全球营运商计费市场:2024-2029
市场调查报告书
商品编码
1589863

全球营运商计费市场:2024-2029

Global Carrier Billing Market: 2024-2029

出版日期: | 出版商: Juniper Research Ltd | 英文 | 商品交期: 最快1-2个工作天内

价格
简介目录
2024 年透过业者代扣的最终用户总支出: 751 亿美元2029 年透过业者代扣的最终用户总支出: 1,369 亿美元预测资料点:<​​/b> 34,200预测週期: 2024-2029
关键统计

该研究套件研究了全球营运商计费市场,并表明数位钱包、信用卡、BNPL(立即购买,稍后付款)和 A2A(帐户到帐户)支付等支付方式我们正在评估其影响有渗透力。此外,我们假设 PSD3(支付服务目录 3)预计将对营运商计费支付产生影响。

该研究报告还详细分析了API 标准化等不断发展的技术将如何影响运营商计费的未来,为网络运营商、商家、监管机构和聚合商以及其他利益相关者瞭解关键影响因素提供支持。该研究还对营运商计费用户总数、支出和收入进行了全面预测,分为以下几个方面:

  • 按设备:
    • 功能手机
    • 智慧型手机
    • 平板电脑
  • 依市场划分:
    • 数位内容
    • 数位游戏
    • 数位视频
    • 数位音乐
    • 数位生活方式
    • 电子出版
  • 依实体商品:
    • 赌博
    • 门票

主要功能

  • 主要要点和策略建议:对营运商计费市场的主要发展机会和研究结果进行详细分析,为行动网路营运商和营运商计费聚合商在哪些地区和市场进行决策提供指导。
  • 未来的成长机会:对于营运商计费的未来成长策略,我们不仅会根据市场进行评估,还会评估支付、安全、API、诈欺、金融科技、环保等方面的状况它揭示了系统互通性改进等因素将如何影响未来五年的市场。
  • 瞻博网路研究竞赛排行榜:评估 12 家领先营运商计费聚合商的能力和容量。
  • 基准产业预测:提供营运商代扣用户总数、最终用户透过营运商代扣支付的总支出以及营运商代扣付款总收入的五年预测。这些预测分为三大主要设备和八个主要市场。
范例视图 市场数据与预测报告
市场趋势与策略报告:

市场数据与预测报告

研究套件包括对 75 个表格和 34,000 多个数据点中的一整套预测数据的存取。主要指标如下:

  • 营运商代扣用户总数
  • 营运商计费支出总额
  • 业者透过业者代扣结算总收入

瞻博网路研究互动式预测 (Excel) 具有以下功能:

  • 统计分析:显示资料期间的所有地区和国家。可以轻鬆修改图表并将其汇出到剪贴簿。
  • 国家/地区资料工具:此工具可让您探索预测期内的所有区域和国家指标。您可以缩小搜寻列中显示的指标范围。
  • 国家比较工具:您可以选择特定国家进行比较。该工具包括汇出图表的功能。
  • 假设分析:五个互动式场景让使用者比较预测假设。

目录

市场趋势/策略

第1章要点与策略建议

  • 要点
  • 策略建议

第2章市场展望与未来机会

  • 简介
    • 当前市场前景
    • 营运商代扣市场的趋势
    • 丰富的讯息传递
    • 内容传递管道
    • 营运商代扣市场面临的挑战

第 3 章未来的成长机会

  • 营运商计费市场中按细分市场划分的机会
    • 数位游戏
    • 数位视频
    • 数位音乐
    • 数位生活风格内容
    • 慈善捐款/众筹
    • 数位门票
    • 实体商品

第 4 章付款、安全性和 API 的情况

  • API状况:简介
    • GSMA 开放式网关和 CAMARA
    • 电信商付款诈欺
    • 承运人付款及付款状况
    • 其他付款方式对承运商付款的影响

竞赛排行榜

第 1 章瞻博网路研究竞争排行榜

第 2 章供应商简介

  • Allopass
  • Bango
  • Boku
  • Degica
  • Digital Virgo
  • DIMOCO Payments
  • Fonix
  • Infomedia
  • NTH Mobile
  • PM Connect
  • SLA Digital
  • Telecoming
  • 排行榜评估方法

