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市场调查报告书
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1628749

虚拟视网膜显示器:市场占有率分析、产业趋势与成长预测(2025-2030)

Virtual Retinal Display - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2030)

出版日期: | 出版商: Mordor Intelligence | 英文 100 Pages | 商品交期: 2-3个工作天内

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简介目录

虚拟视网膜显示器市场预计在预测期内复合年增长率为 42.6%

虚拟视网膜显示-市场-IMG1

主要亮点

  • 视网膜显示器比其他显示器更安全。视网膜显示器可让使用者使用语音控制显示强度。这项技术的采用使人们可以更轻鬆地在任何环境中工作,而不会出现安全或隐私问题。
  • 该技术已应用于航太和国防领域,以对抗夜视镜引起的高眼疲劳。医疗保健领域的应用范围广泛,从创伤治疗到辅助癌症检测。
  • 虚拟视网膜显示器在功耗方面非常高效,比当今行动装置中常用的类似邮票的 LCD 萤幕所需的功耗要少得多。游戏和娱乐产业的应用正在推动虚拟视网膜显示器市场的需求,因为该产业是该技术的早期采用者,创造了使用者对扩增实境(AR) 和虚拟实境 (VR) 应用的需求。
  • 另一方面,提高对虚拟视网膜显示器的认识的需求预计将阻碍市场成长。虚拟视网膜显示器的主要问题是它们可能导致晕动病。据说这些限制因素会降低市场成长。
  • COVID-19 的爆发正在影响社会和全球经济。全球製造工厂的关闭导致关闭国家的收入和业务遭受重大损失。疫情对生产和製造流程产生了重大负面影响。然而,为了对抗 COVID-19,各公司正积极投资产品开发。

虚拟视网膜显示器市场趋势

虚拟实境和扩增实境是娱乐产业蓬勃发展的需求

  • 娱乐产业对虚拟实境和扩增实境的需求不断增加。扩增实境技术主要用于使用新视网膜显示系统的现实世界游戏和动画。在娱乐产业,眼镜用于3D电影院。但如今,它们正在被智慧眼镜取代,以改善观众的电影体验。智慧眼镜也被用于虚拟实境电影体验。
  • 由于高需求和购买意愿,Avegant 和 Magic Leap 进入了这个领域。当今精通技术的一代需要最具创新性的游戏和媒体解决方案以及最身临其境的体验。因此,将各种解决方案商业化的公司创造了诸如“个人剧院”之类的术语。
  • 另一方面,扩增实境游戏可以在户外玩,并且基于与其他人和增强虚拟物件的交互,可能会覆盖比玩游戏的人更广泛的受众。高对比度、高解析度、低功耗和高亮度增加了对虚拟视网膜显示器的需求,使其成为媒体和工业等各种应用的理想选择。
  • 据 FICCI 称,到 2022 年,印度媒体和娱乐业的价值将超过 1.8 兆印度卢比(220 亿美元)。虚拟实境环境让公众以以前未知和禁止的方式参与展览、音乐会、博物馆、艺廊等。 3D影像呈现真人大小,让您的娱乐真实有趣。

北美正在经历显着的成长

  • 美国是最早采用虚拟视网膜显示技术的国家之一,这也是北美市场在研究市场中占据主导地位的原因。此外,该地区对扩增实境和虚拟实境的需求正在激增,预计这将推动其在预测期内的成长。
  • 尤其是虚拟视网膜显示器具有重量轻、视角广、分辨率新兴企业、对比度和亮度比足够等优异的优势,因此我们在筹集资金来推动该产品的研发和商业化方面也相当有实力。
  • 虚拟视网膜显示器是虚拟实境和扩增实境的下一代技术,VR 和 AR 公司有巨大的机会透过早期市场推出来渗透市场。然而,产品价格高可能会限制该细分市场的成长。
  • 与其他技术增强一样,虚拟视网膜显示器是为军事用途而开发的。指挥官可以透过头盔上安装的日光读数显示器查看车载战场电脑。他们还可以更好地观察周围环境,选择最佳路线并共用战术资讯。
  • 据美国预算办公室称,到 2032 年,美国国防工业支出预计每年都会增加。美国2022年国防支出达7,600亿美元。该预测也预测,到 2032 年,国防支出将增加至 9,980 亿美元。政府对国防工业不断增加的投资正在推动虚拟视网膜显示器市场的需求。

虚拟视网膜显示器产业概述

虚拟显示市场的竞争日益激烈,多家供应商不断扩展其产品线以提供广泛的解决方案组合。供应商正在推出虚拟视网膜显示器,其中包括许多产品改进和扩展的内建功能。为了获得更高的客户份额,供应商在技术、价格和产品支援方面展开竞争。该市场的主要企业包括Avegant Corporation、Magic Leap Inc.、QD Laser、德州仪器公司、OmniVision Technologies Inc.、Himax Technologies Inc.、Movidius Inc.(英特尔公司)和Analogix Semiconductor Inc.。

