封面
市场调查报告书
商品编码
1782310

全球玩具与游戏市场研究报告 - 产业分析、规模、份额、成长、趋势及预测(2025 年至 2033 年)

Global Toys And Games Market Research Report- Industry Analysis, Size, Share, Growth, Trends and Forecast 2025 to 2033

出版日期: | 出版商: Value Market Research | 英文 129 Pages | 商品交期: 最快1-2个工作天内

价格

全球玩具和游戏市场规模预计将从 2024 年的 3,530.2 亿美元成长到 2033 年的 5,346.5 亿美元,在 2026 年至 2033 年的预测期内,年复合成长率(CAGR) 将达到 4.72%。

随着消费者日益寻求创新且引人入胜的儿童和家庭产品,玩具和游戏市场有望迎来显着成长。市场涵盖各种产品,包括传统玩具、益智游戏、电子游戏和户外游乐设备。随着对互动式和益智式游戏体验的需求持续增长,在技术进步和消费者偏好变化的推动下,玩具和游戏市场预计将大幅扩张。

玩具设计和开发技术的进步在塑造玩具和游戏市场方面发挥着至关重要的作用。互动玩具、智慧玩具、扩增实境 (AR) 和虚拟实境 (VR) 的创新正在提升游戏体验,使玩具更具吸引力和教育意义。此外,线上游戏和行动应用程式的兴起也推动了对吸引儿童和家庭的数位游戏和互动体验的需求。随着製造商持续投入研发,新产品和新体验的潜力将推动玩具和游戏市场的成长。

此外,人们对教育价值和儿童发展的日益关注也影响着玩具和游戏市场的模式。随着家长和教育工作者寻求能够促进学习和技能发展的产品,对能够培养创造力、解决问题能力和社交技能的益智玩具和游戏的需求也日益增长。许多品牌正在利用行销策略,强调其产品的发展优势,以吸引那些寻求有意义游戏体验的家长。将玩具和游戏融入更广泛的教育计划将进一步增强其吸引力。随着市场的发展,技术、教育和消费者偏好的融合将成为成长的关键驱动力,使玩具和游戏成为儿童发展的重要组成部分。

我们的报告经过精心设计,旨在为客户提供关于各个行业和市场的全面且切实可行的洞察。每份报告都包含几个关键部分,以确保客户全面了解市场格局:

市场概览:市场的详细介绍,包括定义、分类和行业现状概述。

市场动态:深入分析影响市场成长的关键驱动因素、限制因素、机会与挑战。本部分探讨技术进步、监管变化和新兴趋势等因素。

細項分析:根据产品类型、应用、最终用户和地理位置等标准,将市场细分为不同的细分市场。此分析重点在于突出每个细分市场的表现和潜力。

竞争格局:对主要市场参与者的全面评估,包括其市场份额、产品组合、策略倡议和财务表现。本部分深入分析了竞争态势以及领先公司采用的关键策略。

市场预测:根据历史资料和当前市场状况,对特定时期的市场规模和成长趋势进行预测。这包括定量分析和图形表示,以说明未来的市场发展轨迹。

区域分析:评估不同地理区域的市场表现,确定关键市场和区域趋势。这有助于了解区域市场动态和机会。

新兴趋势与机会:识别当前及新兴市场趋势、技术创新以及潜在投资领域。本部分将深入探讨未来市场发展与成长前景。

目录

第一章:前言

  • 报告描述
    • 客观的
    • 目标受众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法
    • 市场研究流程
    • 市场研究方法

第 2 章:执行摘要

  • 市集亮点
  • 全球市场概况

第三章:玩具与游戏产业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 产业趋势
  • 波特五力分析
  • 市场吸引力分析
    • 按产品进行市场吸引力分析
    • 市场吸引力分析:按应用
    • 按配销通路分析市场吸引力
    • 市场吸引力分析:按地区

第四章:价值链分析

  • 价值链分析
  • 原料分析
    • 原料清单
    • 原料製造商清单
    • 主要原物料价格走势
  • 潜在买家名单
  • 行销管道
    • 直效行销
    • 间接行销
    • 行销通路发展趋势

第五章:全球玩具与游戏市场分析:按产品

  • 按产品概览
  • 按产品进行的历史和预测数据分析
  • 电子游戏
  • 户外及运动玩具
  • 娃娃
  • 学龄前玩具
  • 游戏和谜题
  • 其他的

