2023-2030年全球游乐园市场
市场调查报告书
商品编码
1296908

2023-2030年全球游乐园市场

Global Amusement Parks Market 2023-2030

出版日期: | 出版商: Orion Market Research | 英文 160 Pages | 商品交期: 2-3个工作天内

价格

在预测期内,全球游乐园市场预计将以4.2%的可观复合增长率增长。旅游业的发展以及新游乐园的开发是推动全球游乐园市场增长的关键因素。例如,在2023年5月,沙特阿拉伯宣布开发24个主题公园,420个娱乐中心,并建立35个娱乐场所。该王国预计到2030年,在旅游、私营和公共部门的共同努力下,每年将吸引超过1亿名游客。此外,据政府当局称,根据沙特阿拉伯2030年远景规划,已经颁发了24个主题公园和420多个娱乐中心的许可证。

然而,与建设游乐园相关的高安装成本是可能限制全球市场增长的主要因素之一。2023年5月,一个四岁的女孩在充气城堡内玩耍时因窒息而死,因为据称监管人员被他们的手机分了心。这种悲惨事件可能成为市场增长的挑战。

目录

第一章:报告摘要

  • 当前行业分析和增长潜力展望
  • 研究方法和工具
  • 市场细分
    • 按领域划分
    • 按地区

第二章:市场概述和洞察力

  • 报告的范围
  • 分析师的洞察力和当前的市场趋势
    • 主要发现
    • 建议
    • 总结

第三章:竞争格局

  • 主要公司分析
  • Ardent Leisure Group Ltd.
    • 概述
    • 财务分析
    • SWOT分析
    • 近期发展情况
  • Cedar Fair Entertainment Co.
    • 概况
    • 财务分析
    • SWOT分析
    • 近期发展情况
  • SeaWorld Parks & Entertainment, Inc.
    • 进展概况
    • 财务分析
    • SWOT分析
    • 近期发展情况
  • Six Flags Entertainment Corp.
    • 进展概况
    • 财务分析
    • SWOT分析
    • 近期发展情况
  • The Walt Disney Co.
    • 进展概况
    • 财务分析
    • SWOT分析
    • 近期发展
  • 关键战略分析

第四章:市场细分

  • 全球游乐园市场的类型
    • 主题公园
    • 水上公园
    • 游乐场
  • 按游乐设施分類的全球游乐园市场
    • 陆上/机械游乐设施
    • 水上游乐设施
    • 其他(鬼屋、运动型游乐设施)。
  • 按收入来源分類的全球游乐园市场
    • 酒店/度假村
    • 门票
    • 食品和饮料
    • 商品
    • 其他

第五章:区域分析

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 意大利
    • 西班牙
    • 法国
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 世界其他地区

第六章:公司简介

  • Busch Garden (SeaWorld Parks & Entertainment, Inc.)
  • The Wisconsin Dells Visitor & Convention Bureau
  • Dollywood (Herschend Family Entertainment Corp.)
  • Fantawild (Qingdao) Development Ltd.
  • Hershey Entertainment & Resorts Co.
  • The Ilyas & Mustafa Galadari Group (IMG Group)
  • Magic Kingdom Park (The Walt Disney Co.)
  • Merlin
  • Schlitterbahn Waterpark & Resorts (Cedar Fair Entertainment Co.)
  • Shanghai Disney Resort
  • Silver Dollar City (Herschend Family Entertainment Corp)
  • The Island in Pigeon Forge
  • Tokyo Disneyland
  • Universal Theme Parks Inc.
Product Code: OMR2027398

Title: Global Amusement Parks Market Size, Share & Trends Analysis Report by Type (Theme Park, Water Park, and Amusement Arcades), by Ride (Land Rides, Water Rides, and Others), and by Source of Revenue (Hotels/ Resorts, Tickets, Food & beverages, Merchandise, and Others) Forecast Period (2022-2030).

