封面
市场调查报告书
商品编码
1592975

互动式投影机市场:按类型、解析度、最终应用分类 - 2025-2030 年全球预测

Interactive Projectors Market by Type (Interactive Short Throw, Interactive Standard Throw, Interactive Ultra-short Throw), Resolution (4K Ultra High Definition, High Definition, Standard Definition), End-use - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 184 Pages | 商品交期: 最快1-2个工作天内

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预计2023年互动式投影机市场规模为26.4亿美元,预计2024年将达29.4亿美元,复合年增长率为11.74%,2030年将达57.6亿美元。

互动式投影机是显示技术领域的关键创新,可促进各种教育、企业和娱乐环境中的动态参与。互动式投影机可在各种环境中实现动态互动,包括教育、商业和娱乐。对互动式投影机的需求源于对传统投影机无法满足的参与和协作环境不断增长的需求。互动式投影机在教育机构和企业董事会中找到了重要的应用,这些教育机构透过互动式课程增强学习体验,而企业负责人则促进互动式演示和会议。最终用途范围已扩展到教育机构、公司办公室,最近也扩展到游戏和家庭娱乐领域。人工智慧和物联网等先进技术在互动式投影机中的日益整合正在显着影响市场的成长。此外,快速数位化以及智慧教室和办公室的采用是关键的成长动力。然而,障碍包括初始成本高、发展中地区的认知度低以及技术限制,例如延迟和与其他数位系统的兼容性有限。为了利用最新的商机,企业应该专注于研发以降低成本、提高与现有IT基础设施的兼容性,并开发用户友好的介面。创新领域包括透过手势姿态辨识和语音指令改进互动功能,以及扩增实境(AR) 功能。探索更具成本效益的生产方法和扩充性的技术对于开拓新兴市场至关重要。儘管面临挑战,但随着数位转型无所不在,互动式投影机市场潜力巨大。透过专注于以用户为中心的创新并解决当前的局限性,公司可以成功地驾驭竞争格局并获得显着的市场占有率。

主要市场统计
基准年[2023] 26.4亿美元
预测年份 [2024] 29.4亿美元
预测年份 [2030] 57.6亿美元
复合年增长率(%) 11.74%

市场动态:揭示快速发展的互动式投影机市场的关键市场洞察

互动式投影机市场正在因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • 旅游和酒店服务对互动式投影机的需求不断增长
    • 政府加大教育产业数位化力度
  • 市场限制因素
    • 引入互动式投影机的初始成本较高
  • 市场机会
    • 智慧科技在医疗健康领域的新应用
    • 媒体和娱乐领域身临其境型、引人入胜的体验不断发展的趋势
  • 市场挑战
    • 互动式显示器作为经济高效且高效能的替代方案

波特的五力:驾驭互动式投影机市场的策略工具

波特的五力是了解互动式投影机市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解互动式投影机市场的外部影响

外部宏观环境因素在塑造互动式投影机市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解互动投影市场的竞争状况

对互动式投影机市场的详细市场占有率分析可以对供应商的业绩进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵互动投影机市场厂商表现评估

FPNV定位矩阵是评估互动式投影机市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了互动式投影机市场的成功之路

互动式投影机市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 旅游和酒店服务对互动式投影机的需求增加
      • 各国政府加强推动教育产业数位化
    • 抑制因素
      • 安装互动式投影机的初始成本较高
    • 机会
      • 智慧科技在医疗健康领域的新应用
      • 媒体和娱乐领域沉浸式和引人入胜的体验的演变趋势
    • 任务
      • 互动式显示器作为经济高效且高效能的替代方案
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章互动式投影机市场:按类型

  • 互动短投
  • 互动式标准投掷
  • 互动式超短投

第七章 互动式投影机市场解析

  • 4K超高解析度
  • 高解析度
  • 标准解析度

第八章互动式投影机市场:依最终用途分类

  • 公司
  • 教育
  • 娱乐和游戏
  • 卫生保健
  • 零售/酒店业

第九章美洲互动式投影机市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章亚太互动投影机市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章 欧洲、中东和非洲互动投影市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • BenQ Corporation by Qisda Corporation
  • Boxlight, Inc.
  • Christie Digital Systems
  • Dell Inc.
  • Delta Electronics, Inc.
  • Dukane AV
  • Hitachi, Ltd.
  • NEC Corporation
  • Optoma Corporation
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Sharp Corporation
  • Shenzhen Flyin Technology Co.,Limited
  • Sony Corporation
  • Texas Instruments Incorporated
  • ViewSonic Corporation
Product Code: MRR-F6513A06BE88

The Interactive Projectors Market was valued at USD 2.64 billion in 2023, expected to reach USD 2.94 billion in 2024, and is projected to grow at a CAGR of 11.74%, to USD 5.76 billion by 2030.

