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市场调查报告书
商品编码
1864546

游乐场游戏市场:2025-2032年全球预测(按游戏类型、平台、控制方式和最终用户划分)

Arcade Gaming Market by Game Type, Platform, Operation Mode, End User - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,游乐场游戏市场规模将成长至 87.3 亿美元,复合年增长率为 5.80%。

主要市场统计数据
基准年 2024 55.6亿美元
预计年份:2025年 58.8亿美元
预测年份:2032年 87.3亿美元
复合年增长率 (%) 5.80%

生动地阐述了不断变化的消费者期望、技术创新和场所重组如何再形成游乐场游戏产业的生态系统。

游乐场游戏产业正经历着多方面的復兴,这得益于不断变化的消费者期望、日趋成熟的技术以及将社交互动与精心策划的游戏体验相结合的创新场所理念。该产业起源于投币式机壳和实体娱乐场所,如今已涵盖多种形式,从小型照相亭和奖品自动贩卖机到高清电玩主机和身临其境型模拟器,应有尽有。这种多样性凸显了产业结构的变化:营运商不再仅仅在游戏阵容上竞争,而是在体验设计、社交环境和营运弹性方面展开竞争。

分析推动游乐场游戏产业转型的主要趋势,包括身临其境型技术、不断发展的支付方式和混合型设施策略。

游乐场游戏领域已从渐进式升级转变为结构性、变革性的趋势,重新定义了游戏的设计、发行和消费方式。首先,身临其境型技术,例如网路视讯平台和虚拟实境(VR),已经足够成熟,可以从实验性试点阶段过渡到可行的商业部署,并透过竞技联赛和订阅内容创造新的收入来源。其次,支付和存取模式正在向无现金、基于帐户的模式转变,从而实现无缝的游戏体验、更完善的客户画像以及跨平台的忠诚度计画。

本文重点检验了2025年关税调整如何重塑游乐场产业价值链的采购、再製造策略和商业风险管理。

贸易政策的变化,包括2025年实施的关税调整,给游乐场游戏产业相关人员的全球供应链和产业计画带来了新的压力。进口零件和成品机柜关税的提高加剧了以硬体为中心的企业的成本敏感性,并促使他们重新评估筹资策略。为此,许多製造商和经销商正在加快供应商多元化,在其他地区寻找替代供应商,并在条件允许的情况下推行近岸外包,以降低对单一地区的依赖风险。

详细的细分资讯展示了游戏类型、平台选择、操作模式和最终用户人口统计特征如何决定产品和位置策略。

明确细分市场层级对于产品设计和市场推广计画至关重要,以便更好地满足不同客户群和营运环境的需求。按游戏类型划分,分析涵盖了照相亭、奖品自动贩卖机、奖品兑换机和电子游戏市场,其中电子游戏又细分为赛车、射击和模拟游戏。这种区分非常重要,因为小型摄影设备和多人赛车模拟器的收入结构、安装空间和所需的技术支援都存在显着差异。照相亭和奖品自动贩卖机通常只需极小的安装面积,即可实现高频次、短时的交易。而奖品兑换机和电子游戏则往往能够延长顾客停留时间,并促进其进行额外消费。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 现代游乐场中虚拟实境(VR)和扩增实境(AR)游戏机的日益普及,正在提升互动游戏体验。
  • 提供多人身临其境型娱乐项目以及传统游乐场游戏的实体娱乐中心正在兴起。
  • 復古游戏机壳修復趋势拓展:LED显示器、网路连线与云端基础更新
  • 将电竞比赛的直播和观赛区整合到游乐场中,以刺激社区活动。
  • 在游乐场环境中引入非接触式支付、非接触式消毒站和人工智慧清洁机器人
  • 透过开发线上线下相结合的排行榜和社交休息室,培育一个面对面的竞技游戏社群。
  • 引入人工智慧驱动的游戏难度个人化和动态内容生成机制,以保持参与企业的兴趣和忠诚度。

第六章美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章游乐场游戏市场(依游戏类型划分)

  • 照相亭
  • 奖品自动贩卖机
  • 奖品兑换机
  • 电子游戏
    • 赛车
    • 射击
    • 模拟

第九章 平台游乐场游戏市场

  • 网路连线
  • 独立版
  • 虚拟实境

第十章游乐场游戏市场控制方法

  • 帐单
  • 无现金
  • 硬币

第十一章游乐场游戏市场(依最终用户划分)