2022年10月,TDK公司展出了配备目前正在开发的世界上最小的超小型全彩雷射模组(FCLM)的智慧眼镜。 FCLM被用作智慧眼镜的重要组件。 TDK 与拥有自己的雷射视网膜直接投影技术的 QD Laser 联合开发,製作了一款智慧眼镜演示样品,该眼镜能够将雷射视网膜直接投影到双眼,其视角约为传统产品的两倍。无论观看者的视力如何,雷射直接视网膜投影都可以观看影像。 2022 年 1 月,微软和 Magic Leap 将合作并拓展扩增实境眼镜业务。两家公司的 AR 眼镜都比人们想像的更先进,尤其是在医疗保健和製造等专业应用方面。 AR在医疗产业中有着巨大的潜力,因此医疗保健公司正在努力开发适用于Hololens和Magic Leap眼镜的耳机和系统。

其他好处

  • Excel 格式的市场预测 (ME) 表
  • 3 个月分析师支持

目录

第一章简介

  • 研究假设和市场定义
  • 调查范围

第二章调查方法

第三章执行摘要

第四章市场洞察

  • 市场概况
  • 产业吸引力——波特五力
    • 供应商的议价能力
    • 消费者议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争公司之间的敌对关係
  • COVID-19 对虚拟视网膜显示器市场的影响

第五章市场动态

  • 市场驱动因素
    • 相对于基于萤幕的设备的技术优势
  • 市场挑战
    • 高成本且缺乏意识

第六章 市场细分

  • 按最终用户产业
    • 医学/生命科学
    • 航太/国防
    • 媒体娱乐
    • 其他最终用户产业
  • 按地区
    • 北美洲
    • 欧洲
    • 亚太地区
    • 拉丁美洲
    • 中东/非洲

第七章 竞争格局

  • 公司简介
    • Avegant Corporation
    • Magic Leap Inc.
    • QD Laser Co. Ltd
    • Texas Instruments Inc.
    • OmniVision Technologies Inc.
    • Himax Technologies Inc.
    • Movidius Inc.(Intel Corporation)
    • Analogix Semiconductor Inc.
    • Human Interface Technology Laboratory
    • eMagin Corporation
    • Vuzix
    • Optivent

第八章投资分析

第9章市场的未来

简介目录
Product Code: 53105

The Virtual Retinal Display Market is expected to register a CAGR of 42.6% during the forecast period.

Virtual Retinal Display - Market - IMG1

Key Highlights

  • The retina display is highly secure and safe compared to other displays. Using a retina display, the user can control the intensity of the display through his voice. The adoption of this technology is making people easy to work in any environment without any security or privacy issues.
  • As the technology addresses the high eye strain caused by night vision goggles, the technology finds applications in the aerospace and defense sector. The applications are widespread in the healthcare sector and range from treating trauma to being used as an aid in cancer detection.
  • The virtual retinal display is highly efficient concerning power consumption, requiring far less power than the postage-stamp LCD screens used commonly in today's mobile devices. The gaming & entertainment industry application is driving the demand for the virtual retinal display market because this industry has been an early adopter of the technology and the demand created for augmented reality and virtual reality applications by users.
  • On the other hand, the need for more awareness about the virtual retinal display is expected to hamper the market's growth. The major problem with virtual retinal displays is they can cause motion sickness. These restraining factors are said to decline the market's growth.
  • The COVID-19 pandemic is influencing society and the global economy. The closure of manufacturing facilities globally has resulted in a significant loss of revenue and business for the nations under lockdown. The pandemic has had a significant negative impact on the production and manufacturing processes. However, to fight COVID-19, companies have been actively investing in product development.

Virtual Retinal Display Market Trends

Virtual Reality and Augmented Reality are Gaining Surging Demand from the Entertainment Industry

  • Virtual reality and augmented reality are gaining increasing demand from the entertainment industry. Augmented reality technology is mainly used in games and animations in the real world, using new retinal display systems. In the entertainment industry, eyewear glasses are used in 3D cinemas. However, in recent days, these are being replaced with smart glasses for improved cinema experience for the audience. Smart glasses are also being used for a virtual reality cinema experience.
  • Avegant and Magic Leap have entered this segment due to high demand and purchasing propensity. Today's tech-savvy generation demands the most innovative gaming and media solutions and the most immersive experiences. As a result, terms such as 'personal theatre' have been coined by companies to commercialize various solutions.
  • On the other hand, augmented reality games could reach a broader audience than those who play games because they can be played outside based on interaction with other people and augmented virtual objects. High contrast, high resolution, low power consumption, and high brightness are increasing the demand for virtual retinal displays, making them an ideal choice in various applications such as media and industry.
  • According to FICCI, India's media and entertainment industry were valued at over INR 1.8 trillion (USD 22 Billion) in 2022. Virtual reality environments allow common people to engage with exhibits, concerts, museums, galleries, etc., in previously unknown and forbidden ways. It will enable the person to view 3D images, which appear life-sized to the person, making entertainment realistic and enjoyable.

