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市场调查报告书
商品编码
1856540

大型多人线上角色扮演游戏市场:按平台、游戏类型、获利模式和微交易类型分類的全球预测(2025-2032年)

Massive Multiplayer Online Role-playing Game Market by Platform, Game Genre, Revenue Model, Microtransaction Type - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 180 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,大型多人线上角色扮演游戏市场将成长至 294.1 亿美元,复合年增长率为 9.74%。

关键市场统计数据
基准年 2024 139.8亿美元
预计年份:2025年 153.5亿美元
预测年份 2032 294.1亿美元
复合年增长率 (%) 9.74%

现代大型多人线上角色扮演游戏(MMORPG)生态系统的清晰框架,将技术进步、玩家行为转变和监管压力与策略分析视角结合。

大型多人线上角色扮演游戏(MMORPG)领域在技术创新、玩家期望变化和监管审查日益严格三者交汇的背景下持续发展。本报告旨在整合多元化的数据流和专家观点,建构切实可行的叙事框架,帮助发行、平台营运、游戏开发和投资领域的领导者做出审慎且具有前瞻性的决策。透过聚焦持久线上世界、新型获利模式和跨平台互动,本分析为深入评估竞争动态和策略重点奠定了基础。

本书从基本趋势入手,逐步深入结构性变革、区域差异化行动以及企业层面的策略倡议。全书着重分析可观察的市场行为,而非进行推测性预测,并着眼于发行商可以采取哪些措施来提升用户留存率、终身参与度和获利能力。简而言之,本书旨在帮助读者理解产品设计、平台策略和监管发展如何共同重塑大型多人线上角色扮演游戏(MMORPG)的体验,从而推动其进入下一个成长阶段。

云端串流媒体、即时服务模组化、玩家主导的社交持久性和监管审查如何重塑大型多人线上角色扮演游戏(MMORPG)的产品和营运策略

大型多人线上角色扮演游戏(MMORPG)的竞争优势正受到多项变革性变化的影响。云端串流媒体和边缘运算技术的进步降低了跨装置游戏的门槛,使游戏能够在行动装置和低配置硬体上提供更高保真度的体验,同时简化了跨平台的内容公平性。同时,模组化即时服务设计的兴起促进了内容的迭代部署,并缩短了社群回馈与游戏内功能推出之间的周期。因此,产品蓝图越来越重视自适应内容管道和远端检测驱动的内容存取机制。

玩家的期望也正转向社交持久性,共用的世界事件、玩家主导的经济系统以及不断涌现的叙事方式,比起孤立的进度系统,更能提升玩家的参与。这种文化转变凸显了社群管理、信任和安全工具的重要性,使得对反作弊、反滥用和玩家支持基础设施的投资成为长期永续发展的关键。最后,游戏内的获利机制正面临来自消费者和监管机构日益严格的审查,迫使游戏公司重新思考购买流程和资讯揭露方式。

美国近期关税调整对大型多人线上角色扮演游戏营运商的硬体采购、区域基础设施选择和推广策略的影响

美国近期关税政策的变化带来了成本和营运方面的考量,影响到大型多人线上游戏(MMO)生态系统中依赖硬体的组件,包括主机、周边设备和伺服器硬体的采购。进口消费性电子产品和某些半导体相关组件关税的提高将给平台持有者和周边设备製造商带来成本上涨压力,并可能导致硬体和游戏捆绑包定价策略的调整。发行商和平台营运商正在评估其供应链的韧性,并探索在地采购和替代采购管道以降低风险。

同时,关税上涨可能会加速伺服器基础设施的在地化进程,因为企业需要在进口成本和竞争激烈的网路游戏对延迟的要求之间权衡取舍。这种动态也会影响企业对区域资料中心的资本配置以及与区域云端服务供应商的合作。总而言之,关税相关的变化正在引发对硬体捆绑销售策略、促销日程安排和跨境销售计划的全面重新评估,尤其是对于那些依赖硬体销售来获取线上服务游戏玩家的企业而言。

