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市场调查报告书
商品编码
1594086

元宇宙游戏市场:按产品类型、技术、游戏类型划分 - 2025-2030 年全球预测

Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2个工作天内

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2023年游戏市场元宇宙的市场规模为227.8亿美元,预计2024年将达到307.1亿美元,复合年增长率为37.10%,预计到2030年将达到2074.9亿美元。

游戏中的元宇宙代表了虚拟实境和扩增实境在共用3D 空间中的融合,让参与企业即时与数位环境互动和参与。这个快速成长的领域变得越来越重要,因为它透过 VR、AR、区块链和人工智慧等技术提高沉浸感,彻底改变了游戏体验。其应用范围从娱乐到社交、电子商务和教育,反映了更广泛的最终用途可能性,从身临其境型游戏环境到虚拟经济和社交中心。关键的成长要素包括技术进步、互联网普及率的提高、科技巨头的投资以及 NFT 和区块链的扩散,这些都创造了独特且可交易的数位资产。

主要市场统计
基准年[2023] 227.8亿美元
预测年份 [2024] 307.1亿美元
预测年份 [2030] 2074.9亿美元
复合年增长率(%) 37.10%

目前的机会在于扩展硬体功能、增强软体平台以及整合更好的人工智慧系统以推动用户参与和个人化。游戏公司、高科技公司甚至非游戏营业单位之间的伙伴关係可以利用跨产业整合。然而,资料隐私问题、数位落差、高开发成本和监管不确定性等挑战构成了重大限制,特别是考虑到技术创新的快速步伐和全球不同的资料保护法。解决这些问题需要在技术创新和道德考量之间采取平衡的方法。

理想的创新领域包括开发更易于使用且负担得起的 VR/AR 设备、使用区块链建立去中心化的元宇宙生态系统以及增强这些平台内的社交和商业功能。研究也应着重于克服身临其境型技术的延迟、使用者体验和能耗方面的技术障碍。儘管市场竞争激烈且分散,但仍有很大的创造性创新空间,可以满足不同地区的多样化用户需求。

总之,公司应采取积极主动的策略,预测监管变化,强调以使用者为中心的设计,并优先考虑伙伴关係,以利用这个充满活力的市场。透过了解这些复杂性并投资强大、可扩展的技术,公司可以驾驭不断变化的格局并充分利用游戏元宇宙的潜力。

市场动态:揭示快速发展的游戏元宇宙市场的关键市场洞察

游戏元宇宙市场正因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助消费行为及其对製造业的影响。

  • 市场驱动因素
    • 消费者对线上游戏的兴趣日益增长
    • 混合实境(MR)、扩增实境(AR) 和虚拟实境 (VR) 设备的采用增加
    • 社交游戏在游戏产业越来越受欢迎
  • 市场限制因素
    • 与部署元宇宙技术相关的复杂性
  • 市场机会
    • 元宇宙软硬体产品持续改进
    • 玩赚钱游戏的潜在扩张与数位资产的增加有关
  • 市场问题
    • 资料安全和隐私问题

波特的五力:驾驭游戏元宇宙市场的战略工具

波特五力:了解游戏元元宇宙市场竞争格局的重要工具。波特的五力框架描述了评估公司竞争和探索策略机会的清晰方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解游戏元宇宙市场的外部影响

外部宏观环境因素对于塑造元宇宙游戏市场的表现动态起着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析:了解游戏元宇宙市场竞争状况

对游戏市场元宇宙的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、细分和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵:游戏市场元宇宙厂商绩效评估

FPNV定位矩阵是评估游戏市场元宇宙供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,以确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议:绘製游戏元宇宙市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,对游戏市场中的元宇宙进行战略分析至关重要。透过考虑关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

该报告对涵盖关键焦点细分市场的市场进行了全面分析。

1.市场渗透率:对当前市场环境的详细审查,主要企业的广泛资料,评估他们在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有细分市场的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5.产品开发与创新:重点关注可望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策。

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品和地区提供最佳投资机会?

3.塑造市场的关键技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 消费者对网路游戏的偏好日益增长
      • 混合实境(MR)、扩增实境(AR) 和虚拟实境 (VR) 设备的采用率增加
      • 社交游戏在游戏产业变得越来越流行
    • 抑制因素
      • 与实施元元宇宙技术相关的复杂性
    • 机会
      • 元宇宙软硬体产品持续改进
      • 玩赚钱游戏的潜在扩张加上数位资产的成长
    • 任务
      • 资料安全和隐私问题
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 经济
    • 社会
    • 科技
    • 法律
    • 环境

