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市场调查报告书
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1854086

电子游戏市场按分销管道、最终用户、经营模式、人口统计、平台和类型划分-2025-2032年全球预测

Video Games Market by Distribution Channel, End User, Business Model, Demographic, Platform, Genre - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,电子游戏市场规模将成长至 6,162.1 亿美元,复合年增长率为 13.99%。

主要市场统计数据
基准年 2024 2160.3亿美元
预计年份:2025年 2466.4亿美元
预测年份:2032年 6162.1亿美元
复合年增长率 (%) 13.99%

全面介绍现代电子游戏环境,重点阐述发行、获利、平台和参与企业动态等方面的战略要务。

当代电子游戏格局的特点是技术快速融合、参与企业期望不断变化,以及跨平台价值获取方式的加速转变。本研究将该领域视为硬体创新、软体创意和分销管道转型之间动态互动的结果,要求老牌发行商和新兴工作室都必须不断调整自身以保持竞争力。本研究也透过重点关注分销形式、终端用户细分、不断演变的经营模式、人口结构变化、平台特性和游戏类型动态等关键因素,明确了分析范围——所有这些因素都会影响战略决策。

本执行摘要着重阐述对需要清晰、行动导向情报的领导者而言具有实际意义的内容。它重点介绍了数位化分销如何改变了成本结构并开闢了新的获利模式,同时实体通路也继续影响着高端和收藏品市场。此外,它还强调了消费者行为日益数据主导的趋势。精明的营运商正在将行为讯号融入产品设计和实际营运中,以维持消费者的参与。透过铺垫,引言部分引导读者从策略敏捷性、可衡量的关键绩效指标 (KPI) 和竞争差异化的角度来评估后续章节。

云端串流媒体、数据主导的个人化以及不断演进的收入架构正在推动重大变革,这将重新定义视讯游戏领域的竞争优势。

电子游戏产业正在经历变革时期,这场变革正在再形成游戏格局和价值实现方式。云端基础设施和串流媒体技术的进步降低了平台依赖性的门槛,使游戏能够跨越硬体限制触达参与企业,同时降低了本地化和发行成本。同时,机器学习和即时分析已发展成为核心营运能力,使游戏工作室能够实现内容个人化、优化游戏内经济系统,并透过有针对性的持续运作来延长游戏生命週期价值,而不仅仅依赖于游戏发布初期的表现。

此外,游戏产业经历了向循环收入模式的结构性转变,即使在以往依赖一次性购买的游戏类型中也是如此。这项转变促使游戏厂商更加重视参与企业留存机制、季节性内容策略以及跨游戏互动管道。同时,行动优先的开发模式和独立游戏创新加剧了竞争,使更多玩家能够以更低的价格分布享受高品质的游戏体验。最后,监管的关注和地缘政治因素也带来了新的营运限制,促使许多相关人员重新思考其供应链、平台伙伴关係和内容审核框架。这种转变需要对产品卓越性、商业性实验和组织韧性进行全面评估。

准确评估关税对您在整个视讯游戏价值链营运的影响,从而实现向数位韧性和供应链适应性的策略转型

针对游戏组件和成品硬体的关税和贸易措施的实施,对整个电子游戏价值链的运作产生了累积影响。游戏主机、周边设备和某些电子元件的进口关税增加,提高了製造商和经销商的到岸成本,促使他们重新关注区域筹资策略和关税减免措施。依赖复杂全球供应链的公司发现净利率受到压缩,这反过来又影响了他们关于产品发布时间、促销时机以及硬体相关捆绑包定价策略的决策。

为此,许多相关人员加快了数位化优先策略的实施,并减少了对实体销售收入的依赖。出版商和平台持有者转向推广数位商店、订阅捆绑销售以及虚拟产品变现,以维持消费者的消费势头。在製造层面,企业考虑重新谈判合约、实现供应商多元化以及将部分製造流程外包,以减轻关税波动的影响。物流和库存管理也随之调整,加强了产品规划和采购团队之间的协作,以避免库存积压并保持应对关税调整的灵活性。整体而言,关税的累积影响促使企业务实地从依赖实体销售转向增强数位化韧性,同时也凸显了灵活商品策略的重要性。

