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市场调查报告书
商品编码
1618585

大型多人线上角色扮演游戏市场:按类型、装置和应用程式划分 - 2025-2030 年全球预测

Massive Multiplayer Online Role-playing Game Market by Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games), Device (Mobile, Tablet), Applications - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2个工作天内

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2023年大型多人线上角色扮演游戏市场价值为127.4亿美元,预计到2024年将达到139.8亿美元,复合年增长率为9.50%,到2030年预计将达到240.8亿美元。

大型多人线上角色扮演游戏 (MMORPG) 市场的范围和定义涵盖虚拟世界,成千上万的玩家在高度沉浸的环境中互动。随着云端技术的进步允许玩家上网、参与互动游戏和建立社区,对娱乐和社交连接的需求不断增长,推动了这个市场的需求。应用范围包括娱乐、教育,甚至治疗用途,例如对患有多动症等疾病的人进行认知训练。最终用途包括寻求创新参与解决方案的狂热游戏玩家、教育机构和治疗提供者。该市场的关键成长要素包括 AR 和 VR 技术的进步、互联网普及率的提高以及透过跨平台游戏提高覆盖范围和体验。随着开发人员引入促进连接和即时互动的功能,电子竞技的日益普及和社交媒体的融合也带来了巨大的机会。为了抓住这些机会,公司应该专注于扩展跨平台能力并开发在地化内容,以满足全球不同受众的需求。然而,障碍包括高昂的开发成本、资料安全问题以及某些市场的监管挑战。在不影响用户体验的情况下平衡用户参与度和获利仍然是一个紧迫的挑战。人工智慧驱动的自我调整游戏、用于安全交易和所有权的区块链以及用于用户沉浸的混合实境投资等领域正在开拓创新。透过进阶资料分析对个人化游戏体验进行研究有可能提高用户保留率和满意度,并提供量身定制的内容。 MMORPG 市场的本质是动态的,其特点是技术的快速进步和潜在用户群的扩大。跟上技术发展和监管发展的步伐,同时投资社区发展和用户安全,对于在这个充满活力的行业中保持成长和保持竞争力至关重要。

主要市场统计
基准年[2023] 127.4亿美元
预计年份 [2024] 139.8亿美元
预测年份 [2030] 240.8亿美元
复合年增长率(%) 9.50%

市场动态:快速发展的大型多人线上角色扮演游戏市场的关键市场洞察

供需的动态交互作用正在改变大型多人线上角色扮演游戏市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 扩大多人游戏社群和跨平台游戏活动
    • 免费游戏模式和游戏内微交易的兴起
    • 实况活动和季节性内容的受欢迎程度可保持玩家的活跃度
  • 市场限制因素
    • 由于连接或伺服器故障而造成的技术限制
  • 市场机会
    • 推出一款由 AR 和 VR 支援的全新多人线上角色扮演游戏
    • 扩大全球电子竞技和竞技游戏赛事
  • 市场挑战
    • 对线上游戏系统中的剥削和侵犯隐私的担忧

波特五力:驾驭大型多人线上角色扮演游戏市场的策略工具

波特的五力是了解大型多人线上角色扮演游戏市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解大型多人线上角色扮演游戏市场的外部影响

外部宏观环境因素在塑造大型多人线上角色扮演游戏市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解大型多人线上角色扮演游戏市场竞争态势

对大型多人线上角色扮演游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵大型多人线上角色扮演游戏市场供应商绩效评估

FPNV 定位矩阵是评估大型多人线上角色扮演游戏市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议,规划大型多人线上角色扮演游戏市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,大型多人线上角色扮演游戏市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 扩大多人游戏社群和跨平台游戏活动
      • 免费游戏模式和游戏内微交易的兴起
      • 实况活动和季节性内容的受欢迎程度可维持活跃玩家
    • 抑制因素
      • 与连接和伺服器停机相关的技术限制
    • 机会
      • 介绍一款使用 AR 和 VR 的新型多人线上角色扮演游戏
      • 电子竞技和竞技游戏赛事正在全球扩展
    • 任务
      • 对线上游戏系统中的剥削和侵犯隐私的担忧
  • 市场区隔分析
    • 类型:不断发展的 MMORPG 游戏类型,迎合玩家的不同品味和需求。
    • 设备:行动游戏因其可访问性和便携性而受到休閒游戏用户群消费者的青睐。
    • 应用:业余玩家的喜好推动了对广大受众可以存取和接受的游戏的需求。
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章大型多人线上角色扮演游戏市场:按类型

