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市场调查报告书
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1604743

数位学习中的扩增实境(AR) 市场:按组件、按部署划分 - 2025-2030 年全球预测

Augmented Reality in eLearning Market by Component (Hardware, Services, Solution), Deployment (On-Cloud, On-Premises) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 192 Pages | 商品交期: 最快1-2个工作天内

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2023年,数位学习中的扩增实境(AR)市值为187.3亿美元,预计到2024年将达到234.2亿美元,复合年增长率为25.11%,到2030年将达到8.99亿日元。 。

数位学习中的扩增实境(AR) 代表了教学方法的动态变化,将现实世界环境与数位增强功能结合,创造身临其境型的学习体验。这种融合允许学习者与 3D 模型、迭加和模拟进行交互,以促进学习参与和理解。数位学习中对AR 的需求是由对互动式体验式学习环境的需求所驱动的,这种环境可以提高学习效率、适应不同的学习方式并更好地理解复杂的学科,特别是在科学、工程和医学等领域。 AR的应用跨越K-12教育、高等教育、职业培训和企业学习环境,提供多种互动模组,减少理论学习和实际应用之间的障碍。教育机构、培训中心和企业人力资源部门等技能发展专案的最终用途应用的采用正在迅速扩大。关键的成长要素包括 AR 技术的进步、智慧型设备的日益普及以及对个人化学习途径的需求不断增加。最新的商机可以在内容生成工具、设备相容性解决方案和特定产业学习应用程式的开发中找到。公司可以透过开发经济实惠且可扩展的 AR 解决方案来获得广泛接受,这些解决方案与现有的学习管理系统 (LMS) 无缝整合。然而,初始成本高、技术复杂性、内容可用性有限以及隐私问题等挑战是市场成长的障碍。此外,迫切需要坚实的基础设施和专业的教育工作者来处理 AR 工具。创新应专注于开发由人工智慧驱动的 AR 应用程序,以实现自动内容生成和个人化,以及开拓跨平台解决方案以确保相容性。数位学习中的 AR 市场的特点是技术进步快、竞争格局激烈,为了充分发挥其潜力并有效影响学习范式,需要不断创新和 AR 开发,需要与教育伙伴关係、教育专家、和政策制定者。

主要市场统计
基准年[2023] 187.3亿美元
预计年份 [2024] 234.2亿美元
预测年份 [2030] 899.2亿美元
复合年增长率(%) 25.11%

市场动态:针对快速发展的数位学习扩增实境(AR) 市场揭示的关键市场洞察

数位学习中的扩增实境(AR) 市场正因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 扩大AR技术在企业教育训练的接受度
    • 教育系统数位化日益受到关注
    • 不同领域个人化学习体验的需求
  • 市场限制因素
    • 高资本投入且不愿采用新技术
  • 市场机会
    • 扩增实境技术持续进步
    • 在国防和医疗保健领域更多地采用模拟和培训
  • 市场挑战
    • 缺乏行业标准和可用性

波特五力:驾驭数位学习扩增实境(AR) 市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更具弹性的市场地位。

PESTLE分析:了解数位学习市场中扩增实境(AR) 的外部影响

外部宏观环境因素在塑造扩增实境(AR)在数位学习市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解数位学习扩增实境(AR) 市场的竞争格局

对数位学习市场中扩增实境(AR) 的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV 定位矩阵数位学习中扩增实境(AR) 市场供应商的绩效评估

FPNV 定位矩阵是评估数位学习市场扩增实境(AR) 供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议 透过数位学习绘製您在扩增实境(AR) 市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,对数位学习市场中的扩增实境(AR) 进行策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点关注可望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • AR技术在企业教育和培训中的采用增加
      • 教育系统数位化日益受到关注
      • 不同领域个人化学习体验的需求
    • 抑制因素
      • 资本投入高,对新科技的抵制
    • 机会
      • 扩增扩增实境技术不断进步
      • 在国防和医疗保健领域更多地采用模拟和培训
    • 任务
      • 缺乏行业标准和可用性
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第 6 章数位学习中的扩增实境(AR) 市场:按组成部分

  • 硬体
  • 服务
  • 解决方案

第 7 章数位学习中的扩增实境(AR) 市场:依部署

  • 在云端
  • 本地

第 8 章美洲数位学习中的扩增实境(AR) 市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第九章亚太地区数位学习的扩增实境(AR)市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第10章欧洲、中东和非洲数位学习中的扩增实境(AR)市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十一章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Anthology Inc. by Blackboard Inc.
  • Apple Inc.
  • Aristek Systems Ltd.
  • BrainCert, Inc.
  • Cemtrex, Inc.
  • Cisco Systems, Inc.
  • Colan InfoTech Pvt Ltd
  • Dell Inc.
  • Digital Samba, SL
  • Google LLC by Alphabet Inc.
  • Hitachi, Ltd.
  • Immertive Pvt. Ltd.
  • International Business Machines Corporation
  • LearnBrite
  • Microsoft Corporation
  • Novaconcept Formation inc.
  • Swift eLearning Services
Product Code: MRR-6611A51118C2

The Augmented Reality in eLearning Market was valued at USD 18.73 billion in 2023, expected to reach USD 23.42 billion in 2024, and is projected to grow at a CAGR of 25.11%, to USD 89.92 billion by 2030.