Interactive projectors represent a pivotal innovation in the display technology sector, facilitating dynamic engagement in various settings such as education, corporate, and entertainment. These devices allow users to interact directly with the projected images on any surface, using tools like pens, fingers, or touch gestures. The necessity for interactive projectors stems from the increasing demand for engaging and collaborative environments that traditional projectors fail to support. They find key applications in educational institutions, enhancing the learning experience through interactive lessons, and in corporate boardrooms where they facilitate interactive presentations and meetings. The end-use scope spans educational institutions, corporate offices, and increasingly, the gaming and home entertainment sectors. The growing integration of advanced technologies like AI and IoT in interactive projectors significantly influences market growth. Additionally, the rapid digitization and adoption of smart classrooms and offices are key growth drivers. However, challenges such as high initial costs, lack of awareness in developing regions, and technical limitations like latency and limited compatibility with other digital systems pose hurdles. To capitalize on the latest opportunities, businesses should focus on R&D to reduce costs, enhance compatibility with existing IT infrastructures, and develop user-friendly interfaces. Innovation areas include improving interactive capabilities through gesture recognition and voice-activated commands, as well as incorporating augmented reality features. Research into more cost-effective production methods and scalable technologies could be crucial for tapping into emerging markets. Despite its challenges, the interactive projector market holds significant potential as digital transformation becomes ubiquitous. By focusing on user-centric innovations and addressing current limitations, businesses can successfully navigate the competitive landscape and capture considerable market share.

KEY MARKET STATISTICS
Base Year [2023] USD 2.64 billion
Estimated Year [2024] USD 2.94 billion
Forecast Year [2030] USD 5.76 billion
CAGR (%) 11.74%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Interactive Projectors Market

The Interactive Projectors Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing demand for interactive projectors in tourism & hospitality services
    • Rising government initiatives to digitize education industry across economies
  • Market Restraints
    • High initial costs associated with installation of interactive projectors
  • Market Opportunities
    • Emerging applications of smart technologies in healthcare
    • Evolving trend of immersive and engaging experiences in media and entertainment
  • Market Challenges
    • Availability of interactive display as a cost effective and better performing alternative

Porter's Five Forces: A Strategic Tool for Navigating the Interactive Projectors Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Interactive Projectors Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Interactive Projectors Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Interactive Projectors Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Interactive Projectors Market

A detailed market share analysis in the Interactive Projectors Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Interactive Projectors Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Interactive Projectors Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Interactive Projectors Market

A strategic analysis of the Interactive Projectors Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Interactive Projectors Market, highlighting leading vendors and their innovative profiles. These include BenQ Corporation by Qisda Corporation, Boxlight, Inc., Christie Digital Systems, Dell Inc., Delta Electronics, Inc., Dukane AV, Hitachi, Ltd., NEC Corporation, Optoma Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation, Sharp Corporation, Shenzhen Flyin Technology Co.,Limited, Sony Corporation, Texas Instruments Incorporated, and ViewSonic Corporation.

Market Segmentation & Coverage

This research report categorizes the Interactive Projectors Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Interactive Short Throw, Interactive Standard Throw, and Interactive Ultra-short Throw.
  • Based on Resolution, market is studied across 4K Ultra High Definition, High Definition, and Standard Definition.
  • Based on End-use, market is studied across Corporate, Education, Entertainment & Gaming, Healthcare, and Retail & Hospitality.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing demand for interactive projectors in tourism & hospitality services
      • 5.1.1.2. Rising government initiatives to digitize education industry across economies
    • 5.1.2. Restraints
      • 5.1.2.1. High initial costs associated with installation of interactive projectors
    • 5.1.3. Opportunities
      • 5.1.3.1. Emerging applications of smart technologies in healthcare
      • 5.1.3.2. Evolving trend of immersive and engaging experiences in media and entertainment
    • 5.1.4. Challenges
      • 5.1.4.1. Availability of interactive display as a cost effective and better performing alternative
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Interactive Projectors Market, by Type

  • 6.1. Introduction
  • 6.2. Interactive Short Throw
  • 6.3. Interactive Standard Throw
  • 6.4. Interactive Ultra-short Throw

7. Interactive Projectors Market, by Resolution

  • 7.1. Introduction
  • 7.2. 4K Ultra High Definition
  • 7.3. High Definition
  • 7.4. Standard Definition

8. Interactive Projectors Market, by End-use

  • 8.1. Introduction
  • 8.2. Corporate
  • 8.3. Education
  • 8.4. Entertainment & Gaming
  • 8.5. Healthcare
  • 8.6. Retail & Hospitality

9. Americas Interactive Projectors Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Interactive Projectors Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Interactive Projectors Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. BenQ Corporation by Qisda Corporation
  • 2. Boxlight, Inc.
  • 3. Christie Digital Systems
  • 4. Dell Inc.
  • 5. Delta Electronics, Inc.
  • 6. Dukane AV
  • 7. Hitachi, Ltd.
  • 8. NEC Corporation
  • 9. Optoma Corporation
  • 10. Panasonic Holdings Corporation
  • 11. Seiko Epson Corporation
  • 12. Sharp Corporation
  • 13. Shenzhen Flyin Technology Co.,Limited
  • 14. Sony Corporation
  • 15. Texas Instruments Incorporated
  • 16. ViewSonic Corporation