  • 成人
  • 婴儿
  • 家庭
  • 青年

第十二章 各地区的游乐场游戏市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十三章游乐场游戏市场:依类别划分

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十四章 各国游乐场游戏市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十五章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Bandai Namco Amusement Inc.
    • Sega Corporation
    • Konami Holdings Corporation
    • Raw Thrills, LLC
    • LAI Games, LLC
    • International Game Technology PLC
    • Beijing UNIS Technology Co., Ltd.
    • Adrenaline Amusements, Inc.
    • Andamiro Co., Ltd.
    • Stern Pinball, Inc.
Product Code: MRR-8E373E9E2066

The Arcade Gaming Market is projected to grow by USD 8.73 billion at a CAGR of 5.80% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 5.56 billion
Estimated Year [2025] USD 5.88 billion
Forecast Year [2032] USD 8.73 billion
CAGR (%) 5.80%

A dynamic introduction to how evolving consumer expectations, technology and venue reinvention are reshaping the arcade gaming ecosystem

The arcade gaming sector is experiencing a multifaceted revival driven by evolving consumer expectations, technological maturation and novel venue concepts that fuse social interaction with curated play experiences. Historically rooted in coin-op cabinets and location-based entertainment, the industry today spans a continuum from compact photo booths and prize vending appliances to high-fidelity video machines and immersive simulation rigs. This breadth underlines a structural change: operators are no longer competing solely on game roster but on experience design, social atmospherics and operational flexibility.

Consequently, stakeholders across the value chain are recalibrating priorities. Game manufacturers are combining hardware modularity with cloud-delivered software services to enable faster content refresh and remote diagnostics. Venue operators are rethinking floorplans to support mixed-use zones where redemption counters coexist with competitive racing cabinets and VR pods. Simultaneously, consumers-especially younger cohorts and experience-seeking adults-are gravitating toward venues that offer shareable moments, tournament play and integrated loyalty that extend the visit beyond a single session. Taken together, these dynamics create an environment that rewards rapid adaptation, deeper customer insight, and investments in interoperable technology stacks that can evolve with player preferences.

An analysis of the major transformative shifts in arcade gaming driven by immersive technology, payment evolution and hybrid venue strategies

The landscape of arcade gaming has shifted from incremental upgrades to structural, transformative trends that redefine how games are designed, distributed and consumed. First, immersive technologies such as networked video platforms and virtual reality have matured enough to move from experimental pilots into viable commercial deployments, enabling new revenue streams through competitive leagues and subscription content. Second, payment and access paradigms have transitioned toward cashless and account-based models, which facilitate frictionless play, enhanced customer profiling and cross-venue loyalty programs.

Moreover, the rise of hybrid venue concepts-where food, beverage and curated entertainment coexist with traditional game floors-has raised expectations for experience orchestration, requiring operators to integrate lighting, audio, and digital signage into cohesive narratives. Intellectual property partnerships and cross-media activations are further altering product strategies, as licensed themes and esports-style tournaments draw different audience cohorts. Finally, sustainability and lifecycle management are emerging as competitive differentiators; manufacturers that design for modular repair and component reuse reduce total cost of ownership for operators while appealing to increasingly environmentally conscious consumers. Collectively, these shifts demand strategic responses that emphasize interoperability, data-driven customer engagement, and flexible business models.

A focused examination of how the 2025 tariff changes are reshaping sourcing, refurbishment strategies and commercial risk management across the arcade value chain

Trade policy changes implemented in 2025, including tariff adjustments, have introduced new pressures across global supply chains and operational planning for arcade gaming stakeholders. Higher duties on imported components and finished cabinets have amplified the cost sensitivity of hardware-centric businesses and prompted a re-evaluation of sourcing strategies. In response, many manufacturers and distributors have accelerated supplier diversification initiatives, qualifying secondary sources in alternative jurisdictions and engaging in nearshoring where feasible to reduce exposure to single-region disruptions.

At the operator level, margin compression from increased import costs has encouraged closer collaboration with suppliers on inventory management, spare-part pooling and warranty structures. Some venue operators have shifted toward a higher mix of skill-based and redemption offerings that rely on lower-cost consumables, while others have extended game lifecycles through refurbishment programs and software upgrades. The tariff environment has also highlighted the importance of transparent landed-cost modeling and scenario planning; companies with robust cost-to-serve analytics have been able to make targeted investments without eroding guest experience. Finally, regulatory uncertainty has prompted a renewed emphasis on strategic hedging and contractual protections, including longer-term purchase agreements, indexed pricing clauses and joint risk-sharing mechanisms between manufacturers and large operators.