对平台、类型、收入模式和微交易类型进行全面的細項分析,凸显了差异化设计、分发和获利模式的必要性。

细緻的市场区隔视角对于理解产品设计、分销和获利模式如何与玩家期望和平台限制相契合至关重要。平台细分区分了主机、行动和PC三种路径,其中主机又细分为任天堂、PlayStation和Xbox三种版本,行动平台则分为Android和iOS。例如,任天堂平台通常更倾向于掌机优先的游戏模式、短时间游戏循环以及本地社交功能,而PlayStation和Xbox生态系统则更注重长篇故事剧情和高保真画面,以配合订阅和付费模式的定价策略。

对奇幻、科幻、射击和运动游戏类型进行细分,揭示了不同类型游戏在社群规范和获利模式接受度方面的差异。奇幻世界通常采用外观主导的经济模式和玩家自发性建构的故事线,而射击游戏则更注重对竞技平衡和反作弊机制的投入。获利模式细分涵盖免费游戏、一次性购买和订阅模式。免费游戏模式进一步细分为广告支援模式和应用程式内收费模式,一次性购买模式又细分为扩充包收费和完整游戏收费,订阅模式则按年和月度週期进行分析。这些细分会影响用户终身参与机制、消费分配和行销週期。最后,将微交易类型细分为外观道具、DLC、战利品箱和季票,突显了交易设计如何与信任、资讯揭露和用户留存机制相互作用,促使奖励节奏和感知价值的设计模式发生差异化。

美洲、欧洲、中东和非洲以及亚太地区不同的行为和监管规定将决定产品发布策略、合规性和获利模式的执行情况。

区域动态以多种方式影响玩家偏好、法规环境、支付管道和经销伙伴,进而显着影响策略选择。在美洲,消费者对订阅服务的熟悉程度、主机的广泛普及以及成熟的串流媒体社区,都使得那些融合了社交功能、创作者生态系统和锦标赛级别竞技结构的游戏更受欢迎。该地区的支付基础设施支持混合盈利模式的快速试验,但监管机构对游戏内收费和消费者保护的关注可能需要积极的透明度措施。

欧洲、中东和非洲是一个异质性区域,各国和各地区的监管环境差异显着,因此需要采用适应性强的合规架构和在地化的内容审核机制。不同的语言要求和支付偏好使得与区域平台和本地发行商建立伙伴关係对于市场进入尤为重要。亚太地区以行动优先、高度互动且成熟的即时服务生态系统为特征,其核心是社区主导的获利模式和电竞整合。亚太地区的多个市场采用不同的支付方式和平台专属的商店营运模式,因此需要製定量身定制的上线和用户留存策略,以最大限度地吸引本地玩家群体。

出版商、平台、工作室和技术提供者的策略如何趋于一致,以优先考虑跨平台互动、社群管治和可扩展的后端服务

企业级动态日益取决于能否将线上服务经济模式与强大的社群管治和可扩展的技术堆迭结合。主导主机的平台巨头继续利用独家内容和订阅套餐来维持用户的长期参与度,而大型发行商则投资于跨平台移植和云端游戏,以降低玩家获取门槛。专注于模组化内容发布和小众社群体验的独立工作室,透过展现高用户留存率和高效的用户变现能力,获得策略关注,并吸引伙伴关係和收购者的关注。

专注于后端配对、反作弊和即时分析的技术供应商已成为关键推动者,使工作室能够以更小的核心团队规模进行开发,同时将复杂且资本密集的基础设施外包出去。同时,那些透过清晰的获利模式揭露、严格的内容审核和透明的经济体系设计来优先考虑玩家信任的公司,在与用户社群和监管机构维持长期关係方面具有比较优势。因此,竞争格局奖励那些兼具技术实力、社区管理和创造性智慧财产权管理能力的公司。

为高阶主管提供切实可行的优先事项,以加强跨平台基础设施、玩家信任、遥测主导开发和区域伙伴关係关係执行。

领导者应优先考虑技术和管治的投资,将其视为永续用户参与的互补支柱。首先,将开发和营运资源分配给跨平台体验的实现,例如透过云端串流媒体和强大的客户端架构,可以减少用户註册的摩擦,扩大目标受众,同时保持高品质的用户体验。其次,采用透明、以玩家为中心的获利模式,在註重视觉效果的收入与清晰的价值交换与资讯揭露之间取得平衡。这种方法可以降低监管风险,并增强玩家的长期信任。