整合跨分销管道、使用者原型、经营模式、人口统计特征、平台和类型分类的深度细分,以实现策略优先排序。

细分洞察需要对消费者如何获取、参与和购买游戏有全面的了解。在考虑分销管道时,市场区分了数位通路和实体通路,数位通路进一步细分为主机商店、行动应用程式商店和PC商店。每个管道都展现出独特的发现动态、促销机制和售后行为,这些都会影响生命週期规划和上市顺序。区分休閒用户和硬核心用户,可以发现他们在游戏频率、交易意愿、对盈利模式的接受度以及对竞品内容的敏感度方面存在显着差异,这些差异会影响游戏设计和用户留存方面的投入。

经营模式细分突显了免费、付费和订阅模式之间的差异。免费模式分为广告支援和免费增值型,需要量身定制的用户获取和商业化战略;付费模式通常侧重于高级授权,对内容成熟度和后续支援的要求各不相同;而订阅模式则依赖于丰富的内容库和持续的内容更新才能取得成功。按年龄和性别进行人口统计细分(例如 18-35 岁、35 岁以上、18 岁及以下以及男性和女性群体)可以揭示用户在类型偏好、消费模式和平台亲和性的趋势,从而帮助负责人优化创新和媒体投放。依主机、行动装置和 PC 进行平台细分,可以进一步揭示影响开发平臺的技术限制、控制方式和社群行为。最后,游戏类型细分涵盖动作、冒险、角色扮演、射击、运动和策略五大类。其中,角色扮演游戏又细分为动作角色扮演游戏(ARPG)、日式角色扮演游戏(JRPG)和大型多人线上游戏(MMO);射击游戏分为第一人称和第三人称视角;运动游戏分为竞速和团队运动两种子类型;策略游戏则分为即时制和回合製两种机制。这种层级式的细分方法为产品开发、发行和获利模式的设计提供了一套实用的分类体系。

区域情报能够揭示消费行为、平台生态系统和监管方面的细微差别,进而影响全球市场策略。

区域动态持续影响全球电子游戏市场的竞争机会和执行风险。美洲地区拥有成熟的获利管道,且核心主机和PC平台的用户人均消费额较高,是高阶游戏发行、网主导推出和电竞週边产品的重要试验场。欧洲、中东和非洲地区则呈现异质性,西方市场优先考虑本地化和年龄分级合规性,而其他区域的成长走廊则以行动优先和受限的支付基础设施为特征,因此需要灵活的获利机制。亚太地区仍然是一个独特的生态系统,其特点是拥有先进的行动生态系统、蓬勃发展的社交游戏文化以及将游戏与更广泛的超级应用和社交电商活动相结合的平台生态系统。

每个地区对内容策略、伙伴关係模式和监管合规性都有不同的要求。例如,在北美行之有效的推广策略,在亚太地区可能需要进行大量的在地化和社区互动调整,因为平台合作和应用内发现机制在亚太地区发挥更重要的作用。同样,定价和促销策略必须反映区域经济差异和支付偏好,营运模式也必须考虑各地区对资料隐私、内容准则和年龄限制的具体要求。因此,成熟的公司正越来越多地为每个地区制定蓝图的蓝图,从而在保持共用核心产品架构的同时,实现针对特定市场的内容、定价和通路执行。

企业级策略洞察,揭示技术能力、内容生态系统和即时营运的成熟度如何决定竞争优势和生命週期价值。

在当前环境下,竞争优势取决于技术实力、内容组合深度、卓越的营运能力以及对分发管道的控制。主要企业正优先投资于可扩展的伺服器基础设施、即时分析和用户获取引擎,以实现快速迭代和个人化互动。这些企业将自有智慧财产权与策略伙伴关係关係结合,以扩大受众范围,并促进不同作品和平台之间的交叉整合。同时,越来越多的独立工作室凭藉其创新风险承担和对特定社区的培育而脱颖而出,证明专注的设计和紧凑的开发週期能够带来高用户参与度。

