封面
市场调查报告书
商品编码
1572183

航空扩增实境和虚拟实境市场:按设备类型、组件、应用程式和最终用户划分 - 2025-2030 年全球预测

Aviation Augmented & Virtual Reality Market by Device Type (AR Devices, VR Devices), Component (Hardware, Software), Application, End User - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

2023年,航空扩增实境和虚拟实境市场价值为12.6亿美元,预计到2024年将达到13.7亿美元,复合年增长率为8.51%,到2030年将达到22.3亿美元,预计将达到1000万美元。

航空扩增实境/虚拟实境(AR/VR)市场是一个由数位和航太范例技术融合推动的快速发展的领域。该市场包括将虚拟元素迭加到现实环境 (AR) 上以创建身临其境的 3D 生成世界 (VR) 的技术,从而改善航空业的操作培训、维护和客户体验。航空业对 AR/VR 的需求源于其改善飞行员和机组人员培训、加强维护程序以及为乘客提供更丰富的飞行体验的能力。应用包括身临其境型飞行员训练模拟器、使用 AR 眼镜的即时飞机维护支援以及 VR客舱娱乐系统。最终用途包括航空公司、飞机製造商、维修、修理和大修 (MRO) 设施、机场业务和客运服务。

主要市场统计
基准年[2023] 12.6亿美元
预测年份 [2024] 13.7亿美元
预测年份 [2030] 22.3亿美元
复合年增长率(%) 8.51%

关键的成长要素包括对具有成本效益和安全的培训解决方案的需求、硬体和软体技术的进步以及对高效航空维护解决方案的需求增加。此外,疫情后对改善乘客体验的日益关注进一步激发了人们对 AR 和 VR 创新的兴趣。在开发用于飞机维护的客製化 AR 应用程式、利用 VR 进行飞机远端检查以及使用这些技术创建新颖的乘客参与平台方面存在机会。然而,市场面临实施成本高、技术相容性问题以及需要强有力的网路安全措施等挑战。基础设施的限制和缺乏熟练的专业人员进一步阻碍了快速采用。

为了挖掘市场潜力,公司正在投资开发可轻鬆整合到现有航空基础设施中的整合 AR 系统,创建用户友好的应用程序,最大限度地减少操作员和技术人员的学习曲线。创新还可以扩展到 MRO 团队基于 VR 的协作平台和用于预测性维护的 AI 驱动的 AR 应用程式。为了克服当前的市场挑战,公司与技术合作伙伴合作并刺激研究和开发至关重要。航空 AR/VR 市场呈现出以快速创新週期为特征的动态特性,再加上对研究的策略投资,可以带来持续成长和市场领导地位。

市场动态:针对快速发展的航空扩增实境和虚拟实境市场揭示的关键市场洞察

供需的动态交互作用正在改变航空扩增实境和虚拟实境市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • 民用和国防航空领域的扩张将推动 AR/VR 在各种应用中的采用
    • 越来越关注透过 AR/VR 技术降低营运成本和提高安全性
    • 将 AR/VR 与现有飞机系统整合以提供即时资料和分析
    • 支持航空技术进步的政府措施和资金
  • 市场限制因素
    • 航空专用 AR/VR 应用和系统整合的熟练专家有限
  • 市场机会
    • 使用身临其境型扩增实境(AR) 和虚拟实境 (VR) 技术加强飞行员培训计划
    • 使用虚拟实境模拟优化航空领域的维护和维修操作
    • 透过先进的扩增扩增实境应用程式提高乘客参与度和机上娱乐
  • 市场挑战
    • 与航空业务中广泛使用 AR/VR 技术相关的资料安全和隐私问题

波特五力:驾驭航空扩增实境与虚拟实境市场的策略工具

波特的五力框架是了解航空扩增实境和虚拟实境市场竞争格局的关键工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更具弹性的市场地位。

PESTLE分析:了解航空扩增实境和虚拟实境市场的外部影响

外部宏观环境因素在塑造航空扩增实境和虚拟实境市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析了解航空扩增实境和虚拟实境市场的竞争格局

对航空扩增实境和虚拟实境市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV 定位矩阵供应商在航空扩增实境和虚拟实境市场的绩效评估

