虚拟内容製作的全球市场规模、份额和行业趋势分析报告:按解决方案(软体、服务)、内容类型(影片、游戏、360 度照片)、最终用途、按地区分類的前景和预测,2023-2030年年
市场调查报告书
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虚拟内容製作的全球市场规模、份额和行业趋势分析报告:按解决方案(软体、服务)、内容类型(影片、游戏、360 度照片)、最终用途、按地区分類的前景和预测,2023-2030年年

Global Virtual Content Creation Market Size, Share & Industry Trends Analysis Report By Solution (Software, and Services), By Content Type (Videos, Games, and 360-degree Photos), By End-use, By Regional Outlook and Forecast, 2023 - 2030

出版日期: | 出版商: KBV Research | 英文 245 Pages | 订单完成后即时交付

价格

2030年,虚拟内容创作市场规模预计将达到237亿美元,预测期内市场年复合成长率率为24.6%。

但是,要在虚拟内容的开发中使用受版权保护的资源,您必须获得必要的许可和权利。这使得公司能够与版权所有者进行谈判,获得免版税许可,并使用受知识共享许可保护的内容。将受版权保护的资产纳入虚拟内容需要内容创作者确保必要的许可和权利,这可能会增加费用和管理工作。预计市场在预测期内将温和成长。

解决方案展望

解决方案分为服务和软体。 2022 年,领域在市场中占据了重要的收入份额。像 Metaverse 这样的虚构 VR 宇宙的扩张预计将吸引公司在这些虚拟世界中创建内容创作工具,从而促进该领域的成长。此外,创建和维护 VR 解决方案所需的高成本和高阶设备是提供 VR 即服务的业务扩展的关键促进因素。同样,现代化和数数位趋势预计将鼓励中小企业利用这些服务,从而导致细分市场扩张。

内容类型展望

按内容类型划分,市场分为影片、游戏和 360 度照片。 2022年,影片领域将占据市场最大的收入份额。 360 度 VR影片体验的巨大成功推动了该细分市场的成长。例如,360度VR影片发布在流行的影片共用网站YouTube上,可以在桌面和行动装置上观看。此外,VR头显为观众提供了更身临其境的体验,并且由于VR在影像片段消费中的使用增加,需求正在迅速增长。

最终用途展望

根据最终用途,市场分为汽车、媒体和娱乐、旅游和酒店、房地产、零售、游戏、医疗保健等。在2022年的市场中,游戏领域获得了很大的收入份额。游戏在全球所有年龄层中的巨大普及是该细分市场成长的原因。例如,到 2023 年 5 月,38% 的美国游戏玩家年龄在 18 岁至 34 岁之间。此外,由于不需要先进硬体的经济型 VR 耳机的出现降低了进入门槛,预计新用户将进入该市场。

区域展望

从区域来看,我们对北美、欧洲、亚太地区和拉丁美洲地区的市场进行了分析。亚太地区的收入份额最高,并在 2022 年引领市场。中国、印度等新兴市场VR技术的进步是区域市场扩大的要素。此外,像中国这样的虚拟实境相关设备的重要製造商和供应商的存在预计将在整个预测期内支持该区域市场的扩张。

目录

第1章市场范围和调查方法

  • 市场定义
  • 目的
  • 市场范围
  • 分割
  • 调查方法

第2章市场概况

  • 主要亮点

第3章市场概况

  • 介绍
    • 概述
      • 市场结构和情景
  • 影响市场的主要要素
    • 市场促进因素
    • 市场抑制因素
  • 波特五力分析

第4章全球虚拟内容创作市场:按解决方案

  • 全球软体市场:按地区
  • 全球服务市场:按地区

第5章全球虚拟内容创作市场:依内容类型

  • 全球视讯市场:按地区
  • 全球游戏市场:按地区划分
  • 全球 360 度摄影市场:按地区划分

第6章全球虚拟内容製作市场:依最终用途

  • 全球媒体与娱乐市场:按地区
  • 全球游戏市场:按地区划分
  • 全球汽车市场:按地区划分
  • 全球旅游和酒店市场:按地区
  • 全球房地产市场:按地区
  • 全球零售市场:按地区划分
  • 全球医疗保健市场:按地区
  • 世界其他市场:按地区

第7章全球虚拟内容製作市场:按地区

  • 北美洲
    • 北美市场:按国家划分
      • 美国
      • 加拿大
      • 墨西哥
      • 其他北美地区
  • 欧洲
    • 欧洲市场:依国家分类
      • 德国
      • 英国
      • 法国
      • 俄罗斯
      • 西班牙
      • 义大利
      • 其他欧洲国家地区
  • 亚太地区
    • 亚太市场:依国家分类
      • 中国
      • 日本
      • 印度
      • 韩国
      • 新加坡
      • 马来西亚
      • 其他亚太地区
  • 拉丁美洲/中东/非洲
    • 拉丁美洲/中东/非洲市场:依国家分类
      • 巴西
      • 阿根廷
      • 阿拉伯聯合大公国
      • 沙乌地阿拉伯
      • 南非
      • 奈及利亚
      • 其他拉丁美洲/中东/非洲地区

第8章公司简介

  • Matterport, Inc
  • WeVR
  • WeMakeVR
  • Koncept VR LLC
  • VIAR Inc
  • 360 Labs
  • Blippar Group Limited
  • Panedia Pty Ltd
  • Scapic Innovations Private Limited(Flipkart Pvt Ltd,)(Walmart Inc.)
  • Subvrsive, Inc

第9章赢得虚拟内容创作市场的必备条件

The Global Virtual Content Creation Market size is expected to reach $23.7 billion by 2030, rising at a market growth of 24.6% CAGR during the forecast period.