第 6 章 游戏中的元宇宙市场:依产品分类

  • 介绍
  • 硬体
  • 服务
  • 软体

第 7 章 游戏中的元宇宙市场:依类型

  • 介绍
  • 中心化区块链元宇宙
  • 去中心化区块链元元宇宙
  • 传统中心化元宇宙

第8章 游戏中的元宇宙市场:依技术分类

  • 介绍
  • 3D重建
  • 人工智慧(AI)
  • 扩增实境(AR) 和虚拟实境 (VR)
  • 区块链
  • 边缘运算和5G
  • 物联网 (IoT)

第 9 章 游戏中的元宇宙市场:依游戏类型划分

  • 介绍
  • 行动
  • 冒险
  • 模拟
  • 策略和谜题

第10章 美洲游戏元元宇宙市场

  • 介绍
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章 亚太游戏元宇宙市场

  • 介绍
  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章:欧洲、中东和非洲游戏的元宇宙市场

  • 介绍
  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Autodesk, Inc.
  • Capcom Co., Ltd.
  • CD Projekt SA
  • Epic Games, Inc.
  • GungHo Online Entertainment, Inc.
  • HashCash Consultants
  • Improbable Worlds Limited
  • Juego Studios Private Limited
  • Kellton
  • Lilith Games
  • Magic Leap Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • NVIDIA Corporation
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Shamlatech Solutions
  • Sony Corporation
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Ltd.
  • TSB Gaming Limited
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Zynga Inc.
Product Code: MRR-961BA04A2E5A

The Metaverse in Gaming Market was valued at USD 22.78 billion in 2023, expected to reach USD 30.71 billion in 2024, and is projected to grow at a CAGR of 37.10%, to USD 207.49 billion by 2030.

The Metaverse in gaming represents a convergence of virtual and augmented realities in a shared 3D space, allowing players to interact and engage with digital environments and each other in real-time. This burgeoning domain has become necessary as it revolutionizes gaming experiences, enhancing immersion through technologies such as VR, AR, blockchain, and AI. Its applications span not only entertainment but also socializing, e-commerce, and education, reflecting a broader scope of end-use possibilities ranging from immersive gaming environments to virtual economies and social hubs. Key growth factors include technological advancements, increased internet penetration, investments from tech giants, and the popularity of NFTs and blockchain for creating unique, tradable digital assets.

KEY MARKET STATISTICS
Base Year [2023] USD 22.78 billion
Estimated Year [2024] USD 30.71 billion
Forecast Year [2030] USD 207.49 billion
CAGR (%) 37.10%

Current opportunities lie in expanding hardware capabilities, enhancing software platforms, and integrating superior AI systems to drive user engagement and personalization. Partnerships between gaming companies, tech firms, and even non-gaming entities can capitalize on cross-industry integrations. However, challenges like data privacy concerns, the digital divide, high development costs, and regulatory uncertainties pose significant limitations, especially considering the rapid pace of innovation and varying global data protection laws. Addressing these will require a balanced approach between innovation and ethical considerations.

The best areas for innovation include developing more accessible and affordable VR/AR devices, creating decentralized metaverse ecosystems using blockchain, and enhancing social and commerce functionalities within these platforms. Research should also focus on overcoming technical barriers around latency, user experience, and the energy consumption of immersive technologies. Although the market is competitive and fragmented, it offers ample room for creative innovations that cater to diverse user needs across different geographies.

In sum, businesses should adopt a proactive strategy that anticipates regulatory changes, emphasizes user-centric design, and prioritizes partnerships to leverage this dynamic market. Understanding these complexities and investing in robust, scalable technologies can position companies to deftly navigate the evolving landscape and harness the full potential of the Metaverse in gaming.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Metaverse in Gaming Market

The Metaverse in Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing consumer inclination towards online gaming
    • Increasing adoption of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices
    • Rising popularity of social gaming in the gaming industry
  • Market Restraints
    • Complexities associated with deployment of metaverse technologies
  • Market Opportunities
    • Continuous improvements in metaverse hardware and software products
    • Potential expansion of play-to-earn games coupled with increase in digital assets
  • Market Challenges
    • Problems related to data security and privacy

Porter's Five Forces: A Strategic Tool for Navigating the Metaverse in Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Metaverse in Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Metaverse in Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Metaverse in Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Metaverse in Gaming Market

A detailed market share analysis in the Metaverse in Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Metaverse in Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Metaverse in Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Metaverse in Gaming Market

A strategic analysis of the Metaverse in Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Metaverse in Gaming Market, highlighting leading vendors and their innovative profiles. These include Autodesk, Inc., Capcom Co., Ltd., CD Projekt SA, Epic Games, Inc., GungHo Online Entertainment, Inc., HashCash Consultants, Improbable Worlds Limited, Juego Studios Private Limited, Kellton, Lilith Games, Magic Leap Inc., Meta Platforms, Inc., Microsoft Corporation, Nexon Co., Ltd., Niantic, Inc., Nintendo Co., Ltd., NVIDIA Corporation, Roblox Corporation, Rovio Entertainment Corporation, Shamlatech Solutions, Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., TSB Gaming Limited, Ubisoft Entertainment SA, Unity Technologies, Valve Corporation, and Zynga Inc..