LIST OF FIGURES

  • FIGURE 1. INTERACTIVE PROJECTORS MARKET RESEARCH PROCESS
  • FIGURE 2. INTERACTIVE PROJECTORS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES INTERACTIVE PROJECTORS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES INTERACTIVE PROJECTORS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. INTERACTIVE PROJECTORS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. INTERACTIVE PROJECTORS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. INTERACTIVE PROJECTORS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. INTERACTIVE PROJECTORS MARKET DYNAMICS
  • TABLE 7. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY INTERACTIVE SHORT THROW, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY INTERACTIVE STANDARD THROW, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY INTERACTIVE ULTRA-SHORT THROW, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY 4K ULTRA HIGH DEFINITION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY HIGH DEFINITION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY STANDARD DEFINITION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY CORPORATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL INTERACTIVE PROJECTORS MARKET SIZE, BY RETAIL & HOSPITALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. ARGENTINA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 28. BRAZIL INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. BRAZIL INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 30. BRAZIL INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 31. CANADA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. CANADA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 33. CANADA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 34. MEXICO INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. MEXICO INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 36. MEXICO INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 37. UNITED STATES INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. UNITED STATES INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 39. UNITED STATES INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 40. UNITED STATES INTERACTIVE PROJECTORS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 41. ASIA-PACIFIC INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. ASIA-PACIFIC INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 43. ASIA-PACIFIC INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 44. ASIA-PACIFIC INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 45. AUSTRALIA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. AUSTRALIA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 47. AUSTRALIA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 48. CHINA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. CHINA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 50. CHINA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 51. INDIA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. INDIA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 53. INDIA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 54. INDONESIA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. INDONESIA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 56. INDONESIA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 57. JAPAN INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. JAPAN INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 59. JAPAN INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 60. MALAYSIA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. MALAYSIA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 62. MALAYSIA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 63. PHILIPPINES INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. PHILIPPINES INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 65. PHILIPPINES INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 66. SINGAPORE INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. SINGAPORE INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 68. SINGAPORE INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 69. SOUTH KOREA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. SOUTH KOREA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 71. SOUTH KOREA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 72. TAIWAN INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. TAIWAN INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 74. TAIWAN INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 75. THAILAND INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. THAILAND INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 77. THAILAND INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 78. VIETNAM INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. VIETNAM INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 80. VIETNAM INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 83. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 84. EUROPE, MIDDLE EAST & AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 85. DENMARK INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. DENMARK INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 87. DENMARK INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 88. EGYPT INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. EGYPT INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 90. EGYPT INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 91. FINLAND INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. FINLAND INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 93. FINLAND INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 94. FRANCE INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. FRANCE INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 96. FRANCE INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 97. GERMANY INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. GERMANY INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 99. GERMANY INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 100. ISRAEL INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. ISRAEL INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 102. ISRAEL INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 103. ITALY INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. ITALY INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 105. ITALY INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 106. NETHERLANDS INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. NETHERLANDS INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 108. NETHERLANDS INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 109. NIGERIA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. NIGERIA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 111. NIGERIA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 112. NORWAY INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. NORWAY INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 114. NORWAY INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 115. POLAND INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. POLAND INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 117. POLAND INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 118. QATAR INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. QATAR INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 120. QATAR INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 121. RUSSIA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. RUSSIA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 123. RUSSIA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 124. SAUDI ARABIA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SAUDI ARABIA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 126. SAUDI ARABIA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 127. SOUTH AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SOUTH AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 129. SOUTH AFRICA INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 130. SPAIN INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SPAIN INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 132. SPAIN INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 133. SWEDEN INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. SWEDEN INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 135. SWEDEN INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 136. SWITZERLAND INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. SWITZERLAND INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 138. SWITZERLAND INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 139. TURKEY INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. TURKEY INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 141. TURKEY INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED ARAB EMIRATES INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED ARAB EMIRATES INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED ARAB EMIRATES INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED KINGDOM INTERACTIVE PROJECTORS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED KINGDOM INTERACTIVE PROJECTORS MARKET SIZE, BY RESOLUTION, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED KINGDOM INTERACTIVE PROJECTORS MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 148. INTERACTIVE PROJECTORS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 149. INTERACTIVE PROJECTORS MARKET, FPNV POSITIONING MATRIX, 2023