FPNV 定位矩阵是评估航空扩增实境和虚拟实境市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了航空扩增实境和虚拟实境市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,对航空扩增实境和虚拟实境市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 商业和国防航空领域的扩张将推动 AR/VR 在各种应用中的采用
      • 专注于透过AR/VR技术降低营运成本并提高安全性
      • 将 AR/VR 整合到现有飞机系统中以提供即时资料和分析
      • 支持航空技术进步的政府措施和资金
    • 抑制因素
      • 航空专用 AR/VR 应用和系统整合的熟练专家有限
    • 机会
      • 使用身临其境型扩增实境和虚拟实境技术增强飞行员培训计划
      • 使用虚拟实境模拟优化航空领域的维护和维修业务
      • 透过先进的扩增实境应用程式提高乘客参与度和机上娱乐
    • 任务
      • 与航空业务中广泛使用 AR/VR 技术相关的资料安全和隐私问题
  • 市场区隔分析
  • 波特五力分析
  • PESTLE分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章按设备类型分類的航空扩增实境与虚拟实境市场

  • 扩增实境设备
    • 头戴式显示器
    • 智慧眼镜
  • 虚拟实境设备
    • 手势追踪装置
    • 头戴式显示器

第七章航空扩增实境与虚拟实境市场:按组成部分

  • 硬体
    • 相机
    • 展示
    • 感应器
  • 软体
    • 3D建模软体
    • 扩增实境软体
    • VR内容管理

第八章航空扩增实境与虚拟实境市场:按应用分类

  • 设计与製造
    • 3D可视化
    • 原型製作
  • 娱乐
    • 机上娱乐
  • 操作维护
    • 驾驶座操作
    • 导航
  • 训练和模拟
    • 维修训练
    • 飞行员培训

第九章航空扩增实境与虚拟实境市场:依最终用户分类

  • 商业航空
  • 通用航空
  • 军事航空

第十章美洲航空扩增实境与虚拟实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章亚太航空扩增实境与虚拟实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章欧洲、中东和非洲航空扩增实境和虚拟实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议
Product Code: MRR-1A1A064C03C1

The Aviation Augmented & Virtual Reality Market was valued at USD 1.26 billion in 2023, expected to reach USD 1.37 billion in 2024, and is projected to grow at a CAGR of 8.51%, to USD 2.23 billion by 2030.

The aviation augmented and virtual reality (AR/VR) market is a fast-evolving segment driven by the technological convergence of digital and aerospace paradigms. This market encompasses technologies that superimpose virtual elements into real-world environments (AR) and create immersive 3D-generated worlds (VR) to enhance operational training, maintenance, and customer experience within the aviation industry. The necessity of AR/VR in aviation comes from its ability to improve training for pilots and crew, enhance maintenance procedures, and provide passengers with enriched in-flight experiences. Applications include immersive pilot training simulators, real-time aircraft maintenance support through AR glasses, and VR in-flight entertainment systems. The end-use scope broadly extends across airlines, aircraft manufacturers, maintenance, repair and overhaul (MRO) facilities, airport operations, and passenger services.

KEY MARKET STATISTICS
Base Year [2023] USD 1.26 billion
Estimated Year [2024] USD 1.37 billion
Forecast Year [2030] USD 2.23 billion
CAGR (%) 8.51%

Key growth factors include the need for cost-effective and safe training solutions, advancements in hardware and software technologies, and increasing demand for efficient aviation maintenance solutions. Additionally, the heightened emphasis on improving passenger experience post-pandemic has further propelled interest in AR and VR innovations. Opportunities lie in developing customized AR applications for aircraft maintenance, leveraging VR for remote aircraft inspections, and creating novel passenger engagement platforms using these technologies. However, the market faces challenges such as high implementation costs, technological compatibility issues, and the necessity for robust cybersecurity measures. Limitations in infrastructure and lack of skilled professionals further impede rapid adoption.