The global amusement parks market is anticipated to grow at a considerable CAGR of 4.2% during the forecast period. The growing tourism sector along with the development of new amusement parks are key factors driving the growth of the global amusement parks market. For instance, in May 2023, Saudi Arabia announced the development of 24 theme parks, 420 entertainment centers, and the creation of 35 entertainment-based venues. The kingdom expects to attract over 100 million visitors annually by 2030, with combined efforts by the tourism, private, and public sectors. Additionally, according to the government authorities, licenses for 24 theme parks and over 420 entertainment centers have been issued in line with Saudi Arabia's Vision 2030.

However, the high installation costs associated with building amusement parks is one of the major factor that may restrain the growth of the market globally. In May 2023, a four-year-old girl died from suffocation while playing inside an inflatable bouncy castle as supervising staff members were allegedly distracted by their mobile phones. Such tragic incidents may act as a challenge to the market growth.

Segmental Outlook

The global amusement parks market is segmented based on type and source of revenue. Based on type, the market is segmented into land ride, water ride, and other. Based on source of revenue, the market is sub-segmented into tickets, food and beverages, merchandise, hospitality, and others.

Land Rides Segment Holds a Prominent Market Share in the Global Amusement Parks Market

The land rides segment held largest share in amusement parks market in 2022. The high interest of visitors in enjoying the tough roller coasters, huge rides, and 4D experiences has contributed to the high share of this market segment. The emerging middle class interest, rising household expenditure on outdoor activities, and the opening of new theme parks by foreign players has further contributed to the growth of this market segment. However, water rides segment is anticipated to grow significantly during the forecast period.

Regional Outlooks

The global amusement parks market is further segmented based on geography, including North America (the US and Canada), Europe (Italy, Spain, Germany, France, and others), Asia-Pacific (India, China, Japan, South Korea, and others), and the Rest of the World (the Middle East & Africa and Latin America). Among these, the Asia-Pacific market is anticipated to cater to a considerable growth over the forecast period. The growing investment in the emerging economies such as India and China for the development of new amusement and theme parks across the region is a key factor driving the regional growth. For instance, in January 2023, Wonderla Holidays Ltd. Is in talks with the Madhya Pradesh (MP) Government to set up an amusement park in the state.

Further, in March 2023, tourism department of Bengaluru planned to develop water sports destinations and amusement park near Bengaluru. The plan includes a Disney World kind of theme park somewhere around Bengaluru or Mysuru. Such developments are projected to drive the regional market growth.

Global Amusement Parks Market Growth, by Region 2023-2030

Source: OMR Analysis

The North America Region held Considerable Share in the Global Amusement parks Market

North America held a considerable share in the global amusement parks market. In North America, the US held a major market share. The increasing adoption of the technological advancements in the form of augmented and virtual reality is a key factor driving the regional market growth. Advancements in land and water rides have further contributed to the regional market growth. The US market is relatively fragmented with around 20.0% shares held by the top five companies that include Disney Parks and Resorts, Six Flags, Universal Parks and Resorts, Cedar Fair and SeaWorld. The competition within the industry has increased with the introduction of AR & VR gaming centers, live concerts and movie theatres that require comparatively less time and ensure a great experience.

The technological opportunities in the industry have allowed a number of startups and small players to enter and establish themselves at a relatively lower cost in the industry. The big players such as Disney, Universal and Six Flags are undergoing mergers and acquisitions ensuring impactful expansion as well as creating a higher ticket pricing opportunity. Recently, UFC collaborated with ESPN (a Disney owned Company) for a 5-year distribution deal which resulted in an increase in 525,000 subscribers on the very first telecast.