第六章:全球玩具与游戏市场分析:按应用

  • 概述:按应用
  • 历史和预测数据分析:按应用
  • 最多 8 年
  • 9-15岁
  • 15岁以上

第七章:全球玩具与游戏市场分析:按分销管道

  • 按配销通路概览
  • 按配销通路进行的历史和预测资料分析
  • 离线
  • 在线的

第八章:全球玩具和游戏市场分析:按地区

  • 区域展望
  • 介绍
  • 北美销售分析
    • 概述、历史和预测数据销售分析
    • 北美各细分市场销售分析
    • 北美各国销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概述、历史和预测数据销售分析
    • 欧洲各细分市场销售分析
    • 欧洲各国销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 义大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概述、历史和预测数据销售分析
    • 亚太地区分部销售分析
    • 亚太地区国家销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳洲销售分析
    • 东南亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概述、历史和预测数据销售分析
    • 拉丁美洲各细分市场销售分析
    • 拉丁美洲各国销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概述、历史和预测数据销售分析
    • 中东和非洲分部销售分析
    • 中东和非洲国家销售分析
    • 沙乌地阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东和非洲其他地区销售分析

第九章:玩具和游戏公司的竞争格局

  • 玩具和游戏市场竞争
  • 合作/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第十章:公司简介

  • 顶级公司市占率分析
  • 市场集中度
  • Spin Master
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • The Lego Group
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Sanrio Co. Ltd.
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Playmates Toys Limited
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Jakks Pacific Inc.
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Mattel
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Hasbro
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Schylling
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Bandai Namco Holdings Inc.
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态
  • Dream International Limited
    • 公司概况
    • 公司收入
    • 产品
    • 最新动态

注意 - 在公司简介中,财务细节和最新发展取决于可用性,对于私人公司,可能不予涵盖

Product Code: VMR11218355

Global Toys And Games Market size is anticipated to grow from USD 353.02 Billion in 2024 to USD 534.65 Billion by 2033, showcasing a robust Compound Annual Growth Rate (CAGR) of 4.72% during the forecast period of 2026 to 2033.

The Toys and Games market is poised for significant growth as consumers increasingly seek innovative and engaging products for children and families. The market encompasses a wide range of products, including traditional toys, educational games, video games, and outdoor play equipment. As the demand for interactive and educational play experiences continues to rise, the toys and games market is expected to expand significantly, driven by advancements in technology and changing consumer preferences.

Technological advancements in toy design and development are playing a crucial role in shaping the Toys and Games market. Innovations in interactive and smart toys, augmented reality (AR), and virtual reality (VR) are enhancing the play experience, making toys more engaging and educational. Additionally, the rise of online gaming and mobile applications is driving demand for digital games and interactive experiences that appeal to children and families. As manufacturers continue to invest in research and development, the potential for new product offerings and experiences will drive growth in the toys and games market.

Moreover, the increasing focus on educational value and child development is influencing the Toys and Games market landscape. As parents and educators seek products that promote learning and skill development, the demand for educational toys and games that foster creativity, problem-solving, and social skills is rising. Many brands are leveraging marketing strategies that emphasize the developmental benefits of their products, appealing to parents looking for meaningful play experiences. The integration of toys and games into broader educational initiatives will further enhance their appeal. As the market evolves, the convergence of technology, education, and consumer preferences will be key drivers of growth, positioning toys and games as essential components of childhood development.

Our reports are meticulously crafted to provide clients with comprehensive and actionable insights into various industries and markets. Each report encompasses several critical components to ensure a thorough understanding of the market landscape:

Market Overview: A detailed introduction to the market, including definitions, classifications, and an overview of the industry's current state.

Market Dynamics: In-depth analysis of key drivers, restraints, opportunities, and challenges influencing market growth. This section examines factors such as technological advancements, regulatory changes, and emerging trends.

Segmentation Analysis: Breakdown of the market into distinct segments based on criteria like product type, application, end-user, and geography. This analysis highlights the performance and potential of each segment.

Competitive Landscape: Comprehensive assessment of major market players, including their market share, product portfolio, strategic initiatives, and financial performance. This section provides insights into the competitive dynamics and key strategies adopted by leading companies.

Market Forecast: Projections of market size and growth trends over a specified period, based on historical data and current market conditions. This includes quantitative analyses and graphical representations to illustrate future market trajectories.

Regional Analysis: Evaluation of market performance across different geographical regions, identifying key markets and regional trends. This helps in understanding regional market dynamics and opportunities.

Emerging Trends and Opportunities: Identification of current and emerging market trends, technological innovations, and potential areas for investment. This section offers insights into future market developments and growth prospects.