To capitalize on market potential, companies should invest in developing integrated AR systems that can be easily incorporated into existing aviation infrastructures and focus on creating user-friendly applications that minimize the learning curve for operators and technicians. Innovations could also extend to VR-based collaborative platforms for MRO teams or AI-driven AR applications for predictive maintenance. It is crucial for businesses to collaborate with tech partners and stimulate R&D to overcome current market challenges. The aviation AR/VR market exhibits a dynamic nature characterized by rapid innovation cycles, which, along with strategic investments in research, can lead to sustained growth and market leadership.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Aviation Augmented & Virtual Reality Market

The Aviation Augmented & Virtual Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Expansion of commercial and defense aviation sectors driving AR/VR adoption for various applications
    • Increased focus on reducing operational costs and improving safety through AR/VR technologies
    • Integration of AR/VR with existing aircraft systems to provide real-time data and analytics
    • Government initiatives and funding to support technological advancements in the aviation sector
  • Market Restraints
    • Limited availability of skilled professionals proficient in aviation-focused AR/VR applications and system integration
  • Market Opportunities
    • Enhanced training programs for pilots using immersive augmented reality and virtual reality technologies
    • Optimized maintenance and repair operations within the aviation sector utilizing virtual reality simulations
    • Passenger engagement and in-flight entertainment improvements through advanced augmented reality applications
  • Market Challenges
    • Data security and privacy concerns related to the extensive use of AR/VR technologies in aviation operations

Porter's Five Forces: A Strategic Tool for Navigating the Aviation Augmented & Virtual Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Aviation Augmented & Virtual Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Aviation Augmented & Virtual Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Aviation Augmented & Virtual Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Aviation Augmented & Virtual Reality Market

A detailed market share analysis in the Aviation Augmented & Virtual Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Aviation Augmented & Virtual Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Aviation Augmented & Virtual Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Aviation Augmented & Virtual Reality Market

A strategic analysis of the Aviation Augmented & Virtual Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Aviation Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Airbus, Boeing, Dassault Systemes, EON Reality, Facebook, Google, Honeywell, HTC Corporation, Lockheed Martin, Magic Leap, Microsoft, Northrop Grumman, SAAB, Saffron, Samsung, Sony, Thales Group, Unity Technologies, Virtuix, and Vuzix.

Market Segmentation & Coverage

This research report categorizes the Aviation Augmented & Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Device Type, market is studied across AR Devices and VR Devices. The AR Devices is further studied across Head-Mounted Displays and Smart Glasses. The VR Devices is further studied across Gesture-Tracking Devices and Head-Mounted Displays.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Cameras, Displays, and Sensors. The Software is further studied across 3D Modeling Software, AR Software, and VR Content Management.
  • Based on Application, market is studied across Design & Manufacturing, Entertainment, Operations & Maintenance, and Training & Simulation. The Design & Manufacturing is further studied across 3D Visualization and Prototyping. The Entertainment is further studied across In-Flight Entertainment. The Operations & Maintenance is further studied across Cockpit Operations and Navigation. The Training & Simulation is further studied across Maintenance Training and Pilot Training.
  • Based on End User, market is studied across Commercial Aviation, General Aviation, and Military Aviation.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expansion of commercial and defense aviation sectors driving AR/VR adoption for various applications
      • 5.1.1.2. Increased focus on reducing operational costs and improving safety through AR/VR technologies
      • 5.1.1.3. Integration of AR/VR with existing aircraft systems to provide real-time data and analytics
      • 5.1.1.4. Government initiatives and funding to support technological advancements in the aviation sector
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of skilled professionals proficient in aviation-focused AR/VR applications and system integration
    • 5.1.3. Opportunities
      • 5.1.3.1. Enhanced training programs for pilots using immersive augmented reality and virtual reality technologies
      • 5.1.3.2. Optimized maintenance and repair operations within the aviation sector utilizing virtual reality simulations
      • 5.1.3.3. Passenger engagement and in-flight entertainment improvements through advanced augmented reality applications
    • 5.1.4. Challenges
      • 5.1.4.1. Data security and privacy concerns related to the extensive use of AR/VR technologies in aviation operations
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Aviation Augmented & Virtual Reality Market, by Device Type

  • 6.1. Introduction
  • 6.2. AR Devices
    • 6.2.1. Head-Mounted Displays
    • 6.2.2. Smart Glasses
  • 6.3. VR Devices
    • 6.3.1. Gesture-Tracking Devices
    • 6.3.2. Head-Mounted Displays

7. Aviation Augmented & Virtual Reality Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays
    • 7.2.3. Sensors
  • 7.3. Software
    • 7.3.1. 3D Modeling Software
    • 7.3.2. AR Software
    • 7.3.3. VR Content Management