The automotive sector is starting to see the impact of virtual reality, from elaborate research & testing situations to virtual showrooms. Therefore, the automotive sector generated $323.4 million revenue in the market in 2022. Many top firms in the automotive industry are embracing technology. Toyota, for instance, launched its new C-HR automobile realistically using ZeroLight VR. Everyone can experience what it is going to be like having one, even though there isn't a physical version yet. Some of the factors impacting the market are growth in demand for head mounted display (HMDs) in entertainment & gaming sector, growing adoption of VR marketing, and copyright issues and intellectual property rights.

Since playing video games is one of the most common recreational activities, it has become a common pastime in many parts of the world. The need for high-quality virtual reality material is growing tremendously as more people become attracted to indoor video game activities. This key element will likely fuel the market for creating virtual reality content. The marketing industry is expanding rapidly due to how the technological revolution has enhanced user experience through visuals. Computer-simulated reality experiences and the telepresence philosophy are closely related. Because of this, there is a greater need for virtual reality content to help businesses get their brand in front of customers. This is a significant aspect that would likely fuel the expansion of the market throughout the forecast period. Virtual content enables businesses to stand out and establish a solid brand identity. The development and expansion of the market are being driven by the joint efforts of these players.

However, using copyrighted resources in virtual content development frequently necessitates the acquisition of the necessary licenses or rights. To do so, businesses could bargain with copyright owners, secure royalty-free licensing, or use content covered under a Creative Commons license. To incorporate copyrighted assets in their virtual content, content creators must guarantee they have the required permits and rights, which can increase expenses and administrative hassles. The market is predicted to grow slowly during the projection period.

Solution Outlook

Based on solution, the market is segmented into services and software. The services segment acquired a substantial revenue share in the market in 2022. The expansion of fictitious VR universes like Metaverse, that is expected to draw businesses to create tools for content creation in these virtual worlds, can be credited to the segment growth. Additionally, the high cost and high-end gear needed to create and maintain VR solutions is a key driver in the expansion of businesses that provide VR as a service. Similar to this, the modernization and digitalization trends are anticipated to encourage smaller businesses to use these services, leading to segment expansion.

Content Type Outlook

On the basis of content type, the market is categorized into videos, games and 360-degree photos. In 2022, the videos segment witnessed the largest revenue share in the market. The enormous success of 360-degree VR experiences in videos is responsible for the segment's growth. For instance, 360-degree VR videos are available on YouTube, a well-known video-sharing website, and can be viewed on desktop and mobile devices. In addition, because VR headsets provide viewers with a more immersive experience, the demand for them has surged due to the increasing use of VR in the consumption of video material.

End-use Outlook

On the basis of end use, the market is segmented into automotive, media & entertainment, travel & hospitality, real estate, retail, gaming, healthcare, and others. The gaming segment garnered a significant revenue share in the market in 2022. The enormous worldwide popularity of gaming among all age groups is to blame for the segment rise. For instance, 38% of American gamers in May 2023 were between the ages of 18 and 34. In addition, as the entry barrier is being lowered by the creation of affordable VR headsets that do not require advanced hardware, new users are expected to enter the market.

Regional Outlook

Region wise, the market is analyzed across North America, Europe, Asia pacific, and LAMEA. The Asia Pacific region led the market by generating the highest revenue share in 2022. The expanding VR technology breakthroughs in developing nations like China and India are responsible for the expansion of the regional market. Additionally, the presence of nations like China, which are significant manufacturers and suppliers of gear connected to virtual reality, is predicted to assist the expansion of this regional market throughout the forecast period.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., WeVR, WeMakeVR, Koncept VR LLC, VIAR Inc., 360 Labs, Blippar Group Limited, Panedia Pty Ltd., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), and Subvrsive, Inc.

Scope of the Study

Market Segments covered in the Report:

By Solution

  • Software
  • Services

By Content Type

  • Videos
  • Games
  • 360-degree Photos

By End-use

  • Media & Entertainment
  • Gaming
  • Automotive
  • Travel & Hospitality
  • Real Estate
  • Retail
  • Healthcare
  • Others

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Companies Profiled

  • Matterport, Inc.
  • WeVR
  • WeMakeVR
  • Koncept VR LLC
  • VIAR Inc.
  • 360 Labs
  • Blippar Group Limited
  • Panedia Pty Ltd.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • Subvrsive, Inc.

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Virtual Content Creation Market, by Solution
    • 1.4.2 Global Virtual Content Creation Market, by Content Type
    • 1.4.3 Global Virtual Content Creation Market, by End-use
    • 1.4.4 Global Virtual Content Creation Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
  • 3.3 Porter's Five Forces Analysis

Chapter 4. Global Virtual Content Creation Market by Solution

  • 4.1 Global Software Market by Region
  • 4.2 Global Services Market by Region

Chapter 5. Global Virtual Content Creation Market by Content Type

  • 5.1 Global Videos Market by Region
  • 5.2 Global Games Market by Region
  • 5.3 Global 360-degree Photos Market by Region

Chapter 6. Global Virtual Content Creation Market by End-use

  • 6.1 Global Media & Entertainment Market by Region
  • 6.2 Global Gaming Market by Region
  • 6.3 Global Automotive Market by Region
  • 6.4 Global Travel & Hospitality Market by Region
  • 6.5 Global Real Estate Market by Region
  • 6.6 Global Retail Market by Region
  • 6.7 Global Healthcare Market by Region
  • 6.8 Global Others Market by Region