策略联盟和平台独占权在提升产品曝光度和获利潜力方面仍然发挥着决定性作用。掌控应用程式商店或能够影响平台级功能的公司在产品发现方面拥有不成比例的优势。此外,拥有整合内容管道和强大营运团队的公司能够延长产品生命週期,并提升用户终身参与度。人才取得和留用仍然是关键限制因素,因为工作室在工程、设计和资料科学技能方面竞争,这些技能直接影响产品品质和营运效率。总而言之,这些企业层面的因素表明,要保持持续的竞争优势,就需要围绕明确分類的参与企业层级,协调技术能力、内容策略和市场竞争编配。

结合数位化优先交付、即时营运掌控、跨平台互动和供应链韧性,提出切实可行的策略建议,以实现持续成长。

产业领导者应采取双管齐下的策略,在快速适应和持续能力建构之间取得平衡。首先,优先发展数位化分销管道,以扩大全球受众的覆盖范围,同时降低实体物流和关税带来的成本波动风险。同时,投资于即时营运、分析和参与企业团队,透过个人化内容和数据驱动的用户留存策略,将用户最初的好奇心转化为持续的参与度。这种组合策略既能降低短期营收风险,又能建构长期、持续的收入成长潜力。

第二,尽可能透过跨平台游戏和跨平台升级来分散平台曝光度,降低参与企业的进入门槛,并提高装置生态系统内的使用者留存率。第三,采取灵活的生产和筹资策略来降低供应链和关税风险。这包括供应商多元化、区域组装选项以及在合作伙伴之间共用风险的合约条款。第四,使智慧财产权和商业模式设计与人口统计和区域偏好相符,确保在地化和支付管道优化是国际发布计画的核心。最后,与平台营运商和分销仲介业者建立伙伴关係,以确保特色组装、共同行销支援和更高的产品曝光度。实施这些建议需要严格的计划管治、清晰的成功指标以及对迭代学习的承诺。

我们透过透明的多方法调查方法检验我们的结论,该方法结合了相关人员访谈、行为数据三角测量和基于情境的压力测试。

本研究采用多种方法,结合质性访谈、主要相关人员咨询和产业二手分析,以确保结论的严谨性。主要访谈对象包括产品负责人、平台营运商、发行商、授权商和独立工作室,旨在了解营运现状、策略重点和新兴最佳实践。此外,还对平台政策、内容分级框架以及近期法规的影响进行了技术审查,以补充上述访谈。

量化输入资料来自匿名化的行为资料集、平台互动指标、会话时长、使用者留存群体以及公开的营运报告,这些报告显示了变现模式的趋势。资料检验采用跨来源三角验证法,以减少偏差并提高可靠性。情境分析用于对与供应链衝击、关税变化和平台政策转变相关的假设进行压力测试,从而得出稳健的风险调整建议。调查方法和资料来源的透明度透过记录资料来源、访谈通讯协定和分析框架来保证,使决策者能够追踪洞察的来源,并复製或扩展分析以供内部使用。

总结指出,自适应分发、营运弹性和参与企业优先设计将决定未来电子游戏竞争的永续性。

我们的结论综合了以下核心论点:电子游戏领域可持续的竞争优势源于灵活的分销策略、稳健的运营模式以及参与企业为中心的产品设计三者的完美结合。数位管道和经常性收入机制将成为维持用户参与和收入稳定性的关键槓桿,而硬体和周边设备企业则必须重新调整价值命题,以应对供应炼和关税压力。成功的企业将是那些将即时分析融入开发週期、精心进行在地化并保持平台和供应商安排灵活性的企业。

领导者应将这段时期视为策略机会,优化业务组合,加大对可扩展能力的投入,并与平台相关人员和分销合作伙伴建立可持续的合作关係。这样做既能保护企业免受短期外部衝击,又能使其在新技术和参与企业行为不断演变的过程中,为长期发展奠定基础。行业前景将眷顾那些能够透过严谨的实验和对提供引人入胜的新参与企业体验的专注来应对复杂性的企业。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 人工智慧驱动的动态叙事引擎的出现,使得游戏玩法能够根据参与企业的行为进行调整。
  • 将基于区块链的数位资产所有权和NFT市场整合到线上服务游戏中
  • 扩展的跨平台游戏生态系统,具有统一的进度系统和共用语音聊天功能
  • 投资身临其境型游戏体验与生物识别追踪结合以改善健康状况的VR健身游戏
  • 采用云端原生多人游戏基础设施可以降低并发高峰期的延迟和扩展性。
  • 透过实况活动和不断扩展的游戏内叙事,大量推出分章节的游戏内容更新
  • 用户生成内容平台的兴起使得模组社群能够直接将自订游戏资源变现。
  • 在线上多人游戏环境中实施基于机器学习的毒性缓解工具
  • 透过统一的游戏服务库,AAA级游戏、独立游戏和復古游戏的订阅套装应运而生。
  • 利用即时参与企业资料分析的超在地化游戏内广告策略的兴起

第六章美国关税的累积影响,2025年

第七章 人工智慧的累积影响,2025年

第八章:按通路分類的电子游戏市场

  • 数位的
    • 主机商店
    • 手机商店
    • 电脑商店
  • 实体店面

第九章:按最终用户分類的电玩市场

  • 随意的
  • 硬核心

第十章:以经营模式分類的电子游戏市场

  • 自由的
    • 广告
    • 免费增值
  • 有薪资的
    • 高级许可证
  • 订阅

第十一章:按人口统计资料分類的电子游戏市场

  • 年龄组
    • 18至35岁
    • 35岁或以上
    • 未满18岁
  • 性别
    • 女士
    • 男性

第十二章:按平台分類的电子游戏市场

  • 主机
  • 移动的
  • 个人电脑

第十三章:按类型分類的电子游戏市场

  • 行动
  • 冒险
  • 角色扮演
    • 动作角色扮演
    • JRPG
    • 大型多人线上游戏
  • 射击
    • 第一人称射击游戏
    • 第三人称射击游戏
  • 运动的
    • 种族
    • 团队运动
    • 即时的
    • 回合製

第十四章:各地区的电子游戏市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十五章:按群体分類的电子游戏市场

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十六章:各国电子游戏市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十七章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Tencent Holdings Limited
    • Sony Group Corporation
    • Microsoft Corporation
    • Nintendo Co., Ltd.
    • NetEase, Inc.
    • Activision Blizzard, Inc.
    • Electronic Arts Inc.
    • Take-Two Interactive Software, Inc.
    • Ubisoft Entertainment SA
    • Bandai Namco Holdings Inc.
Product Code: MRR-0D217D5AFD9F

The Video Games Market is projected to grow by USD 616.21 billion at a CAGR of 13.99% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 216.03 billion
Estimated Year [2025] USD 246.64 billion
Forecast Year [2032] USD 616.21 billion
CAGR (%) 13.99%

Comprehensive orientation to the modern video games environment that clarifies strategic imperatives across distribution, monetization, platforms, and player dynamics

The contemporary video games landscape is defined by rapid technological convergence, evolving player expectations, and an accelerating shift in how value is captured across platforms. This introduction frames the sector as a dynamic interplay between hardware innovation, software creativity, and distribution channel transformation, where both incumbent publishers and emergent studios must continually adapt to remain relevant. It establishes the scope of the analysis by foregrounding the critical vectors shaping strategic decision-making: distribution modality, end-user segmentation, business model evolution, demographic shifts, platform characteristics, and genre dynamics.

Throughout this executive summary, emphasis is placed on practical implications for leaders who need clear, action-oriented intelligence. The narrative highlights how digital delivery has altered cost structures and opened new monetization horizons, while physical channels continue to exert influence over premium and collector markets. It also underscores that consumer behavior is increasingly data-driven; seasoned operators are integrating behavioral signals into product design and live-ops to sustain engagement. By setting this stage, the introduction prepares the reader to evaluate subsequent sections through a lens that privileges strategic agility, measurable KPIs, and competitive differentiation.

Critical transformative shifts redefining competitive advantage in the video games sector driven by cloud streaming, data-led personalization, and evolving revenue architectures

The landscape of video games has undergone transformative shifts that are reshaping who wins and how value is realized. Advances in cloud infrastructure and streaming technology have diminished the friction of platform dependency, enabling titles to reach players across hardware boundaries with lower localization and distribution cost. Concurrently, machine learning and real-time analytics have matured into core operational capabilities, allowing studios to personalize content, optimize in-game economies, and extend lifetime value through targeted live-ops rather than relying solely on initial launch performance.

Furthermore, the industry has experienced a structural migration toward recurring revenue models even within genres historically anchored to one-time purchases. This movement has driven an increased emphasis on player retention mechanics, seasonal content strategies, and cross-title engagement funnels. At the same time, competitive intensity has risen as mobile-first development approaches and indie innovation bring high-quality experiences to broad audiences at lower price points. Finally, regulatory attention and geopolitical forces have introduced new operational constraints, prompting many stakeholders to reassess supply chains, platform partnerships, and content moderation frameworks. Together, these shifts require a synthesis of product excellence, commercial experimentation, and organizational resilience.

Accurate assessment of tariff-driven operational impacts across the video games value chain leading to strategic shifts toward digital resiliency and supply chain adaptation

The introduction of tariffs and trade measures targeting components and finished hardware has produced a cumulative set of operational consequences across the video games value chain. Increased import duties on consoles, peripherals, and specific electronic components have raised landed costs for manufacturers and distributors, prompting a renewed focus on regional sourcing strategies and tariff mitigation tactics. Companies that rely on complex global supply chains have found their margins compressed, which in turn affects decisions around launch windows, promotional cadence, and price positioning for hardware-adjacent bundles.

In response, many stakeholders accelerated digital-first strategies to reduce dependence on physical goods revenue. Publishers and platform holders leaned into digital storefront promotions, subscription bundling, and virtual goods monetization to preserve consumer spending momentum. At the manufacturing level, firms explored contract renegotiations, supplier diversification, and nearshoring of select production steps to limit exposure to tariff volatility. Logistics and inventory management also shifted, with tighter collaboration between product planning and procurement teams to avoid excess stock and to maintain flexibility in response to tariff adjustments. Overall, the cumulative tariff impact has driven a pragmatic rebalancing from physical dependency toward digital resilience while underscoring the importance of adaptable commercialization strategies.

Deep segmentation synthesis that interlinks distribution, user archetypes, business models, demographics, platforms, and genre taxonomies to inform strategic prioritization

Segmentation insight requires a multi-dimensional understanding that connects how consumers access, engage with, and pay for games. When examining distribution channels, the market differentiates between digital marketplaces and physical retail, with digital delivery further subdividing into console stores, mobile application stores, and PC storefronts; each channel exhibits distinct discoverability dynamics, promotional mechanics, and post-purchase behavior that influence lifecycle planning and go-to-market sequencing. End-user distinctions between casual and hardcore audiences reveal profound differences in session frequency, willingness to transact, tolerance for monetization mechanisms, and sensitivity to competitive content, thereby informing design and retention investments.

Business model segmentation highlights the divergence between free-to-play, pay-to-play, and subscription approaches. Free-to-play models split into ad-supported variants and freemium formats, each requiring tailored user acquisition and monetization strategies, while pay-to-play typically centers on premium licensing with different expectations for content completeness and post-launch support. Subscription models, meanwhile, tie success to breadth of catalog and ongoing content refresh. Demographic segmentation by age cohorts and gender-specifically 18 to 35, over 35, under 18, and male and female groups-uncovers trends in genre preference, spending patterns, and platform affinity, which marketers can leverage to optimize creative and media targeting. Platform segmentation across console, mobile, and PC further clarifies technical constraints, control schemes, and community behaviors that influence development pipelines. Finally, genre segmentation covers action, adventure, role-playing, shooter, sports, and strategy categories, with role-playing breaking down into action RPG, Japanese RPG, and massively multiplayer formats; shooter titles divided into first-person and third-person perspectives; sports titles incorporating racing and team sports subgenres; and strategy delineated by real-time and turn-based mechanics. Together, this layered segmentation creates a practical taxonomy for prioritizing product development, distribution focus, and monetization design.