8. Aviation Augmented & Virtual Reality Market, by Application

  • 8.1. Introduction
  • 8.2. Design & Manufacturing
    • 8.2.1. 3D Visualization
    • 8.2.2. Prototyping
  • 8.3. Entertainment
    • 8.3.1. In-Flight Entertainment
  • 8.4. Operations & Maintenance
    • 8.4.1. Cockpit Operations
    • 8.4.2. Navigation
  • 8.5. Training & Simulation
    • 8.5.1. Maintenance Training
    • 8.5.2. Pilot Training

9. Aviation Augmented & Virtual Reality Market, by End User

  • 9.1. Introduction
  • 9.2. Commercial Aviation
  • 9.3. General Aviation
  • 9.4. Military Aviation

10. Americas Aviation Augmented & Virtual Reality Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Aviation Augmented & Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Aviation Augmented & Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Airbus
  • 2. Boeing
  • 3. Dassault Systemes
  • 4. EON Reality
  • 5. Facebook
  • 6. Google
  • 7. Honeywell
  • 8. HTC Corporation
  • 9. Lockheed Martin
  • 10. Magic Leap
  • 11. Microsoft
  • 12. Northrop Grumman
  • 13. SAAB
  • 14. Saffron
  • 15. Samsung
  • 16. Sony
  • 17. Thales Group
  • 18. Unity Technologies
  • 19. Virtuix
  • 20. Vuzix

LIST OF FIGURES

  • FIGURE 1. AVIATION AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AVIATION AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AVIATION AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AVIATION AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE-TRACKING DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PROTOTYPING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IN-FLIGHT ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COCKPIT OPERATIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MAINTENANCE TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PILOT TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GENERAL AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MILITARY AVIATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 59. AMERICAS AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 68. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 69. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 70. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 71. ARGENTINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 75. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 76. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 77. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 78. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 80. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 81. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 82. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 83. BRAZIL AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 84. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 86. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 87. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 90. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 91. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 92. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 93. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 94. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 95. CANADA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 96. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 98. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 99. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 102. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 103. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 104. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 105. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 106. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 107. MEXICO AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 108. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 110. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 111. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 114. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 116. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 117. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 118. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 120. UNITED STATES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 121. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 123. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 124. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 129. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 130. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 134. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 136. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 140. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 142. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 144. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 146. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 148. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 149. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 150. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 151. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 152. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 154. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 155. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 156. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 157. CHINA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 158. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 160. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 161. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 163. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 164. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 166. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 167. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 168. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 169. INDIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 172. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 173. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 174. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 176. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 178. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 179. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 180. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 181. INDONESIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 182. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 184. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 185. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 187. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 188. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 189. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 190. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 191. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 192. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 193. JAPAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 194. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 196. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 197. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 198. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 199. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 200. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 202. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 203. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 204. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 205. MALAYSIA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 206. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 208. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 209. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 210. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 211. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 212. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 214. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 215. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 216. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 217. PHILIPPINES AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 218. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 220. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 221. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 223. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 224. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 225. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 226. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 227. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 228. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 229. SINGAPORE AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 230. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 232. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 233. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 234. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 236. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 237. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 238. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 239. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 240. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 241. SOUTH KOREA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 242. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 243. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 244. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 245. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 246. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 247. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 248. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 249. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 250. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 251. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 252. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 253. TAIWAN AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 254. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 255. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 256. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 257. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 258. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 259. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 260. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 261. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 262. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 263. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 264. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 265. THAILAND AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 266. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 267. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 268. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 269. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 270. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 271. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 272. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 273. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 274. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 275. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 276. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 277. VIETNAM AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 278. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 279. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 280. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR DEVICES, 2018-2030 (USD MILLION)
  • TABLE 281. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 282. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 283. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 284. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 285. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DESIGN & MANUFACTURING, 2018-2030 (USD MILLION)
  • TABLE 286. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 287. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY OPERATIONS & MAINTENANCE, 2018-2030 (USD MILLION)
  • TABLE 288. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAINING & SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 289. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 290. EUROPE, MIDDLE EAST & AFRICA AVIATION AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 291. DENMARK AVIATION AUGMENT