Chapter 7. Global Virtual Content Creation Market by Region

  • 7.1 North America Virtual Content Creation Market
    • 7.1.1 North America Virtual Content Creation Market by Solution
      • 7.1.1.1 North America Software Market by Country
      • 7.1.1.2 North America Services Market by Country
    • 7.1.2 North America Virtual Content Creation Market by Content Type
      • 7.1.2.1 North America Videos Market by Country
      • 7.1.2.2 North America Games Market by Country
      • 7.1.2.3 North America 360-degree Photos Market by Country
    • 7.1.3 North America Virtual Content Creation Market by End-use
      • 7.1.3.1 North America Media & Entertainment Market by Country
      • 7.1.3.2 North America Gaming Market by Country
      • 7.1.3.3 North America Automotive Market by Country
      • 7.1.3.4 North America Travel & Hospitality Market by Country
      • 7.1.3.5 North America Real Estate Market by Country
      • 7.1.3.6 North America Retail Market by Country
      • 7.1.3.7 North America Healthcare Market by Country
      • 7.1.3.8 North America Others Market by Country
    • 7.1.4 North America Virtual Content Creation Market by Country
      • 7.1.4.1 US Virtual Content Creation Market
        • 7.1.4.1.1 US Virtual Content Creation Market by Solution
        • 7.1.4.1.2 US Virtual Content Creation Market by Content Type
        • 7.1.4.1.3 US Virtual Content Creation Market by End-use
      • 7.1.4.2 Canada Virtual Content Creation Market
        • 7.1.4.2.1 Canada Virtual Content Creation Market by Solution
        • 7.1.4.2.2 Canada Virtual Content Creation Market by Content Type
        • 7.1.4.2.3 Canada Virtual Content Creation Market by End-use
      • 7.1.4.3 Mexico Virtual Content Creation Market
        • 7.1.4.3.1 Mexico Virtual Content Creation Market by Solution
        • 7.1.4.3.2 Mexico Virtual Content Creation Market by Content Type
        • 7.1.4.3.3 Mexico Virtual Content Creation Market by End-use
      • 7.1.4.4 Rest of North America Virtual Content Creation Market
        • 7.1.4.4.1 Rest of North America Virtual Content Creation Market by Solution
        • 7.1.4.4.2 Rest of North America Virtual Content Creation Market by Content Type
        • 7.1.4.4.3 Rest of North America Virtual Content Creation Market by End-use
  • 7.2 Europe Virtual Content Creation Market
    • 7.2.1 Europe Virtual Content Creation Market by Solution
      • 7.2.1.1 Europe Software Market by Country
      • 7.2.1.2 Europe Services Market by Country
    • 7.2.2 Europe Virtual Content Creation Market by Content Type
      • 7.2.2.1 Europe Videos Market by Country
      • 7.2.2.2 Europe Games Market by Country
      • 7.2.2.3 Europe 360-degree Photos Market by Country
    • 7.2.3 Europe Virtual Content Creation Market by End-use
      • 7.2.3.1 Europe Media & Entertainment Market by Country
      • 7.2.3.2 Europe Gaming Market by Country
      • 7.2.3.3 Europe Automotive Market by Country
      • 7.2.3.4 Europe Travel & Hospitality Market by Country
      • 7.2.3.5 Europe Real Estate Market by Country
      • 7.2.3.6 Europe Retail Market by Country
      • 7.2.3.7 Europe Healthcare Market by Country
      • 7.2.3.8 Europe Others Market by Country
    • 7.2.4 Europe Virtual Content Creation Market by Country
      • 7.2.4.1 Germany Virtual Content Creation Market
        • 7.2.4.1.1 Germany Virtual Content Creation Market by Solution
        • 7.2.4.1.2 Germany Virtual Content Creation Market by Content Type
        • 7.2.4.1.3 Germany Virtual Content Creation Market by End-use
      • 7.2.4.2 UK Virtual Content Creation Market
        • 7.2.4.2.1 UK Virtual Content Creation Market by Solution
        • 7.2.4.2.2 UK Virtual Content Creation Market by Content Type
        • 7.2.4.2.3 UK Virtual Content Creation Market by End-use
      • 7.2.4.3 France Virtual Content Creation Market
        • 7.2.4.3.1 France Virtual Content Creation Market by Solution
        • 7.2.4.3.2 France Virtual Content Creation Market by Content Type
        • 7.2.4.3.3 France Virtual Content Creation Market by End-use
      • 7.2.4.4 Russia Virtual Content Creation Market
        • 7.2.4.4.1 Russia Virtual Content Creation Market by Solution
        • 7.2.4.4.2 Russia Virtual Content Creation Market by Content Type
        • 7.2.4.4.3 Russia Virtual Content Creation Market by End-use
      • 7.2.4.5 Spain Virtual Content Creation Market
        • 7.2.4.5.1 Spain Virtual Content Creation Market by Solution
        • 7.2.4.5.2 Spain Virtual Content Creation Market by Content Type
        • 7.2.4.5.3 Spain Virtual Content Creation Market by End-use
      • 7.2.4.6 Italy Virtual Content Creation Market
        • 7.2.4.6.1 Italy Virtual Content Creation Market by Solution
        • 7.2.4.6.2 Italy Virtual Content Creation Market by Content Type
        • 7.2.4.6.3 Italy Virtual Content Creation Market by End-use
      • 7.2.4.7 Rest of Europe Virtual Content Creation Market
        • 7.2.4.7.1 Rest of Europe Virtual Content Creation Market by Solution
        • 7.2.4.7.2 Rest of Europe Virtual Content Creation Market by Content Type
        • 7.2.4.7.3 Rest of Europe Virtual Content Creation Market by End-use
  • 7.3 Asia Pacific Virtual Content Creation Market
    • 7.3.1 Asia Pacific Virtual Content Creation Market by Solution
      • 7.3.1.1 Asia Pacific Software Market by Country
      • 7.3.1.2 Asia Pacific Services Market by Country
    • 7.3.2 Asia Pacific Virtual Content Creation Market by Content Type
      • 7.3.2.1 Asia Pacific Videos Market by Country
      • 7.3.2.2 Asia Pacific Games Market by Country
      • 7.3.2.3 Asia Pacific 360-degree Photos Market by Country
    • 7.3.3 Asia Pacific Virtual Content Creation Market by End-use
      • 7.3.3.1 Asia Pacific Media & Entertainment Market by Country
      • 7.3.3.2 Asia Pacific Gaming Market by Country
      • 7.3.3.3 Asia Pacific Automotive Market by Country
      • 7.3.3.4 Asia Pacific Travel & Hospitality Market by Country
      • 7.3.3.5 Asia Pacific Real Estate Market by Country
      • 7.3.3.6 Asia Pacific Retail Market by Country
      • 7.3.3.7 Asia Pacific Healthcare Market by Country
      • 7.3.3.8 Asia Pacific Others Market by Country
    • 7.3.4 Asia Pacific Virtual Content Creation Market by Country
      • 7.3.4.1 China Virtual Content Creation Market
        • 7.3.4.1.1 China Virtual Content Creation Market by Solution
        • 7.3.4.1.2 China Virtual Content Creation Market by Content Type
        • 7.3.4.1.3 China Virtual Content Creation Market by End-use
      • 7.3.4.2 Japan Virtual Content Creation Market
        • 7.3.4.2.1 Japan Virtual Content Creation Market by Solution
        • 7.3.4.2.2 Japan Virtual Content Creation Market by Content Type
        • 7.3.4.2.3 Japan Virtual Content Creation Market by End-use
      • 7.3.4.3 India Virtual Content Creation Market
        • 7.3.4.3.1 India Virtual Content Creation Market by Solution
        • 7.3.4.3.2 India Virtual Content Creation Market by Content Type
        • 7.3.4.3.3 India Virtual Content Creation Market by End-use
      • 7.3.4.4 South Korea Virtual Content Creation Market
        • 7.3.4.4.1 South Korea Virtual Content Creation Market by Solution
        • 7.3.4.4.2 South Korea Virtual Content Creation Market by Content Type
        • 7.3.4.4.3 South Korea Virtual Content Creation Market by End-use
      • 7.3.4.5 Singapore Virtual Content Creation Market
        • 7.3.4.5.1 Singapore Virtual Content Creation Market by Solution
        • 7.3.4.5.2 Singapore Virtual Content Creation Market by Content Type
        • 7.3.4.5.3 Singapore Virtual Content Creation Market by End-use
      • 7.3.4.6 Malaysia Virtual Content Creation Market
        • 7.3.4.6.1 Malaysia Virtual Content Creation Market by Solution
        • 7.3.4.6.2 Malaysia Virtual Content Creation Market by Content Type
        • 7.3.4.6.3 Malaysia Virtual Content Creation Market by End-use
      • 7.3.4.7 Rest of Asia Pacific Virtual Content Creation Market
        • 7.3.4.7.1 Rest of Asia Pacific Virtual Content Creation Market by Solution
        • 7.3.4.7.2 Rest of Asia Pacific Virtual Content Creation Market by Content Type
        • 7.3.4.7.3 Rest of Asia Pacific Virtual Content Creation Market by End-use
  • 7.4 LAMEA Virtual Content Creation Market
    • 7.4.1 LAMEA Virtual Content Creation Market by Solution
      • 7.4.1.1 LAMEA Software Market by Country
      • 7.4.1.2 LAMEA Services Market by Country
    • 7.4.2 LAMEA Virtual Content Creation Market by Content Type
      • 7.4.2.1 LAMEA Videos Market by Country
      • 7.4.2.2 LAMEA Games Market by Country
      • 7.4.2.3 LAMEA 360-degree Photos Market by Country
    • 7.4.3 LAMEA Virtual Content Creation Market by End-use
      • 7.4.3.1 LAMEA Media & Entertainment Market by Country
      • 7.4.3.2 LAMEA Gaming Market by Country
      • 7.4.3.3 LAMEA Automotive Market by Country
      • 7.4.3.4 LAMEA Travel & Hospitality Market by Country
      • 7.4.3.5 LAMEA Real Estate Market by Country
      • 7.4.3.6 LAMEA Retail Market by Country
      • 7.4.3.7 LAMEA Healthcare Market by Country
      • 7.4.3.8 LAMEA Others Market by Country
    • 7.4.4 LAMEA Virtual Content Creation Market by Country
      • 7.4.4.1 Brazil Virtual Content Creation Market
        • 7.4.4.1.1 Brazil Virtual Content Creation Market by Solution
        • 7.4.4.1.2 Brazil Virtual Content Creation Market by Content Type
        • 7.4.4.1.3 Brazil Virtual Content Creation Market by End-use
      • 7.4.4.2 Argentina Virtual Content Creation Market
        • 7.4.4.2.1 Argentina Virtual Content Creation Market by Solution
        • 7.4.4.2.2 Argentina Virtual Content Creation Market by Content Type
        • 7.4.4.2.3 Argentina Virtual Content Creation Market by End-use
      • 7.4.4.3 UAE Virtual Content Creation Market
        • 7.4.4.3.1 UAE Virtual Content Creation Market by Solution
        • 7.4.4.3.2 UAE Virtual Content Creation Market by Content Type
        • 7.4.4.3.3 UAE Virtual Content Creation Market by End-use
      • 7.4.4.4 Saudi Arabia Virtual Content Creation Market
        • 7.4.4.4.1 Saudi Arabia Virtual Content Creation Market by Solution
        • 7.4.4.4.2 Saudi Arabia Virtual Content Creation Market by Content Type
        • 7.4.4.4.3 Saudi Arabia Virtual Content Creation Market by End-use
      • 7.4.4.5 South Africa Virtual Content Creation Market
        • 7.4.4.5.1 South Africa Virtual Content Creation Market by Solution
        • 7.4.4.5.2 South Africa Virtual Content Creation Market by Content Type
        • 7.4.4.5.3 South Africa Virtual Content Creation Market by End-use
      • 7.4.4.6 Nigeria Virtual Content Creation Market
        • 7.4.4.6.1 Nigeria Virtual Content Creation Market by Solution
        • 7.4.4.6.2 Nigeria Virtual Content Creation Market by Content Type
        • 7.4.4.6.3 Nigeria Virtual Content Creation Market by End-use
      • 7.4.4.7 Rest of LAMEA Virtual Content Creation Market
        • 7.4.4.7.1 Rest of LAMEA Virtual Content Creation Market by Solution
        • 7.4.4.7.2 Rest of LAMEA Virtual Content Creation Market by Content Type
        • 7.4.4.7.3 Rest of LAMEA Virtual Content Creation Market by End-use

