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市场调查报告书
商品编码
1637042
全球大型机臺游戏市场:依组件、收入模式、组成部分、类型、目标用户年龄组(儿童、青少年、成人、中年、老年)和地区的预测(~2032年)Global Arcade Game Market Research Report Information By Component, By Revenue Model, Component, Genre, Target User Age Group, (Children, Teenagers, Adults, Middle-Aged Adults, Seniors ), and Region Forecast till 2032 |
全球大型机臺游戏市场规模预计将从2023年的506.98亿美元和2024年的525.668亿美元成长到2032年的712.366亿美元,预测期内的年复合成长率为 3.9%。
消费者在娱乐和休閒活动上的支出不断增加、对互动和沈浸式娱乐体验的需求不断成长以及商业游戏机构数量的不断增加推动市场扩张。
AR和VR在大型机臺游戏中的应用日益广泛也是业界的主要趋势。 VR 在游戏领域迅速流行起来,并扩展到其他数位领域,提供身临其境的虚拟体验。 VR 透过提供高度沉浸式的体验彻底改变了大型机臺游戏。玩家现在可以用以前难以想像的方式探索虚拟世界并与周围环境互动。基于虚拟实境(VR)的大型机臺游戏越来越受欢迎,例如VR 360 Dinosaur Attack Car Arcade Game 3D Shooter和世嘉的VR Agent。2022年3月举行的AEI大会重点关注商场中的VR技术及其成功营运的技术。预计这些发展将在预测期内提升基于 VR 的大型机臺游戏的普及度并改善用户体验。
区域见解
预计亚太地区将在整个预测期内占据主导地位。与其他地区相比,亚洲相对容易进入,因此长期以来一直是博彩业者青睐的市场。此外,西方观众、赞助商和组织也日益投资该行业。
在北美,人们对体验式娱乐的兴趣日益浓厚,推动了大型机臺游戏产业的发展。游戏厅使用沉浸式技术、社交游戏体验和主题景点来吸引广泛的观众。这一趋势反映了人们对互动和社交娱乐的兴趣,推动了该地区的大型机臺游戏业务的发展。市场扩张的动力源于该地区实惠的价格、不断成长的稳健经济基本面以及尖端技术的可用性。
本报告调查了全球大型机臺游戏市场,并提供了市场的定义和概述、影响市场成长的各种因素的分析、市场规模的趋势和预测各区分、地区/主要国家的明细、竞争环境以及主要公司的概况。
Global Arcade Game Market Research Report Information By Component (Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, Others), By Revenue Model (Pay-to-Play, Subscription-Based, In-App Purchases, Advertising), Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors (Above 50), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) Forecast till 2032
The arcade game market was estimated at USD 50,698.0 million in 2023. The Arcade Game market is expected to increase from USD 52,566.8 million in 2024 to USD 71,236.6 million by 2032, with a compound yearly growth rate (CAGR) of 3.9% over the forecast period (2023-2032). Rising consumer expenditure on entertainment and leisure activities, increased desire for interactive and immersive entertainment experiences, and an increasing number of commercial gaming facilities are driving market expansion.
The growing use of AR and VR in arcade games is a big industry trend. VR has quickly gained popularity in gaming and is extending into other digital arenas, providing immersive virtual experiences. VR has transformed arcade gaming by offering extremely immersive experiences. Players can now explore virtual worlds and interact with their surroundings in ways that were previously unimaginable. VR-based arcade games have grown in popularity, with titles such as VR 360 Dinosaur Attack Car Arcade Game 3D Shooter and Sega's VR Agent. The AEI convention in March 2022 focused on VR technologies in arcades and techniques for operational success. These developments are projected to increase the adoption of VR-based arcade games, hence improving user experiences over the forecast period.
Market Segment insights
The Arcade Game market is classified into the following types: video games, pinball games, redemption games, skill games, electro-mechanical games, interactive games, sports games, simulation games, merchandise games, and others.
The market has been divided into four segments based on the revenue model: pay-to-play, subscription-based, in-app purchases, and advertising.
The market is divided into four segments based on component: upright arcade cabinets, gaming software, accessories and peripherals, and maintenance and support services.
The Arcade Game market is divided into six genres: action, adventure, fighting, racing, sports, strategy, and simulation.
The Arcade Game Market is segmented by target user age group: children (under 12), teenagers (13-19), adults (20-35), middle-aged adults (36-50), and seniors (over 50).
Regional insights
The analysis divides the market into five regions: North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. Throughout the projected period, the Asia-Pacific arcade game market is expected to dominate. Asia has long been a desired market for the gaming business since it is relatively easy to enter compared to other regions. Furthermore, an increasing number of western-based spectators, sponsors, and organizations are investing in this industry.
In North America, the arcade gaming sector is being boosted by a renewed interest in experiential entertainment. Arcades use immersive technologies, social gaming experiences, and themed attractions to attract a varied audience. This tendency represents a desire for interactive, social entertainment, which helps to boost the region's arcade game business. The market's expansion is driven by the region's increasing affordability and solid economic backbone, as well as the use of cutting-edge technologies.
Europe is likely to experience significant growth in the future due to increased smartphone use and monetization. Even though the arcade gaming market is being hurt by the increasing usage of smartphones and tablets for gaming, an arcade machine still has a target audience in the region, and gaming spending has only increased.
The South American region has experienced tremendous growth because of several arcade games offering redemption choices for prizes or tickets, which widen the arcade's appeal and attract families and casual visitors. This improves the gaming experience by boosting excitement and providing concrete rewards.
ICE Games, Capcom Co., Ltd., Sega Sammy Holdings Inc., Raw Thrills, Bandai Namco Holdings, Andamiro Co. Ltd., Arcade1Up, D-BOX Technologies, Bay Tek Entertainment, and Dream Arcades are some of the key companies in the arcade game business.