The venture is set to transform the entertainment and education industries, launching with its initial game, 'MMA Cage Conquest.' The project aims to serve as a portal to new virtual experiences, aiming to enhance user engagement and learning through immersive technologies. [Published On: 2024-05-07]

Pioneering Partnership Brings RaceRoom Racing Simulations to Global VR Arcades

Immersive Tech Inc. announced a collaboration with RaceRoom Entertainment AG to extend RaceRoom's racing simulations through SynthesisVR. This alliance will enhance VR experiences across Synthesis VR's network of 450 global VR arcades, integrating over 400 VR game titles from the industry's expansive marketplace. This integration aims to improve out-of-home VR entertainment, combining SynthesisVR's extensive reach with RaceRoom's immersive racing content. [Published On: 2024-01-30]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Virtual Reality Market. This critical assessment involves a thorough analysis of the organization's resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., Apple Inc., ASUSTeK COMPUTER INC., CyberGlove Systems, Inc., Dell Technologies, Inc., EON Reality, Inc., Firsthand Technology Inc., FOVE, Inc., Google LLC, HTC Global Services, Lenovo Group Limited, LG Electronics Inc., Merge Labs, Inc., Meta Platforms, Inc., Microsoft Corporation, MindMaze Holding SA, Nintendo Co., Ltd., NVIDIA Corporation, Penumbra, Inc., Qualcomm Technologies, Inc., Samsung Electronics Co., Ltd., Sandbox VR, Inc., Sony Corporation, SpaceVR, Inc., Ultraleap Limited, Unity Technologies, Varjo Technologies Oy, and Vuzix Corporation.

Market Segmentation & Coverage

This research report categorizes the Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Technology
    • Nonimmersive Technology
    • Semi-Immersive & Fully Immersive Technology
  • Offering
    • Hardware
      • Cameras
      • Displays & Projectors
      • Position Trackers
      • Semiconductor Components
        • Controller & Processor
        • Integrated Circuits
      • Sensors
        • Accelerometer
        • Gyroscope
        • Magnetometer
        • Proximity Sensor
    • Software
  • Device Type
    • Gesture-Tracking Devices
    • Head-Mounted Displays
    • Projectors & Display Walls
  • Application
    • Aerospace & Defense
    • Automotive
    • Education & Training
    • Gaming & Entertainment
    • Healthcare
    • Retail & Ecommerce
    • Travel & Tourism
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Consumer demand for immersive experiences in online games and competitions
      • 5.1.1.2. Improvements in processing power and display technology
      • 5.1.1.3. Utilization of virtual reality for simulation and learning in the aviation and education sector
    • 5.1.2. Restraints
      • 5.1.2.1. Complexities in the integration of VR technology in the existing system
    • 5.1.3. Opportunities
      • 5.1.3.1. Innovations to improve the functional attributes, performance, and immersion potential of virtual reality
      • 5.1.3.2. Government support for digital healthcare and the potential for adoption of VR in the medical sector
    • 5.1.4. Challenges
      • 5.1.4.1. Performance issues and privacy concerns of virtual reality
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Offering: Innovations and advancements to enhance the capabilities of the software component of VR
    • 5.2.2. Application: Ability of VR technology to create immersive and interactive experiences in the gaming & entertainment sector
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Virtual Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Nonimmersive Technology
  • 6.3. Semi-Immersive & Fully Immersive Technology

7. Virtual Reality Market, by Offering

  • 7.1. Introduction
  • 7.2. Hardware
  • 7.3. Software

8. Virtual Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Gesture-Tracking Devices
  • 8.3. Head-Mounted Displays
  • 8.4. Projectors & Display Walls

9. Virtual Reality Market, by Application

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Education & Training
  • 9.5. Gaming & Entertainment
  • 9.6. Healthcare
  • 9.7. Retail & Ecommerce
  • 9.8. Travel & Tourism

10. Americas Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Strategic Expansion of Sandbox VR with Apparel Group Into Middle Eastern Markets
    • 13.3.2. 5thScape: Pioneering Advancement of VR/AR Ecosystems in Entertainment and Education
    • 13.3.3. Pioneering Partnership Brings RaceRoom Racing Simulations to Global VR Arcades
  • 13.4. Strategy Analysis & Recommendation

