封面
市场调查报告书
商品编码
1599280

电玩游戏市场:按硬体、实体平台、年龄层、游戏类型、类型、平台类型、玩家类型 - 2025-2030 年全球预测

Video Games Market by Hardware (Handheld Console, Static Console), Physical Platform (Computer, Console, Smartphone), Age Group, Game Type, Genre, Platform Type, Gamer Type - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2个工作天内

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2023年电玩游戏市场规模预估为1,910.8亿美元,预估2024年将达2,160.3亿美元,复合年增长率为13.54%,预估至2030年将达4,648.9亿美元。

电玩产业正在快速发展,其特点是传统方法和创新技术的结合,并跨越 PC、主机和日益流行的行动装置等平台。该领域的市场研究包括了解消费者偏好、技术趋势、竞争格局、智慧型手机普及率的提高、虚拟实境 (VR) 和扩增实境(AR) 的进步、身临其境型游戏体验和社交游戏,其中包括识别日益受到关注等因素。市场研究的必要性是了解消费者的行为和偏好,以便开拓电子竞技、云端游戏和行动游戏等多种途径,并迎合精通数位技术的年轻族群。最终用途范围包括娱乐、教育、培训、模拟等,将游戏技术重新定义为休閒以外的实际应用。

主要市场统计
基准年[2023] 1910.8亿美元
预测年份 [2024] 2160.3亿美元
预测年份 [2030] 4648.9亿美元
复合年增长率(%) 13.54%

主要成长机会包括利用人工智慧主导的游戏设计、用于安全游戏内交易的区块链以及用于增强图形的即时射线追踪等技术进步。对企业的建议包括投资跨平台游戏和使用资料分析来创造个人化的游戏体验。然而,该市场面临着局限性和挑战,包括高昂的开发成本、网路安全问题以及有关智慧财产权和成瘾的法律问题。此外,该行业必须应对监管环境,特别是围绕着引起公众和政府审查的战利品箱和微交易。

最佳创新领域包括开发 VR 和 AR 功能、增强用于动态内容生成的人工智慧和机器学习演算法,以及利用云端运算扩大覆盖范围并减少对硬体的依赖。研究了解全球不同市场的消费者偏好也有助于发展您的业务。市场的竞争本质需要不断的创新和适应,需要专注于研发和创造性策略,不仅要回应现有趋势,还要创造新趋势。

市场动态:揭示快速发展的视频游戏市场的关键市场洞察

电玩游戏市场正在因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 网路普及率和线上视讯游戏的增加
    • 视频游戏适合更广泛的年龄段
    • 采用先进的游戏机,具有录製/共用和跨平台游戏等功能
  • 市场限制因素
    • 儿童电玩成瘾现象增加
  • 市场机会
    • AR、VR 和元宇宙电玩游戏的出现
    • 创意游戏开发商对创新教育游戏的介绍
  • 市场挑战
    • 与电玩游戏相关的隐私问题

波特的五力:驾驭电玩市场的战略工具

波特的五力框架是了解电玩市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势、解决弱点并避免潜在的挑战,以确保更强大的市场地位。

PESTLE分析:了解电玩游戏市场的外部影响

外部宏观环境因素在塑造电玩市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解电玩市场的竞争状况

对视频游戏市场的详细市场占有率分析可以对供应商的表现进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵电玩游戏市场厂商绩效评估

FPNV定位矩阵是评估电玩游戏市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

战略分析和建议描绘了视频游戏市场的成功之路

对于希望加强在全球市场的影响力的公司来说,电玩市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 网路普及率和线上无障碍视讯游戏
      • 针对特定年龄层的电玩游戏可覆盖更广泛的受众
      • 采用先进的游戏主机,具备录製、共用和跨平台游戏等功能
    • 抑制因素
      • 儿童电玩成瘾增加
    • 机会
      • AR、VR 和元宇宙电玩游戏的出现
      • 创新游戏开发商介绍创新教育游戏
    • 任务
      • 与电玩游戏相关的隐私问题
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第 6 章按硬体分類的电玩游戏市场