  • 您可以免费玩的游戏
  • 手机游戏
  • 边玩边收费的游戏
  • 付费游戏

第七章大型多人线上角色扮演游戏市场:按设备

  • 智慧型手机
  • 锭剂

第八章大型多人线上角色扮演游戏市场:依应用程式分类

  • 业余选手
  • 职业选手

第九章美洲大型多人线上角色扮演游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章亚太地区大型多人线上角色扮演游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章欧洲、中东和非洲大型多人线上角色扮演游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • 微软完成对动视暴雪的收购
    • 亚马逊和 Embracer 合作开发新版《魔戒》MMO
    • Reaper Games 与 CLV Technologies 正式合併,成立 Salvay LLC
  • 战略分析和建议

公司名单

  • Amazon.com, Inc.
  • Ankama Games
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • eGames LLC
  • Electronic Arts Inc.
  • Gamigo AG
  • Gumi Inc.
  • GungHo Online Entertainment, Inc.
  • Jagex Ltd.
  • Konami Group Corporation
  • Microsoft Corporation
  • Mythical Games Inc.
  • NCSOFT Corporation
  • Nexon Co. Ltd.
  • Pearl Abyss Corp.
  • Pixelmatic
  • Rebellion Developments Limited
  • Roblox Corporation
  • Salvay LLC
  • Scopely, Inc.
  • Sony Group Corporation
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Company
  • Valve Corporation
  • WebZen Inc.
  • Wemade Co., Ltd.
  • WHA Entertainment, Inc.
  • Xandar Games
Product Code: MRR-742BD5181127

The Massive Multiplayer Online Role-playing Game Market was valued at USD 12.74 billion in 2023, expected to reach USD 13.98 billion in 2024, and is projected to grow at a CAGR of 9.50%, to USD 24.08 billion by 2030.

The scope and definition of the Massively Multiplayer Online Role-playing Game (MMORPG) market encompass virtual worlds where thousands of players interact in highly immersive environments. This market's necessity arises from the increasing demand for entertainment and social connection, driven by advancements in cloud technology, which allows players to gather online, engage in interactive gameplay, and build communities. Applications span across entertainment, education, and even therapeutic use, such as cognitive training for individuals with conditions like ADHD. End-use scope includes avid gamers, educational institutions, and therapy providers seeking innovative engagement solutions. Key growth influencers in this market include advances in AR and VR technology, increasing internet penetration, and cross-platform gaming, enhancing reach and experiences. The growing popularity of eSports and the convergence of social media also present immense opportunities as developers introduce features fostering connectivity and real-time interaction. To seize these opportunities, companies should focus on expanding cross-platform capabilities and developing localized content to cater to diverse global audiences. However, limitations such as high development costs, concerns over data security, and regulatory challenges in specific markets pose hurdles. Balancing user engagement with monetization without compromising user experience remains a pressing challenge. Innovative areas ripe for exploration include investments in AI-driven adaptive gameplay, blockchain for secure transactions and ownership, and mixed-reality integrations enhancing user immersion. Research around personalized gaming experiences via sophisticated data analytics could provide tailored content, increasing user retention and satisfaction. The nature of the MMORPG market is dynamic, characterized by rapid technological advances and an expanding potential user base. Staying abreast of technological developments and regulatory landscapes, while investing in community-building and user safety, will be essential for sustained growth and competitiveness in this vibrant industry.

KEY MARKET STATISTICS
Base Year [2023] USD 12.74 billion
Estimated Year [2024] USD 13.98 billion
Forecast Year [2030] USD 24.08 billion
CAGR (%) 9.50%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Massive Multiplayer Online Role-playing Game Market

The Massive Multiplayer Online Role-playing Game Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Expanding multi-player gaming community and cross-platform gaming activities
    • Rise of free-to-play models and in-game microtransactions
    • Popularity of live events and seasonal content for active player retention
  • Market Restraints
    • Technical limitations associated with connectivity and server downtimes
  • Market Opportunities
    • Introduction of a new multiplayer online role-playing game backed by AR & VR
    • Expansion of esports and competitive gaming events worldwide
  • Market Challenges
    • Concerns related to exploitation and privacy breaches in online game systems

Porter's Five Forces: A Strategic Tool for Navigating the Massive Multiplayer Online Role-playing Game Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Massive Multiplayer Online Role-playing Game Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Massive Multiplayer Online Role-playing Game Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Massive Multiplayer Online Role-playing Game Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Massive Multiplayer Online Role-playing Game Market

A detailed market share analysis in the Massive Multiplayer Online Role-playing Game Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Massive Multiplayer Online Role-playing Game Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Massive Multiplayer Online Role-playing Game Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Massive Multiplayer Online Role-playing Game Market

A strategic analysis of the Massive Multiplayer Online Role-playing Game Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Massive Multiplayer Online Role-playing Game Market, highlighting leading vendors and their innovative profiles. These include Amazon.com, Inc., Ankama Games, ChangYou.com Ltd., CipSoft GmbH, eGames LLC, Electronic Arts Inc., Gamigo AG, Gumi Inc., GungHo Online Entertainment, Inc., Jagex Ltd., Konami Group Corporation, Microsoft Corporation, Mythical Games Inc., NCSOFT Corporation, Nexon Co. Ltd., Pearl Abyss Corp., Pixelmatic, Rebellion Developments Limited, Roblox Corporation, Salvay LLC, Scopely, Inc., Sony Group Corporation, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Company, Valve Corporation, WebZen Inc., Wemade Co., Ltd., WHA Entertainment, Inc., and Xandar Games.