Chapter 8. Company Profiles

  • 8.1 Matterport, Inc.
    • 8.1.1 Company Overview
    • 8.1.2 Financial Analysis
    • 8.1.3 Regional Analysis
    • 8.1.4 Research & Development Expenses
    • 8.1.5 Recent strategies and developments:
      • 8.1.5.1 Partnerships, Collaborations, and Agreements:
      • 8.1.5.2 Product Launches and Product Expansions:
      • 8.1.5.3 Acquisition and Mergers:
    • 8.1.6 SWOT Analysis
  • 8.2 WeVR
    • 8.2.1 Company Overview
    • 8.2.2 SWOT Analysis
  • 8.3 WeMakeVR
    • 8.3.1 Company Overview
    • 8.3.2 SWOT Analysis
  • 8.4 Koncept VR LLC
    • 8.4.1 Company Overview
    • 8.4.2 SWOT Analysis
  • 8.5 VIAR Inc.
    • 8.5.1 Company Overview
    • 8.5.2 SWOT Analysis
  • 8.6 360 Labs
    • 8.6.1 Company Overview
    • 8.6.2 SWOT Analysis
  • 8.7 Blippar Group Limited
    • 8.7.1 Company Overview
    • 8.7.2 SWOT Analysis
  • 8.8 Panedia Pty Ltd.
    • 8.8.1 Company Overview
    • 8.8.2 SWOT Analysis
  • 8.9 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
    • 8.9.1 Company Overview
    • 8.9.2 Financial Analysis
    • 8.9.3 Segmental and Regional Analysis
    • 8.9.4 SWOT Analysis
  • 8.10. Subvrsive, Inc.
    • 8.10.1 Company Overview
    • 8.10.2 SWOT Analysis