第三,我们将建立远端检测和资料管道,快速迭代内容节奏,并平衡线上服务更新和社区主导活动,以最大限度地提升社交影响力。此外,我们将投资于信任和安全基础设施,包括反作弊系统、诈欺侦测和社群频道管理,以维护竞技公平性和玩家福祉。最后,我们将寻求区域分销和区域支付整合的策略伙伴关係关係,以优化产品发布效果,并在不同的法规环境下加快获利速度。这些优先事项将使我们的产品、法务和商业团队朝着永续成长的目标保持一致。

研究框架采用多种研究方法,整合了高阶主管访谈、匿名远端检测分析、使用者测试和监管扫描,以确保获得可靠的证据和可操作的见解。

调查方法结合了多种定性和定量技术,旨在建立强有力的依证并进行结论的三角验证。关键资料来源包括对出版商、平台营运和独立工作室的高阶主管进行结构化访谈,以及与专注于反作弊、云端託管和分析等技术供应商进行专题讨论。此外,还分析了公开文件、开发者蓝图和已记录的政策变更,以建立对策略方向和产业因应措施的连贯理解。

我们从匿名化的游戏远端检测(如有)、汇总的使用模式调查和支付行为样本中提取定量讯号,以检验行为假设。在可行的情况下,我们进行了受控使用者体验测试和概念试验,以直接了解使用者留存和获利机制。调查方法还包括对关键司法管辖区的监管情况进行扫描,以评估消费者保护、广告标准和关税相关贸易发展的影响。我们采用迭代三角测量法对所得见解进行综合分析,以确定其可信度,并为决策者提供可操作的建议。

将跨平台技术、即时服务设计、获利透明度和在地化执行相结合的策略整合,使其成为统一的成长要务。

总之,大型多人线上角色扮演游戏(MMORPG)领域正处于营运整合和创造性实验的阶段,能够将技术实力与社群管理相结合的组织将获得丰厚回报。基于云端技术的跨平台策略、即时服务的模组化以及以玩家为中心的获利模式是建立永续参与模式的关键要素,前提是这些策略能够得到严格的管治并兼顾本地化需求。此外,供应炼和关税的考量也促使人们重新思考硬体捆绑销售和基础设施在地化,并将部分资金投入区域资料部署和替代筹资策略。

整合遥测驱动的内容週期、透明的获利模式以及强大的信任和安全体系的领导者,将更有能力应对监管审查并保持玩家忠诚度。同样,积极寻求有针对性的区域伙伴关係关係并实现支付和内容体验在地化的公司,将能够获得差异化的成长机会。这意味着,将产品、商业、法律和社群功能视为相互关联的槓桿至关重要;这些功能协同运作,可以增强大型多人线上游戏(MMO)IP在竞争日益激烈的市场环境中的韧性和吸引力。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 整合人工智慧驱动的NPC互动,提升玩家沉浸感与留存率
  • 跨平台相容性扩大了不同装置的使用者群体。
  • 分集式内容传送模式的兴起将提升故事深度并延长玩家参与度。
  • 采用玩家自发性经济体系,再形成虚拟市场与获利模式
  • 透过将即时活动直播融入游戏环境,增强社交联繫

第六章:美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

8. 大型多人线上角色扮演游戏市集(依平台划分)

  • 家用游戏机
    • 任天堂
    • PlayStation
    • Xbox
  • 移动的
    • 安卓
    • iOS
  • PC

第九章 大型多人线上角色扮演游戏市场(依游戏类型划分)

  • 幻想
  • SF
  • 射击
  • 运动的

第十章:大型多人线上角色扮演游戏市集依收入模式划分

  • 免费游戏
    • 广告支持
    • 应用程式内收费
  • 一次性购买
    • 扩建购买
    • 购买完整版游戏
  • 订阅
    • 年度的
    • 每月

11. 大型多人线上角色扮演游戏市场(以微交易类型划分)

  • 化妆品
  • DLC
  • 战利品箱
  • 季票

12. 各地区大型多人线上角色扮演游戏市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十三章 大型多人线上角色扮演游戏市场(按类别划分)

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十四章 各国大型多人线上角色扮演游戏市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十五章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Tencent Holdings Limited
    • NetEase, Inc.
    • Activision Blizzard, Inc.
    • NCSoft Corporation
    • Square Enix Holdings Co., Ltd.
    • Electronic Arts Inc.
    • Bandai Namco Entertainment Inc.
    • Ubisoft Entertainment SA
    • Pearl Abyss Corp.
    • Perfect World Co., Ltd.
Product Code: MRR-742BD5181127