Augmented Reality (AR) in eLearning represents a dynamic transformation in educational methodologies, merging real-world environments with digital enhancements to create immersive learning experiences. This convergence allows learners to interact with 3D models, overlays, and simulations, fostering engagement and understanding. The necessity of AR in eLearning is driven by the need for interactive, hands-on learning environments that enhance retention, cater to diverse learning styles, and enable better comprehension of complex subjects, particularly in fields such as science, engineering, and medical studies. The application of AR spans K-12 education, higher education, vocational training, and corporate learning environments, providing diverse interactive modules and reducing the barrier between theoretical learning and practical application. End-use adoption is rapidly growing within educational institutions, training centers, and corporate HR departments for skill development programs. Significant growth factors include advancements in AR technology, increasing smart device adoption, and the escalating demand for personalized learning paths. Latest opportunities can be found in the development of content generation tools, device compatibility solutions, and industry-specific learning applications. Businesses can capitalize on creating affordable, scalable AR solutions that integrate seamlessly with existing Learning Management Systems (LMS) to enhance widespread acceptance. However, challenges such as high initial costs, technological complexity, limited content availability, and privacy concerns pose barriers to market growth. Furthermore, the need for robust infrastructure and specialist educators in handling AR tools is pressing. Innovatively, the focus should be on developing AI-powered AR applications for automatic content generation and personalization, alongside pioneering cross-platform solutions that ensure compatibility. The AR in eLearning market is characterized by rapid technological advancements and a highly competitive landscape, requiring continuous innovation and strategic partnerships with AR developers, educational experts, and policy-makers to harness full potential and influence learning paradigms effectively.

KEY MARKET STATISTICS
Base Year [2023] USD 18.73 billion
Estimated Year [2024] USD 23.42 billion
Forecast Year [2030] USD 89.92 billion
CAGR (%) 25.11%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality in eLearning Market

The Augmented Reality in eLearning Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing acceptance of AR technology for corporate education or training
    • Rising focus towards digitalization of the education system
    • Demand for a personal learning experience in diversified fields
  • Market Restraints
    • High capital investment and reluctance to new technologies
  • Market Opportunities
    • Continuous technology advancement in augmented reality
    • Growing adopting in defense and healthcare for simulation and training
  • Market Challenges
    • Lack of industry standards and operability

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality in eLearning Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality in eLearning Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality in eLearning Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality in eLearning Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality in eLearning Market

A detailed market share analysis in the Augmented Reality in eLearning Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality in eLearning Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality in eLearning Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality in eLearning Market

A strategic analysis of the Augmented Reality in eLearning Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality in eLearning Market, highlighting leading vendors and their innovative profiles. These include Anthology Inc. by Blackboard Inc., Apple Inc., Aristek Systems Ltd., BrainCert, Inc., Cemtrex, Inc., Cisco Systems, Inc., Colan InfoTech Pvt Ltd, Dell Inc., Digital Samba, SL, Google LLC by Alphabet Inc., Hitachi, Ltd., Immertive Pvt. Ltd., International Business Machines Corporation, LearnBrite, Microsoft Corporation, Novaconcept Formation inc., and Swift eLearning Services.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality in eLearning Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Hardware, Services, and Solution.
  • Based on Deployment, market is studied across On-Cloud and On-Premises.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing acceptance of AR technology for corporate education or training
      • 5.1.1.2. Rising focus towards digitalization of the education system
      • 5.1.1.3. Demand for a personal learning experience in diversified fields
    • 5.1.2. Restraints
      • 5.1.2.1. High capital investment and reluctance to new technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous technology advancement in augmented reality
      • 5.1.3.2. Growing adopting in defense and healthcare for simulation and training
    • 5.1.4. Challenges
      • 5.1.4.1. Lack of industry standards and operability
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality in eLearning Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Solution

7. Augmented Reality in eLearning Market, by Deployment

  • 7.1. Introduction
  • 7.2. On-Cloud
  • 7.3. On-Premises

8. Americas Augmented Reality in eLearning Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Augmented Reality in eLearning Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Augmented Reality in eLearning Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Anthology Inc. by Blackboard Inc.
  • 2. Apple Inc.
  • 3. Aristek Systems Ltd.
  • 4. BrainCert, Inc.
  • 5. Cemtrex, Inc.
  • 6. Cisco Systems, Inc.
  • 7. Colan InfoTech Pvt Ltd
  • 8. Dell Inc.
  • 9. Digital Samba, SL
  • 10. Google LLC by Alphabet Inc.
  • 11. Hitachi, Ltd.
  • 12. Immertive Pvt. Ltd.
  • 13. International Business Machines Corporation
  • 14. LearnBrite
  • 15. Microsoft Corporation
  • 16. Novaconcept Formation inc.
  • 17. Swift eLearning Services

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY IN ELEARNING MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AUGMENTED REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. AUGMENTED REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY IN ELEARNING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY IN ELEARNING MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 100. AUGMENTED REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. AUGMENTED REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2023