Chapter 9. Winning Imperatives for Virtual Content Creation Market

LIST OF TABLES

  • TABLE 1 Global Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 2 Global Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 3 Global Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 4 Global Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 5 Global Software Market by Region, 2019 - 2022, USD Million
  • TABLE 6 Global Software Market by Region, 2023 - 2030, USD Million
  • TABLE 7 Global Services Market by Region, 2019 - 2022, USD Million
  • TABLE 8 Global Services Market by Region, 2023 - 2030, USD Million
  • TABLE 9 Global Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 10 Global Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 11 Global Videos Market by Region, 2019 - 2022, USD Million
  • TABLE 12 Global Videos Market by Region, 2023 - 2030, USD Million
  • TABLE 13 Global Games Market by Region, 2019 - 2022, USD Million
  • TABLE 14 Global Games Market by Region, 2023 - 2030, USD Million
  • TABLE 15 Global 360-degree Photos Market by Region, 2019 - 2022, USD Million
  • TABLE 16 Global 360-degree Photos Market by Region, 2023 - 2030, USD Million
  • TABLE 17 Global Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 18 Global Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 19 Global Media & Entertainment Market by Region, 2019 - 2022, USD Million
  • TABLE 20 Global Media & Entertainment Market by Region, 2023 - 2030, USD Million
  • TABLE 21 Global Gaming Market by Region, 2019 - 2022, USD Million
  • TABLE 22 Global Gaming Market by Region, 2023 - 2030, USD Million
  • TABLE 23 Global Automotive Market by Region, 2019 - 2022, USD Million
  • TABLE 24 Global Automotive Market by Region, 2023 - 2030, USD Million
  • TABLE 25 Global Travel & Hospitality Market by Region, 2019 - 2022, USD Million
  • TABLE 26 Global Travel & Hospitality Market by Region, 2023 - 2030, USD Million
  • TABLE 27 Global Real Estate Market by Region, 2019 - 2022, USD Million
  • TABLE 28 Global Real Estate Market by Region, 2023 - 2030, USD Million
  • TABLE 29 Global Retail Market by Region, 2019 - 2022, USD Million
  • TABLE 30 Global Retail Market by Region, 2023 - 2030, USD Million
  • TABLE 31 Global Healthcare Market by Region, 2019 - 2022, USD Million
  • TABLE 32 Global Healthcare Market by Region, 2023 - 2030, USD Million
  • TABLE 33 Global Others Market by Region, 2019 - 2022, USD Million
  • TABLE 34 Global Others Market by Region, 2023 - 2030, USD Million
  • TABLE 35 Global Virtual Content Creation Market by Region, 2019 - 2022, USD Million
  • TABLE 36 Global Virtual Content Creation Market by Region, 2023 - 2030, USD Million
  • TABLE 37 North America Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 38 North America Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 39 North America Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 40 North America Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 41 North America Software Market by Country, 2019 - 2022, USD Million
  • TABLE 42 North America Software Market by Country, 2023 - 2030, USD Million
  • TABLE 43 North America Services Market by Country, 2019 - 2022, USD Million
  • TABLE 44 North America Services Market by Country, 2023 - 2030, USD Million
  • TABLE 45 North America Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 46 North America Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 47 North America Videos Market by Country, 2019 - 2022, USD Million
  • TABLE 48 North America Videos Market by Country, 2023 - 2030, USD Million
  • TABLE 49 North America Games Market by Country, 2019 - 2022, USD Million
  • TABLE 50 North America Games Market by Country, 2023 - 2030, USD Million
  • TABLE 51 North America 360-degree Photos Market by Country, 2019 - 2022, USD Million
  • TABLE 52 North America 360-degree Photos Market by Country, 2023 - 2030, USD Million
  • TABLE 53 North America Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 54 North America Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 55 North America Media & Entertainment Market by Country, 2019 - 2022, USD Million
  • TABLE 56 North America Media & Entertainment Market by Country, 2023 - 2030, USD Million
  • TABLE 57 North America Gaming Market by Country, 2019 - 2022, USD Million
  • TABLE 58 North America Gaming Market by Country, 2023 - 2030, USD Million
  • TABLE 59 North America Automotive Market by Country, 2019 - 2022, USD Million
  • TABLE 60 North America Automotive Market by Country, 2023 - 2030, USD Million
  • TABLE 61 North America Travel & Hospitality Market by Country, 2019 - 2022, USD Million
  • TABLE 62 North America Travel & Hospitality Market by Country, 2023 - 2030, USD Million
  • TABLE 63 North America Real Estate Market by Country, 2019 - 2022, USD Million
  • TABLE 64 North America Real Estate Market by Country, 2023 - 2030, USD Million
  • TABLE 65 North America Retail Market by Country, 2019 - 2022, USD Million
  • TABLE 66 North America Retail Market by Country, 2023 - 2030, USD Million
  • TABLE 67 North America Healthcare Market by Country, 2019 - 2022, USD Million
  • TABLE 68 North America Healthcare Market by Country, 2023 - 2030, USD Million
  • TABLE 69 North America Others Market by Country, 2019 - 2022, USD Million
  • TABLE 70 North America Others Market by Country, 2023 - 2030, USD Million
  • TABLE 71 North America Virtual Content Creation Market by Country, 2019 - 2022, USD Million
  • TABLE 72 North America Virtual Content Creation Market by Country, 2023 - 2030, USD Million
  • TABLE 73 US Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 74 US Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 75 US Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 76 US Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 77 US Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 78 US Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 79 US Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 80 US Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 81 Canada Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 82 Canada Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 83 Canada Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 84 Canada Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 85 Canada Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 86 Canada Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 87 Canada Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 88 Canada Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 89 Mexico Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 90 Mexico Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 91 Mexico Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 92 Mexico Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 93 Mexico Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 94 Mexico Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 95 Mexico Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 96 Mexico Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 97 Rest of North America Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 98 Rest of North America Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 99 Rest of North America Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 100 Rest of North America Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 101 Rest of North America Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 102 Rest of North America Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 103 Rest of North America Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 104 Rest of North America Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 105 Europe Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 106 Europe Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 107 Europe Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 108 Europe Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 109 Europe Software Market by Country, 2019 - 2022, USD Million
  • TABLE 110 Europe Software Market by Country, 2023 - 2030, USD Million
  • TABLE 111 Europe Services Market by Country, 2019 - 2022, USD Million
  • TABLE 112 Europe Services Market by Country, 2023 - 2030, USD Million
  • TABLE 113 Europe Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 114 Europe Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 115 Europe Videos Market by Country, 2019 - 2022, USD Million
  • TABLE 116 Europe Videos Market by Country, 2023 - 2030, USD Million
  • TABLE 117 Europe Games Market by Country, 2019 - 2022, USD Million
  • TABLE 118 Europe Games Market by Country, 2023 - 2030, USD Million
  • TABLE 119 Europe 360-degree Photos Market by Country, 2019 - 2022, USD Million
  • TABLE 120 Europe 360-degree Photos Market by Country, 2023 - 2030, USD Million
  • TABLE 121 Europe Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 122 Europe Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 123 Europe Media & Entertainment Market by Country, 2019 - 2022, USD Million
  • TABLE 124 Europe Media & Entertainment Market by Country, 2023 - 2030, USD Million
  • TABLE 125 Europe Gaming Market by Country, 2019 - 2022, USD Million