The Massive Multiplayer Online Role-playing Game Market is projected to grow by USD 29.41 billion at a CAGR of 9.74% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 13.98 billion
Estimated Year [2025] USD 15.35 billion
Forecast Year [2032] USD 29.41 billion
CAGR (%) 9.74%

A clear framing of the contemporary MMO role-playing ecosystem that aligns technological progress, player behavior shifts, and regulatory pressures into a strategic analytic lens

The MMO role-playing game sector continues to evolve at the intersection of technological innovation, shifting player expectations, and heightened regulatory scrutiny. This introduction frames the report's purpose: to synthesize diverse data streams and expert perspectives into an actionable narrative that helps leaders in publishing, platform operations, game development, and investment make disciplined, forward-looking choices. By concentrating on persistent online worlds, emergent monetization formats, and cross-platform engagement, the analysis sets the stage for a pragmatic assessment of competitive dynamics and strategic priorities.

The document proceeds from foundational trends through structural changes to regionally differentiated behaviors and company-level strategic moves. Throughout, emphasis is placed on observable market behaviors rather than speculative projections, with an eye toward operational levers publishers can pull to improve retention, lifetime engagement, and monetization health. In short, the introduction positions readers to understand how product design, platform strategy, and regulatory developments are coalescing to reshape the MMO RPG experience for the next phase of growth.

How cloud streaming, live-service modularity, player-driven social persistence, and regulatory scrutiny are jointly reshaping MMO RPG product and operational strategies

Several transformative shifts are reconfiguring competitive advantage across MMO role-playing games. Advances in cloud streaming and edge compute are reducing friction for cross-device play, enabling titles to deliver higher-fidelity experiences on mobile and low-spec hardware while simplifying content parity across platforms. Concurrently, the ascendancy of modular live-service design is encouraging iterative content deployment, shortening feedback loops between community signals and in-game feature rollouts. As a result, product roadmaps increasingly emphasize adaptive content pipelines and telemetry-driven content gating.

Player expectations have also migrated toward social persistence, where shared world events, player-driven economies, and emergent narratives drive engagement more than isolated progression systems. This cultural shift elevates the importance of tools for community moderation and trust-and-safety, making investments in anti-cheat, fraud prevention, and player support infrastructure central to long-term retention. Finally, evolving consumer and regulatory scrutiny of in-game monetization mechanics is prompting companies to redesign purchase flows and disclosure practices, which, in turn, requires closer coordination among legal, product, and design teams to sustain both revenues and consumer trust.

Impacts of recent United States tariff adjustments on hardware sourcing, regional infrastructure choices, and promotional strategies for MMO role-playing game operators

Recent changes to tariff policy in the United States have introduced cost and operational considerations that affect hardware-dependent components of MMO ecosystems, including consoles, peripherals, and server hardware procurement. Increased duties on imported consumer electronics and selected semiconductor-linked components create upward pressure on the cost base for platform holders and peripheral manufacturers, which can cascade into altered pricing strategies for bundled hardware plus game offers. Publishers and platform operators are responding by evaluating supply chain resilience and considering localized procurement or alternate sourcing to mitigate exposure.

At the same time, heightened tariffs can accelerate the localization of server infrastructure, as operators balance the trade-off between import costs and latency requirements for competitive online play. This dynamic has implications for capital allocation toward regional data centers and partnerships with local cloud providers. Taken together, tariff-related shifts are catalyzing a broader reassessment of hardware bundling strategies, promotional calendar timing, and cross-border commercialization plans, especially for companies that depend on hardware sales to drive player acquisition for live-service titles.

Comprehensive segmentation analysis across platform, genre, revenue model, and microtransaction typologies to reveal differentiated design, distribution, and monetization imperatives

A nuanced segmentation lens is essential to understand how product design, distribution, and monetization align with player expectations and platform constraints. Platform segmentation distinguishes Console, Mobile, and PC pathways, with Console further divided into Nintendo, PlayStation, and Xbox variants and Mobile into Android and iOS, each ecosystem imposing distinct certification, store economics, and audience demographics that shape title roadmaps. For example, handheld-first play patterns on Nintendo platforms often reward shorter session loops and social local-play features, whereas PlayStation and Xbox ecosystems favor long-form narrative and high-fidelity visuals that complement subscription and premium pricing strategies.

