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市场调查报告书
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1800301

全球汽车后座资讯娱乐系统市场:2025 年至 2030 年预测

Global Automotive Rear Seat Infotainment System Market - Forecasts fom 2025 to 2030

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 142 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

汽车后座资讯娱乐系统市场预计将从 2025 年的 3.5668 亿美元成长到 2030 年的 7.10884 亿美元,复合年增长率为 14.79%。

由于消费者对车载娱乐的需求不断增长以及联网汽车的普及,汽车后座资讯娱乐市场正经历强劲成长。这些系统配备了视讯萤幕、音响系统以及蓝牙和Wi-Fi等连接选项,提升了乘客,尤其是家庭乘客和远距旅行者的体验。触控萤幕介面和语音辨识等先进功能透过提供无缝互动和增强功能,进一步推动了市场扩张。儘管面临高成本和资料隐私问题等挑战,但由于北美先进的汽车工业和消费者对高端资讯娱乐解决方案的偏好,市场仍有望持续成长。

市场驱动因素

随着消费者在车内停留时间的增加,以及对多样化、高品质娱乐选项的需求,车载娱乐的需求日益增长。后座资讯娱乐系统能够满足这项需求,它能够提供引人入胜的体验(尤其适合儿童),减少驾驶分心,并提升出行舒适度。整合智慧型手机功能和数位服务的联网汽车的兴起,进一步加速了这项需求。电子游戏的日益普及也推动了对先进后座系统的需求,因为游戏开发商需要能够增强视觉吸引力和游戏体验的高品质资讯娱乐内容。汽车製造商正在投资研发创新解决方案,例如可在私人模式和共用模式之间切换的动态显示屏,以解决隐私问题并提升共用和自动驾驶汽车的用户体验。

目录

第一章执行摘要

第二章市场概述

  • 市场概览
  • 市场定义
  • 调查范围
  • 市场区隔

第三章 经营状况

  • 市场驱动因素
  • 市场限制
  • 市场机会
  • 波特五力分析
  • 产业价值链分析
  • 政策法规
  • 策略建议

第四章 技术展望

第五章全球汽车后座资讯娱乐系统市场(依车型)

  • 介绍
  • 轻型车辆
  • 大型车辆
  • 搭乘用车
  • 商用车
  • 其他的

6. 全球汽车后座资讯娱乐系统市场(依萤幕大小)

  • 介绍
  • 5英寸到7英寸
  • 8英寸到10英寸
  • 10吋或以上
  • 5英吋或更小

7. 全球汽车后座资讯娱乐系统市场(依连结性别)

  • 介绍
  • Wi-Fi
  • Bluetooth
  • HDMI/MHL
  • USB
  • 4G/5G

8. 全球汽车后座资讯娱乐系统市场(按地区)

  • 介绍
  • 北美洲
    • 按车辆类型
    • 萤幕大小
    • 连结性别
    • 按国家
      • 美国
      • 加拿大
      • 墨西哥
  • 南美洲
    • 按车辆类型
    • 萤幕大小
    • 连结性别
    • 按国家
      • 巴西
      • 阿根廷
      • 其他的
  • 欧洲
    • 按车辆类型
    • 萤幕大小
    • 连结性别
    • 按国家
      • 英国
      • 德国
      • 法国
      • 西班牙
      • 其他的
  • 中东和非洲
    • 按车辆类型
    • 萤幕大小
    • 连结性别
    • 按国家
      • 沙乌地阿拉伯
      • 阿拉伯聯合大公国
      • 其他的
  • 亚太地区
    • 按车辆类型
    • 萤幕大小
    • 连结性别
    • 按国家
      • 中国
      • 日本
      • 印度
      • 韩国
      • 台湾
      • 其他的

第九章竞争格局及分析

  • 主要企业和策略分析
  • 市场占有率分析
  • 合併、收购、协议和合作
  • 竞争对手仪表板

第十章:公司简介

  • Panasonic Corporation
  • LG Electronics
  • Pioneer Corporation
  • Denso Corporation
  • Alpine Electronics Inc.
  • Robert Bosch GmbH
  • Continental AG
  • Visteon Corporation

第十一章 附录

  • 货币
  • 先决条件
  • 基准年和预测年时间表
  • 相关人员的主要利益
  • 调查方法
  • 简称
简介目录
Product Code: KSI061613140

The Global Automotive Rear Seat Infotainment System Market is expected to grow from USD 356.680 million in 2025 to USD 710.884 million in 2030, at a CAGR of 14.79%.