  • TABLE 126 Europe Gaming Market by Country, 2023 - 2030, USD Million
  • TABLE 127 Europe Automotive Market by Country, 2019 - 2022, USD Million
  • TABLE 128 Europe Automotive Market by Country, 2023 - 2030, USD Million
  • TABLE 129 Europe Travel & Hospitality Market by Country, 2019 - 2022, USD Million
  • TABLE 130 Europe Travel & Hospitality Market by Country, 2023 - 2030, USD Million
  • TABLE 131 Europe Real Estate Market by Country, 2019 - 2022, USD Million
  • TABLE 132 Europe Real Estate Market by Country, 2023 - 2030, USD Million
  • TABLE 133 Europe Retail Market by Country, 2019 - 2022, USD Million
  • TABLE 134 Europe Retail Market by Country, 2023 - 2030, USD Million
  • TABLE 135 Europe Healthcare Market by Country, 2019 - 2022, USD Million
  • TABLE 136 Europe Healthcare Market by Country, 2023 - 2030, USD Million
  • TABLE 137 Europe Others Market by Country, 2019 - 2022, USD Million
  • TABLE 138 Europe Others Market by Country, 2023 - 2030, USD Million
  • TABLE 139 Europe Virtual Content Creation Market by Country, 2019 - 2022, USD Million
  • TABLE 140 Europe Virtual Content Creation Market by Country, 2023 - 2030, USD Million
  • TABLE 141 Germany Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 142 Germany Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 143 Germany Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 144 Germany Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 145 Germany Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 146 Germany Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 147 Germany Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 148 Germany Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 149 UK Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 150 UK Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 151 UK Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 152 UK Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 153 UK Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 154 UK Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 155 UK Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 156 UK Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 157 France Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 158 France Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 159 France Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 160 France Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 161 France Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 162 France Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 163 France Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 164 France Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 165 Russia Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 166 Russia Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 167 Russia Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 168 Russia Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 169 Russia Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 170 Russia Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 171 Russia Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 172 Russia Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 173 Spain Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 174 Spain Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 175 Spain Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 176 Spain Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 177 Spain Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 178 Spain Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 179 Spain Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 180 Spain Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 181 Italy Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 182 Italy Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 183 Italy Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 184 Italy Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 185 Italy Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 186 Italy Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 187 Italy Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 188 Italy Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 189 Rest of Europe Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 190 Rest of Europe Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 191 Rest of Europe Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 192 Rest of Europe Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 193 Rest of Europe Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 194 Rest of Europe Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 195 Rest of Europe Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 196 Rest of Europe Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 197 Asia Pacific Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 198 Asia Pacific Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 199 Asia Pacific Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 200 Asia Pacific Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 201 Asia Pacific Software Market by Country, 2019 - 2022, USD Million
  • TABLE 202 Asia Pacific Software Market by Country, 2023 - 2030, USD Million
  • TABLE 203 Asia Pacific Services Market by Country, 2019 - 2022, USD Million
  • TABLE 204 Asia Pacific Services Market by Country, 2023 - 2030, USD Million
  • TABLE 205 Asia Pacific Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 206 Asia Pacific Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 207 Asia Pacific Videos Market by Country, 2019 - 2022, USD Million
  • TABLE 208 Asia Pacific Videos Market by Country, 2023 - 2030, USD Million
  • TABLE 209 Asia Pacific Games Market by Country, 2019 - 2022, USD Million
  • TABLE 210 Asia Pacific Games Market by Country, 2023 - 2030, USD Million
  • TABLE 211 Asia Pacific 360-degree Photos Market by Country, 2019 - 2022, USD Million
  • TABLE 212 Asia Pacific 360-degree Photos Market by Country, 2023 - 2030, USD Million
  • TABLE 213 Asia Pacific Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 214 Asia Pacific Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 215 Asia Pacific Media & Entertainment Market by Country, 2019 - 2022, USD Million
  • TABLE 216 Asia Pacific Media & Entertainment Market by Country, 2023 - 2030, USD Million
  • TABLE 217 Asia Pacific Gaming Market by Country, 2019 - 2022, USD Million
  • TABLE 218 Asia Pacific Gaming Market by Country, 2023 - 2030, USD Million
  • TABLE 219 Asia Pacific Automotive Market by Country, 2019 - 2022, USD Million
  • TABLE 220 Asia Pacific Automotive Market by Country, 2023 - 2030, USD Million
  • TABLE 221 Asia Pacific Travel & Hospitality Market by Country, 2019 - 2022, USD Million
  • TABLE 222 Asia Pacific Travel & Hospitality Market by Country, 2023 - 2030, USD Million
  • TABLE 223 Asia Pacific Real Estate Market by Country, 2019 - 2022, USD Million
  • TABLE 224 Asia Pacific Real Estate Market by Country, 2023 - 2030, USD Million
  • TABLE 225 Asia Pacific Retail Market by Country, 2019 - 2022, USD Million
  • TABLE 226 Asia Pacific Retail Market by Country, 2023 - 2030, USD Million
  • TABLE 227 Asia Pacific Healthcare Market by Country, 2019 - 2022, USD Million
  • TABLE 228 Asia Pacific Healthcare Market by Country, 2023 - 2030, USD Million
  • TABLE 229 Asia Pacific Others Market by Country, 2019 - 2022, USD Million
  • TABLE 230 Asia Pacific Others Market by Country, 2023 - 2030, USD Million
  • TABLE 231 Asia Pacific Virtual Content Creation Market by Country, 2019 - 2022, USD Million
  • TABLE 232 Asia Pacific Virtual Content Creation Market by Country, 2023 - 2030, USD Million
  • TABLE 233 China Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 234 China Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 235 China Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 236 China Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 237 China Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 238 China Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 239 China Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 240 China Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 241 Japan Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 242 Japan Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 243 Japan Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 244 Japan Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 245 Japan Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 246 Japan Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 247 Japan Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 248 Japan Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 249 India Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 250 India Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 251 India Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 252 India Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 253 India Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 254 India Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 255 India Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 256 India Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 