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市场调查报告书
商品编码
1387127

动画和视觉特效市场报告:2030 年趋势、预测和竞争分析

Animation and VFX Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

动画和视觉特效趋势和预测

预计到 2030 年,全球动画和视觉特效市场将达到 3,003 亿美元,2024 年至 2030 年年复合成长率为 10.3%。该市场的主要驱动因素是线上视频观众数量的增加以及影院对 3D-UHD动画电影的日益偏好。全球动画和视觉特效市场的未来前景看好,媒体、BFSI、娱乐、游戏和国防市场存在商机。

动画和视觉特效市场洞察

Lucintel 预测,在预测期内,3D 仍将是最大的细分市场。

由于媒体和娱乐产业的持续扩张以及该地区成熟的动画业务的存在,预计亚太地区在预测期内将出现最高的成长。

全球动画和视觉特效市场的特点

市场规模/估算:以金额估算动画和视觉特效的市场规模(10 亿美元)。

趋势和预测分析:按细分市场和地区分類的市场趋势(2018-2023)和预测(2024-2030)。

細項分析:按类型、动画平台、最终用途和地区按金额(十亿美元)估计动画和视觉特效市场规模。

区域分析:北美、欧洲、亚太地区以及世界其他地区、中东和非洲的动画和视觉特效市场细分。

成长机会:依动画和视觉特效市场的类型、动画平台、最终用途和地区进行成长机会分析。

策略分析:动画及视觉特效市场的併购、新产品开发、竞争形势等。

基于波特五力模型的产业竞争实力分析。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2.哪个细分市场将以更快的速度成长?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要因素有哪些?市场的主要挑战和商业风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?主要企业采取哪些策略配合措施来发展业务?
  • Q.10. 该市场上的竞争产品有哪些?由于材料或产品替代而导致市场占有率下降的威胁有多大?
  • Q.11.过去年度发生了哪些併购事件,对产业产生了哪些影响?

目录

第1章执行摘要

第2章全球动画与视觉特效市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业驱动因素与挑战

第3章2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球动画和视觉特效市场趋势(2018-2023)和预测(2024-2030)
  • 按类型分類的全球动画和视觉特效市场
    • 2D
    • 3D
    • 动态图形
  • 按动画平台分類的全球动画和视觉特效市场
    • 电视和 OTT
    • 电影
    • 广告
    • 游戏
    • 其他的
  • 按最终用途分類的全球动画和视觉特效市场
    • 媒体
    • BFSI
    • 娱乐
    • 游戏
    • 防御

第4章2018-2030年分地区市场趋势及预测分析

  • 全球动画和视觉特效市场(按地区)
  • 北美动画和视觉特效市场
  • 欧洲动画和视觉特效市场
  • 亚太动画与视觉特效市场
  • 其他地区的动画和视觉特效市场

第5章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第6章成长机会与策略分析

  • 成长机会分析
    • 按类型分類的全球动画和视觉特效市场成长机会
    • 动画平台的全球动画和视觉特效市场成长机会
    • 按最终用途分類的全球动画和视觉特效市场成长机会
    • 按地区分類的全球动画和视觉特效市场成长机会
  • 全球动画和视觉特效市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球动画和视觉特效市场的产能
    • 全球动画和视觉特效市场的合併、收购和合资企业
    • 认证和许可

第7章主要企业概况

  • Adobe
  • Autodesk
  • iPi Soft
  • DWANGO
简介目录

Animation and VFXTrends and Forecast

The future of the global animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets. The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030 with a CAGR of 10.3% from 2024 to 2030. The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.

A more than 150-page report is developed to help in your business decisions.

Animation and VFXby Segment

The study includes a forecast for the global animation and VFX by type, animation platform, end use, and region.

Animation and VFX Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • 2D
  • 3D
  • Motion Graphics

Animation and VFX Market by Animation Platform [Shipment Analysis by Value from 2018 to 2030]:

  • Television & OTT
  • Films
  • Advertising
  • Gaming
  • Others

Animation and VFX Market by End Use [Shipment Analysis by Value from 2018 to 2030]:

  • Media
  • BFSI
  • Entertainment
  • Gaming
  • Defense

Animation and VFX Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Animation and VFXCompanies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies animation and VFX companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the animation and VFX companies profiled in this report include-

  • Adobe
  • Autodesk
  • ipi Soft
  • DWANGO

Animation and VFX Market Insights

Lucintel forecasts that 3D will remain the largest segment over the forecast period.

APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.

Features of the Global Animation and VFXMarket

Market Size Estimates: Animation and VFX market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Animation and VFX market size by type, animation platform, end use, and region in terms of value ($B).

Regional Analysis: Animation and VFX market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, animation platforms, end uses, and regions for the animation and VFX market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the animation and VFX market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the animation and VFX market size?

Answer: The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030.

Q.2 What is the growth forecast for animation and VFX market?

Answer: The global animation and VFX market is expected to grow with a CAGR of 10.3% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the animation and VFX market?

Answer: The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.

Q4. What are the major segments for animation and VFX market?

Answer: The future of the animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets.

Q5. Who are the key animation and VFX market companies?

Answer: Some of the key animation and VFX companies are as follows:

  • Adobe
  • Autodesk
  • ipi Soft
  • DWANGO

Q6. Which animation and VFX market segment will be the largest in future?

Answer: Lucintel forecasts that 3D will remain the largest segment over the forecast period.

Q7. In animation and VFX market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the animation and VFX market by type (2D, 3D, and motion graphics), animation platform (television & OTT, films, advertising, gaming, and others), end use (media, BFSI, entertainment, gaming, and defense), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Animation and VFX Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Animation and VFX Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Animation and VFX Market by Type
    • 3.3.1: 2D
    • 3.3.2: 3D
    • 3.3.3: Motion Graphics
  • 3.4: Global Animation and VFX Market by Animation Platform
    • 3.4.1: Television & OTT
    • 3.4.2: Films
    • 3.4.3: Advertising
    • 3.4.4: Gaming
    • 3.4.5: Others
  • 3.5: Global Animation and VFX Market by End Use
    • 3.5.1: Media
    • 3.5.2: BFSI
    • 3.5.3: Entertainment
    • 3.5.4: Gaming
    • 3.5.5: Defense

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Animation and VFX Market by Region
  • 4.2: North American Animation and VFXMarket
    • 4.2.2: North American Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
  • 4.3: European Animation and VFX Market
    • 4.3.1: European Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
    • 4.3.2: European Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
  • 4.4: APAC Animation and VFX Market
    • 4.4.1: APAC Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
    • 4.4.2: APAC Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
  • 4.5: ROW Animation and VFX Market
    • 4.5.1: ROW Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
    • 4.5.2: ROW Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Animation and VFX Market by Type
    • 6.1.2: Growth Opportunities for the Global Animation and VFX Market by Animation Platform
    • 6.1.3: Growth Opportunities for the Global Animation and VFX Market by End Use
    • 6.1.4: Growth Opportunities for the Global Animation and VFX Market by Region
  • 6.2: Emerging Trends in the Global Animation and VFX Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Animation and VFX Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Animation and VFX Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Adobe
  • 7.2: Autodesk
  • 7.3: iPi Soft
  • 7.4: DWANGO