Genre segmentation across Fantasy, Sci Fi, Shooter, and Sports reveals differences in community norms and monetization acceptability, where fantasy worlds often embrace cosmetic-driven economies and emergent player narratives, while shooter experiences emphasize competitive balance and anti-cheat investments. Revenue model segmentation covers Free To Play, One Time Purchase, and Subscription approaches, with Free To Play further separating Ad Supported and In App Purchase pathways, One Time Purchase divided into Expansion Purchase and Full Game Purchase, and Subscription analyzed across Annual and Monthly cycles. These distinctions influence lifetime engagement mechanics, spend distribution, and marketing lifecycle. Finally, microtransaction type segmentation across Cosmetics, DLC, Loot Boxes, and Season Pass highlights how transaction design interplays with trust, disclosure, and retention mechanics, prompting differentiated design patterns for reward pacing and perceived value.

Regional behavioral and regulatory contrasts across the Americas, Europe Middle East & Africa, and Asia-Pacific that determine launch strategy, compliance, and monetization execution

Regional dynamics shape player preferences, regulatory environments, payment rails, and distribution partnerships in ways that materially affect strategic choices. In the Americas, consumer familiarity with subscription services and strong console penetration combine with established streaming communities to favor titles that integrate social features, creator ecosystems, and tournament-level competitive structures. Payment infrastructure in the region supports rapid experimentation with hybrid monetization, but regulatory attention to in-game purchases and consumer protection can necessitate proactive transparency measures.

Europe, Middle East & Africa presents a heterogeneous landscape where regulatory frameworks vary significantly across jurisdictions, driving the need for adaptable compliance architectures and localized content moderation practices. Diverse language requirements and variable payment preferences make partnerships with regional platforms and local publishers particularly valuable for market entry. Asia-Pacific continues to be characterized by high mobile-first engagement and sophisticated live-service ecosystems where community-driven monetization and esports integration are often central. In several APAC markets, alternative payment methods and platform-specific store dynamics require tailored launch and retention strategies to maximize resonance with local player cohorts.

How publisher, platform, studio, and technology provider strategies are converging to prioritize cross-platform engagement, community governance, and scalable backend services

Company-level dynamics are increasingly defined by the ability to integrate live-service economics with strong community governance and scalable technology stacks. Platform incumbents that control console ecosystems continue to leverage exclusive content and subscription bundles to sustain long-term engagement, while major publishers are investing in cross-platform portability and cloud-enabled play to reduce friction for player acquisition. Independent studios that focus on modular content releases and niche community experiences have gained strategic visibility by demonstrating high retention rates and efficient monetization per engaged user, thereby attracting partnership and acquisition interest.

Technology providers specializing in backend matchmaking, anti-cheat, and real-time analytics have become critical enablers, allowing studios to ship with smaller core teams while outsourcing infrastructure that is complex and capital-intensive. Meanwhile, companies that emphasize player trust through clear monetization disclosure, rigorous content moderation, and transparent economy design have comparative advantage in sustaining long-term relationships with user communities and regulators. The competitive landscape thus rewards a blend of technical competence, community stewardship, and creative IP management.

Practical and prioritized actions for executives to strengthen cross-platform infrastructure, player trust, telemetry-driven development, and regional partnership execution

Leaders should prioritize investments in technology and governance as complementary pillars of sustainable engagement. First, allocate development and operational resources to cross-platform parity enabled by cloud streaming and robust client architectures, which reduces onboarding friction and widens addressable audiences while preserving high-quality experiences. Second, adopt transparent and player-centric monetization designs that balance cosmetic-driven revenue with clear value exchange and disclosure; this approach mitigates regulatory risk and fortifies long-term player trust.

Third, build telemetry and data pipelines that inform rapid iteration on content cadence, balancing live-service drops with community-led events to maximize social momentum. Additionally, invest in trust-and-safety infrastructure-anti-cheat systems, fraud detection, and moderated community channels-to protect competitive integrity and player well-being. Finally, pursue strategic partnerships for regional distribution and localized payment integration to optimize launch effectiveness and reduce time-to-revenue in diverse regulatory environments. Taken together, these priorities help align product, legal, and commercial teams around sustainable growth.