257 South Korea Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 258 South Korea Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 259 South Korea Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 260 South Korea Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 261 South Korea Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 262 South Korea Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 263 South Korea Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 264 South Korea Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 265 Singapore Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 266 Singapore Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 267 Singapore Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 268 Singapore Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 269 Singapore Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 270 Singapore Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 271 Singapore Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 272 Singapore Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 273 Malaysia Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 274 Malaysia Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 275 Malaysia Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 276 Malaysia Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 277 Malaysia Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 278 Malaysia Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 279 Malaysia Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 280 Malaysia Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 281 Rest of Asia Pacific Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 282 Rest of Asia Pacific Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 283 Rest of Asia Pacific Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 284 Rest of Asia Pacific Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 285 Rest of Asia Pacific Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 286 Rest of Asia Pacific Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 287 Rest of Asia Pacific Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 288 Rest of Asia Pacific Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 289 LAMEA Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 290 LAMEA Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 291 LAMEA Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 292 LAMEA Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 293 LAMEA Software Market by Country, 2019 - 2022, USD Million
  • TABLE 294 LAMEA Software Market by Country, 2023 - 2030, USD Million
  • TABLE 295 LAMEA Services Market by Country, 2019 - 2022, USD Million
  • TABLE 296 LAMEA Services Market by Country, 2023 - 2030, USD Million
  • TABLE 297 LAMEA Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 298 LAMEA Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 299 LAMEA Videos Market by Country, 2019 - 2022, USD Million
  • TABLE 300 LAMEA Videos Market by Country, 2023 - 2030, USD Million
  • TABLE 301 LAMEA Games Market by Country, 2019 - 2022, USD Million
  • TABLE 302 LAMEA Games Market by Country, 2023 - 2030, USD Million
  • TABLE 303 LAMEA 360-degree Photos Market by Country, 2019 - 2022, USD Million
  • TABLE 304 LAMEA 360-degree Photos Market by Country, 2023 - 2030, USD Million
  • TABLE 305 LAMEA Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 306 LAMEA Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 307 LAMEA Media & Entertainment Market by Country, 2019 - 2022, USD Million
  • TABLE 308 LAMEA Media & Entertainment Market by Country, 2023 - 2030, USD Million
  • TABLE 309 LAMEA Gaming Market by Country, 2019 - 2022, USD Million
  • TABLE 310 LAMEA Gaming Market by Country, 2023 - 2030, USD Million
  • TABLE 311 LAMEA Automotive Market by Country, 2019 - 2022, USD Million
  • TABLE 312 LAMEA Automotive Market by Country, 2023 - 2030, USD Million
  • TABLE 313 LAMEA Travel & Hospitality Market by Country, 2019 - 2022, USD Million
  • TABLE 314 LAMEA Travel & Hospitality Market by Country, 2023 - 2030, USD Million
  • TABLE 315 LAMEA Real Estate Market by Country, 2019 - 2022, USD Million
  • TABLE 316 LAMEA Real Estate Market by Country, 2023 - 2030, USD Million
  • TABLE 317 LAMEA Retail Market by Country, 2019 - 2022, USD Million
  • TABLE 318 LAMEA Retail Market by Country, 2023 - 2030, USD Million
  • TABLE 319 LAMEA Healthcare Market by Country, 2019 - 2022, USD Million
  • TABLE 320 LAMEA Healthcare Market by Country, 2023 - 2030, USD Million
  • TABLE 321 LAMEA Others Market by Country, 2019 - 2022, USD Million
  • TABLE 322 LAMEA Others Market by Country, 2023 - 2030, USD Million
  • TABLE 323 LAMEA Virtual Content Creation Market by Country, 2019 - 2022, USD Million
  • TABLE 324 LAMEA Virtual Content Creation Market by Country, 2023 - 2030, USD Million
  • TABLE 325 Brazil Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 326 Brazil Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 327 Brazil Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 328 Brazil Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 329 Brazil Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 330 Brazil Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 331 Brazil Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 332 Brazil Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 333 Argentina Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 334 Argentina Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 335 Argentina Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 336 Argentina Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 337 Argentina Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 338 Argentina Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 339 Argentina Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 340 Argentina Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 341 UAE Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 342 UAE Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 343 UAE Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 344 UAE Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 345 UAE Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 346 UAE Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 347 UAE Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 348 UAE Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 349 Saudi Arabia Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 350 Saudi Arabia Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 351 Saudi Arabia Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 352 Saudi Arabia Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 353 Saudi Arabia Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 354 Saudi Arabia Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 355 Saudi Arabia Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 356 Saudi Arabia Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 357 South Africa Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 358 South Africa Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 359 South Africa Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 360 South Africa Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 361 South Africa Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 362 South Africa Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 363 South Africa Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 364 South Africa Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 365 Nigeria Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 366 Nigeria Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 367 Nigeria Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 368 Nigeria Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 369 Nigeria Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 370 Nigeria Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 371 Nigeria Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 372 Nigeria Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 373 Rest of LAMEA Virtual Content Creation Market, 2019 - 2022, USD Million
  • TABLE 374 Rest of LAMEA Virtual Content Creation Market, 2023 - 2030, USD Million
  • TABLE 375 Rest of LAMEA Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
  • TABLE 376 Rest of LAMEA Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
  • TABLE 377 Rest of LAMEA Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
  • TABLE 378 Rest of LAMEA Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
  • TABLE 379 Rest of LAMEA Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
  • TABLE 380 Rest of LAMEA Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
  • TABLE 381 Key Information - Matterport, Inc.
  • TABLE 382 Key Information - WeVR
  • TABLE 383 Key Information - WeMakeVR
  • TABLE 384 Key Information - Koncept VR LLC
  • TABLE 385 Key Information - VIAR Inc.
  • TABLE 386 Key Information - 360 Labs
  • TABLE 387 Key Information - Blippar Group Limited
  • TABLE 388 Key Information -Panedia Pty Ltd.
  • TABLE 389 Key Information - Scapic Innovations Private Limited
  • TABLE 390 Key Information - Subvrsive, Inc.