North America to Witness Significant Growth

  • The United States is one of the early adopters of virtual retinal display technology, and because of this, the North American segment dominates the market studied. In addition, the rapid demand for augmented and virtual reality in the region is expected to drive growth over the forecast period.
  • Notably, owing to the exceptional benefits of the virtual retinal display, such as lightweight, larger angle of view, higher resolution, and sufficient contrast and brightness ratio, a few startups are raising funds to boost the R&D and commercialization of the product.
  • The virtual retinal display is a next-gen technology for virtual and augmented reality, the companies operating in VR and AR have an immense opportunity to penetrate the market with early launches. However, the high price of the products may restrain the segment's growth.
  • Like other technology enhancements, the virtual retinal display was developed for military use. The commander can view its onboard battlefield computer with a helmet-mounted daylight-readable display. And also, they can observe the surroundings better, choose the best path, and share tactical information.
  • According to US Congressional Budget Office, spending in the Defense industry in the United States is predicted to increase yearly until 2032. In the United States, Defense outlays amounted to USD 760 Billion in 2022. The forecast estimates an increase in defense outlays of up to USD 998 Billion in 2032. Such increasing investments by governments in the defense industry are driving the demand for the virtual retinal display market.

Virtual Retinal Display Industry Overview

The Virtual Display Market is becoming highly competitive, with multiple vendors expanding their product line to offer a broad portfolio of solutions. Vendors have been rolling out virtual retina displays with numerous product improvements and an expanding array of built-in capabilities. In order to capture higher customer mindshare, they are competing on technologies, pricing, and product support. Key players in the market are Avegant Corporation, Magic Leap Inc., QD Laser Co. Ltd, Texas Instruments Inc., OmniVision Technologies Inc., Himax Technologies Inc., Movidius Inc. (Intel Corporation), Analogix Semiconductor Inc., and many more.

In October 2022, TDK Corporation displayed smart glasses equipped with the world's smallest class ultra-compact full-color laser module (FCLM) under development by TDK. The FCLM was used as a critical component in the smart glasses. Through joint development with QD Laser, Inc., which possesses unique laser direct retinal projection technologies, TDK created a demonstration sample of the smart glasses capable of laser direct retinal projection for both eyes and around double the viewing angle of previous products. The laser direct retinal projection method makes images visible regardless of the viewer's eyesight. In January 2022, Microsoft and Magic Leap collaborated and will make inroads in business with augmented reality glasses. Both companies are further along than individuals realize with AR glasses for specialized uses, especially in healthcare and manufacturing. AR has so much potential in the medical industry that healthcare companies are working hard to develop their headsets or create systems for Hololens or Magic Leap glasses.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter Five Forces
    • 4.2.1 Bargaining Power of Suppliers
    • 4.2.2 Bargaining Power of Consumers
    • 4.2.3 Threat of New Entrants
    • 4.2.4 Threat of Substitutes
    • 4.2.5 Intensity of Competitive Rivalry
  • 4.3 Impact of COVID-19 on the Virtual Retinal Display Market

5 MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Technical Advantages Over Screen-Based Devices
  • 5.2 Market Challenges
    • 5.2.1 High Costs and Lack of Awareness

6 MARKET SEGMENTATION

  • 6.1 By End-user Industry
    • 6.1.1 Medical & Lifesciences
    • 6.1.2 Aerospace and Defense
    • 6.1.3 Media and Entertainment
    • 6.1.4 Other End-user Verticals
  • 6.2 By Geography
    • 6.2.1 North America
    • 6.2.2 Europe
    • 6.2.3 Asia-Pacific
    • 6.2.4 Latin America
    • 6.2.5 Middle East & Africa

7 COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Avegant Corporation
    • 7.1.2 Magic Leap Inc.
    • 7.1.3 QD Laser Co. Ltd
    • 7.1.4 Texas Instruments Inc.
    • 7.1.5 OmniVision Technologies Inc.
    • 7.1.6 Himax Technologies Inc.
    • 7.1.7 Movidius Inc. (Intel Corporation)
    • 7.1.8 Analogix Semiconductor Inc.
    • 7.1.9 Human Interface Technology Laboratory
    • 7.1.10 eMagin Corporation
    • 7.1.11 Vuzix
    • 7.1.12 Optivent

8 INVESTMENT ANALYSIS

9 FUTURE OF THE MARKET