Detailed segmentation intelligence showing how game types, platform choices, operation modes and end-user groups define product and venue strategies

Segment-level clarity is essential to designing products and go-to-market plans that resonate with diverse customer cohorts and operational contexts. Based on game type, the market is studied across Photo Booth, Prize Vending, Redemption, and Video, with Video further subdivided into Racing, Shooter, and Simulation; these distinctions matter because revenue mechanics, spatial requirements and technical support vary considerably between a compact photo activation and a multi-seat racing simulator. Photo booths and prize vending devices typically demand minimal floor space and deliver high frequency, low-duration transactions, whereas redemption and video titles often anchor dwell time and ancillary spend.

Based on platform, the market is studied across Networked, Standalone, and Virtual Reality, and this separation highlights how content delivery and monetization models differ. Networked platforms enable centralized content updates, remote diagnostics and community features, while standalone units reduce integration complexity for smaller venues. Virtual reality deployments, although operationally more demanding, create differentiated experiences that command higher per-session engagement. Based on operation mode, the market is studied across Bill Operated, Cashless, and Coin Operated, pointing to divergent backend requirements for payment integration and player tracking. Transitioning venues typically migrate from coin-operated to cashless or hybrid payment architectures to streamline flow and capture richer behavioral data.

Finally, based on end user, the market is studied across Adults, Children, Families, and Teenagers, underscoring the need for tailored content strategies and ancillary offerings. Family-oriented centers prioritize accessibility, safety and redemption economics, while teenage and adult segments are more receptive to competitive video titles, licensed experiences and social programming. Combining these segmentation vectors produces actionable archetypes that guide product specifications, floor design and marketing tactics, ensuring offerings align with both usage patterns and operator economics.

Regional intelligence revealing how Americas, Europe Middle East & Africa, and Asia-Pacific differ in demand drivers, payment preferences and operational requirements

Regional dynamics shape demand patterns, supplier networks and operational models in distinct ways. In the Americas, diverse urban markets have seen a resurgence of experience-first venues-often branded as barcades or entertainment complexes-that blend premium content with hospitality services; these locations typically prioritize networked video cabinets and cashless payment integrations to support tournaments, loyalty programs and demographic targeting. Supply chains connected to North American distribution hubs also influence lead times and spare-part availability, which in turn affects operators' specs for uptime and remote servicing.

Europe, Middle East & Africa presents a heterogeneous landscape where regulatory frameworks, cultural preferences and venue density vary significantly. Family entertainment centers and indoor amusement facilities are common demand generators, and operators in this region frequently emphasize safety certifications, multilingual content and adaptable cabinets that accommodate different voltage and compliance requirements. Cross-border logistics and VAT/rebate regimes drive a preference for modular equipment that can be locally assembled or configured.

Asia-Pacific remains a critical growth and innovation region with a long-standing arcade culture, particularly in dense urban centers. Here, prize vending and redemption machines often coexist with high-performance video arcades and advanced simulation experiences. Manufacturing clusters in the region also support faster prototyping and tighter collaboration between developers and hardware engineers. Payment preferences skew toward digital and mobile wallets in many markets, accelerating adoption of cashless operation modes and integrated loyalty ecosystems. Taken together, these regional profiles require manufacturers and operators to adopt flexible market-entry approaches and localized product roadmaps.

Corporate-level insights showing how product modularity, after-sales services and strategic partnerships create competitive advantage among arcade industry players

Companies that succeed in the evolving arcade ecosystem blend hardware excellence with software services, network capabilities and strong customer support. Leading manufacturers are investing in modular designs that reduce time-to-deploy for operators and enable component-level servicing, which improves uptime and lowers lifecycle cost. Software firms and platform providers are expanding feature sets to include tournament management, remote diagnostics, and cloud-based content delivery that supports both licensed and original titles. Equally important, distribution partners and venue operators are forming deeper alliances with manufacturers to co-develop floor plans, promotional programs and data-sharing agreements that align incentives across the value chain.