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 Global Virtual Content Creation Market, 2019 - 2030, USD Million
  • FIG 3 Key Impacting Factors virtual content creation market
  • FIG 4 Porter's Five Forces Analysis -Virtual Content Creation Market
  • FIG 5 Global Virtual Content Creation Market share by Solution, 2022
  • FIG 6 Global Virtual Content Creation Market share by Solution, 2030
  • FIG 7 Global Virtual Content Creation Market by Solution, 2019 - 2030, USD Million
  • FIG 8 Global Virtual Content Creation Market share by Content Type, 2022
  • FIG 9 Global Virtual Content Creation Market share by Content Type, 2030
  • FIG 10 Global Virtual Content Creation Market by Content Type, 2019 - 2030, USD Million
  • FIG 11 Global Virtual Content Creation Market share by End-use, 2022
  • FIG 12 Global Virtual Content Creation Market share by End-use, 2030
  • FIG 13 Global Virtual Content Creation Market by End-use, 2019 - 2030, USD Million
  • FIG 14 Global Virtual Content Creation Market share by Region, 2022
  • FIG 15 Global Virtual Content Creation Market share by Region, 2030
  • FIG 16 Global Virtual Content Creation Market by Region, 2019 - 2030, USD Million
  • FIG 17 Recent strategies and developments: Matterport, Inc.
  • FIG 18 SWOT Analysis: Matterport, Inc.
  • FIG 19 SWOT Analysis: WeVR
  • FIG 20 SWOT Analysis: WeMakeVR
  • FIG 21 SWOT Analysis: Koncept VR LLC
  • FIG 22 SWOT Analysis: VIAR Inc.
  • FIG 23 SWOT Analysis: 360 Labs
  • FIG 24 SWOT Analysis: Blippar Group Limited
  • FIG 25 SWOT Analysis: PANEDIA PTY LTD.
  • FIG 26 SWOT Analysis: Scapic Innovations Private Limited
  • FIG 27 SWOT Analysis: Subvrsive, Inc.