Market Segmentation & Coverage

This research report categorizes the Massive Multiplayer Online Role-playing Game Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Free-to-Play Games, Mobile Games, Pay-in-Play Games, and Pay-to-Play Games.
  • Based on Device, market is studied across Mobile and Tablet.
  • Based on Applications, market is studied across Amateur Players and Professional Players.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expanding multi-player gaming community and cross-platform gaming activities
      • 5.1.1.2. Rise of free-to-play models and in-game microtransactions
      • 5.1.1.3. Popularity of live events and seasonal content for active player retention
    • 5.1.2. Restraints
      • 5.1.2.1. Technical limitations associated with connectivity and server downtimes
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction of a new multiplayer online role-playing game backed by AR & VR
      • 5.1.3.2. Expansion of esports and competitive gaming events worldwide
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns related to exploitation and privacy breaches in online game systems
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Continually evolving types of MMORPG games caters to diverse player preferences and needs
    • 5.2.2. Device: Mobile gaming is preferred choice among consumers owing to more casual gaming audience due to their accessibility, and portability
    • 5.2.3. Application: Preference of amateur players fuels the need for games that are accessible and have broad mass appeal
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Massive Multiplayer Online Role-playing Game Market, by Type

  • 6.1. Introduction
  • 6.2. Free-to-Play Games
  • 6.3. Mobile Games
  • 6.4. Pay-in-Play Games
  • 6.5. Pay-to-Play Games

7. Massive Multiplayer Online Role-playing Game Market, by Device

  • 7.1. Introduction
  • 7.2. Mobile
  • 7.3. Tablet

8. Massive Multiplayer Online Role-playing Game Market, by Applications

  • 8.1. Introduction
  • 8.2. Amateur Players
  • 8.3. Professional Players

9. Americas Massive Multiplayer Online Role-playing Game Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Massive Multiplayer Online Role-playing Game Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Massive Multiplayer Online Role-playing Game Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Microsoft Completes Activision Blizzard Acquisition
    • 12.3.2. Amazon and Embracer partner for new Lord of the Rings MMO
    • 12.3.3. Reaper Games and CLV Technologies Officially Merge to Form Salvay LLC
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Amazon.com, Inc.
  • 2. Ankama Games
  • 3. ChangYou.com Ltd.
  • 4. CipSoft GmbH
  • 5. eGames LLC
  • 6. Electronic Arts Inc.
  • 7. Gamigo AG
  • 8. Gumi Inc.
  • 9. GungHo Online Entertainment, Inc.
  • 10. Jagex Ltd.
  • 11. Konami Group Corporation
  • 12. Microsoft Corporation
  • 13. Mythical Games Inc.
  • 14. NCSOFT Corporation
  • 15. Nexon Co. Ltd.
  • 16. Pearl Abyss Corp.
  • 17. Pixelmatic
  • 18. Rebellion Developments Limited
  • 19. Roblox Corporation
  • 20. Salvay LLC
  • 21. Scopely, Inc.
  • 22. Sony Group Corporation
  • 23. Take Two Interactive Software Inc.
  • 24. Tencent Holdings Ltd.
  • 25. The Walt Disney Company
  • 26. Valve Corporation
  • 27. WebZen Inc.
  • 28. Wemade Co., Ltd.
  • 29. WHA Entertainment, Inc.
  • 30. Xandar Games

LIST OF FIGURES

  • FIGURE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET RESEARCH PROCESS
  • FIGURE 2. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET DYNAMICS
  • TABLE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE-TO-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-IN-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-TO-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AMATEUR PLAYERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PROFESSIONAL PLAYERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 22. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 24. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 25. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 27. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 28. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 30. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 31. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 33. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 36. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 37. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 40. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 41. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 42. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 44. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 45. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 47. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 48. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 50. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 51. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 53. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 54. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 56. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 57. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 59. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 60. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 63. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 65. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 66. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 68. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 69. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 71. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 72. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 74. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 75. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 77. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 80. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 82. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 84. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 85. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 87. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 88. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 90. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 91. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 93. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 94. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 96. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 97. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 99. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 100. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 102. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 103. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 105. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 106. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 108. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 109. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 111. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 112. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 114. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 115. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 117. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 118. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 120. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 121. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 123. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 124. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 126. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 127. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 129. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 130. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 132. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 133. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 135. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 136. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 138. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 145. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 146. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023