Strategic priorities across the corporate landscape include vertical integration of after-sales services, expansion of recurring-revenue streams through software subscriptions, and selective alliances with media owners to license proven intellectual property. At the same time, there is a trend toward consolidation among smaller regional suppliers and the emergence of specialized niche players that focus on redemption, prize vending or VR experiences. Firms that can demonstrate rigorous field support, rapid spare-part logistics, and data-driven customer insights are gaining preferential consideration from large operators. In short, competitive advantage increasingly accrues to organizations that pair durable hardware with compelling digital engagement and reliable operational services.

Actionable and prioritized recommendations for industry leaders to strengthen resilience, improve margins and capture emerging revenue streams through strategic investments

Industry leaders should pursue a set of practical, prioritized actions to translate market signals into defensible performance gains. First, diversify sourcing and introduce component redundancy to reduce exposure to tariff and logistics shocks; concurrently, negotiate supply agreements that include flexible lead-time provisions and shared-risk clauses. Second, accelerate the shift to cashless and networked platforms that enable account-based monetization, tournament play and cross-venue loyalty; these investments unlock richer customer data and reduce operational friction.

Third, adopt modular hardware architectures that facilitate field upgrades, lower repair downtime and allow content variations without wholesale unit replacement. Fourth, prioritize collaborations with IP holders and experiential partners to create differentiated attraction drivers that increase dwell time and ancillary spend. Fifth, implement refurbishment and remanufacturing programs to extend asset life and improve sustainability credentials while reducing capital intensity. Sixth, tailor regional strategies that account for payment preferences, regulatory constraints and local partner capabilities, avoiding one-size-fits-all rollouts. Finally, invest in analytics and customer experience design to convert play behavior into repeat visitation and higher lifetime engagement. Executed together, these steps strengthen resilience, support margin improvement, and enable more agile responses to emerging consumer trends.

A transparent description of the mixed-method research design combining primary interviews, venue observation, secondary analysis and validation workshops for robust findings

The research approach combines qualitative and quantitative methods to ensure findings are grounded, verifiable and operationally relevant. Primary research included structured interviews with venue operators, OEMs, platform vendors and payment providers to capture frontline perspectives on technology adoption, operational constraints and demand signals. These interviews were complemented by on-site visits to representative venues to observe traffic patterns, game placement strategies and customer interactions in real time.

Secondary research involved a systematic review of trade publications, patent filings, regulatory notices and supply-chain data to map component sourcing and manufacturing footprints. Competitive benchmarking assessed product feature sets, service offerings and pricing models across a spectrum of suppliers. Data triangulation was applied throughout to reconcile discrepancies between self-reported metrics and observed behaviors, and validation workshops were held with selected industry participants to test interpretations and refine recommendations. The methodology acknowledges limitations related to rapidly changing policy environments and localized consumer behaviors, and it therefore emphasizes iterative updates and client-specific deep dives for bespoke decision support.

A conclusive synthesis highlighting the strategic imperatives for operators and manufacturers to secure resilience and sustained engagement in the evolving arcade market

In conclusion, the arcade gaming industry stands at a strategic inflection point where technology, consumer expectations and operational economics intersect. Success will depend on the ability to integrate modular hardware with networked software services, adopt modern payment architectures, and design venue experiences that deliver social, shareable moments. Trade policy developments and supply-chain pressures reinforce the importance of diversified sourcing and lifecycle management, while regional variations necessitate localized go-to-market plans that reflect payment preferences and regulatory realities.

Moving forward, operators and manufacturers that align product roadmaps with clear segmentation insights, strengthen partnerships across the value chain, and commit to continuous improvement in service delivery will be best positioned to capture new forms of engagement. The path to sustainable growth emphasizes agility, customer-centric design and disciplined operational execution. Stakeholders who act decisively on these priorities can expect to convert current market complexities into tangible competitive advantages and long-term resilience.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Rising adoption of virtual and augmented reality cabinets in modern arcade venues expands interactive gameplay experiences
  • 5.2. Emergence of location based entertainment centers offering multiplayer immersive attractions alongside classic arcade games
  • 5.3. Growing trend of retro game cabinet revitalization with LED displays network connectivity and cloud based updates
  • 5.4. Integration of esports tournament livestreaming and spectator zones within arcades to drive community engagement
  • 5.5. Implementation of contactless payments touchless sanitization stations and AI cleaning robots in arcade environments
  • 5.6. Development of hybrid digital physical leaderboards and social lounges to foster in person competitive gaming communities
  • 5.7. Adoption of AI driven game difficulty personalization and dynamic content generation to retain player interest and loyalty
  • 5.8. Introduction of sustainable eco friendly arcade cabinet materials and energy efficient designs to reduce carbon footprint

