封面
市场调查报告书
商品编码
1551855

全球消费者虚拟实境市场

Consumer Virtual Reality

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 184 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到2030年,全球消费虚拟实境市场预计将达到2,823亿美元

全球消费者虚拟实境市场预计 2023 年为 123 亿美元,预计到 2030 年将达到 2,823 亿美元,2023 年至 2030 年复合年增长率为 56.4%。硬体组件是本报告分析的细分市场之一,预计复合年增长率为 54.9%,到分析期结束时将达到 1,768 亿美元。在分析期间,软体组件产业的复合年增长率预计为 59.4%。

美国市场预期成长34亿美元,中国复合年增长率68.1%

预计 2023 年美国消费者虚拟实境市场规模将达 34 亿美元。中国作为世界第二大经济体,预计2030年市场规模将达785亿美元,2023-2030年分析期间复合年增长率为68.1%。其他值得注意的区域市场包括日本和加拿大,预计在分析期间复合年增长率分别为 47.1% 和 52.3%。在欧洲,德国的复合年增长率预计约为 49.3%。

全球消费者虚拟实境市场 - 主要趋势与驱动因素总结

虚拟实境如何重塑消费者格局?

消费者虚拟实境 (VR) 正迅速从小众科技发展成为主流现象,并对人们与数位内容的互动方式产生重大影响。 VR最初透过游戏普及,现已扩展到日常生活的许多方面,包括娱乐、教育、社交互动,甚至心理健康治疗。 VR 的沉浸式特性让使用者体验通常不可能的环境和场景,创造出现实与想像的迷人融合。随着VR头戴装置等硬体变得更加便宜,内容创作者继续开发高品质的 VR 体验,消费者 VR 的采用预计将显着增加。这种转变正在改变消费者使用数位媒体的方式,从被动消费转向主动参与身临其境型环境。

为什么科技进步加速了 VR 的采用?

消费者 VR 的快速采用很大程度上归功于显着的技术进步,提高了 VR 体验的品质和可近性。显示技术的改进,例如高解析度萤幕和更快的刷新率,大大提高了 VR 的视觉保真度,减少了晕动症并为用户提供了更舒适的体验。此外,追踪技术的进步提高了 VR 系统的回应能力和准确性,允许在虚拟环境中进行更自然和直观的互动。此外,无线VR头戴装置的发展消除了阻碍采用的主要障碍之一的繁琐电缆,使 VR 变得更加方便。此外,人工智慧 (AI) 和机器学习与 VR 平台的整合可实现更个人化和自适应的体验,使 VR 对消费者更具吸引力。

VR 如何扩展到游戏以外的新消费应用?

虽然游戏仍然是消费者 VR 市场的基石,但该技术的潜力远远超出了娱乐范围。 VR 越来越多地被应用于教育等领域,它提供身临其境型学习体验,可以在安全可控的环境中模拟现实世界的场景。在社交互动领域,VR实现了新的沟通形式,让使用者在虚拟空间中见面与互动,培养传统数位平台所缺乏的沉浸感。此外,VR 在健康和保健方面也取得了重大进展,提供了治疗应用,例如用于治疗恐惧症和创伤后压力症候群 (PTSD) 的虚拟实境暴露疗法 (VRET)。零售和房地产行业也在探索 VR 提供虚拟展示室和房地产参观的潜力,为消费者提供在舒适的家用购物和探索产品的新方式。

推动消费级VR市场成长的因素有哪些?

消费者 VR 市场的成长受到多种因素的推动,其中包括提高 VR 体验品质和可近性的持续技术进步。不断扩大的内容库,尤其是游戏和娱乐的内容库,正在吸引更广泛的受众,而大型科技公司进入 VR 领域也增强了消费者的信心并推动了采用。此外,VR 在教育、医疗保健和零售等非游戏应用中的使用不断增加,正在扩大市场基础并创造新的成长机会。 VR 硬体的价格不断提高,加上无线和独立耳机的发展,也降低了进入门槛,使更广泛的消费者能够接触到 VR。此外,COVID-19 的爆发加速了人们对 VR 作为远端通讯和虚拟体验工具的兴趣,进一步推动了市场成长。

受访企业范例(46家知名企业)

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine(Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc.;

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP28197

Global Consumer Virtual Reality Market to Reach US$282.3 Billion by 2030

The global market for Consumer Virtual Reality estimated at US$12.3 Billion in the year 2023, is expected to reach US$282.3 Billion by 2030, growing at a CAGR of 56.4% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 54.9% CAGR and reach US$176.8 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 59.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.4 Billion While China is Forecast to Grow at 68.1% CAGR

The Consumer Virtual Reality market in the U.S. is estimated at US$3.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$78.5 Billion by the year 2030 trailing a CAGR of 68.1% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 47.1% and 52.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 49.3% CAGR.

Global Consumer Virtual Reality Market - Key Trends and Drivers Summarized

How Is Virtual Reality Reshaping the Consumer Landscape?

Consumer virtual reality (VR) has rapidly evolved from a niche technology into a mainstream phenomenon, profoundly impacting the way people interact with digital content. Initially popularized through gaming, VR has expanded its reach into various aspects of everyday life, including entertainment, education, social interaction, and even mental health therapy. The immersive nature of VR allows users to experience environments and scenarios that would otherwise be impossible, creating a compelling blend of reality and imagination. As hardware such as VR headsets becomes more affordable and accessible, and as content creators continue to develop high-quality VR experiences, the adoption of consumer VR is expected to rise significantly. This shift is transforming how consumers engage with digital media, moving from passive consumption to active participation in immersive environments.

Why Are Technological Advancements Accelerating VR Adoption?