A multi-method research framework integrating executive interviews, anonymized telemetry analysis, user testing, and regulatory scans to ensure robust evidence and actionable insights

The research approach combined multiple qualitative and quantitative methods to build a robust evidence base and triangulate conclusions. Primary inputs included structured interviews with senior executives across publishing, platform operations, and independent studios, alongside subject-matter discussions with technology vendors focused on anti-cheat, cloud hosting, and analytics. These interviews were complemented by analysis of public filings, developer roadmaps, and documented policy changes to produce a coherent view of strategic direction and industry responses.

Quantitative signals were drawn from anonymized gameplay telemetry where available, aggregated usage pattern studies, and payment behavior samples to validate behavioral hypotheses. Where feasible, controlled user-experience testing and concept trials provided direct insight into retention and monetization mechanics. The methodology also incorporated a regulatory scan across principal jurisdictions to assess the implications of consumer protection, advertising standards, and tariff-related trade developments. Findings were synthesized using iterative triangulation to prioritize reliability and to surface actionable implications for decision-makers.

Synthesis of strategic takeaways that connect cross-platform technology, live-service design, monetization transparency, and regional execution into a unified growth imperative

In conclusion, the MMO role-playing landscape is undergoing a period of operational consolidation and creative experimentation that rewards organizations capable of blending technological competence with community stewardship. Cloud-enabled cross-platform strategies, live-service modularity, and player-first monetization are recurrent themes that, when executed with disciplined governance and regional sensitivity, support durable engagement models. Moreover, supply chain and tariff considerations are prompting a rethink of hardware bundling and infrastructure localization, shifting some capital allocation toward regional data presence and alternative sourcing strategies.

Leaders who integrate telemetry-informed content cycles, transparent monetization, and robust trust-and-safety systems will be best positioned to navigate regulatory scrutiny and sustain player loyalty. Equally, those who pursue targeted regional partnerships and localize payment and content experiences can unlock differentiated growth opportunities. The overarching imperative is to treat product, commercial, legal, and community functions as interconnected levers that, when coordinated, enhance the resilience and appeal of MMO IP in an increasingly competitive entertainment landscape.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Integration of AI-driven NPC interactions transforming player immersion and retention
  • 5.2. Emergence of cross platform compatibility boosting community growth across devices
  • 5.3. Rise of episodic content delivery extending narrative depth and player engagement over time
  • 5.4. Adoption of player generated economy systems reshaping virtual marketplaces and monetization models
  • 5.5. Incorporation of live event streaming within gameplay environments enhancing social connectivity features

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Massive Multiplayer Online Role-playing Game Market, by Platform

  • 8.1. Console
    • 8.1.1. Nintendo
    • 8.1.2. PlayStation
    • 8.1.3. Xbox
  • 8.2. Mobile
    • 8.2.1. Android
    • 8.2.2. iOS
  • 8.3. PC

9. Massive Multiplayer Online Role-playing Game Market, by Game Genre

  • 9.1. Fantasy
  • 9.2. Sci Fi
  • 9.3. Shooter
  • 9.4. Sports

10. Massive Multiplayer Online Role-playing Game Market, by Revenue Model

  • 10.1. Free To Play
    • 10.1.1. Ad Supported
    • 10.1.2. In App Purchase
  • 10.2. One Time Purchase
    • 10.2.1. Expansion Purchase
    • 10.2.2. Full Game Purchase
  • 10.3. Subscription
    • 10.3.1. Annual
    • 10.3.2. Monthly

11. Massive Multiplayer Online Role-playing Game Market, by Microtransaction Type

  • 11.1. Cosmetics
  • 11.2. DLC
  • 11.3. Loot Boxes
  • 11.4. Season Pass

12. Massive Multiplayer Online Role-playing Game Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. Massive Multiplayer Online Role-playing Game Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. Massive Multiplayer Online Role-playing Game Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Tencent Holdings Limited
    • 15.3.2. NetEase, Inc.
    • 15.3.3. Activision Blizzard, Inc.
    • 15.3.4. NCSoft Corporation
    • 15.3.5. Square Enix Holdings Co., Ltd.
    • 15.3.6. Electronic Arts Inc.
    • 15.3.7. Bandai Namco Entertainment Inc.
    • 15.3.8. Ubisoft Entertainment SA
    • 15.3.9. Pearl Abyss Corp.
    • 15.3.10. Perfect World Co., Ltd.

