封面
市场调查报告书
商品编码
1417863

元宇宙互动体验市场报告:2030年趋势、预测与竞争分析

Metaverse Interactive Experience Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 - page report | 商品交期: 3个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

简介目录

元宇宙互动体验趋势与预测

预计到 2030 年,全球元宇宙互动体验市场将达到 4.4 亿美元,2024 年至 2030 年复合年增长率为 33.6%。该市场的主要驱动因素是数位技术的快速开拓以及人们对身临其境型和互联虚拟世界日益增长的兴趣。全球元宇宙互动体验市场前景广阔,游戏、社交和购物市场充满机会。

元宇宙互动体验市场洞察

Lucintel 预测,全像手术预计将在预测期内实现高速成长,因为它更便宜且更容易获得。

在这个市场中,由于虚拟音乐会、会议和派对等身临其境型社交活动的增加,社交接触仍将是最大的部分。

由于游戏和娱乐产业的显着增长以及 AR 和 VR 硬体的采用不断增加,预计北美地区在预测期内将出现最高的成长。

常问问题

Q1.市场规模有多大?

A1. 到2030年,全球元宇宙互动体验市场预计将达到4.4亿美元。

Q2.市场成长预测如何?

A2.预计2024年至2030年全球元宇宙互动体验市场复合年增长率为33.6%。

Q3.影响市场成长的主要驱动因素有哪些?

A3. 该市场的主要驱动因素是数位技术的快速开拓以及人们对身临其境型和互联虚拟世界日益增长的兴趣。

Q4.市场的主要细分市场是什么?

A4.元宇宙互动体验市场未来性,在游戏、社交、购物等市场都有机会。

Q5. 市场上主要企业有哪些?

A5. 主要的元宇宙互动体验公司如下。

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Q6.未来最大的细分市场是什么?

A6.Lucintel 预测,全像术预计将在预测期内实现高速成长,因为它更便宜且更容易获得。

Q7. 未来五年预计哪个地区将成为最大的市场?

A7. 由于游戏和娱乐产业的显着成长以及 AR 和 VR 硬体的采用不断增加,预计北美在预测期内将出现最高的成长。

Q8. 可以客製化报告吗?

A8. 是的,Lucintel 提供 10% 的客製化服务,无需额外付费。

目录

第一章执行摘要

第二章全球元宇宙互动体验市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业驱动因素与挑战

第三章 2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球元宇宙互动体验市场趋势(2018-2023)及预测(2024-2030)
  • 按类型分類的全球元宇宙互动体验市场
    • 扩增实境和虚拟现实
    • 全息术
    • 其他的
  • 全球元宇宙互动体验市场(按应用)
    • 游戏
    • 社会交往
    • 购物
    • 其他的

第四章 2018-2030年区域市场趋势及预测分析

  • 全球元宇宙互动体验市场区域分布
  • 北美元元宇宙互动体验市场
  • 欧洲元宇宙互动体验市场
  • 亚太元元宇宙互动体验市场
  • 其他地区元元宇宙互动体验市场

第五章 竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第六章 成长机会与策略分析

  • 成长机会分析
    • 按类型分類的全球元宇宙互动体验市场成长机会
    • 全球元宇宙互动体验市场成长机会(按应用)
    • 全球元宇宙互动体验市场成长机会(按地区)
  • 全球元宇宙互动体验市场新趋势
  • 战略分析
    • 新产品开发
    • 全球元宇宙互动体验市场容量扩张
    • 全球元宇宙互动体验市场的併购与合资企业
    • 认证和许可

第七章主要企业概况

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance
简介目录

Metaverse Interactive Experience Trends and Forecast

The future of the global metaverse interactive experience market looks promising with opportunities in the game, social contact, and shopping markets. The global metaverse interactive experience market is expected to reach an estimated $0.44 billion by 2030 with a CAGR of 33.6% from 2024 to 2030. The major drivers for this market are rapid development of digital technology and increasing interest in immersive and interconnected virtual worlds.

A more than 150-page report is developed to help in your business decisions.

Metaverse Interactive Experience by Segment

The study includes a forecast for the global metaverse interactive experience by type, application, and region.

Metaverse Interactive Experience Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • AR/VR
  • Holography
  • Others

Metaverse Interactive Experience Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Game
  • Social Contact
  • Shopping
  • Others

Metaverse Interactive Experience Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Metaverse Interactive Experience Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies metaverse interactive experience companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the metaverse interactive experience companies profiled in this report include-

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Metaverse Interactive Experience Market Insights

Lucintel forecasts that holography is expected to witness the higher growth over the forecast period as it more affordable and easily accessible.

Within this market, social contact will remain the largest segment due to rising number of immersive social events like virtual concerts, conferences, and parties.

North America is expected to witness highest growth over the forecast period due to significantly growing gaming and entertainment industries and increasing adoption of AR and VR hardware in the region.

Features of the Global Metaverse Interactive Experience Market

Market Size Estimates: Metaverse interactive experience market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Metaverse interactive experience market size by type, application, and region in terms of value ($B).

Regional Analysis: Metaverse interactive experience market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the metaverse interactive experience market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the metaverse interactive experience market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q1. What is the metaverse interactive experience market size?

Answer: The global metaverse interactive experience market is expected to reach an estimated $0.44 billion by 2030.

Q2. What is the growth forecast for metaverse interactive experience market?

Answer: The global metaverse interactive experience market is expected to grow with a CAGR of 33.6% from 2024 to 2030.

Q3. What are the major drivers influencing the growth of the metaverse interactive experience market?

Answer: The major drivers for this market are rapid development of digital technology and increasing interest in immersive and interconnected virtual worlds.

Q4. What are the major segments for metaverse interactive experience market?

Answer: The future of the metaverse interactive experience market looks promising with opportunities in the game, social contact, and shopping markets.

Q5. Who are the key metaverse interactive experience market companies?

Answer: Some of the key metaverse interactive experience companies are as follows.

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Q6. Which metaverse interactive experience market segment will be the largest in future?

Answer: Lucintel forecasts that holography is expected to witness the higher growth over the forecast period as it more affordable and easily accessible.

Q7. In metaverse interactive experience market, which region is expected to be the largest in next 5 years?

Answer: North America is expected to witness highest growth over the forecast period due to significantly growing gaming and entertainment industries and increasing adoption of AR and VR hardware in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the metaverse interactive experience market by type (AR/VR, holography, and others), application (game, social contact, shopping, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Metaverse Interactive Experience Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Metaverse Interactive Experience Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Metaverse Interactive Experience Market by Type
    • 3.3.1: AR/VR
    • 3.3.2: Holography
    • 3.3.3: Others
  • 3.4: Global Metaverse Interactive Experience Market by Application
    • 3.4.1: Game
    • 3.4.2: Social Contact
    • 3.4.3: Shopping
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Metaverse Interactive Experience Market by Region
  • 4.2: North American Metaverse Interactive Experience Market
    • 4.2.2: North American Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others
  • 4.3: European Metaverse Interactive Experience Market
    • 4.3.1: European Metaverse Interactive Experience Market by Type: AR/VR, Holography, and Others
    • 4.3.2: European Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others
  • 4.4: APAC Metaverse Interactive Experience Market
    • 4.4.1: APAC Metaverse Interactive Experience Market by Type: AR/VR, Holography, and Others
    • 4.4.2: APAC Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others
  • 4.5: ROW Metaverse Interactive Experience Market
    • 4.5.1: ROW Metaverse Interactive Experience Market by Type: AR/VR, Holography, and Others
    • 4.5.2: ROW Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Metaverse Interactive Experience Market by Type
    • 6.1.2: Growth Opportunities for the Global Metaverse Interactive Experience Market by Application
    • 6.1.3: Growth Opportunities for the Global Metaverse Interactive Experience Market by Region
  • 6.2: Emerging Trends in the Global Metaverse Interactive Experience Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Metaverse Interactive Experience Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Metaverse Interactive Experience Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Facebook
  • 7.2: Microsoft
  • 7.3: Apple
  • 7.4: GoerTek
  • 7.5: ByteDance