SEGMENTATION COVERED IN THE REPORT

By Product

  • Electronic Games
  • Outdoor & Sport Toys
  • Dolls
  • Preschool Toys
  • Games & Puzzles
  • Others

By Application

  • Up to 8 years
  • 9-15 years
  • 15 years & above

By Distribution Channel

  • Offline
  • Online
  • COMPANIES PROFILED
  • Spin Master
  • The Lego Group
  • Sanrio Co. Ltd.
  • Playmates Toys Limited
  • Jakks Pacific Inc.
  • Mattel
  • Hasbro
  • Schylling
  • Bandai Namco Holdings Inc.
  • Dream International Limited.
  • The above list can be customized.

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. TOYS AND GAMES INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Product
    • 3.7.2 Market Attractiveness Analysis By Application
    • 3.7.3 Market Attractiveness Analysis By Distribution Channel
    • 3.7.4 Market Attractiveness Analysis By Regions

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL TOYS AND GAMES MARKET ANALYSIS BY PRODUCT

  • 5.1. Overview By Product
  • 5.2. Historical and Forecast Data Analysis By Product
  • 5.3. Electronic Games Historic and Forecast Sales By Regions
  • 5.4. Outdoor & Sport Toys Historic and Forecast Sales By Regions
  • 5.5. Dolls Historic and Forecast Sales By Regions
  • 5.6. Preschool Toys Historic and Forecast Sales By Regions
  • 5.7. Games & Puzzles Historic and Forecast Sales By Regions
  • 5.8. Others Historic and Forecast Sales By Regions

6. GLOBAL TOYS AND GAMES MARKET ANALYSIS BY APPLICATION

  • 6.1. Overview By Application
  • 6.2. Historical and Forecast Data Analysis By Application
  • 6.3. Up to 8 years Historic and Forecast Sales By Regions
  • 6.4. 9-15 years Historic and Forecast Sales By Regions
  • 6.5. 15 years & above Historic and Forecast Sales By Regions

7. GLOBAL TOYS AND GAMES MARKET ANALYSIS BY DISTRIBUTION CHANNEL

  • 7.1. Overview By Distribution Channel
  • 7.2. Historical and Forecast Data Analysis By Distribution Channel
  • 7.3. Offline Historic and Forecast Sales By Regions
  • 7.4. Online Historic and Forecast Sales By Regions

8. GLOBAL TOYS AND GAMES MARKET ANALYSIS BY GEOGRAPHY

  • 8.1. Regional Outlook
  • 8.2. Introduction
  • 8.3. North America Sales Analysis
    • 8.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.3.2 North America By Segment Sales Analysis
    • 8.3.3 North America By Country Sales Analysis
    • 8.3.4 United States Sales Analysis
    • 8.3.5 Canada Sales Analysis
    • 8.3.6 Mexico Sales Analysis
  • 8.4. Europe Sales Analysis
    • 8.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.4.2 Europe By Segment Sales Analysis
    • 8.4.3 Europe By Country Sales Analysis
    • 8.4.4 United Kingdom Sales Analysis
    • 8.4.5 France Sales Analysis
    • 8.4.6 Germany Sales Analysis
    • 8.4.7 Italy Sales Analysis
    • 8.4.8 Russia Sales Analysis
    • 8.4.9 Rest Of Europe Sales Analysis
  • 8.5. Asia Pacific Sales Analysis
    • 8.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.5.2 Asia Pacific By Segment Sales Analysis
    • 8.5.3 Asia Pacific By Country Sales Analysis
    • 8.5.4 China Sales Analysis
    • 8.5.5 India Sales Analysis
    • 8.5.6 Japan Sales Analysis
    • 8.5.7 South Korea Sales Analysis
    • 8.5.8 Australia Sales Analysis
    • 8.5.9 South East Asia Sales Analysis
    • 8.5.10 Rest Of Asia Pacific Sales Analysis
  • 8.6. Latin America Sales Analysis
    • 8.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.6.2 Latin America By Segment Sales Analysis
    • 8.6.3 Latin America By Country Sales Analysis
    • 8.6.4 Brazil Sales Analysis
    • 8.6.5 Argentina Sales Analysis
    • 8.6.6 Peru Sales Analysis
    • 8.6.7 Chile Sales Analysis
    • 8.6.8 Rest of Latin America Sales Analysis
  • 8.7. Middle East & Africa Sales Analysis
    • 8.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.7.2 Middle East & Africa By Segment Sales Analysis
    • 8.7.3 Middle East & Africa By Country Sales Analysis
    • 8.7.4 Saudi Arabia Sales Analysis
    • 8.7.5 UAE Sales Analysis
    • 8.7.6 Israel Sales Analysis
    • 8.7.7 South Africa Sales Analysis
    • 8.7.8 Rest Of Middle East And Africa Sales Analysis