资料/预测

第1章介绍/预测方法

第2章总市值

  • 营运商付款用户总数
  • 营运商代扣支出的总金额
  • 营运商代扣费用总额(按行业)
  • 来自运营商计费运营商的运营商计费收入

第3章设备使用划分

  • 由业者代扣产生的最终用户总支出(以设备类型)

第 4 章数位内容与商务

  • 数位内容带来的职业结算收入
    • 数位游戏
    • 数位视频
    • 数位生活方式
    • 电子出版

第5章新兴产业类别

  • 远程实体商品
    • 透过承运商付款购买的远端实体商品
    • 最终用户透过业者代扣购买的远端实体商品的总金额
  • 行动赌博
  • 数位门票
简介目录
KEY STATISTICS
Total end user spend via carrier billing in 2024:$75.1bn
Total end user spend via carrier billing in 2029:$136.9bn
Forecast datapoints:34,200
Forecast period:2024-2029

Overview

Our new "Carrier Billing" research suite provides an in-depth analysis on how this payment technology is developing in both mature and evolving markets. Its utility across key market verticals, including digital content (music, video, games, lifestyle, and ePublishing), is quantified in our accompanying market forecasts. Additionally, emerging market opportunities across developing verticals, including digital ticketing, gambling, and physical goods, are also discussed.

The report assesses how other established payment methods, including digital wallets, credit cards, BNPL (Buy Now, Pay Later), and A2A (Account-to-Account) payments, are impacting the penetration of carrier billing across multiple markets. Furthermore, Juniper Research leverages its expertise to hypothesise the impact of the anticipated PSD3 (Payment Service Directory 3) on carrier billing payments.

The carrier billing research reports provide a detailed analysis on how evolving technologies, including the standardisation of APIs, will impact the future of carrier billing; enabling stakeholders from networks operators, merchants, regulators and aggregators to understand the major factors, trends and investment opportunities available. The carrier billing market growth research also features a comprehensive forecast suite, with total carrier billing users, spend and operator-billed revenue split by:

  • Device:
    • Featurephones
    • Smartphones
    • Tablets
  • Market Vertical:
    • Digital Content
    • Digital Games
    • Digital Videos
    • Digital Music
    • Digital Lifestyle
    • ePublishing
  • Physical Goods:
    • Gambling
    • Ticketing

This report provides in-depth forecasts on how carrier billing adoption is impacting the payments market in 60 key countries over the next five years and leverages interviews with key carrier billing aggregators to quantify this growth.

Key Features

  • Key Takeaways & Strategic Recommendations:An in-depth analysis of key development opportunities and findings within the carrier billing market, accompanied by strategic recommendations for mobile network operators and carrier billing aggregators on which regions, markets and services to target and how.
  • Future Growth Opportunities: Not only does this report suite assess the future growth strategies of carrier billing via market vertical, (digital games, digital video, digital music, digital lifestyle content, charity donations, digital ticketing, and physical goods), but it also evaluates the payments, security and API landscape to uncover how factors such as fraud, fintech and increased ecosystem interoperability will impact the carrier billing market over the next five years.
  • Juniper Research Competitor Leaderboard: As the carrier billing market undergoes consolidation, our Competitor Leaderboard assesses key players' capabilities and capacity for 12 leading carrier billing aggregators.
  • Benchmark Industry Forecasts: 5-year forecasts are provided for total carrier billing users, total end-user spend via carrier billing, and total operator-billing revenue from carrier billing transactions. These forecasts are split by three key devices (smartphones, featurephones and tablets) and eight key markets (digital games, music, video, lifestyle, ePublishing, and physical goods, gambling and ticketing).

SAMPLE VIEW

Market Data & Forecasting Report:

The numbers tell you what's happening, but our written report details why, alongside the methodologies.

MMarket Trends & Strategies Report:

A comprehensive analysis of the current market landscape, alongside strategic recommendations.