Nuanced regional intelligence that clarifies divergent consumer behaviors, platform ecosystems, and regulatory nuances affecting go-to-market strategies across global territories

Regional dynamics continue to shape competitive opportunity and executional risk across the global video games marketplace. The Americas exhibit mature monetization pathways and high per-user spending across core consoles and PC, and they serve as a critical testing ground for premium releases, influencer-driven launches, and esports commercialization. Europe, the Middle East & Africa present a heterogeneous mix where Western European markets prioritize localization and age-rating compliance, while growth corridors in other parts of the region are defined by mobile-first adoption and constrained payment infrastructure that demand flexible monetization mechanics. Asia-Pacific remains a unique ecosystem characterized by advanced mobile ecosystems, robust social gaming cultures, and platform ecosystems that blend gaming with broader super-app and social commerce behaviors.

Each region places different demands on content strategy, partnership models, and regulatory compliance. For example, discoverability tactics that succeed in North America may require substantial localization and community engagement adjustments to perform in parts of Asia-Pacific, where platform partnerships and in-app discovery play a larger role. Likewise, pricing and promotion strategies must reflect regional economic variance and payment preferences, and operational models must account for localized data privacy, content guidelines, and age-rating expectations. As a result, leading organizations increasingly adopt regionally differentiated roadmaps that keep core product architectures shareable while enabling market-specific content, pricing, and channel execution.

Strategic company-level insights revealing how technological capability, content ecosystems, and live-ops sophistication determine competitive advantage and lifecycle value

Competitive positioning in the current environment is driven by a blend of technological prowess, content portfolio depth, live-ops excellence, and distribution channel control. Leading companies have prioritized investments in scalable server infrastructure, real-time analytics, and user acquisition engines that enable rapid iteration and personalized engagement. They frequently combine proprietary IP with strategic partnerships to extend reach and cross-pollinate audiences across titles and platforms. In parallel, a cohort of independent studios has distinguished itself through creative risk-taking and niche community cultivation, demonstrating that high engagement can be achieved with focused design and tight development cycles.

Strategic alliances and platform exclusivity continue to play a decisive role in visibility and monetization potential. Companies that control storefronts or that can influence platform-level featuring secure disproportionate advantages in discoverability. Additionally, firms with integrated content pipelines and robust live-ops teams can sustain longer product lifecycles and extract higher lifetime engagement. Talent acquisition and retention remain critical constraints, as studios compete for engineering, design, and data science skills that directly translate to product quality and operational efficiency. Taken together, these company-level forces confirm that sustained competitive advantage requires aligning technical capability, content strategy, and go-to-market orchestration around clearly defined player cohorts.

Actionable strategic recommendations that combine digital-first distribution, live-ops mastery, cross-platform engagement, and supply chain resilience to sustain growth

Industry leaders should pursue a dual-track approach that balances rapid adaptation with durable capability building. First, prioritize digital distribution channels that reduce exposure to physical logistics and tariff-induced cost volatility while expanding access to global audiences. Simultaneously, invest in live-operations, analytics, and player-experience teams that can convert initial curiosity into sustained engagement through personalized content and data-informed retention strategies. This combination reduces near-term topline risk and builds long-term, recurring revenue potential.

Second, diversify platform exposure by embracing cross-play and cross-progression where feasible, thereby lowering barriers to entry for players and increasing retention across device ecosystems. Third, adopt flexible production and procurement strategies to mitigate supply chain and tariff risks; these may include supplier diversification, regional assembly options, and contractual clauses that share risk across partners. Fourth, align IP and monetization design with distinct demographic and regional preferences, ensuring that localization and payment pathway optimization are core elements of any international launch plan. Finally, cultivate partnerships with platform operators and distribution intermediaries to secure featured placement, co-marketing support, and improved discoverability. Executing on these recommendations requires disciplined project governance, clear success metrics, and a commitment to iterative learning.

