封面
市场调查报告书
商品编码
1600265

玩具和游戏市场:按产品类型、材料、年龄层和分销管道划分 - 2025-2030 年全球预测

Toys & Games Market by Product (Dolls, Electronic Games, Games & Puzzles), Type (Owned, Rented), Material, Age Group, Distribution Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 196 Pages | 商品交期: 最快1-2个工作天内

价格

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2023年玩具和游戏市场规模为2655.7亿美元,预计2024年将达到2786.4亿美元,复合年增长率为5.23%,预计到2030年将达到3797.1亿美元。

玩具和游戏市场涵盖广泛的产品,从玩偶和人偶等传统玩具到最新的互动游戏和拼图。该市场为儿童、青少年和成人提供服务,并服务于娱乐、教育和发展目的。这个市场的需求源自于人类与生俱来的游戏需求,这对于认知和社会开拓以及缓解压力至关重要。应用包括教育机构、家庭、休閒中心等,最终用途包括个人消费者和教育机构。

主要市场统计
基准年[2023] 2655.7亿美元
预测年份 [2024] 2786.4亿美元
预测年份 [2030] 3797.1亿美元
复合年增长率(%) 5.23%

影响玩具和游戏市场成长的主要因素包括技术进步、可支配收入的增加以及对教育玩具日益增长的欣赏。扩增实境(AR)、虚拟实境 (VR) 和人工智慧 (AI) 的集成为创造沉浸式教育游戏体验提供了机会。线上零售的兴起和流行文化趋势的全球影响力也为扩张指明了道路。最近,向永续和环保产品的转变已成为关键机会,促使企业利用环保材料和工艺进行创新。

然而,市场面临严格的安全法规和时尚玩具快速淘汰等挑战,这可能会限制永续成长。经济波动和消费者偏好的变化也会带来风险。智慧财产权盗窃以及来自视频游戏和数位娱乐的威胁进一步限制了传统玩具市场领域。

透过开发整合人工智慧、以 STEM 为重点的教育玩具来加速创新,以满足精通科技和好奇的年轻人的需求。公司应考虑投资永续生产技术和材料,以适应具有环保意识的消费者趋势。市场无所不在意味着不断推动销售和行销领域的数位转型,为企业扩大业务范围提供肥沃的土壤。透过资料分析了解消费行为可以增强策略决策并确保符合市场需求和偏好。

市场动态:快速发展的玩具和游戏市场的关键市场洞察

供需的动态互动正在改变玩具和游戏市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • 世界各地儿童人口不断增加
    • 世界各地对互动和益智游戏的偏好日益增长
    • 电子商务通路中玩具和游戏的供应量不断增加
  • 市场限制因素
    • 对回收塑胶玩具和游戏的担忧
  • 市场机会
    • 随着智慧玩具的出现,电子游戏的技术进步
    • 游戏区和有趣的活动激增
  • 市场挑战
    • 世界各地存在低品质和仿冒品产品

波特的五力:驾驭玩具与游戏市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解玩具和游戏市场的外部影响

外部宏观环境因素在塑造玩具和游戏市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解玩具和游戏市场的竞争状况

玩具和游戏市场的详细市场占有率分析提供了对供应商绩效的全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示自己的竞争定位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵玩具和游戏市场供应商的绩效评估

FPNV定位矩阵是评估玩具和游戏市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,以确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议 规划玩具和游戏市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,玩具和游戏市场的策略分析至关重要。透过考虑关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 世界各地儿童数量不断增加
      • 互动游戏和大脑训练游戏在世界各地变得越来越流行。
      • 玩具和游戏在电子商务管道中的供应量很大
    • 抑制因素
      • 对回收塑胶玩具和游戏的担忧
    • 机会
      • 电子游戏技术进步与智慧玩具的出现
      • 扩大游戏区和有趣活动的数量
    • 任务
      • 低品质和仿冒品产品遍布世界各地
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章玩具与游戏市场:依产品

  • 玩偶
  • 电子游戏
  • 游戏和谜题
  • 户外及运动玩具
  • 幼儿玩具
  • 智慧玩具

第七章玩具和游戏市场:按类型

  • 拥有
  • 出租

第八章 玩具与游戏市场:依材料分类

  • 织物
  • 金属
  • 塑胶
  • 木头

第九章玩具与游戏市场:依年龄段

  • 15岁以上
  • 9-15岁
  • 8岁以下

第10章玩具与游戏市场:依通路划分

  • 离线
  • 在线的

第十一章 北美和南美玩具及游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太玩具与游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章欧洲、中东和非洲的玩具和游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争场景分析
    • Funskool 推出新玩具和游戏系列,扩大产品组合
    • 玩具协会和 People of Play 合併以加强创新和消费者参与
    • Goliath 与 Funko 签署独家授权和分销协议
    • 游戏巨头万代南梦宫发表AI虚拟宠物NFT游戏
    • 孩之宝宣布与 Xplored 合作开发人工智慧桌上游戏
    • 圆谷欢迎万代成为奥特曼大师玩具授权商
  • 战略分析和建议
    • 美泰有限公司