Market Data & Forecasting Report

The market-leading research suite for the carrier billing market includes access to the full set of forecast data of 75 tables and over 34,000 datapoints. Key metrics in the research suite include:

  • Total Carrier Billing Users
  • Total Carrier Billing Spend
  • Total Operator-billed Revenue from Carrier Billing

Additionally, this forecast splits total end-user spend via carrier billing and operator-billed revenue by:

  • Device:
    • Featurephones
    • Smartphones
    • Tablets
  • Market Vertical:
    • Digital Content
    • Digital Games
    • Digital Videos
    • Digital Music
    • Digital Lifestyle
    • ePublishing
  • Physical Goods:
    • Gambling
    • Ticketing

Juniper Research's Interactive Forecast Excel contains the following functionality:

  • Statistics Analysis: Users benefit from the ability to search for specific metrics; displayed for all regions and countries across the data period. Graphs are easily modified and can be exported to the clipboard.
  • Country Data Tool: This tool lets users explore metrics for all regions and countries in the forecast period. Users can refine the metrics displayed via a search bar.
  • Country Comparison Tool: Users can select and compare specific countries. The ability to export graphs is included in this tool.
  • What-if Analysis: Here, users can compare forecast metrics against their own assumptions, featuring five interactive scenarios.

Market Trends & Strategies Report

This report thoroughly examines the carrier billing market landscape in detail; assessing key market trends, industries, and factors shaping its evolution. Additionally, this research report provides an assessment on the impact of fraud, APIs and the wider fintech landscape in the carrier billing market over the next five years, leveraging expertise from leading carrier billing aggregators.

The report delivers a comprehensive analysis on the future trends impacting this market, including the subscription economy, super bundling, rich messaging, content distribution channels, the regulation landscape, and challenges including payment limitations, high transaction fees and merchant adoption.

Competitor Leaderboard Report

The Competitor Leaderboard report provides a detailed evaluation and market positioning for 12 leading vendors in the carrier billing space. The following vendors are positioned as established leaders, leading challengers, or disruptors and challengers, based on capacity and capability assessments:

  • Allopass
  • Bango
  • Boku
  • Degica
  • Digital Virgo
  • DIMOCO Payments
  • Fonix
  • Infomedia
  • NHT Mobile
  • PM Connect
  • SLA Digital
  • Telecoming

This report is centred around the Juniper Research Competitor Leaderboard; a vendor positioning tool that provides an at-a-glance view of the competitive landscape in a specific market, backed by a robust methodology.

Table of Contents

Market Trends & Strategies

1. Key Takeaways & Strategic Recommendations

  • 1.1. Key Takeaways
  • 1.2. Strategic Recommendations

2. Market Outlook & Future Opportunities

  • 2.1. Introduction
    • Table 2.1: Key Differences Between Carrier Billing and DCB
    • Figure 2.2: Global Number of SIMs (m) & Proportion of the Global Population that are Banked (%), Split by 8 Key Regions, 2024-2029
    • Figure 2.3: Carrier Billing Stakeholder Ecosystem & Benefits
    • Table 2.4: Key Differences Between Carrier Billing Platforms and Aggregators
    • Figure 2.5: Global Smartphone Users (m) & Proportion of the Population That Are Internet Users (%), Split by 8 Key Regions, 2024-2029
    • 2.1.1. Current Market Outlook
      • Figure 2.6: Total End-user Spend via Carrier Billing ($m), Split by 8 Key Regions, 2024-2029
    • 2.1.2. Carrier Billing Market Trends
      • i. Growth in Subscriptions
        • Figure 2.7: Total Subscription Revenue per Annum in 2024 ($593 billion), Split by Category
      • ii. Super Bundling
        • Figure 2.8: Super Bundling
    • 2.1.3. Rich Messaging
      • Figure 2.9: Total Number of RCS Business Messages (m), Split by Message Type
    • 2.1.4. Content Distribution Channels
      • Figure 2.10: Total End-user Spend via Carrier Billing ($m), Split by 5 Key Categories, 2024-2029
    • 2.1.5. Carrier Billing Market Challenges
      • i. Payment Limitations & Regulation Landscape
        • Table 2.11: Key Differences Between PS2 and PSD3
      • ii. High Transaction Fees
        • Figure 2.12: Global Operator-billed Revenue from Carrier Billing Transactions
      • iii. Merchant Adoption

3. Future Growth Opportunities

  • 3.1. Carrier Billing Market Segment Opportunities
    • Figure 3.1: Total End-user Spend via Carrier Billing ($m), Split by Market Segment, 2024-2029
    • 3.1.1. Digital Games
      • Figure 3.2: Mobile Game Monetisation Methods
      • i. iGaming
        • Figure 3.3: Total End-user Carrier Billing Spend on Digital Games in 2024 ($30.8 billion), Split by 8 Key Regions
    • 3.1.2. Digital Video
    • 3.1.3. Digital Music
    • 3.1.4. Digital Lifestyle Content
    • 3.1.5. Charity Donations & Crowdfunding
    • 3.1.6. Digital Ticketing
      • Figure 3.4: Total Ticketing Spend Made via Carrier Billing in 2029 ($16.0 billion), Split by 8 Key Regions
    • 3.1.7. Physical Goods
      • i. Asia
      • ii. Germany
        • Figure 3.5: Total End-user Carrier Billing Spend on Remote Physical Goods ($m), Split by 7 Key Countries, 2023-2029
      • iii. Growth in Transport Infrastructure

4. Payments, Security & API Landscape

  • 4.1. Introduction to the API Landscape
    • 4.1.1. GSMA Open Gateway & CAMARA
      • Figure 4.1: GSMA Open Gateway Architecture
      • Figure 4.2: Mobile Operators Signed Up to Open Gateway
      • Figure 4.3: Average Carrier Billing Spend per User per Annum ($), Split by 8 Key Regions, 2024-2029
      • i. Potential Challenges in the Deployment of CAMARA APIs
    • 4.1.2. Carrier Billing Fraud
    • 4.1.3. Carrier Billing and the Payment Landscape
      • Figure 4.4: Advantages and Disadvantages of Different Payment Types
      • Figure 4.5: Total Number of Unique Mobile Subscribers & Global Banked Individuals in 2024 (m), Split by 8 Key Regions
    • 4.1.4. Influence of Other Payment Types on Carrier Billing
      • i. The impact of A2A Payments on Carrier Billing
        • Figure 4.6: Card-based Payments vs A2A Payments Ecosystems
      • ii. BNPL (Buy Now, Pay Later)
      • iii. Digital Wallets
        • Figure 4.7: Digital Wallet Funding Types

Competitor Leaderboard

1. Juniper Research Competitor Leaderboard

  • 1.1. Why Read This Report
    • Table 1.1: Juniper Research Competitor Leaderboard Carrier Billing Vendors Included & Product Portfolio
    • Figure 1.2: Juniper Research Competitor Leaderboard: Carrier Billing Vendors
    • Table 1.3: Juniper Research Competitor Leaderboard: Vendors & Positioning
    • Table 1.4: Juniper Research Competitor Leaderboard Heatmap: Carrier Billing Vendors

2. Vendor Profiles

  • 2.1. Carrier Billing Providers Vendor Profiles
    • 2.1.1. Allopass
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
        • Figure 2.1: Allopass' Payment Platform
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.2. Bango
      • i. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.3. Boku
      • i. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.4. Degica
      • i. Corporate Information
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.5. Digital Virgo
      • i. Corporate
      • ii. Geographical Spread
        • Figure 2.2: Map of Digital Virgo's Locations, Split by Locations (Dark) and Connections (Light)
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.6. DIMOCO Payments
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.7. Fonix
      • i. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.8. Infomedia
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.9. NTH Mobile
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
        • Table 2.3: NTH Mobile's Most Recent Publicised Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.10. PM Connect
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.11. SLA Digital
      • i. Corporate
      • ii. Geographical Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offerings
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
    • 2.1.12. Telecoming
      • i. Corporate
      • ii. Geographic Spread
      • iii. Key Clients & Strategic Partnerships
      • iv. High-level View of Offering
      • v. Juniper Research's View: Key Strengths & Strategic Development Opportunities
  • 2.2. Juniper Research Leaderboard Assessment Methodology
    • 2.2.1. Limitations & Interpretation
      • Table 2.4: Juniper Research Competitor Leaderboard Scoring Criteria

Data & Forecasting

1. Introduction & Forecast Methodology

  • 1.1. Introduction
    • Figure 1.1: Proportion of the Population who Use Carrier Billing Services (%), Split by 8 Key Regions, 2024-2029
  • 1.2. Methodology and Assumptions
    • Figure 1.2: Carrier Billing in Content & Commerce: Forecast Methodology
    • Figure 1.3: Carrier Billing Ticketing: Forecast Methodology
    • Figure 1.4: Carrier Billing for Physical Goods: Forecast Methodology
    • Figure 1.5: Carrier billing for Gambling: Forecast Methodology

2. Total Market Value

  • 2.1. Total Carrier Billing Users
    • Figure & Table 2.1: Total Carrier Billing Users (m), Split by 8 Key Regions, 2024-2029
  • 2.2. Total Carrier Billing Spend
    • Figure & Table 2.2: Total End-user Spend via Carrier Billing ($m), Split by 8 Key Regions, 2024-2029
  • 2.3. Total Carrier Billing Spend, Split by Industry
    • Figure & Table 2.3: Total End-user Spend via Carrier Billing ($m), Split by Category, 2024-2029
  • 2.4. Operator-billed Revenue from Carrier Billing
    • Figure & Table 2.4: Total Operator-billed Revenue from Carrier Billing Spend ($m), Split by 8 Key Regions, 2024-2029

3. Device Usage Splits

  • 3.1. Total End-user Spend via Carrier Billing, Split by Device Type
    • Figure & Table 3.1: Total End-user Carrier Billing Spend ($m), Split by Device, 2024-2029
    • Table 3.2: All Carrier Billed Spend as a Percentage of Global Spend, By Country and Region (%), 2024-2029

4. Digital Content & Commerce

  • 4.1. Total Carrier Billing Revenue from Digital Content
    • Figure & Table 4.1: Total End-user Carrier Billing Spend on Digital Content and Commerce ($m), Split by 8 Key Regions 2024-2029
    • Table 4.2: Share of End-user Carrier Billing Spend on Content & Commerce (%), Split by Category, 2024-2029
    • 4.1.1. Total Digital Games Spend via Carrier Billing
      • Figure & Table 4.3: Total End-user Carrier Billing Spend on Digital Games ($m), Split by 8 Key Regions, 2024-2029
    • 4.1.2. Total Digital Video Spend via Carrier Billing
      • Figure & Table 4.4: Total End-user Carrier Billing Spend on Digital Videos ($m), Split by 8 Key Regions, 2024-2029
    • 4.1.3. Total Digital Video Spend via Carrier Billing
      • Figure 4.5: Total End-user Carrier Billing Spend on Digital Music ($m), Split by Key Regions, 2024-2029
      • Table 4.6: Average Digital Music Spend per User ($), Split by 8 Key Regions, 2024-2028
    • 4.1.4. Total Digital Lifestyle Spend via Carrier Billing
      • Figure & Table 4.7: Total End-user Carrier Billing Spend on Digital Lifestyle Content ($m), Split by 8 Key Regions, 2024-2029
      • Figure 4.8: Average Digital Lifestyle Spend per Person ($), Split by 8 Key Regions, 2024-2029
    • 4.1.5. Total ePublishing Spend via Carrier Billing
      • Figure & Table 4.9: Total End-user Carrier Billing Spend on ePublishing ($m), Split by 8 Key Regions, 2024-2029
      • Table 4.10: Proportion of End-user Carrier Billing Spend on Content and Commerce Attributable to ePublishing (%), Split by 8 Key Regions, 2024-2029

5. Emerging Industry Categories

  • 5.1. Remote Physical Goods
    • 5.1.1. Total Remote Physical Goods Purchased via Carrier Billing
      • Figure & Table 5.1: Total Volume of Remote Physical Goods Purchases Made via Carrier Billing (m), Split by 8 Key Regions, 2024-2029
      • Table 5.2: Proportion of Remote Physical Goods Purchases Made via Carrier Billing (%), Split by 8 Key Regions, 2024-2029
    • 5.1.2. Total End-users' Spend on Remote Physical Goods via Carrier Billing
      • Figure & Table 5.3: Total End-user Carrier Billing Spend on Remote Physical Goods ($m), Split by 8 Key Regions, 2024-2029
  • 5.2. Total Mobile Gambling Spend via Carrier Billing
    • Figure & Table 5.4: Total Mobile Casino Gambling Wager Value Made via Carrier Billing per Annum ($m), Split by 8 Key Regions, 2024-2029
  • 5.3. Total Digital Ticketing Spend via Carrier Billing
    • Figure & Table 5.5: Total Digital Ticketing Spend Made via Carrier Billing per Annum ($m), Split by 8 Key Regions, 2024-2029