  • 手持主机
  • 静态主机

第七章 电子游戏市场实体平台

  • 电脑
  • 主机
  • 智慧型手机
  • 锭剂

第八章电玩游戏市场:依年龄段

  • 年龄10-20岁
  • 年龄21-35岁
  • 年龄36-50岁
  • 年龄51-65岁

第 9 章按游戏类型分類的电玩游戏市场

  • 行动
  • 冒险
  • 游乐场
  • 角色扮演电玩游戏
  • 运动的
  • 策略

第10章按类型分類的电玩游戏市场

  • 行动
  • 冒险
  • 种族
  • 角色扮演
  • 射手
  • 运动的
  • 策略

第十一章按平台类型分類的电玩游戏市场

  • 离线
  • 在线的

第十二章按玩家类型分類的电玩市场

  • 随意的
  • 激进的

第十三章美洲电玩市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十四章亚太电玩市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十五章 欧洲、中东和非洲电玩市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十六章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • A4Tech Co., Ltd.
  • Activision Publishing, Inc.
  • Bluestack Systems, Inc.
  • Electronic Arts Inc.
  • Giant Interactive Group Inc.
  • Guillemot Corporation SA
  • Hk Hero Entertainment Co., Limited
  • Huya Inc.
  • Hyperkin, Inc.
  • Mad Catz Global Limited
  • Mad Head Limited
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Nvidia Corporation
Product Code: MRR-0D217D5AFD9F

The Video Games Market was valued at USD 191.08 billion in 2023, expected to reach USD 216.03 billion in 2024, and is projected to grow at a CAGR of 13.54%, to USD 464.89 billion by 2030.

The video game industry is rapidly evolving, characterized by a mix of traditional methods and innovative technologies, spanning platforms like PCs, consoles, and increasingly popular mobile devices. Market research in this sphere involves understanding consumer preferences, technology trends, and competitive landscapes, identifying factors like rising smartphone adoption, advancements in virtual reality (VR) and augmented reality (AR), and the growing focus on immersive and social gaming experiences as crucial growth influencers. The necessity of market research lies in decoding consumer behavior and preferences to tap into diverse avenues such as eSports, cloud gaming, and mobile gaming, addressing the younger, digitally savvy demographics. The application and end-use scope involve entertainment, education, training, and simulation, where gaming technologies are redefined beyond leisure to practical real-world applications.

KEY MARKET STATISTICS
Base Year [2023] USD 191.08 billion
Estimated Year [2024] USD 216.03 billion
Forecast Year [2030] USD 464.89 billion
CAGR (%) 13.54%

Key growth opportunities include capitalizing on technological advancements such as AI-driven game design, blockchain for secure, in-game transactions, and real-time ray tracing for enhanced graphics. Recommendations for businesses encompass investing in cross-platform gaming and personalized gaming experiences using data analytics. However, the market faces limitations and challenges, including high development costs, cybersecurity concerns, and legal issues related to intellectual property and addiction. Additionally, the industry needs to navigate regulatory landscapes, especially concerning loot boxes and microtransactions, which stir public and governmental scrutiny.

The best areas of innovation include developing VR and AR capabilities, enhancing AI and machine learning algorithms for dynamic content generation, and leveraging cloud computing to expand reach and reduce hardware dependency. Research in understanding consumer preferences in diverse global markets can also propel business growth. The competitive nature of the market demands continuous innovation and adaptability, necessitating a strong focus on R&D and creative strategies to not only respond to existing trends but to set new ones, thereby ensuring a leading market position in an industry that's both highly competitive and ripe with potential for groundbreaking developments.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Video Games Market

The Video Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing internet penetration and accessibility of online video games
    • Availability of age-specific video games for a broader population
    • Adoption of advanced gaming consoles with features, such as record & share and cross-platform gameplay
  • Market Restraints
    • Increasing video game addiction among children
  • Market Opportunities
    • Emergence of AR, VR, and metaverse video games
    • Introduction of innovative educational games by creative game developers
  • Market Challenges
    • Privacy concerns related to video games

Porter's Five Forces: A Strategic Tool for Navigating the Video Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Video Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Video Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Video Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Video Games Market

A detailed market share analysis in the Video Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Video Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Video Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Video Games Market

A strategic analysis of the Video Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Video Games Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Activision Publishing, Inc., Bluestack Systems, Inc., Electronic Arts Inc., Giant Interactive Group Inc., Guillemot Corporation SA, Hk Hero Entertainment Co., Limited, Huya Inc., Hyperkin, Inc., Mad Catz Global Limited, Mad Head Limited, Microsoft Corporation, NetEase, Inc., Nintendo Co., Ltd., and Nvidia Corporation.