9. COMPETITIVE LANDSCAPE OF THE TOYS AND GAMES COMPANIES

  • 9.1. Toys And Games Market Competition
  • 9.2. Partnership/Collaboration/Agreement
  • 9.3. Merger And Acquisitions
  • 9.4. New Product Launch
  • 9.5. Other Developments

10. COMPANY PROFILES OF TOYS AND GAMES INDUSTRY

  • 10.1. Top Companies Market Share Analysis
  • 10.2. Market Concentration Rate
  • 10.3. Spin Master
    • 10.3.1 Company Overview
    • 10.3.2 Company Revenue
    • 10.3.3 Products
    • 10.3.4 Recent Developments
  • 10.4. The Lego Group
    • 10.4.1 Company Overview
    • 10.4.2 Company Revenue
    • 10.4.3 Products
    • 10.4.4 Recent Developments
  • 10.5. Sanrio Co. Ltd.
    • 10.5.1 Company Overview
    • 10.5.2 Company Revenue
    • 10.5.3 Products
    • 10.5.4 Recent Developments
  • 10.6. Playmates Toys Limited
    • 10.6.1 Company Overview
    • 10.6.2 Company Revenue
    • 10.6.3 Products
    • 10.6.4 Recent Developments
  • 10.7. Jakks Pacific Inc.
    • 10.7.1 Company Overview
    • 10.7.2 Company Revenue
    • 10.7.3 Products
    • 10.7.4 Recent Developments
  • 10.8. Mattel
    • 10.8.1 Company Overview
    • 10.8.2 Company Revenue
    • 10.8.3 Products
    • 10.8.4 Recent Developments
  • 10.9. Hasbro
    • 10.9.1 Company Overview
    • 10.9.2 Company Revenue
    • 10.9.3 Products
    • 10.9.4 Recent Developments
  • 10.10. Schylling
    • 10.10.1 Company Overview
    • 10.10.2 Company Revenue
    • 10.10.3 Products
    • 10.10.4 Recent Developments
  • 10.11. Bandai Namco Holdings Inc.
    • 10.11.1 Company Overview
    • 10.11.2 Company Revenue
    • 10.11.3 Products
    • 10.11.4 Recent Developments
  • 10.12. Dream International Limited
    • 10.12.1 Company Overview
    • 10.12.2 Company Revenue
    • 10.12.3 Products
    • 10.12.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers: Impact Analysis
  • Restraints: Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis By Product (USD MN)
  • Electronic Games Market Sales By Geography (USD MN)
  • Outdoor & Sport Toys Market Sales By Geography (USD MN)
  • Dolls Market Sales By Geography (USD MN)
  • Preschool Toys Market Sales By Geography (USD MN)
  • Games & Puzzles Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Application (USD MN)
  • Up to 8 years Market Sales By Geography (USD MN)
  • 9-15 years Market Sales By Geography (USD MN)
  • 15 years & above Market Sales By Geography (USD MN)
  • Analysis By Distribution Channel (USD MN)
  • Offline Market Sales By Geography (USD MN)
  • Online Market Sales By Geography (USD MN)
  • Global Toys And Games Market Sales By Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United States Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate By Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Toys And Games Report
  • Market Research Process
  • Market Research Methodology
  • Global Toys And Games Market Size, By Regions (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis By Product
  • Market Attractiveness Analysis By Application
  • Market Attractiveness Analysis By Distribution Channel
  • Market Attractiveness Analysis By Regions
  • Value Chain Analysis
  • Global Market Analysis By Product (USD MN)
  • Electronic Games Market Sales By Geography (USD MN)
  • Outdoor & Sport Toys Market Sales By Geography (USD MN)
  • Dolls Market Sales By Geography (USD MN)
  • Preschool Toys Market Sales By Geography (USD MN)
  • Games & Puzzles Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Application (USD MN)
  • Up to 8 years Market Sales By Geography (USD MN)
  • 9-15 years Market Sales By Geography (USD MN)
  • 15 years & above Market Sales By Geography (USD MN)
  • Global Market Analysis By Distribution Channel (USD MN)
  • Offline Market Sales By Geography (USD MN)
  • Online Market Sales By Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.