公司名单

  • Aoshima Bunka Kyozai Co., Ltd.
  • Bandai Namco Holdings Inc.
  • Buffalo Games, LLC
  • Cartamundi Group
  • CubicFun Toys Industrial Co., Ltd.
  • Dream International Limited
  • Educa Borras
  • Funtastic International Inc.
  • Gibsons Games Ltd.
  • Hasbro Inc.
  • JAKKS Pacific, Inc
  • Jumbo Group BV
  • Konami Group Corporation
  • Lansay
  • LeapFrog Enterprises, Inc.
  • Lego A/S
  • MasterPieces Puzzle Company
  • Mattel Inc.
  • MGA Entertainment Inc.
  • Moose Enterprise Pty Ltd
  • Playmates Toys Limited
  • Ravensburger AG
  • Sanrio Company, Ltd.
  • Schmidt Spiele GmbH
  • Simba-Dickie Group
  • Spin Master Corp.
  • Tomy Company, Ltd.
  • ToyQuest
  • Trefl SA
  • Tru Kids, Inc.
  • Vivid Imaginations by Goliath Group
  • VTech Holdings Limited
Product Code: MRR-742BD5184764

The Toys & Games Market was valued at USD 265.57 billion in 2023, expected to reach USD 278.64 billion in 2024, and is projected to grow at a CAGR of 5.23%, to USD 379.71 billion by 2030.

The Toys & Games market encompasses a wide range of products, from traditional toys like dolls and action figures to modern interactive games and puzzles. This market serves children, adolescents, and adults, fulfilling entertainment, educational, and developmental purposes. The necessity of this market arises from the innate human need for play, which is vital for cognitive and social development, as well as stress relief. The application extends to educational institutions, households, and recreational centers, with end-use segments including individual consumers and educational organizations.

KEY MARKET STATISTICS
Base Year [2023] USD 265.57 billion
Estimated Year [2024] USD 278.64 billion
Forecast Year [2030] USD 379.71 billion
CAGR (%) 5.23%

Key factors influencing growth in the Toys & Games market include technological advancements, increasing disposable income, and a growing appreciation for educational toys. The integration of augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has provided opportunities to create immersive and educational play experiences. The rise of online retail and the global influence of pop culture trends also present avenues for expansion. Recently, the shift towards sustainable and eco-friendly products is emerging as a significant opportunity, urging companies to innovate with environmentally conscious materials and processes.

However, the market faces challenges such as stringent safety regulations and the rapid obsolescence of trending toys, which can limit sustained growth. Economic fluctuations and changing consumer preferences also pose risks. Intellectual property theft and the threat from video games and digital entertainment further constrain traditional toy market segments.

Innovation can thrive in developing AI-integrated, STEM-focused educational toys that cater to a tech-savvy, curious young audience. Businesses should consider investing in sustainable production techniques and materials to align with eco-conscious consumer trends. The omnipresent nature of the market means that there's a constant push toward digital transformation in sales and marketing, offering a fertile ground for businesses to expand their reach. Understanding consumer behavior through data analytics will enhance strategic decision-making, ensuring alignment with market demands and preferences.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Toys & Games Market

The Toys & Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing children population all over the globe
    • Rising preference for interactive and brain games worldwide
    • Significant availability of toys and games on eCommerce channels
  • Market Restraints
    • Concern regarding recycling of plastic toys and games
  • Market Opportunities
    • Technological advancements in electronic games coupled with emergence of smart toys
    • Surge in number of game zones and fun activities
  • Market Challenges
    • Presence of low-quality and counterfeit products worldwide

Porter's Five Forces: A Strategic Tool for Navigating the Toys & Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Toys & Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Toys & Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Toys & Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Toys & Games Market

A detailed market share analysis in the Toys & Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Toys & Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Toys & Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Toys & Games Market

A strategic analysis of the Toys & Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Toys & Games Market, highlighting leading vendors and their innovative profiles. These include Aoshima Bunka Kyozai Co., Ltd., Bandai Namco Holdings Inc., Buffalo Games, LLC, Cartamundi Group, CubicFun Toys Industrial Co., Ltd., Dream International Limited, Educa Borras, Funtastic International Inc., Gibsons Games Ltd., Hasbro Inc., JAKKS Pacific, Inc, Jumbo Group B.V, Konami Group Corporation, Lansay, LeapFrog Enterprises, Inc., Lego A/S, MasterPieces Puzzle Company, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty Ltd, Playmates Toys Limited, Ravensburger AG, Sanrio Company, Ltd., Schmidt Spiele GmbH, Simba-Dickie Group, Spin Master Corp., Tomy Company, Ltd., ToyQuest, Trefl S.A., Tru Kids, Inc., Vivid Imaginations by Goliath Group, and VTech Holdings Limited.