Market Segmentation & Coverage

This research report categorizes the Video Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Hardware, market is studied across Handheld Console and Static Console.
  • Based on Physical Platform, market is studied across Computer, Console, Smartphone, and Tablet.
  • Based on Age Group, market is studied across Age 10-20, Age 21-35, Age 36-50, and Age 51-65.
  • Based on Game Type, market is studied across Action, Adventure, Arcade, Role-Playing Video Games, Sports, and Strategy.
  • Based on Genre, market is studied across Action, Adventure, Racing, Role-Playing, Shooter, Sports, and Strategy.
  • Based on Platform Type, market is studied across Offline and Online.
  • Based on Gamer Type, market is studied across Casual and Extreme.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing internet penetration and accessibility of online video games
      • 5.1.1.2. Availability of age-specific video games for a broader population
      • 5.1.1.3. Adoption of advanced gaming consoles with features, such as record & share and cross-platform gameplay
    • 5.1.2. Restraints
      • 5.1.2.1. Increasing video game addiction among children
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of AR, VR, and metaverse video games
      • 5.1.3.2. Introduction of innovative educational games by creative game developers
    • 5.1.4. Challenges
      • 5.1.4.1. Privacy concerns related to video games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Video Games Market, by Hardware

  • 6.1. Introduction
  • 6.2. Handheld Console
  • 6.3. Static Console

7. Video Games Market, by Physical Platform

  • 7.1. Introduction
  • 7.2. Computer
  • 7.3. Console
  • 7.4. Smartphone
  • 7.5. Tablet

8. Video Games Market, by Age Group

  • 8.1. Introduction
  • 8.2. Age 10-20
  • 8.3. Age 21-35
  • 8.4. Age 36-50
  • 8.5. Age 51-65

9. Video Games Market, by Game Type

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Arcade
  • 9.5. Role-Playing Video Games
  • 9.6. Sports
  • 9.7. Strategy

10. Video Games Market, by Genre

  • 10.1. Introduction
  • 10.2. Action
  • 10.3. Adventure
  • 10.4. Racing
  • 10.5. Role-Playing
  • 10.6. Shooter
  • 10.7. Sports
  • 10.8. Strategy

11. Video Games Market, by Platform Type

  • 11.1. Introduction
  • 11.2. Offline
  • 11.3. Online

12. Video Games Market, by Gamer Type

  • 12.1. Introduction
  • 12.2. Casual
  • 12.3. Extreme

13. Americas Video Games Market

  • 13.1. Introduction
  • 13.2. Argentina
  • 13.3. Brazil
  • 13.4. Canada
  • 13.5. Mexico
  • 13.6. United States

14. Asia-Pacific Video Games Market

  • 14.1. Introduction
  • 14.2. Australia
  • 14.3. China
  • 14.4. India
  • 14.5. Indonesia
  • 14.6. Japan
  • 14.7. Malaysia
  • 14.8. Philippines
  • 14.9. Singapore
  • 14.10. South Korea
  • 14.11. Taiwan
  • 14.12. Thailand
  • 14.13. Vietnam

15. Europe, Middle East & Africa Video Games Market

  • 15.1. Introduction
  • 15.2. Denmark
  • 15.3. Egypt
  • 15.4. Finland
  • 15.5. France
  • 15.6. Germany
  • 15.7. Israel
  • 15.8. Italy
  • 15.9. Netherlands
  • 15.10. Nigeria
  • 15.11. Norway
  • 15.12. Poland
  • 15.13. Qatar
  • 15.14. Russia
  • 15.15. Saudi Arabia
  • 15.16. South Africa
  • 15.17. Spain
  • 15.18. Sweden
  • 15.19. Switzerland
  • 15.20. Turkey
  • 15.21. United Arab Emirates
  • 15.22. United Kingdom

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2023
  • 16.2. FPNV Positioning Matrix, 2023
  • 16.3. Competitive Scenario Analysis
  • 16.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. A4Tech Co., Ltd.
  • 2. Activision Publishing, Inc.
  • 3. Bluestack Systems, Inc.
  • 4. Electronic Arts Inc.
  • 5. Giant Interactive Group Inc.
  • 6. Guillemot Corporation SA
  • 7. Hk Hero Entertainment Co., Limited
  • 8. Huya Inc.
  • 9. Hyperkin, Inc.
  • 10. Mad Catz Global Limited
  • 11. Mad Head Limited
  • 12. Microsoft Corporation
  • 13. NetEase, Inc.
  • 14. Nintendo Co., Ltd.
  • 15. Nvidia Corporation

