封面
市场调查报告书
商品编码
1864101

电子竞技市场:2025-2032年全球预测(依赛制、游戏类型、直播类型和收入模式划分)

E-Sports Market by Offering, Game Genres, Streaming Type, Revenue Model - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 183 Pages | 商品交期: 最快1-2个工作天内

价格

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预计到 2032 年,电竞市场规模将达到 115.3 亿美元,复合年增长率为 23.03%。

关键市场统计数据
基准年 2024 21.9亿美元
预计年份:2025年 26.8亿美元
预测年份 2032 115.3亿美元
复合年增长率 (%) 23.03%

这份简明扼要而又全面的报告概述了电子竞技的发展趋势,为高阶主管提供策略决策和伙伴关係规划所需的背景知识。

本执行摘要总结了影响电子竞技生态系统的关键趋势和战术性考量,为高阶决策者提供简洁而全面的概述。引言部分概述了变革的关键驱动因素,阐明了技术与消费行为之间的相互作用,并为后续的详细分析部分奠定了基础。本概要旨在为需要清晰、基于事实的背景资讯以指导投资、伙伴关係和产品开发等策略决策的高阶主管提供参考。

本章作为导论,重点在于竞技游戏与主流娱乐的融合、竞技赛事的职业化以及传统赞助之外的获利管道的成熟。读者将快速了解观众互动模式的演变,并明白新型硬体和串流技术对于粉丝留存的重要性,以及监管和产业趋势对商业模式的影响。本书以务实的笔调,着重阐述了其中的机会和运作复杂性。

最后,引言概述了检验整个报告的关键假设,为相关人员制定战术性建议和情境规划奠定了基础,并总结指出,随着生态系统从分散的利基活动转向一体化的娱乐产品,商业团队、版权拥有者、平台合作伙伴和技术提供者之间的跨职能合作对于创造价值至关重要。

技术创新、观众期望和跨产业伙伴关係如何重塑现代电子竞技的竞争和商业性格局

电子竞技正经历着一场变革,其驱动力包括技术创新、消费行为的改变以及不断拓展的商业关係,这些因素模糊了传统的行业界限。身临其境型硬体和即时串流基础设施的进步提高了竞技比赛的逼真度和可及性,而混合赛制和特许经营模式则推动了人才培育和赛事营运的专业化进程。这些因素正在建构一种全新的商业格局,在这个格局中,内容、社群和商业三者相互交融。

同时,观众的期望也在不断改变。他们渴望互动式内容、个人化体验以及无缝的跨装置体验。版权所有拥有者和发行商也积极回应,推出动态节目策略,强调剧集式内容、整合广告,并透过虚拟实境和扩增实境(XR)等辅助体验,与粉丝进行深度互动。随着这些因素的融合,整个产业正从依赖单一收入来源转向多元化、体验主导的收入模式。

此外,涵盖传统运动联盟、娱乐工作室和消费性电子产品製造商的跨产业伙伴关係正在加速主流市场的普及,并推动更高的製作水准。这一发展阶段要求相关人员重新思考收益分成、智慧财产权管理和实况活动模式。最终,灵活的营运商和策略投资者可以透过将技术投资与以观众为中心的内容策略和可扩展的商业性框架相结合,重塑自身的竞争优势。

对近期美国关税措施的营运和商业影响进行评估,并探讨产业相关人员如何调整其供应链和筹资策略。

美国近期关税调整为支撑电竞生态系统的硬体、周边设备和赛事製作材料的供应链和成本结构带来了显着的复杂性。虽然关税的影响最明显地体现在实体设备和组件的分销上,但其连锁反应也波及到依赖全球采购的赛事组织者、战队和平台合作伙伴的采购决策、供应商选择和库存策略。

为因应关税波动风险,各组织机构正透过审查供应商合约、加快製造地多元化以及尽可能探索近岸外包等方式来应对。这些营运措施导致采购计画和营运资金管理发生调整,进而影响到与赛季相关的重大赛事规划和硬体更新周期。同时,版权拥有者和赛事组织者也在重新评估与成本上升和不可抗力事件相关的合约条款,以维持利润率。