Market Segmentation & Coverage

This research report categorizes the Toys & Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product, market is studied across Dolls, Electronic Games, Games & Puzzles, Outdoor & Sport Toys, Preschool Toys, and Smart Toys.
  • Based on Type, market is studied across Owned and Rented.
  • Based on Material, market is studied across Fabric, Metal, Plastic, and Wood.
  • Based on Age Group, market is studied across 15 years & Above, 9 - 15 Years, and Up to 8 Years.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing children population all over the globe
      • 5.1.1.2. Rising preference for interactive and brain games worldwide
      • 5.1.1.3. Significant availability of toys and games on eCommerce channels
    • 5.1.2. Restraints
      • 5.1.2.1. Concern regarding recycling of plastic toys and games
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in electronic games coupled with emergence of smart toys
      • 5.1.3.2. Surge in number of game zones and fun activities
    • 5.1.4. Challenges
      • 5.1.4.1. Presence of low-quality and counterfeit products worldwide
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Toys & Games Market, by Product

  • 6.1. Introduction
  • 6.2. Dolls
  • 6.3. Electronic Games
  • 6.4. Games & Puzzles
  • 6.5. Outdoor & Sport Toys
  • 6.6. Preschool Toys
  • 6.7. Smart Toys

7. Toys & Games Market, by Type

  • 7.1. Introduction
  • 7.2. Owned
  • 7.3. Rented

8. Toys & Games Market, by Material

  • 8.1. Introduction
  • 8.2. Fabric
  • 8.3. Metal
  • 8.4. Plastic
  • 8.5. Wood

9. Toys & Games Market, by Age Group

  • 9.1. Introduction
  • 9.2. 15 years & Above
  • 9.3. 9 - 15 Years
  • 9.4. Up to 8 Years

10. Toys & Games Market, by Distribution Channel

  • 10.1. Introduction
  • 10.2. Offline
  • 10.3. Online

11. Americas Toys & Games Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Toys & Games Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Toys & Games Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Funskool expands portfolio with new toy and game lineup
    • 14.3.2. The Toy Association and People of Play merge to enhance innovation and consumer engagement
    • 14.3.3. Goliath partners with Funko for exclusive licensing and distribution deal
    • 14.3.4. Gaming Giant Bandai Namco Launches AI Virtual Pet NFT Game
    • 14.3.5. Hasbro Announces Partnership with Xplored for AI-driven Tabletop Games
    • 14.3.6. Tsuburaya Welcomes Bandai As Ultraman Master Toy Licensee
  • 14.4. Strategy Analysis & Recommendation
    • 14.4.1. Mattel Inc.

Companies Mentioned

  • 1. Aoshima Bunka Kyozai Co., Ltd.
  • 2. Bandai Namco Holdings Inc.
  • 3. Buffalo Games, LLC
  • 4. Cartamundi Group
  • 5. CubicFun Toys Industrial Co., Ltd.
  • 6. Dream International Limited
  • 7. Educa Borras
  • 8. Funtastic International Inc.
  • 9. Gibsons Games Ltd.
  • 10. Hasbro Inc.
  • 11. JAKKS Pacific, Inc
  • 12. Jumbo Group B.V
  • 13. Konami Group Corporation
  • 14. Lansay
  • 15. LeapFrog Enterprises, Inc.
  • 16. Lego A/S
  • 17. MasterPieces Puzzle Company
  • 18. Mattel Inc.
  • 19. MGA Entertainment Inc.
  • 20. Moose Enterprise Pty Ltd
  • 21. Playmates Toys Limited
  • 22. Ravensburger AG
  • 23. Sanrio Company, Ltd.
  • 24. Schmidt Spiele GmbH
  • 25. Simba-Dickie Group
  • 26. Spin Master Corp.
  • 27. Tomy Company, Ltd.
  • 28. ToyQuest
  • 29. Trefl S.A.
  • 30. Tru Kids, Inc.
  • 31. Vivid Imaginations by Goliath Group
  • 32. VTech Holdings Limited

LIST OF FIGURES

  • FIGURE 1. TOYS & GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. TOYS & GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL TOYS & GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL TOYS & GAMES MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES TOYS & GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. TOYS & GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL TOYS & GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL TOYS & GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. TOYS & GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL TOYS & GAMES MARKET SIZE, BY DOLLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL TOYS & GAMES MARKET SIZE, BY ELECTRONIC GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL TOYS & GAMES MARKET SIZE, BY GAMES & PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL TOYS & GAMES MARKET SIZE, BY OUTDOOR & SPORT TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL TOYS & GAMES MARKET SIZE, BY PRESCHOOL TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL TOYS & GAMES MARKET SIZE, BY SMART TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL TOYS & GAMES MARKET SIZE, BY OWNED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL TOYS & GAMES MARKET SIZE, BY RENTED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL TOYS & GAMES MARKET SIZE, BY FABRIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL TOYS & GAMES MARKET SIZE, BY METAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL TOYS & GAMES MARKET SIZE, BY PLASTIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL TOYS & GAMES MARKET SIZE, BY WOOD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL TOYS & GAMES MARKET SIZE, BY 15 YEARS & ABOVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL TOYS & GAMES MARKET SIZE, BY 9 - 15 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL TOYS & GAMES MARKET SIZE, BY UP TO 8 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL TOYS & GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL TOYS & GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES TOYS & GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA TOYS & GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY MATERIAL, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM TOYS & GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 238. TOYS & GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 239. TOYS & GAMES MARKET, FPNV POSITIONING MATRIX, 2023