The automotive rear seat infotainment market is experiencing robust growth, driven by rising consumer demand for in-car entertainment and the increasing prevalence of connected vehicles. These systems, equipped with video screens, audio systems, and connectivity options like Bluetooth and Wi-Fi, enhance passenger experiences, particularly for families and long-distance travelers. Advanced features such as touchscreen interfaces and voice recognition further fuel market expansion by offering seamless interaction and enhanced functionality. Despite challenges like high costs and data privacy concerns, the market is poised for sustained growth, with North America leading due to its advanced automotive industry and consumer preferences for premium infotainment solutions.

Market Drivers

The primary driver is the growing demand for in-car entertainment, as consumers spend more time in vehicles and expect diverse, high-quality entertainment options. Rear seat infotainment systems cater to this need by providing engaging experiences, particularly for children, reducing driver distractions and improving travel comfort. The rise of connected cars, integrated with smartphone features and digital services, further accelerates demand. The increasing popularity of video games also contributes, as game developers seek high-quality infotainment content to enhance visual appeal and gameplay, driving the need for advanced rear seat systems. Automakers are investing in R&D to develop innovative solutions, such as dynamic displays that switch between private and shared modes, addressing privacy concerns and enhancing user experience in shared or autonomous vehicles.

Market Segmentation

The market is segmented by vehicle type and geography. The light vehicle segment, encompassing personal automobiles, is a key growth area due to rising consumer demand for premium in-car entertainment systems. Features like seamless connectivity and high-quality visuals cater to evolving preferences for comfort and entertainment. Geographically, the market spans North America, South America, Europe, the Middle East and Africa, and Asia Pacific. North America holds a significant share, driven by high adoption of connected vehicle technologies and a strong automotive industry. Key countries in the region, particularly the United States, prioritize advanced infotainment systems to meet consumer expectations for entertainment and safety.

Industry Analysis

Porter's Five Forces model evaluates competitive dynamics, analyzing supplier power, buyer influence, and market rivalry. An industry value chain analysis identifies key players in hardware, software, and system integration, highlighting their roles in delivering cutting-edge infotainment solutions. The regulatory framework, including data privacy and vehicle safety standards, ensures system reliability and consumer trust, particularly in connected and autonomous vehicles. These regulations shape market dynamics by emphasizing secure and efficient infotainment systems.

Competitive Landscape

Key players, such as Continental, BMW, and Audi, focus on innovation to enhance infotainment functionality and user experience. The vendor matrix categorizes companies as leaders, followers, challengers, or niche players based on their strategies, with an emphasis on integrating advanced technologies like AI and dynamic displays. Partnerships and R&D investments aim to improve processing power and competitiveness, aligning with the trend toward autonomous and connected vehicles.

Challenges

High development and integration costs for advanced infotainment systems pose barriers, particularly for mass-market vehicles. Data privacy concerns, especially in shared or connected environments, also challenge adoption, requiring robust cybersecurity measures.

The automotive rear seat infotainment market is set for strong growth, driven by consumer demand for entertainment, connected vehicle trends, and technological advancements. North America leads due to its advanced automotive ecosystem, while Asia Pacific shows potential with rising vehicle production. Continued innovation and regulatory compliance will be critical to overcoming cost and privacy challenges, ensuring the market meets evolving consumer needs in the era of connected and autonomous driving.

Key Benefits of this Report:

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data from 2020 to 2024 & forecast data from 2025 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.