The rapid adoption of consumer VR is largely driven by significant technological advancements that have enhanced both the quality and accessibility of VR experiences. Improvements in display technology, such as higher resolution screens and faster refresh rates, have dramatically increased the visual fidelity of VR, reducing motion sickness and making the experience more comfortable for users. Additionally, advancements in tracking technology have made VR systems more responsive and precise, allowing for more natural and intuitive interactions within virtual environments. The development of wireless VR headsets has also eliminated one of the main barriers to adoption—cumbersome cables—making VR more convenient to use. Moreover, the integration of artificial intelligence (AI) and machine learning into VR platforms is enabling more personalized and adaptive experiences, further enhancing the appeal of VR for consumers.

How Is VR Expanding Beyond Gaming into New Consumer Applications?

While gaming remains a cornerstone of the consumer VR market, the technology’s potential extends far beyond entertainment. VR is increasingly being adopted in sectors such as education, where it provides immersive learning experiences that can simulate real-world scenarios in a safe and controlled environment. In the realm of social interaction, VR is enabling new forms of communication, allowing users to meet and interact in virtual spaces, fostering a sense of presence that traditional digital platforms cannot match. Additionally, VR is making significant inroads into health and wellness, offering therapeutic applications such as virtual reality exposure therapy (VRET) for treating phobias and PTSD. Retail and real estate are also exploring VR’s potential to offer virtual showrooms and property tours, providing consumers with a new way to shop and explore products from the comfort of their homes.

What Factors Are Driving Growth in the Consumer VR Market?

The growth in the consumer VR market is driven by several factors, including continuous technological advancements that are enhancing the quality and accessibility of VR experiences. The expanding content library, particularly in gaming and entertainment, is attracting a broader audience, while the entry of major tech companies into the VR space is boosting consumer confidence and driving adoption. Additionally, the growing use of VR in non-gaming applications, such as education, healthcare, and retail, is broadening the market’s reach and creating new opportunities for growth. The increased affordability of VR hardware, coupled with the development of wireless and standalone headsets, is also lowering barriers to entry, making VR more accessible to a wider range of consumers. Furthermore, the COVID-19 pandemic has accelerated interest in VR as a tool for remote communication and virtual experiences, further propelling market growth.

Select Competitors (Total 46 Featured) -

  • 3D Systems Corporation
  • AppliedVR, Inc.
  • Dassault Systemes SE
  • Dreamscape Immersive, Inc.
  • EON Reality, Inc.
  • ImmersiveTouch, Inc.
  • Penumbra, Inc.
  • Qualcomm Technologies, Inc.
  • Sandbox VR, Inc.
  • Sony Corporation
  • Subvrsive
  • Unity Technologies
  • Unreal Engine (Epic Games Inc.)
  • Virtuix Omni
  • Wevr Inc.
  • WorldViz, Inc. ;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Consumer Virtual Reality - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advancements in VR Hardware Propel Growth in Consumer Adoption
    • Expanding Content Ecosystems Strengthen Business Case for VR Platforms
    • Growing Integration of AI and Machine Learning Expands VR Application Opportunities
    • Rise of Wireless and Standalone VR Headsets Spurs Market Demand
    • Increasing Use of VR in Non-Gaming Sectors Generates New Revenue Streams
    • Here's How the COVID-19 Pandemic Accelerated Interest in Virtual Experiences
    • Technological Innovations in Display and Tracking Technologies Enhance User Experience
    • Expanding Applications in Education and Training Throw Spotlight on VR's Potential
    • Increased Investment by Major Tech Companies Drives Adoption of VR Technologies
    • Growing Affordability of VR Hardware Sustains Market Growth
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Consumer Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Consumer Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 11: USA Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 12: USA Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: USA 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 14: Canada Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 15: Canada Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: Canada 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • JAPAN
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 17: Japan Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 18: Japan Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: Japan 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • CHINA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 20: China Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: China Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: China 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • EUROPE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 23: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: Europe Historic Review for Consumer Virtual Reality by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: Europe 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • FRANCE
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 29: France Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: France Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: France 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • GERMANY
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 32: Germany Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Germany Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Germany 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 35: Italy Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Italy Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Italy 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 38: UK Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: UK Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: UK 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 41: Spain Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: Spain Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: Spain 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 44: Russia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Russia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: Russia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 47: Rest of Europe Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Rest of Europe Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Rest of Europe 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 50: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 51: Asia-Pacific Historic Review for Consumer Virtual Reality by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 56: Australia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Australia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Australia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • INDIA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 59: India Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: India Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: India 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 62: South Korea Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: South Korea Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: South Korea 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 65: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Rest of Asia-Pacific Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Rest of Asia-Pacific 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 68: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 69: Latin America Historic Review for Consumer Virtual Reality by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Latin America 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 74: Argentina Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Argentina Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Argentina 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 77: Brazil Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Brazil Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Brazil 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 80: Mexico Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Mexico Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Mexico 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 83: Rest of Latin America Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Rest of Latin America Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Rest of Latin America 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 86: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 87: Middle East Historic Review for Consumer Virtual Reality by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Middle East 16-Year Perspective for Consumer Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 92: Iran Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Iran Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Iran 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 95: Israel Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Israel Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Israel 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 98: Saudi Arabia Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Saudi Arabia Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Saudi Arabia 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 101: UAE Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: UAE Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: UAE 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 104: Rest of Middle East Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Rest of Middle East Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Rest of Middle East 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030
  • AFRICA
    • Consumer Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 107: Africa Recent Past, Current & Future Analysis for Consumer Virtual Reality by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Africa Historic Review for Consumer Virtual Reality by Component - Hardware and Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Africa 16-Year Perspective for Consumer Virtual Reality by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2014, 2024 & 2030

IV. COMPETITION