Transparent multi-method research methodology combining stakeholder interviews, behavioral data triangulation, and scenario-based stress testing to validate conclusions

This research integrates a multi-method approach that combines qualitative interviews, primary stakeholder consultations, and secondary industry analysis to ensure a rigorous foundation for conclusions. Primary engagement included structured discussions with product leaders, platform operators, publishers, licensors, and independent studios to capture operational realities, strategic priorities, and emergent best practices. These interviews were augmented by technical reviews of platform policies, content rating frameworks, and recent regulatory developments to contextualize commercial implications.

Quantitative inputs were derived from anonymized behavioral datasets, platform engagement metrics, and publicly available operational reports that inform trends in session length, retention cohorts, and monetization mixes. Data validation employed triangulation across sources to reduce bias and improve reliability. Scenario analysis was used to stress-test assumptions related to supply chain shocks, tariff changes, and platform policy shifts, leading to robust risk-adjusted recommendations. Throughout, methodological transparency was maintained by documenting data sources, interview protocols, and analytical frameworks so that decision-makers can trace how insights were derived and replicate or extend the analysis for internal use.

Conclusive synthesis emphasizing that adaptable distribution, operational resilience, and player-first design together determine future competitive sustainability in video games

The conclusion synthesizes the central argument: sustainable competitive advantage in video games will emerge from the intersection of adaptable distribution strategies, resilient operational models, and player-centered product design. Digital channels and recurring revenue mechanics have become essential levers for maintaining engagement and revenue stability, while hardware and peripheral businesses must renegotiate value propositions in light of supply chain and tariff pressures. Companies that succeed will be those that integrate real-time analytics into development cycles, localize thoughtfully, and maintain flexibility in platform and supplier arrangements.

Leaders should treat the current period as a strategic opportunity to rationalize portfolios, double down on scalable capabilities, and build durable relationships with platform stakeholders and distribution partners. By doing so, organizations can both protect against near-term external shocks and position themselves to capture longer-term upside as new technologies and player behaviors continue to evolve. The industry's path forward rewards those who manage complexity with disciplined experimentation and an unwavering focus on delivering compelling player experiences.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Emergence of AI-driven dynamic storytelling engines adapting gameplay based on player behavior
  • 5.2. Integration of blockchain-based digital asset ownership and NFT marketplaces in live service games
  • 5.3. Expansion of cross-platform play ecosystems with unified progression and shared voice chat features
  • 5.4. Investment in VR fitness titles combining immersive gameplay with biometric tracking for health outputs
  • 5.5. Adoption of cloud-native multiplayer infrastructures reducing latency and scaling during peak concurrent usage
  • 5.6. Surge in episodic game content updates delivered through live events and in-game narrative expansions
  • 5.7. Growth of user-generated content platforms enabling mod communities to monetize custom game assets directly
  • 5.8. Implementation of machine learning-powered anti-toxicity moderation tools in online multiplayer environments
  • 5.9. Emergence of subscription bundling for AAA, indie, and retro titles under unified gaming service libraries
  • 5.10. Rise of hyperlocalized in-game advertising strategies leveraging real-time geospatial player data analytics

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Video Games Market, by Distribution Channel

  • 8.1. Digital
    • 8.1.1. Console Store
    • 8.1.2. Mobile Store
    • 8.1.3. PC Store
  • 8.2. Physical Retail

9. Video Games Market, by End User

  • 9.1. Casual
  • 9.2. Hardcore

10. Video Games Market, by Business Model

  • 10.1. Free To Play
    • 10.1.1. Ad Supported
    • 10.1.2. Freemium
  • 10.2. Pay To Play
    • 10.2.1. Premium License
  • 10.3. Subscription

11. Video Games Market, by Demographic

  • 11.1. Age Group
    • 11.1.1. 18 To 35
    • 11.1.2. Over 35
    • 11.1.3. Under 18
  • 11.2. Gender
    • 11.2.1. Female
    • 11.2.2. Male