重点,政策主导的成本上涨将影响策略重点,引导相关人员转向以数位化为先的获利模式,并减少对实体商品和跨境运输的依赖。这将促使各方更加关注供应链韧性、多元化采购策略和合约弹性,以在应对贸易政策变化带来的商业性影响的同时,维持对使用者体验的投资。

运用层级细分框架指导策略投资,该框架透过服务产品、类型、串流媒体格式和核心收入模式来识别价值创造领域。

有效的市场区隔对于揭示竞争激烈的游戏产业中多样化的获利模式和体验路径至关重要。以下分析综合了用于分析市场的各种研究观点。基于产品/服务,我们从硬体、服务和软体三个角度对市场进行检验,特别关注硬体细分,包括主机、PC 和 VR/AR 设备。这种细分突显了体验保真度和输入方式如何驱动产品差异化和玩家互动。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 东南亚行动电竞比赛的快速发展正在推动区域性商业化战略的形成。
  • 全球电竞联赛采用特许经营模式将重塑战队估值和收入分成结构。
  • 将区块链技术和「玩游戏赚钱」的奖励融入竞技游戏环境,将吸引新的赞助商。
  • 在电竞直播过程中,利用互动式扩增实境技术和即时数据迭加层来提高观众参与度。
  • 大学电竞计画和奖学金竞赛的扩展,使得主流教育机构的运动员获得了更多支持。
  • 利用人工智慧驱动的性能分析,为职业球队进行球员球探工作和比赛中的策略优化。
  • 透过非Endomic品牌进入电竞赞助领域,创造新的广告形式和跨产业伙伴关係

第六章:美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章:电竞市场产品/服务

  • 硬体
    • 主机
    • PC
    • VR/AR设备
  • 服务
  • 软体

第九章 按游戏类型分類的电竞市场

  • 格斗游戏
  • 赛车
  • 射击
  • 运动的

第十章:按直播类型分類的电竞市场

  • 直播
  • 一经请求

第十一章 电子竞技市场按收入模式划分

  • 媒体版权
  • 商品行销
  • 赞助
  • 门票销售和特许经营

第十二章:各地区的电竞市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十三章:按群体分類的电竞市场

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十四章 各国电竞市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十五章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Acer Inc.
    • Activision Blizzard, Inc. by Microsoft Corp.
    • Challengermode AB
    • Cloud9 Esports, Inc.
    • Electronic Arts Inc.
    • Epic Games, Inc.
    • Esportal AB
    • Evil Geniuses, LLC
    • FACE IT LIMITED
    • Fnatic Ltd,
    • G ESPORTS HOLDING GMBH
    • Gameloft SE
    • Gen.G Esports, Inc.
    • Immortals Gaming Club, Inc.
    • Khiladi Adda by Techbeliever Technologies Private Limited
    • Krafton, Inc.
    • Nazara Technologies Limited
    • Nintendo Co., Ltd.
    • NVIDIA Corporation
    • Sony Interactive Entertainment LLC
    • Stoughton Street Tech Labs Private Limited
    • Team SoloMid(TSM), Inc.
    • Tencent Holding Limited
    • The ESL Gaming GmbH
    • Ubisoft Entertainment SA
    • Valve Corporation
Product Code: MRR-BB4648AFF399

The E-Sports Market is projected to grow by USD 11.53 billion at a CAGR of 23.03% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 2.19 billion
Estimated Year [2025] USD 2.68 billion
Forecast Year [2032] USD 11.53 billion
CAGR (%) 23.03%

A concise yet comprehensive orientation to e-sports dynamics that equips senior leaders with the context needed for strategic decision-making and partnership planning

The executive summary synthesizes prevailing dynamics and tactical considerations shaping the e-sports ecosystem, presenting a concise but comprehensive orientation for senior decision-makers. This introduction frames the major drivers of change, clarifies the interplay of technology and consumer behavior, and sets expectations for the deeper analytical sections that follow. It is written for executives who require clear, evidence-based context to inform strategic choices across investment, partnerships, and product development.

Within this introduction, emphasis is placed on the convergence of competitive gaming with mainstream entertainment, the professionalization of competitive circuits, and the maturation of monetization channels beyond traditional sponsorships. Readers will gain an immediate sense of how audience engagement models are evolving, why new hardware and streaming modalities matter for fan retention, and how regulatory and trade developments can alter operating models. The tone is deliberately practical, highlighting both opportunity and operational complexity.

Ultimately, this opening section primes stakeholders for tactical recommendations and scenario planning by outlining the critical hypotheses tested throughout the report. It closes by signaling the importance of cross-functional collaboration-between commercial teams, rights holders, platform partners, and technology providers-to capture value as the ecosystem transitions from fragmented niche activity toward integrated entertainment offerings.

How technological innovation, audience expectations, and cross-sector partnerships are reshaping the competitive and commercial architecture of modern e-sports

E-sports is undergoing transformative shifts driven by technological innovation, changing consumer behaviors, and an expanding set of commercial relationships that blur traditional industry boundaries. Advancements in immersive hardware and real-time streaming infrastructure are increasing the fidelity and accessibility of competitive play, while hybrid formats and franchise models are professionalizing talent pipelines and event operations. These forces are creating a new commercial topology where content, community, and commerce intersect.

Concurrently, audience expectations are evolving: viewers demand interactive formats, personalized content, and seamless cross-device experiences. Rights holders and publishers are responding with dynamic programming strategies that emphasize episodic content, integrated advertising, and deeper fan engagement through secondary experiences such as virtual goods and extended reality activations. As these elements coalesce, the industry is experiencing a shift from single-revenue dependencies toward diversified, experience-led revenue architectures.

In addition, cross-sector partnerships-spanning traditional sports leagues, entertainment studios, and consumer electronics manufacturers-are accelerating mainstream adoption and driving higher production values. This evolutionary phase requires stakeholders to rethink revenue allocation, IP governance, and live event models. The result is a landscape where nimble operators and strategic investors can reshape competitive advantages by aligning technology investments with audience-first content strategies and scalable commercial frameworks.

Assessing the operational and commercial repercussions of recent United States tariff actions and how industry actors are recalibrating supply chains and procurement strategies

Recent tariff changes in the United States have introduced a notable layer of complexity to supply chains and cost structures for hardware, peripherals, and event production goods that underpin the e-sports ecosystem. While tariffs are most visible in the movement of physical devices and components, their ripple effects extend to procurement decisions, vendor selection, and inventory strategies for organizers, teams, and platform partners who rely on global sourcing.

Organizations are adapting by revisiting vendor contracts, accelerating diversification of manufacturing footprints, and exploring nearshoring where feasible to mitigate exposure to tariff volatility. These operational responses often lead to a recalibration of procurement timelines and working capital management, which in turn affects planning for large-scale events and hardware refresh cycles tied to competitive seasons. In parallel, rights holders and event operators are reassessing contract clauses related to cost escalation and force majeure to preserve margin integrity.

Importantly, policy-driven cost increases can influence strategic prioritization, nudging stakeholders toward digital-first monetization and reduced dependence on physical merchandise and cross-border shipments. The net effect is an increased focus on supply chain resilience, multi-sourcing strategies, and contractual agility to sustain investment in audience experiences while managing the commercial implications of trade policy shifts.

A layered segmentation framework that reveals where value is created across offerings, genres, streaming modalities, and core revenue model levers to guide strategic investment

Effective segmentation is essential for unpacking the diversity of monetization and experience pathways across competitive gaming, and the following narrative integrates the study lenses used to analyze the market. Based on Offering, the market is examined across Hardware, Services, and Software, with particular attention to how Hardware further subdivides into Console, PC, and VR/AR Devices; this delineation highlights where experiential fidelity and input paradigms drive product differentiation and fan interaction.

Based on Game Genres, the analysis parses demand dynamics across Fighting, Racing, Shooting, and Sports titles, recognizing that each genre generates distinct audience behaviors, sponsorship fits, and competitive ecosystems. Based on Streaming Type, distinctions between Live Stream and On-demand viewing inform infrastructure priorities, content scheduling, and monetization cadence. Based on Revenue Model, attention is paid to Media Rights, Merchandising, Sponsorships, and Tickets & Franchising as primary commercialization levers, while also acknowledging adjacent revenue streams such as digital goods and audience data monetization.

This layered segmentation approach enables a more granular examination of where value accrues, which go-to-market strategies align with each segment's consumption habits, and how cross-segment synergies can be architected. It provides a practical framework for identifying investment themes and operational priorities tied to product offerings, audience segments, delivery formats, and commercial contracts.

Cross-regional analysis revealing how geographic differences in audience behavior, regulation, and partner ecosystems shape localized strategies and global ambitions

Regional dynamics materially influence audience preferences, regulatory regimes, and commercial partnerships, and the following regional lens provides a panoramic view of where strategic opportunities and structural challenges are most pronounced. In the Americas, mature sponsorship markets, strong franchise potential, and a robust ecosystem of publishers and event operators create fertile ground for premium live events and media-rights experimentation, while also presenting fierce competition for audience attention.

In Europe, Middle East & Africa, there is a mosaic of regulatory environments and rapidly developing professional scenes; this region offers both established media markets and emerging centers of competitive talent, requiring differentiated go-to-market approaches that respect local rights frameworks and cultural nuances. The Asia-Pacific region combines deeply engaged consumer cohorts, high mobile and digital adoption, and influential publisher ecosystems that make it a continuous source of innovation in game formats, monetization mechanics, and studio-driven IP expansion.

Taken together, these regional insights emphasize the need for market entry strategies that are locally adapted yet globally coherent, balancing centralized brand and IP stewardship with decentralized execution. They further highlight the importance of regional partnerships with telcos, streaming platforms, and venue operators to unlock scale and secure long-term fan engagement across diverse geographies.

Corporate dynamics and partnership strategies demonstrating how integrated capabilities and focused specialization determine competitive positioning and long-term value creation

Key company dynamics reflect an industry in which platform providers, publishers, teams, and event operators each play interlocking roles across content lifecycles and commercial channels. Market leaders demonstrate a capacity to integrate multiple ecosystem functions-ranging from talent development and event logistics to rights management and technology investments-while newer entrants often specialize in one node of the value chain and seek partnerships to scale.

Strategic M&A, alliance formation, and talent acquisition are common responses to competitive pressure, with acquirers typically targeting capabilities that accelerate audience growth, proprietary content creation, or distribution reach. At the same time, teams and rights holders are increasingly professionalizing commercial operations, investing in brand management, diversified sponsorship portfolios, and data-driven fan engagement tools to enhance lifetime value.

Across company types, success is frequently determined by the ability to orchestrate cross-platform experiences, monetize community interactions without undermining authenticity, and adapt contractual relationships with publishers and distribution partners. Corporate governance and risk management practices that address IP control, talent contracts, and international compliance are therefore critical components of sustained competitive advantage.

Practical strategic initiatives and operational priorities designed to strengthen resilience, deepen fan engagement, and accelerate diversified monetization across the e-sports ecosystem

Industry leaders should prioritize a set of actionable initiatives to translate strategic insight into operational progress. First, align product and content investments with clear audience segmentation to ensure that production values and interactive features match viewer expectations and spending propensities. Second, strengthen supply chain resilience by diversifying suppliers and incorporating contractual protections to smooth the impact of trade policy volatility on hardware-dependent offerings.

Third, invest in hybrid event architectures that blend high-quality live production with enriched digital layers, enabling scaled monetization through both physical attendance and extended digital experiences. Fourth, establish cross-functional commercialization teams that bring together rights negotiation, sponsorship sales, and community management to create unified value propositions for brand partners. Fifth, double down on data governance and analytics capability to drive personalized content recommendations, targeted sponsorship inventory, and reliable audience measurement.

Finally, pursue strategic partnerships with platform and telco players to enhance distribution and latency-sensitive streaming experiences. Each recommendation should be implemented with measurable KPIs and phased pilots to validate assumptions and iterate rapidly, thereby reducing risk while accelerating the capture of emerging revenue opportunities.

A transparent and multi-source research methodology combining executive interviews, case studies, and scenario testing to deliver validated, actionable strategic insights

The research methodology underpinning this analysis combines a multi-source approach with rigorous validation to produce actionable insights suitable for strategic decision-making. Primary inputs include structured interviews with industry executives across publishers, teams, event operators, and platform partners, supplemented by detailed case study analysis of marquee events and partnership models to surface practical lessons and replicable design patterns.

Secondary research encompasses a synthesis of public filings, rights agreements, industry press, and technical documentation on streaming and hardware developments to contextualize primary findings. Quantitative and qualitative data were triangulated to ensure consistency, and scenario-based analysis was used to test the resilience of strategic recommendations under varied operational conditions. Attention was paid to regulatory and policy developments that materially affect cross-border commerce and event activation.

Throughout the process, methodological rigor was maintained via peer review and sensitivity testing of assumptions. This approach prioritizes transparency in source attribution, clarity in analytical boundaries, and practical relevance to executives seeking to convert insight into action. The result is a defensible, context-rich research product that supports tactical and strategic planning without reliance on unverified extrapolations.

Conclusive strategic synthesis emphasizing the necessity of integrated capabilities, resilient operations, and adaptive monetization strategies for long-term ecosystem value

In conclusion, the e-sports industry is transitioning into a more integrated entertainment form that demands strategic clarity and operational discipline. Stakeholders that invest in immersive technology, cultivate resilient supply chains, and adopt diversified monetization approaches will be better positioned to capture long-term value. Moreover, regional differentiation and nuanced partnerships are essential to unlocking localized growth while preserving global brand coherence.

The convergence of live production excellence with scalable digital experiences creates opportunities for new commercial models, but realizing that potential requires aligned governance, robust data capabilities, and flexible contractual frameworks. Organizations that embrace iterative piloting, cross-functional commercialization, and partner-led distribution will gain a pragmatic edge in converting audience engagement into durable revenue streams.

Taken together, these conclusions underscore the strategic imperative for leadership teams to treat e-sports as a complex, multi-stakeholder ecosystem that rewards disciplined experimentation and collaborative value creation. The recommendations and frameworks in this report are intended to accelerate that journey and to provide a foundation for confident, evidence-based decision-making.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Surging popularity of mobile e-sports tournaments in Southeast Asia driving localized monetization strategies
  • 5.2. Adoption of franchising models by global e-sports leagues reshaping team valuations and revenue sharing structures
  • 5.3. Integration of blockchain technology and play-to-earn incentives in competitive gaming ecosystems attracting new sponsors
  • 5.4. Implementation of interactive AR and real-time statistics overlays in live e-sports broadcasts to enhance viewer engagement
  • 5.5. Expansion of collegiate e-sports programs and scholarship competitions increasing mainstream educational support for players
  • 5.6. Utilization of AI-driven performance analytics for talent scouting and in-match strategy optimization in professional teams
  • 5.7. Entry of non-endemic brands into e-sports sponsorships driving new advertising formats and cross-industry partnerships

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. E-Sports Market, by Offering

  • 8.1. Hardware
    • 8.1.1. Console
    • 8.1.2. PC
    • 8.1.3. VR/AR Devices
  • 8.2. Services
  • 8.3. Software

9. E-Sports Market, by Game Genres

  • 9.1. Fighting
  • 9.2. Racing
  • 9.3. Shooting
  • 9.4. Sports

10. E-Sports Market, by Streaming Type

  • 10.1. Live Stream
  • 10.2. On-demand

11. E-Sports Market, by Revenue Model

  • 11.1. Media Rights
  • 11.2. Merchandising
  • 11.3. Sponsorships
  • 11.4. Tickets & Franchising

12. E-Sports Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. E-Sports Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. E-Sports Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Acer Inc.
    • 15.3.2. Activision Blizzard, Inc. by Microsoft Corp.
    • 15.3.3. Challengermode AB
    • 15.3.4. Cloud9 Esports, Inc.
    • 15.3.5. Electronic Arts Inc.
    • 15.3.6. Epic Games, Inc.
    • 15.3.7. Esportal AB
    • 15.3.8. Evil Geniuses, LLC
    • 15.3.9. FACE IT LIMITED
    • 15.3.10. Fnatic Ltd,
    • 15.3.11. G ESPORTS HOLDING GMBH
    • 15.3.12. Gameloft SE
    • 15.3.13. Gen.G Esports, Inc.
    • 15.3.14. Immortals Gaming Club, Inc.
    • 15.3.15. Khiladi Adda by Techbeliever Technologies Private Limited
    • 15.3.16. Krafton, Inc.
    • 15.3.17. Nazara Technologies Limited
    • 15.3.18. Nintendo Co., Ltd.
    • 15.3.19. NVIDIA Corporation
    • 15.3.20. Sony Interactive Entertainment LLC
    • 15.3.21. Stoughton Street Tech Labs Private Limited
    • 15.3.22. Team SoloMid (TSM), Inc.
    • 15.3.23. Tencent Holding Limited
    • 15.3.24. The ESL Gaming GmbH
    • 15.3.25. Ubisoft Entertainment SA
    • 15.3.26. Valve Corporation

LIST OF FIGURES

  • FIGURE 1. GLOBAL E-SPORTS MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL E-SPORTS MARKET SIZE, BY OFFERING, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL E-SPORTS MARKET SIZE, BY OFFERING, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL E-SPORTS MARKET SIZE, BY GAME GENRES, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL E-SPORTS MARKET SIZE, BY GAME GENRES, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS E-SPORTS MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL E-SPORTS MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL E-SPORTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. E-SPORTS MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. E-SPORTS MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. E-SPORTS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL E-SPORTS MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL E-SPORTS MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL E-SPORTS MARKET SIZE, BY HARDWARE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL E-SPORTS MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL E-SPORTS MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL E-SPORTS MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL E-SPORTS MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL E-SPORTS MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL E-SPORTS MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL E-SPORTS MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL E-SPORTS MARKET SIZE, BY PC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL E-SPORTS MARKET SIZE, BY PC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL E-SPORTS MARKET SIZE, BY PC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL E-SPORTS MARKET SIZE, BY PC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL E-SPORTS MARKET SIZE, BY PC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL E-SPORTS MARKET SIZE, BY VR/AR DEVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL E-SPORTS MARKET SIZE, BY VR/AR DEVICES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL E-SPORTS MARKET SIZE, BY VR/AR DEVICES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL E-SPORTS MARKET SIZE, BY VR/AR DEVICES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL E-SPORTS MARKET SIZE, BY VR/AR DEVICES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL E-SPORTS MARKET SIZE, BY VR/AR DEVICES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL E-SPORTS MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL E-SPORTS MARKET SIZE, BY SERVICES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL E-SPORTS MARKET SIZE, BY SERVICES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL E-SPORTS MARKET SIZE, BY SERVICES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL E-SPORTS MARKET SIZE, BY SERVICES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL E-SPORTS MARKET SIZE, BY SERVICES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL E-SPORTS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL E-SPORTS MARKET SIZE, BY SOFTWARE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL E-SPORTS MARKET SIZE, BY SOFTWARE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL E-SPORTS MARKET SIZE, BY SOFTWARE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL E-SPORTS MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL E-SPORTS MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL E-SPORTS MARKET SIZE, BY FIGHTING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL E-SPORTS MARKET SIZE, BY FIGHTING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL E-SPORTS MARKET SIZE, BY FIGHTING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL E-SPORTS MARKET SIZE, BY FIGHTING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL E-SPORTS MARKET SIZE, BY FIGHTING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL E-SPORTS MARKET SIZE, BY FIGHTING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL E-SPORTS MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL E-SPORTS MARKET SIZE, BY RACING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL E-SPORTS MARKET SIZE, BY RACING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL E-SPORTS MARKET SIZE, BY RACING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL E-SPORTS MARKET SIZE, BY RACING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL E-SPORTS MARKET SIZE, BY RACING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL E-SPORTS MARKET SIZE, BY SHOOTING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL E-SPORTS MARKET SIZE, BY SHOOTING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL E-SPORTS MARKET SIZE, BY SHOOTING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL E-SPORTS MARKET SIZE, BY SHOOTING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL E-SPORTS MARKET SIZE, BY SHOOTING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL E-SPORTS MARKET SIZE, BY SHOOTING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL E-SPORTS MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL E-SPORTS MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL E-SPORTS MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL E-SPORTS MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL E-SPORTS MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL E-SPORTS MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL E-SPORTS MARKET SIZE, BY LIVE STREAM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL E-SPORTS MARKET SIZE, BY LIVE STREAM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL E-SPORTS MARKET SIZE, BY LIVE STREAM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL E-SPORTS MARKET SIZE, BY LIVE STREAM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL E-SPORTS MARKET SIZE, BY LIVE STREAM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL E-SPORTS MARKET SIZE, BY LIVE STREAM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL E-SPORTS MARKET SIZE, BY ON-DEMAND, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL E-SPORTS MARKET SIZE, BY MEDIA RIGHTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL E-SPORTS MARKET SIZE, BY MERCHANDISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL E-SPORTS MARKET SIZE, BY MERCHANDISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL E-SPORTS MARKET SIZE, BY MERCHANDISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL E-SPORTS MARKET SIZE, BY MERCHANDISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL E-SPORTS MARKET SIZE, BY MERCHANDISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL E-SPORTS MARKET SIZE, BY MERCHANDISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIPS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIPS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIPS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIPS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIPS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL E-SPORTS MARKET SIZE, BY SPONSORSHIPS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & FRANCHISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & FRANCHISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & FRANCHISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & FRANCHISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & FRANCHISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL E-SPORTS MARKET SIZE, BY TICKETS & FRANCHISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL E-SPORTS MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 113. AMERICAS E-SPORTS MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 114. AMERICAS E-SPORTS MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 115. AMERICAS E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 116. AMERICAS E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 117. AMERICAS E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 118. AMERICAS E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 119. AMERICAS E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 120. AMERICAS E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 121. AMERICAS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 122. AMERICAS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 123. AMERICAS E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 124. AMERICAS E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 125. NORTH AMERICA E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 126. NORTH AMERICA E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 127. NORTH AMERICA E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 128. NORTH AMERICA E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 129. NORTH AMERICA E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 130. NORTH AMERICA E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 131. NORTH AMERICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 132. NORTH AMERICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 133. NORTH AMERICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 134. NORTH AMERICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 135. NORTH AMERICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 136. NORTH AMERICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 137. LATIN AMERICA E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 138. LATIN AMERICA E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 139. LATIN AMERICA E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 140. LATIN AMERICA E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 141. LATIN AMERICA E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 142. LATIN AMERICA E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 143. LATIN AMERICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 144. LATIN AMERICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 145. LATIN AMERICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 146. LATIN AMERICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 147. LATIN AMERICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 148. LATIN AMERICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 149. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 150. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 151. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 152. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 153. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 154. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 155. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 156. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 157. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 158. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 161. EUROPE E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. EUROPE E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. EUROPE E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 164. EUROPE E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 165. EUROPE E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 166. EUROPE E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 167. EUROPE E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 168. EUROPE E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 169. EUROPE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 170. EUROPE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 171. EUROPE E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 172. EUROPE E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 173. MIDDLE EAST E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. MIDDLE EAST E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. MIDDLE EAST E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 176. MIDDLE EAST E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 177. MIDDLE EAST E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 178. MIDDLE EAST E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 179. MIDDLE EAST E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 180. MIDDLE EAST E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 181. MIDDLE EAST E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 182. MIDDLE EAST E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 183. MIDDLE EAST E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 184. MIDDLE EAST E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 185. AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 186. AFRICA E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 187. AFRICA E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 188. AFRICA E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 189. AFRICA E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 190. AFRICA E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 191. AFRICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 192. AFRICA E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 193. AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 194. AFRICA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 195. AFRICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 196. AFRICA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 197. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 198. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 199. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 200. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 201. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 202. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 203. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 204. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 205. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 206. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 207. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 208. ASIA-PACIFIC E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL E-SPORTS MARKET SIZE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL E-SPORTS MARKET SIZE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 211. ASEAN E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 212. ASEAN E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 213. ASEAN E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 214. ASEAN E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 215. ASEAN E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 216. ASEAN E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 217. ASEAN E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 218. ASEAN E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 219. ASEAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 220. ASEAN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 221. ASEAN E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 222. ASEAN E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 223. GCC E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 224. GCC E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 225. GCC E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 226. GCC E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 227. GCC E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 228. GCC E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 229. GCC E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 230. GCC E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 231. GCC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 232. GCC E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 233. GCC E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 234. GCC E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 235. EUROPEAN UNION E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 236. EUROPEAN UNION E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 237. EUROPEAN UNION E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 238. EUROPEAN UNION E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 239. EUROPEAN UNION E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 240. EUROPEAN UNION E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 241. EUROPEAN UNION E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 242. EUROPEAN UNION E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 243. EUROPEAN UNION E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 244. EUROPEAN UNION E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 245. EUROPEAN UNION E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 246. EUROPEAN UNION E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 247. BRICS E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 248. BRICS E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 249. BRICS E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 250. BRICS E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 251. BRICS E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 252. BRICS E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 253. BRICS E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 254. BRICS E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 255. BRICS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 256. BRICS E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 257. BRICS E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 258. BRICS E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 259. G7 E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 260. G7 E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 261. G7 E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 262. G7 E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 263. G7 E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 264. G7 E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 265. G7 E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 266. G7 