Market Segmentation:

By Vehicle Type

  • Light Vehicle
  • Heavy Vehicle
  • Passenger Cars
  • Commercial Vehicles
  • Others

By Screen Size

  • 5'' to 7''
  • 8'' to 10''
  • Above 10"
  • Below 5"

By Connectivity

  • Wi-Fi
  • Bluetooth
  • HDMI/MHL
  • USB
  • 4G/5G

By Geography

  • North America
  • South America
  • Europe
  • Middle East and Africa
  • Asia Pacific

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET SNAPSHOT

  • 2.1. Market Overview
  • 2.2. Market Definition
  • 2.3. Scope of the Study
  • 2.4. Market Segmentation

3. BUSINESS LANDSCAPE

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Porter's Five Forces Analysis
  • 3.5. Industry Value Chain Analysis
  • 3.6. Policies and Regulations
  • 3.7. Strategic Recommendations

4. TECHNOLOGICAL OUTLOOK

5. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY VEHICLE TYPE

  • 5.1. Introduction
  • 5.2. Light Vehicle
  • 5.3. Heavy Vehicle
  • 5.4. Passenger Cars
  • 5.5. Commercial Vehicles
  • 5.6. Others

6. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY SCREEN SIZE

  • 6.1. Introduction
  • 6.2. 5'' to 7''
  • 6.3. 8'' to 10''
  • 6.4. Above 10"
  • 6.5. Below 5"

7. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY CONNECTIVITY

  • 7.1. Introduction
  • 7.2. Wi-Fi
  • 7.3. Bluetooth
  • 7.4. HDMI/MHL
  • 7.5. USB
  • 7.6. 4G/5G

8. GLOBAL AUTOMOTIVE REAR SEAT INFOTAINMENT SYSTEM MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. By Vehicle Type
    • 8.2.2. By Screen Size
    • 8.2.3. By Connectivity
    • 8.2.4. By Country
      • 8.2.4.1. USA
      • 8.2.4.2. Canada
      • 8.2.4.3. Mexico
  • 8.3. South America
    • 8.3.1. By Vehicle Type
    • 8.3.2. By Screen Size
    • 8.3.3. By Connectivity
    • 8.3.4. By Country
      • 8.3.4.1. Brazil
      • 8.3.4.2. Argentina
      • 8.3.4.3. Others
  • 8.4. Europe
    • 8.4.1. By Vehicle Type
    • 8.4.2. By Screen Size
    • 8.4.3. By Connectivity
    • 8.4.4. By Country
      • 8.4.4.1. United Kingdom
      • 8.4.4.2. Germany
      • 8.4.4.3. France
      • 8.4.4.4. Spain
      • 8.4.4.5. Others
  • 8.5. Middle East and Africa
    • 8.5.1. By Vehicle Type
    • 8.5.2. By Screen Size
    • 8.5.3. By Connectivity
    • 8.5.4. By Country
      • 8.5.4.1. Saudi Arabia
      • 8.5.4.2. UAE
      • 8.5.4.3. Others
  • 8.6. Asia Pacific
    • 8.6.1. By Vehicle Type
    • 8.6.2. By Screen Size
    • 8.6.3. By Connectivity
    • 8.6.4. By Country
      • 8.6.4.1. China
      • 8.6.4.2. Japan
      • 8.6.4.3. India
      • 8.6.4.4. South Korea
      • 8.6.4.5. Taiwan
      • 8.6.4.6. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Competitive Dashboard

10. COMPANY PROFILES

  • 10.1. Panasonic Corporation
  • 10.2. LG Electronics
  • 10.3. Pioneer Corporation
  • 10.4. Denso Corporation
  • 10.5. Alpine Electronics Inc.
  • 10.6. Robert Bosch GmbH
  • 10.7. Continental AG
  • 10.8. Visteon Corporation

11. APPENDIX

  • 11.1. Currency
  • 11.2. Assumptions
  • 11.3. Base and Forecast Years Timeline
  • 11.4. Key Benefits for the Stakeholders
  • 11.5. Research Methodology
  • 11.6. Abbreviations