12. Video Games Market, by Platform

  • 12.1. Console
  • 12.2. Mobile
  • 12.3. PC

13. Video Games Market, by Genre

  • 13.1. Action
  • 13.2. Adventure
  • 13.3. Role Playing
    • 13.3.1. Action Role Playing
    • 13.3.2. Japanese Role Playing
    • 13.3.3. Massively Multiplayer
  • 13.4. Shooter
    • 13.4.1. First Person Shooter
    • 13.4.2. Third Person Shooter
  • 13.5. Sports
    • 13.5.1. Racing
    • 13.5.2. Team Sports
  • 13.6. Strategy
    • 13.6.1. Real Time
    • 13.6.2. Turn Based

14. Video Games Market, by Region

  • 14.1. Americas
    • 14.1.1. North America
    • 14.1.2. Latin America
  • 14.2. Europe, Middle East & Africa
    • 14.2.1. Europe
    • 14.2.2. Middle East
    • 14.2.3. Africa
  • 14.3. Asia-Pacific

15. Video Games Market, by Group

  • 15.1. ASEAN
  • 15.2. GCC
  • 15.3. European Union
  • 15.4. BRICS
  • 15.5. G7
  • 15.6. NATO

16. Video Games Market, by Country

  • 16.1. United States
  • 16.2. Canada
  • 16.3. Mexico
  • 16.4. Brazil
  • 16.5. United Kingdom
  • 16.6. Germany
  • 16.7. France
  • 16.8. Russia
  • 16.9. Italy
  • 16.10. Spain
  • 16.11. China
  • 16.12. India
  • 16.13. Japan
  • 16.14. Australia
  • 16.15. South Korea

17. Competitive Landscape

  • 17.1. Market Share Analysis, 2024
  • 17.2. FPNV Positioning Matrix, 2024
  • 17.3. Competitive Analysis
    • 17.3.1. Tencent Holdings Limited
    • 17.3.2. Sony Group Corporation
    • 17.3.3. Microsoft Corporation
    • 17.3.4. Nintendo Co., Ltd.
    • 17.3.5. NetEase, Inc.
    • 17.3.6. Activision Blizzard, Inc.
    • 17.3.7. Electronic Arts Inc.
    • 17.3.8. Take-Two Interactive Software, Inc.
    • 17.3.9. Ubisoft Entertainment SA
    • 17.3.10. Bandai Namco Holdings Inc.

LIST OF FIGURES

  • FIGURE 1. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2032 (%)
  • FIGURE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. AMERICAS VIDEO GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. EUROPE VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. MIDDLE EAST VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. ASEAN VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. GCC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. EUROPEAN UNION VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. BRICS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. G7 VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. NATO VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 31. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 32. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. VIDEO GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL VIDEO GAMES MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 265. AMERICAS VIDEO GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 266. AMERICAS VIDEO GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 267. AMERICAS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 268. AMERICAS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 269. AMERICAS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 270. AMERICAS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 271. AMERICAS VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 272. AMERICAS VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 273. AMERICAS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 274. AMERICAS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 275. AMERICAS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 276. AMERICAS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 277. AMERICAS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 278. AMERICAS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 279. AMERICAS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 280. AMERICAS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 281. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 282. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 283. AMERICAS VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 284. AMERICAS VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 285. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 286. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 287. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 288. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 289. AMERICAS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 290. AMERICAS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 291. AMERICAS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 292. AMERICAS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 293. AMERICAS VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 294. AMERICAS VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 295. AMERICAS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 296. AMERICAS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 297. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 298. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 299. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 300. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 301. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 302. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 303. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 304. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 305. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 306. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 307. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 308. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 309. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 310. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 311. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 312. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 313. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 314. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 315. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 316. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 317. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 318. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 319. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 320. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 321. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 322. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 323. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 324. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 325. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 326. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 327. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 328. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 329. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 330. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 331. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 332. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 333. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 334. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 335. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 336. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 337. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 338. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 339. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 340. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 341. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 342. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 343. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 344. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 345. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 346. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 347. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 348. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 349. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 350. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 351. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 352. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 353. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 354. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 355. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 356. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 357. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 358. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 359. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 360. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 361. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 362. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 363. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 364. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)

TABLE 365.