LIST OF FIGURES

  • FIGURE 1. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY NINTENDO, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY NINTENDO, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY NINTENDO, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY NINTENDO, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY NINTENDO, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLAYSTATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLAYSTATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY XBOX, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY XBOX, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY XBOX, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY XBOX, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY XBOX, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANDROID, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANDROID, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANDROID, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANDROID, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FANTASY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FANTASY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FANTASY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FANTASY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FANTASY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FANTASY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SCI FI, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SCI FI, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SCI FI, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SCI FI, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SCI FI, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SCI FI, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IN APP PURCHASE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IN APP PURCHASE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IN APP PURCHASE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IN APP PURCHASE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY EXPANSION PURCHASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY EXPANSION PURCHASE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY EXPANSION PURCHASE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY EXPANSION PURCHASE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY EXPANSION PURCHASE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY EXPANSION PURCHASE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FULL GAME PURCHASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FULL GAME PURCHASE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FULL GAME PURCHASE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FULL GAME PURCHASE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FULL GAME PURCHASE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FULL GAME PURCHASE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANNUAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANNUAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANNUAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANNUAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANNUAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANNUAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MONTHLY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MONTHLY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MONTHLY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MONTHLY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MONTHLY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COSMETICS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COSMETICS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COSMETICS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COSMETICS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COSMETICS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COSMETICS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DLC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DLC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DLC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DLC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DLC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DLC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY LOOT BOXES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY LOOT BOXES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY LOOT BOXES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY LOOT BOXES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY LOOT BOXES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY LOOT BOXES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SEASON PASS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SEASON PASS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SEASON PASS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SEASON PASS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SEASON PASS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SEASON PASS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 175. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 176. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 177. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 178. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 179. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 180. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 181. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 182. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 183. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
  • TABLE 184. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2025-2032 (USD MILLION)
  • TABLE 185. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 186. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 187. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 188. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 189. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2024 (USD MILLION)
  • TABLE 190. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2025-2032 (USD MILLION)
  • TABLE 191. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 192. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 193. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2024 (USD MILLION)
  • TABLE 194. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2025-2032 (USD MILLION)
  • TABLE 195. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 196. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 197. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 198. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 199. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 200. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 201. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 202. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 203. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
  • TABLE 204. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2025-2032 (USD MILLION)
  • TABLE 205. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 206. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 207. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 208. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 209. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2024 (USD MILLION)
  • TABLE 210. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2025-2032 (USD MILLION)
  • TABLE 211. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 212. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 213. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2024 (USD MILLION)
  • TABLE 214. NORTH AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2025-2032 (USD MILLION)
  • TABLE 215. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 216. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 217. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 218. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 219. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 220. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 221. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 222. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 223. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
  • TABLE 224. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2025-2032 (USD MILLION)
  • TABLE 225. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 226. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 227. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 228. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 229. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2024 (USD MILLION)
  • TABLE 230. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2025-2032 (USD MILLION)
  • TABLE 231. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 232. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 233. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2024 (USD MILLION)
  • TABLE 234. LATIN AMERICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2025-2032 (USD MILLION)
  • TABLE 235. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 236. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 237. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 238. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 239. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 240. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 241. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 242. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 243. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
  • TABLE 244. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2025-2032 (USD MILLION)
  • TABLE 245. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 246. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 247. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 248. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 249. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2024 (USD MILLION)
  • TABLE 250. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2025-2032 (USD MILLION)
  • TABLE 251. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 252. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 253. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2024 (USD MILLION)
  • TABLE 254. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2025-2032 (USD MILLION)
  • TABLE 255. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 256. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 257. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 258. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 259. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 260. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 261. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 262. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 263. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
  • TABLE 264. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2025-2032 (USD MILLION)
  • TABLE 265. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 266. EUROPE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 267. EUROPE MASSIVE M