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Arcade Gaming Market, by Game Type

  • 8.1. Photo Booth
  • 8.2. Prize Vending
  • 8.3. Redemption
  • 8.4. Video
    • 8.4.1. Racing
    • 8.4.2. Shooter
    • 8.4.3. Simulation

9. Arcade Gaming Market, by Platform

  • 9.1. Networked
  • 9.2. Standalone
  • 9.3. Virtual Reality

10. Arcade Gaming Market, by Operation Mode

  • 10.1. Bill Operated
  • 10.2. Cashless
  • 10.3. Coin Operated

11. Arcade Gaming Market, by End User

  • 11.1. Adults
  • 11.2. Children
  • 11.3. Families
  • 11.4. Teenagers

12. Arcade Gaming Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. Arcade Gaming Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. Arcade Gaming Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Bandai Namco Amusement Inc.
    • 15.3.2. Sega Corporation
    • 15.3.3. Konami Holdings Corporation
    • 15.3.4. Raw Thrills, LLC
    • 15.3.5. LAI Games, LLC
    • 15.3.6. International Game Technology PLC
    • 15.3.7. Beijing UNIS Technology Co., Ltd.
    • 15.3.8. Adrenaline Amusements, Inc.
    • 15.3.9. Andamiro Co., Ltd.
    • 15.3.10. Stern Pinball, Inc.