Market Segmentation & Coverage

This research report categorizes the Metaverse in Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Hardware, Services, and Software.
  • Based on Type, market is studied across Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, and Traditional Centralized Metaverse.
  • Based on Technology, market is studied across 3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR), Blockchain, Edge Computing & 5G, and Internet of Things (IoT).
  • Based on Game Genre, market is studied across Action, Adventure, Simulation, and Strategy & Puzzle.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing consumer inclination towards online gaming
      • 5.1.1.2. Increasing adoption of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices
      • 5.1.1.3. Rising popularity of social gaming in the gaming industry
    • 5.1.2. Restraints
      • 5.1.2.1. Complexities associated with deployment of metaverse technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous improvements in metaverse hardware and software products
      • 5.1.3.2. Potential expansion of play-to-earn games coupled with increase in digital assets
    • 5.1.4. Challenges
      • 5.1.4.1. Problems related to data security and privacy
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Metaverse in Gaming Market, by Product

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Software

7. Metaverse in Gaming Market, by Type

  • 7.1. Introduction
  • 7.2. Centralized Blockchain Metaverse
  • 7.3. Decentralized Blockchain Metaverse
  • 7.4. Traditional Centralized Metaverse

8. Metaverse in Gaming Market, by Technology

  • 8.1. Introduction
  • 8.2. 3D Reconstruction
  • 8.3. Artificial Intelligence (AI)
  • 8.4. Augmented Reality (AR) & Virtual Reality (VR)
  • 8.5. Blockchain
  • 8.6. Edge Computing & 5G
  • 8.7. Internet of Things (IoT)

9. Metaverse in Gaming Market, by Game Genre

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Simulation
  • 9.5. Strategy & Puzzle

10. Americas Metaverse in Gaming Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Metaverse in Gaming Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Metaverse in Gaming Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Autodesk, Inc.
  • 2. Capcom Co., Ltd.
  • 3. CD Projekt SA
  • 4. Epic Games, Inc.
  • 5. GungHo Online Entertainment, Inc.
  • 6. HashCash Consultants
  • 7. Improbable Worlds Limited
  • 8. Juego Studios Private Limited
  • 9. Kellton
  • 10. Lilith Games
  • 11. Magic Leap Inc.
  • 12. Meta Platforms, Inc.
  • 13. Microsoft Corporation
  • 14. Nexon Co., Ltd.
  • 15. Niantic, Inc.
  • 16. Nintendo Co., Ltd.
  • 17. NVIDIA Corporation
  • 18. Roblox Corporation
  • 19. Rovio Entertainment Corporation
  • 20. Shamlatech Solutions
  • 21. Sony Corporation
  • 22. Square Enix Holdings Co., Ltd.
  • 23. Take-Two Interactive Software, Inc.
  • 24. Tencent Holdings Ltd.
  • 25. TSB Gaming Limited
  • 26. Ubisoft Entertainment SA
  • 27. Unity Technologies
  • 28. Valve Corporation
  • 29. Zynga Inc.

LIST OF FIGURES

  • FIGURE 1. METAVERSE IN GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. METAVERSE IN GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. METAVERSE IN GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. METAVERSE IN GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY CENTRALIZED BLOCKCHAIN METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY DECENTRALIZED BLOCKCHAIN METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TRADITIONAL CENTRALIZED METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY 3D RECONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY ARTIFICIAL INTELLIGENCE (AI), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY AUGMENTED REALITY (AR) & VIRTUAL REALITY (VR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY BLOCKCHAIN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY EDGE COMPUTING & 5G, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY INTERNET OF THINGS (IOT), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY STRATEGY & PUZZLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. MEXICO METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 51. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 56. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 57. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 61. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. CHINA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 65. CHINA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. INDIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 69. INDIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 73. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. JAPAN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 77. JAPAN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 93. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 97. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. THAILAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. THAILAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 105. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 109. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 110. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. DENMARK METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 114. DENMARK METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 117. EGYPT METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. EGYPT METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. FINLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 122. FINLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. FRANCE METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. FRANCE METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. GERMANY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 130. GERMANY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 134. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. ITALY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 138. ITALY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 146. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. NORWAY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 150. NORWAY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. POLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 154. POLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. QATAR METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 158. QATAR METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 165. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 166. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 170. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 173. SPAIN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 174. SPAIN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 178. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. TURKEY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 186. TURKEY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 193. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 194. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 195. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 196. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2023