14. Competitive Portfolio

  • 14.1. Key Company Profiles
  • 14.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. VIRTUAL REALITY MARKET DYNAMICS
  • FIGURE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 18. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 24. VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL VIRTUAL REALITY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER & PROCESSOR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL REALITY MARKET SIZE, BY CONTROLLER & PROCESSOR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL REALITY MARKET SIZE, BY INTEGRATED CIRCUITS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL REALITY MARKET SIZE, BY ACCELEROMETER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GYROSCOPE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL REALITY MARKET SIZE, BY MAGNETOMETER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROXIMITY SENSOR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL VIRTUAL REALITY MARKET SIZE, BY PROJECTORS & DISPLAY WALLS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 62. GLOBAL VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 63. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 64. GLOBAL VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 66. GLOBAL VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 68. GLOBAL VIRTUAL REALITY MARKET SIZE, BY RETAIL & ECOMMERCE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 69. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 70. GLOBAL VIRTUAL REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 73. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 74. AMERICAS VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 75. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 76. AMERICAS VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 77. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 78. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 79. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 80. AMERICAS VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 81. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 82. AMERICAS VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 83. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 84. AMERICAS VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 85. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 86. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 87. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 88. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 89. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 90. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 91. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 92. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 93. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 94. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 95. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 96. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 97. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 98. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 99. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 100. ARGENTINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 101. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 102. BRAZIL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 103. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 104. BRAZIL VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 105. BRAZIL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 106. BRAZIL VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 107. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 108. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 109. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 110. BRAZIL VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 111. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 112. BRAZIL VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 113. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 114. BRAZIL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 115. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 116. CANADA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 117. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 118. CANADA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 119. CANADA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 120. CANADA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 121. CANADA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 122. CANADA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 123. CANADA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 124. CANADA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 125. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. CANADA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 128. CANADA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 129. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 130. MEXICO VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 131. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 132. MEXICO VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 133. MEXICO VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 134. MEXICO VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 135. MEXICO VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 136. MEXICO VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 137. MEXICO VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 138. MEXICO VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 139. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 140. MEXICO VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 141. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 142. MEXICO VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 143. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 144. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 145. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 146. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 147. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 148. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 149. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 150. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 151. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 152. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 153. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 156. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 157. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 158. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 159. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 160. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 161. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 162. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 163. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 164. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 165. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 166. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 167. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 168. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 169. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 172. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 173. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 174. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 175. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 176. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 177. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 178. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 179. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 180. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 181. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 182. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 183. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 184. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 185. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 188. AUSTRALIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 189. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 190. CHINA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 191. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 192. CHINA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 193. CHINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 194. CHINA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 195. CHINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 196. CHINA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 197. CHINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 198. CHINA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 199. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 200. CHINA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 201. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 202. CHINA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 203. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 204. INDIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 205. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 206. INDIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 207. INDIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 208. INDIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 209. INDIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 210. INDIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 211. INDIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 212. INDIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 213. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 214. INDIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 215. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 216. INDIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 217. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 218. INDONESIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 219. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 220. INDONESIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 221. INDONESIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 222. INDONESIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 223. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 224. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 225. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 226. INDONESIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 227. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. INDONESIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 230. INDONESIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 231. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 232. JAPAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 233. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 234. JAPAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 235. JAPAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 236. JAPAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 237. JAPAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 238. JAPAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 239. JAPAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 240. JAPAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 241. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. JAPAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 244. JAPAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 245. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 246. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 247. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 248. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 249. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 250. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 251. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 252. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 253. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 254. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 255. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 256. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 257. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 258. MALAYSIA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 259. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 260. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 261. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 262. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 263. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 264. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 265. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 266. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 267. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 268. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 269. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 272. PHILIPPINES VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 273. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 274. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 275. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 276. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 277. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 278. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 279. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 280. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 281. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 282. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 283. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 284. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 285. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 286. SINGAPORE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 287. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 288. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 289. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 290. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 291. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 292. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 293. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 294. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 295. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 296. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 297. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 298. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 299. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 300. SOUTH KOREA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 301. TAIWAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 302. TAIWAN VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 303. TAIWAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 304. TAIWAN VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 305. TAIWAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 306. TAIWAN VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 307. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 308. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 309. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 310. TAIWAN VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 311. TAIWAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. TAIWAN VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. TAIWAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 314. TAIWAN VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 315. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 316. THAILAND VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 317. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 318. THAILAND VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 319. THAILAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 320. THAILAND VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 321. THAILAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 322. THAILAND VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 323. THAILAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 324. THAILAND VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 325. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 326. THAILAND VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 327. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 328. THAILAND VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 329. VIETNAM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 330. VIETNAM VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 331. VIETNAM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 332. VIETNAM VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 333. VIETNAM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 334. VIETNAM VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 335. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 336. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 337. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 338. VIETNAM VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 339. VIETNAM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 340. VIETNAM VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 341. VIETNAM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 342. VIETNAM VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 343. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 344. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 345. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2018-2023 (USD MILLION)
  • TABLE 346. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2024-2030 (USD MILLION)
  • TABLE 347. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 348. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 349. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2018-2023 (USD MILLION)
  • TABLE 350. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, 2024-2030 (USD MILLION)
  • TABLE 351. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2018-2023 (USD MILLION)
  • TABLE 352. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY SENSORS, 2024-2030 (USD MILLION)
  • TABLE 353. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2023 (USD MILLION)
  • TABLE 354. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2024-2030 (USD MILLION)
  • TABLE 355. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 356. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 357. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 358. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2