LIST OF FIGURES

  • FIGURE 1. GLOBAL ARCADE GAMING MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL ARCADE GAMING MARKET SIZE, BY END USER, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL ARCADE GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL ARCADE GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS ARCADE GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL ARCADE GAMING MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL ARCADE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. ARCADE GAMING MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. ARCADE GAMING MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. ARCADE GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL ARCADE GAMING MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL ARCADE GAMING MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL ARCADE GAMING MARKET SIZE, BY PHOTO BOOTH, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL ARCADE GAMING MARKET SIZE, BY PRIZE VENDING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL ARCADE GAMING MARKET SIZE, BY REDEMPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL ARCADE GAMING MARKET SIZE, BY VIDEO, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL ARCADE GAMING MARKET SIZE, BY RACING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL ARCADE GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL ARCADE GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL ARCADE GAMING MARKET SIZE, BY NETWORKED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL ARCADE GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL ARCADE GAMING MARKET SIZE, BY VIRTUAL REALITY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL ARCADE GAMING MARKET SIZE, BY BILL OPERATED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL ARCADE GAMING MARKET SIZE, BY CASHLESS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL ARCADE GAMING MARKET SIZE, BY COIN OPERATED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL ARCADE GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL ARCADE GAMING MARKET SIZE, BY CHILDREN, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL ARCADE GAMING MARKET SIZE, BY FAMILIES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL ARCADE GAMING MARKET SIZE, BY TEENAGERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL ARCADE GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL ARCADE GAMING MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 119. AMERICAS ARCADE GAMING MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 120. AMERICAS ARCADE GAMING MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 121. AMERICAS ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 122. AMERICAS ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 123. AMERICAS ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 124. AMERICAS ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 125. AMERICAS ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 126. AMERICAS ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 127. AMERICAS ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 128. AMERICAS ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 129. AMERICAS ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 130. AMERICAS ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 131. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 132. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 133. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 134. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 135. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 136. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 137. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 138. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 139. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 140. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 141. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 142. NORTH AMERICA ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 143. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 144. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 145. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 146. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 147. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 148. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 149. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 150. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 151. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 152. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 153. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 154. LATIN AMERICA ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 155. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 156. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 157. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 158. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 161. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 162. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 163. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 165. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 166. EUROPE, MIDDLE EAST & AFRICA ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 167. EUROPE ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 168. EUROPE ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 169. EUROPE ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 170. EUROPE ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 171. EUROPE ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 172. EUROPE ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 173. EUROPE ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 174. EUROPE ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 175. EUROPE ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 176. EUROPE ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 177. EUROPE ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 178. EUROPE ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 179. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 180. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 181. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 182. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 183. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 184. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 185. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 186. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 187. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 188. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 189. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 190. MIDDLE EAST ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 191. AFRICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 192. AFRICA ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 193. AFRICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 194. AFRICA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 195. AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 196. AFRICA ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 197. AFRICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 198. AFRICA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 199. AFRICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 200. AFRICA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 201. AFRICA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 202. AFRICA ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 203. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 204. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 205. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 206. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 207. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 208. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 209. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 210. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 211. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 212. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 213. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 214. ASIA-PACIFIC ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL ARCADE GAMING MARKET SIZE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL ARCADE GAMING MARKET SIZE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 217. ASEAN ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 218. ASEAN ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 219. ASEAN ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 220. ASEAN ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 221. ASEAN ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 222. ASEAN ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 223. ASEAN ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 224. ASEAN ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 225. ASEAN ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 226. ASEAN ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 227. ASEAN ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 228. ASEAN ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 229. GCC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 230. GCC ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 231. GCC ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 232. GCC ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 233. GCC ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 234. GCC ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 235. GCC ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 236. GCC ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 237. GCC ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 238. GCC ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 239. GCC ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 240. GCC ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 241. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 242. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 243. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 244. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 245. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 246. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 247. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 248. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 249. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 250. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 251. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 252. EUROPEAN UNION ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 253. BRICS ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 254. BRICS ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 255. BRICS ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 256. BRICS ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 257. BRICS ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 258. BRICS ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 259. BRICS ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 260. BRICS ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 261. BRICS ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 262. BRICS ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 263. BRICS ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 264. BRICS ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 265. G7 ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 266. G7 ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 267. G7 ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 268. G7 ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 269. G7 ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 270. G7 ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 271. G7 ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 272. G7 ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 273. G7 ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 274. G7 ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 275. G7 ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 276. G7 ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 277. NATO ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 278. NATO ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 279. NATO ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 280. NATO ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 281. NATO ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 282. NATO ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 283. NATO ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 284. NATO ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 285. NATO ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 286. NATO ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 287. NATO ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 288. NATO ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 289. GLOBAL ARCADE GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 290. GLOBAL ARCADE GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 291. UNITED STATES ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 292. UNITED STATES ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 293. UNITED STATES ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 294. UNITED STATES ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 295. UNITED STATES ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 296. UNITED STATES ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 297. UNITED STATES ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 298. UNITED STATES ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 299. UNITED STATES ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 300. UNITED STATES ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 301. CANADA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 302. CANADA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 303. CANADA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 304. CANADA ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 305. CANADA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 306. CANADA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 307. CANADA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 308. CANADA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 309. CANADA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 310. CANADA ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 311. MEXICO ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 312. MEXICO ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 313. MEXICO ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 314. MEXICO ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 315. MEXICO ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 316. MEXICO ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 317. MEXICO ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 318. MEXICO ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 319. MEXICO ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 320. MEXICO ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 321. BRAZIL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 322. BRAZIL ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 323. BRAZIL ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 324. BRAZIL ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 325. BRAZIL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 326. BRAZIL ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 327. BRAZIL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 328. BRAZIL ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 329. BRAZIL ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 330. BRAZIL ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 331. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 332. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 333. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 334. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 335. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 336. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 337. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 338. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 339. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 340. UNITED KINGDOM ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 341. GERMANY ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 342. GERMANY ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 343. GERMANY ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 344. GERMANY ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 345. GERMANY ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 346. GERMANY ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 347. GERMANY ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 348. GERMANY ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 349. GERMANY ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 350. GERMANY ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 351. FRANCE ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 352. FRANCE ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 353. FRANCE ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 354. FRANCE ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 355. FRANCE ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 356. FRANCE ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 357. FRANCE ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 358. FRANCE ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 359. FRANCE ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 360. FRANCE ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 361. RUSSIA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 362. RUSSIA ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 363. RUSSIA ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 364. RUSSIA ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 365. RUSSIA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 366. RUSSIA ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 367. RUSSIA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2018-2024 (USD MILLION)
  • TABLE 368. RUSSIA ARCADE GAMING MARKET SIZE, BY OPERATION MODE, 2025-2032 (USD MILLION)
  • TABLE 369. RUSSIA ARCADE GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 370. RUSSIA ARCADE GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 371. ITALY ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 372. ITALY ARCADE GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 373. ITALY ARCADE GAMING MARKET SIZE, BY VIDEO, 2018-2024 (USD MILLION)
  • TABLE 374. ITALY ARCADE GAMING MARKET SIZE, BY VIDEO, 2025-2032 (USD MILLION)
  • TABLE 375. ITALY ARCADE GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 376. ITALY ARCADE GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD M