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市场调查报告书
商品编码
1591855

家庭娱乐设备市场:按设备类型、分销管道划分 - 2025-2030 年全球预测

Home Entertainment Devices Market by Device Type (Audio Devices, Gaming Consoles, Video Devices), Distribution Channel (Offline, Online) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2个工作天内

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2023年家庭娱乐设备市场规模为2,885.3亿美元,预估2024年将达3,051.2亿美元,复合年增长率为6.18%,2030年将达4,392.6亿美元。

家庭娱乐设备市场包括各种旨在增强家庭娱乐体验的电子设备。这包括电视、音讯系统、游戏机、媒体串流设备等。由于科技的进步和数位内容消费的增加,这些设备已成为现代家庭的必需品。主要用途包括观看电影、游戏、音乐串流媒体和存取线上内容,这使得这些设备对各种最终用途都具有吸引力,包括个人娱乐、家庭聚会和互动游戏体验。市场受到智慧技术的快速采用、人工智慧与使用者介面的整合以及对高清和沈浸式体验(例如我收到的 4K 解析度和环绕音响音讯系统)的需求不断增长等因素的显着影响。有迎合精通技术和环保意识的人群的机会,包括开发环保设备以及与数位生态系统更好的兼容性。为了利用这些机会,企业应专注于虚拟实境和扩增实境技术的创新、提高能源效率以及改善物联网 (IoT) 框架内的设备连接性。

主要市场统计
基准年[2023] 2885.3亿美元
预测年份 [2024] 3051.2亿美元
预测年份 [2030] 4392.6亿美元
复合年增长率(%) 6.18%

儘管如此,该市场仍面临着一定的限制和挑战,包括激烈的竞争、技术的快速淘汰以及先进技术的高昂初始成本,这些都可能阻碍 Masu 在价格敏感的市场中的采用。供应链中断也可能是一个问题,这主要是由于对全球化生产网络的依赖。对于寻求发展的公司来说,智慧家居整合、使用机器学习的个人化内容内容传送以及开发将多种功能合而为一的多功能混合设备等领域都是有前途的研究和创新途径。整体而言,市场动态是动态的,消费者的需求随着技术的进步而不断变化。保持敏捷性并继续投资于下一代能力、以消费者为中心的解决方案和创新分销策略的公司可能会超越同行。

市场动态:揭示快速发展的家庭娱乐设备市场的关键市场洞察

家庭娱乐设备市场正因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 音乐和娱乐在个人中越来越受欢迎
    • 加速物联网 (IoT) 和连网型娱乐设备的使用
    • 个人化内容体验的需求不断增长
  • 市场限制因素
    • 家庭娱乐系统的兼容性和维护问题
  • 市场机会
    • 家庭娱乐系统的技术进步
    • 加大智慧家庭和绿色家居开发力度
  • 市场挑战
    • 智慧家居系统的安全与隐私问题

波特五力:驾驭居家娱乐设备市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解家庭娱乐设备市场的外部影响

外部宏观环境因素对于塑造家庭娱乐设备市场表现动态起着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解家庭娱乐设备市场的竞争格局

家庭娱乐设备市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵家庭娱乐设备市场厂商绩效评估

FPNV 定位矩阵是评估家庭娱乐设备市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

制定家庭娱乐设备市场成功之路的策略分析与建议

家庭娱乐设备市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:全面分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 音乐和娱乐在个人中越来越受欢迎
      • 加速物联网 (IoT) 和互联娱乐设备的使用
      • 个人化内容体验的需求增加
    • 抑制因素
      • 家庭娱乐系统的兼容性和维护问题
    • 机会
      • 家庭娱乐系统的技术进步
      • 加大智慧家庭和绿色家居开发力度
    • 任务
      • 智慧家居系统中的安全与隐私问题
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章依设备类型分類的家庭娱乐设备市场

  • 音讯设备
  • 游戏机
  • 视讯设备

第七章家庭娱乐设备市场:依通路分类

  • 离线
  • 在线的

第八章北美和南美家庭娱乐设备市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第九章亚太家庭娱乐设备市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十章欧洲、中东和非洲家庭娱乐设备市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十一章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Apple Inc.
  • BenQ Corporation
  • Bose Corporation
  • Google LLC
  • Haier Group
  • Hisense International Co., Ltd.
  • Hitachi Ltd.
  • INSIGNIA SYSTEMS
  • Koninklijke Philips NV
  • LG Electronics
  • Microsoft Corporation
  • NEEO AG
  • Panasonic Corporation
  • Samsung Electronics Co. Ltd.
  • Savant Systems, Inc.
  • Sennheiser Electronic GmbH & Co. KG
  • SHARP CORPORATION
  • Skyworth Group Limited
  • Sony Corporation
  • Sound United, LLC
  • TCL
  • TOSHIBA CORPORATION
  • Videocon Industries Limited
  • VIZIO, Inc.
  • Xiaomi Group
  • XTZ Group AB
Product Code: MRR-521BAA36EC79

The Home Entertainment Devices Market was valued at USD 288.53 billion in 2023, expected to reach USD 305.12 billion in 2024, and is projected to grow at a CAGR of 6.18%, to USD 439.26 billion by 2030.

The home entertainment devices market encompasses a wide range of electronic devices designed to enhance users' entertainment experiences at home. This includes televisions, audio systems, gaming consoles, and media streaming devices. These devices have become necessities in modern households, driven by technological advancements and the increased consumption of digital content. Key applications include watching movies, gaming, streaming music, and accessing online content, making these devices appealing across various end-uses such as personal entertainment, family gatherings, and interactive gaming experiences. The market is heavily influenced by factors like the rapid adoption of smart technologies, the integration of artificial intelligence in user interfaces, and increasing demand for high-definition and immersive experiences, such as 4K resolution and surround sound audio systems. Opportunities exist in developing eco-friendly devices and enhancing compatibility with digital ecosystems, catering to the tech-savvy, environmentally conscious demographic. To capitalize on these opportunities, businesses should focus on innovations in virtual and augmented reality technologies, advancing energy efficiency, and improving the connectivity of devices within the Internet of Things (IoT) framework.

KEY MARKET STATISTICS
Base Year [2023] USD 288.53 billion
Estimated Year [2024] USD 305.12 billion
Forecast Year [2030] USD 439.26 billion
CAGR (%) 6.18%

Nevertheless, the market faces certain limitations and challenges, such as high competition, rapid technological obsolescence, and the high initial cost of advanced technologies that may hinder adoption in price-sensitive markets. Supply chain disruptions can also pose challenges, primarily due to reliance on a globalized production network. For businesses aiming at growth, areas like smart home integration, personalized content delivery through machine learning, and the development of versatile, hybrid devices that combine multiple functions in one unit offer promising avenues for research and innovation. Overall, the home entertainment devices market is dynamic, with consumer demands constantly evolving alongside technological progress. Companies that remain agile and continue to invest in next-gen features, consumer-centric solutions, and innovative distribution strategies are likely to outperform their peers.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Home Entertainment Devices Market

The Home Entertainment Devices Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing popularity of music and entertainment among individuals
    • Accelerated usage of the Internet of Things (IoT) and connected entertainment devices
    • Increasing demand for personalized content experience
  • Market Restraints
    • Compatibility and maintenance issues with the home entertainment system
  • Market Opportunities
    • Technological advancements in home entertainment systems
    • Increasing development of smart and green homes
  • Market Challenges
    • Security and privacy concerns with home automation system

Porter's Five Forces: A Strategic Tool for Navigating the Home Entertainment Devices Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Home Entertainment Devices Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Home Entertainment Devices Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Home Entertainment Devices Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Home Entertainment Devices Market

A detailed market share analysis in the Home Entertainment Devices Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Home Entertainment Devices Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Home Entertainment Devices Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Home Entertainment Devices Market

A strategic analysis of the Home Entertainment Devices Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Home Entertainment Devices Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., BenQ Corporation, Bose Corporation, Google LLC, Haier Group, Hisense International Co., Ltd., Hitachi Ltd., INSIGNIA SYSTEMS, Koninklijke Philips N.V., LG Electronics, Microsoft Corporation, NEEO AG, Panasonic Corporation, Samsung Electronics Co. Ltd., Savant Systems, Inc., Sennheiser Electronic GmbH & Co. KG, SHARP CORPORATION, Skyworth Group Limited, Sony Corporation, Sound United, LLC, TCL, TOSHIBA CORPORATION, Videocon Industries Limited, VIZIO, Inc., Xiaomi Group, and XTZ Group AB.

Market Segmentation & Coverage

This research report categorizes the Home Entertainment Devices Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Device Type, market is studied across Audio Devices, Gaming Consoles, and Video Devices.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing popularity of music and entertainment among individuals
      • 5.1.1.2. Accelerated usage of the Internet of Things (IoT) and connected entertainment devices
      • 5.1.1.3. Increasing demand for personalized content experience
    • 5.1.2. Restraints
      • 5.1.2.1. Compatibility and maintenance issues with the home entertainment system
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in home entertainment systems
      • 5.1.3.2. Increasing development of smart and green homes
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy concerns with home automation system
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Home Entertainment Devices Market, by Device Type

  • 6.1. Introduction
  • 6.2. Audio Devices
  • 6.3. Gaming Consoles
  • 6.4. Video Devices

7. Home Entertainment Devices Market, by Distribution Channel

  • 7.1. Introduction
  • 7.2. Offline
  • 7.3. Online

8. Americas Home Entertainment Devices Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Home Entertainment Devices Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Home Entertainment Devices Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Apple Inc.
  • 2. BenQ Corporation
  • 3. Bose Corporation
  • 4. Google LLC
  • 5. Haier Group
  • 6. Hisense International Co., Ltd.
  • 7. Hitachi Ltd.
  • 8. INSIGNIA SYSTEMS
  • 9. Koninklijke Philips N.V.
  • 10. LG Electronics
  • 11. Microsoft Corporation
  • 12. NEEO AG
  • 13. Panasonic Corporation
  • 14. Samsung Electronics Co. Ltd.
  • 15. Savant Systems, Inc.
  • 16. Sennheiser Electronic GmbH & Co. KG
  • 17. SHARP CORPORATION
  • 18. Skyworth Group Limited
  • 19. Sony Corporation
  • 20. Sound United, LLC
  • 21. TCL
  • 22. TOSHIBA CORPORATION
  • 23. Videocon Industries Limited
  • 24. VIZIO, Inc.
  • 25. Xiaomi Group
  • 26. XTZ Group AB

LIST OF FIGURES

  • FIGURE 1. HOME ENTERTAINMENT DEVICES MARKET RESEARCH PROCESS
  • FIGURE 2. HOME ENTERTAINMENT DEVICES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. HOME ENTERTAINMENT DEVICES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. HOME ENTERTAINMENT DEVICES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. HOME ENTERTAINMENT DEVICES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. HOME ENTERTAINMENT DEVICES MARKET DYNAMICS
  • TABLE 7. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY AUDIO DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY VIDEO DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 100. HOME ENTERTAINMENT DEVICES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. HOME ENTERTAINMENT DEVICES MARKET, FPNV POSITIONING MATRIX, 2023