LIST OF FIGURES

  • FIGURE 1. VIDEO GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. VIDEO GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 23. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 29. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIDEO GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIDEO GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY HANDHELD CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY STATIC CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY COMPUTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 10-20, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 21-35, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 36-50, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 51-65, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY ARCADE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE-PLAYING VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VIDEO GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIDEO GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VIDEO GAMES MARKET SIZE, BY EXTREME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. ARGENTINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 52. ARGENTINA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 57. BRAZIL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 58. BRAZIL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 59. BRAZIL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. BRAZIL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 64. CANADA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. CANADA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 66. CANADA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. CANADA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 68. CANADA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. CANADA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 71. MEXICO VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. MEXICO VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 73. MEXICO VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. MEXICO VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 75. MEXICO VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. MEXICO VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. UNITED STATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 80. UNITED STATES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 82. UNITED STATES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. UNITED STATES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 88. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 90. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. AUSTRALIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 95. AUSTRALIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 96. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 98. AUSTRALIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. CHINA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 102. CHINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 103. CHINA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. CHINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 105. CHINA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. CHINA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 108. INDIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. INDIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 110. INDIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. INDIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 112. INDIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. INDIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 115. INDONESIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 116. INDONESIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 117. INDONESIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. INDONESIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 119. INDONESIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. INDONESIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 122. JAPAN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. JAPAN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 124. JAPAN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. JAPAN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 126. JAPAN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. JAPAN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. MALAYSIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 130. MALAYSIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 131. MALAYSIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. MALAYSIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. MALAYSIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. MALAYSIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 136. PHILIPPINES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 137. PHILIPPINES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 143. SINGAPORE VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 148. SINGAPORE VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 152. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 154. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 157. TAIWAN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 158. TAIWAN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 159. TAIWAN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. TAIWAN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. TAIWAN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. TAIWAN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 164. THAILAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. THAILAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 166. THAILAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. THAILAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 168. THAILAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. THAILAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. VIETNAM VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 172. VIETNAM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 173. VIETNAM VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. VIETNAM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 175. VIETNAM VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. VIETNAM VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 179. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 180. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 182. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 186. DENMARK VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 187. DENMARK VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 188. DENMARK VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. DENMARK VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. DENMARK VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. DENMARK VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 193. EGYPT VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 194. EGYPT VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 195. EGYPT VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. EGYPT VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 197. EGYPT VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 198. EGYPT VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 200. FINLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 201. FINLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 202. FINLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 203. FINLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 204. FINLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. FINLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 207. FRANCE VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 208. FRANCE VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 209. FRANCE VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. FRANCE VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 211. FRANCE VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. FRANCE VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 214. GERMANY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. GERMANY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 216. GERMANY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. GERMANY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 218. GERMANY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. GERMANY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 221. ISRAEL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 222. ISRAEL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 223. ISRAEL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. ISRAEL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 225. ISRAEL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. ISRAEL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 228. ITALY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 229. ITALY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 230. ITALY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. ITALY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 232. ITALY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 233. ITALY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 236. NETHERLANDS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 237. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 238. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 239. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 240. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 242. NIGERIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 243. NIGERIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 244. NIGERIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. NIGERIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 246. NIGERIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 247. NIGERIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 249. NORWAY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 250. NORWAY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 251. NORWAY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. NORWAY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 253. NORWAY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 254. NORWAY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 256. POLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 257. POLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 258. POLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 259. POLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 260. POLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 261. POLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 263. QATAR VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 264. QATAR VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 265. QATAR VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. QATAR VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 267. QATAR VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 268. QATAR VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 270. RUSSIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 271. RUSSIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 272. RUSSIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 273. RUSSIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 274. RUSSIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 275. RUSSIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 277. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 278. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 279. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 280. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 281. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 282. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 284. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 285. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 286. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 288. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 289. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 291. SPAIN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 292. SPAIN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 293. SPAIN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 294. SPAIN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 295. SPAIN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 296. SPAIN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 298. SWEDEN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 299. SWEDEN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 300. SWEDEN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 301. SWEDEN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 302. SWEDEN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 303. SWEDEN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 305. SWITZERLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 306. SWITZERLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 307. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 308. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 309. SWITZERLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 310. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 312. TURKEY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 313. TURKEY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 314. TURKEY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. TURKEY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 316. TURKEY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 317. TURKEY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 326. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 327. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 328. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 329. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 330. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 331. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 332. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 333. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2023