E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 267. G7 E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 268. G7 E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 269. G7 E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 270. G7 E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 271. NATO E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 272. NATO E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 273. NATO E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 274. NATO E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 275. NATO E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 276. NATO E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 277. NATO E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 278. NATO E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 279. NATO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 280. NATO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 281. NATO E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 282. NATO E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 283. GLOBAL E-SPORTS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 284. GLOBAL E-SPORTS MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 285. UNITED STATES E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 286. UNITED STATES E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 287. UNITED STATES E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 288. UNITED STATES E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 289. UNITED STATES E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 290. UNITED STATES E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 291. UNITED STATES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 292. UNITED STATES E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 293. UNITED STATES E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 294. UNITED STATES E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 295. CANADA E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 296. CANADA E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 297. CANADA E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 298. CANADA E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 299. CANADA E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 300. CANADA E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 301. CANADA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 302. CANADA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 303. CANADA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 304. CANADA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 305. MEXICO E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 306. MEXICO E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 307. MEXICO E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 308. MEXICO E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 309. MEXICO E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 310. MEXICO E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 311. MEXICO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 312. MEXICO E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 313. MEXICO E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 314. MEXICO E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 315. BRAZIL E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 316. BRAZIL E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 317. BRAZIL E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 318. BRAZIL E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 319. BRAZIL E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 320. BRAZIL E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 321. BRAZIL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 322. BRAZIL E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 323. BRAZIL E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 324. BRAZIL E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 325. UNITED KINGDOM E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 326. UNITED KINGDOM E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 327. UNITED KINGDOM E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 328. UNITED KINGDOM E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 329. UNITED KINGDOM E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 330. UNITED KINGDOM E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 331. UNITED KINGDOM E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 332. UNITED KINGDOM E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 333. UNITED KINGDOM E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 334. UNITED KINGDOM E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 335. GERMANY E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 336. GERMANY E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 337. GERMANY E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 338. GERMANY E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 339. GERMANY E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 340. GERMANY E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 341. GERMANY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 342. GERMANY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 343. GERMANY E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 344. GERMANY E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 345. FRANCE E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 346. FRANCE E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 347. FRANCE E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 348. FRANCE E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 349. FRANCE E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 350. FRANCE E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 351. FRANCE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 352. FRANCE E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 353. FRANCE E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 354. FRANCE E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 355. RUSSIA E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 356. RUSSIA E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 357. RUSSIA E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 358. RUSSIA E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 359. RUSSIA E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 360. RUSSIA E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 361. RUSSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 362. RUSSIA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 363. RUSSIA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 364. RUSSIA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 365. ITALY E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 366. ITALY E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 367. ITALY E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 368. ITALY E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 369. ITALY E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 370. ITALY E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 371. ITALY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 372. ITALY E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 373. ITALY E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 374. ITALY E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 375. SPAIN E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 376. SPAIN E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 377. SPAIN E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 378. SPAIN E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 379. SPAIN E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 380. SPAIN E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 381. SPAIN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 382. SPAIN E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 383. SPAIN E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 384. SPAIN E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 385. CHINA E-SPORTS MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
  • TABLE 386. CHINA E-SPORTS MARKET SIZE, BY OFFERING, 2025-2032 (USD MILLION)
  • TABLE 387. CHINA E-SPORTS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 388. CHINA E-SPORTS MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 389. CHINA E-SPORTS MARKET SIZE, BY GAME GENRES, 2018-2024 (USD MILLION)
  • TABLE 390. CHINA E-SPORTS MARKET SIZE, BY GAME GENRES, 2025-2032 (USD MILLION)
  • TABLE 391. CHINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2018-2024 (USD MILLION)
  • TABLE 392. CHINA E-SPORTS MARKET SIZE, BY STREAMING TYPE, 2025-2032 (USD MILLION)
  • TABLE 393. CHINA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 394. CHINA E-SPORTS MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 395. INDIA E-SPORTS MAR