Market Players Outlook

The major companies serving the global amusement parks market include Cedar Fair Entertainment Company, SeaWorld Parks & Entertainment, Six Flags Entertainment Corp, The Walt Disney Company, and Ardent Leisure among others. The market players are considerably contributing to the market growth by the adoption of various strategies, including mergers and acquisitions, partnerships, collaborations, funding, and new product launches, to stay competitive in the market. For instance, in

The Report Covers:

  • Market value data analysis of 2022 and forecast to 2030.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global amusement parks market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Region

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion

3. Competitive Landscape

  • 3.1. Key Company Analysis
  • 3.2. Ardent Leisure Group Ltd.
    • 3.2.1. Overview
    • 3.2.2. Financial Analysis
    • 3.2.3. SWOT Analysis
    • 3.2.4. Recent Developments
  • 3.3. Cedar Fair Entertainment Co.
    • 3.3.1. Overview
    • 3.3.2. Financial Analysis
    • 3.3.3. SWOT Analysis
    • 3.3.4. Recent Developments
  • 3.4. SeaWorld Parks & Entertainment, Inc.
    • 3.4.1. Overview
    • 3.4.2. Financial Analysis
    • 3.4.3. SWOT Analysis
    • 3.4.4. Recent Developments
  • 3.5. Six Flags Entertainment Corp.
    • 3.5.1. Overview
    • 3.5.2. Financial Analysis
    • 3.5.3. SWOT Analysis
    • 3.5.4. Recent Developments
  • 3.6. The Walt Disney Co.
    • 3.6.1. Overview
    • 3.6.2. Financial Analysis
    • 3.6.3. SWOT Analysis
    • 3.6.4. Recent Developments
  • 3.7. Key Strategy Analysis

4. Market Segmentation

  • 4.1. Global Amusement Parks Market by Type
    • 4.1.1. Theme Parks
    • 4.1.2. Water Parks
    • 4.1.3. Amusement Arcades
  • 4.2. Global Amusement Parks Market by Ride
    • 4.2.1. Land/ Mechanical Rides
    • 4.2.2. Water Rides
    • 4.2.3. Other (Haunted House, Sport Rides)
  • 4.3. Global Amusement Parks Market by Source of Revenue
    • 4.3.1. Hotels/ Resorts
    • 4.3.2. Tickets
    • 4.3.3. Food & Beverages
    • 4.3.4. Merchandise
    • 4.3.5. Others

5. Regional Analysis

  • 5.1. North America
    • 5.1.1. United States
    • 5.1.2. Canada
  • 5.2. Europe
    • 5.2.1. UK
    • 5.2.2. Germany
    • 5.2.3. Italy
    • 5.2.4. Spain
    • 5.2.5. France
    • 5.2.6. Rest of Europe
  • 5.3. Asia-Pacific
    • 5.3.1. China
    • 5.3.2. India
    • 5.3.3. Japan
    • 5.3.4. South Korea
    • 5.3.5. Rest of Asia-Pacific
  • 5.4. Rest of the World

6. Company Profiles

  • 6.1. Busch Garden (SeaWorld Parks & Entertainment, Inc.)
  • 6.2. The Wisconsin Dells Visitor & Convention Bureau
  • 6.3. Dollywood (Herschend Family Entertainment Corp.)
  • 6.4. Fantawild (Qingdao) Development Ltd.
  • 6.5. Hershey Entertainment & Resorts Co.
  • 6.6. The Ilyas & Mustafa Galadari Group (IMG Group)
  • 6.7. Magic Kingdom Park (The Walt Disney Co.)
  • 6.8. Merlin
  • 6.9. Schlitterbahn Waterpark & Resorts (Cedar Fair Entertainment Co.)
  • 6.10. Shanghai Disney Resort
  • 6.11. Silver Dollar City (Herschend Family Entertainment Corp)
  • 6.12. The Island in Pigeon Forge
  • 6.13. Tokyo Disneyland
  • 6.14. Universal Theme Parks Inc.

LIST OF TABLES

  • 1. GLOBAL AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 2. GLOBAL THEME PARKS RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 3. GLOBAL WATER PARKS RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 4. GLOBAL AMUSEMENT ARCADES RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 5. GLOBAL AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY RIDE, 2022-2030 ($ MILLION)
  • 6. GLOBAL LAND RIDES IN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 7. GLOBAL WATER RIDES IN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 8. GLOBAL OTHER TYPE OF RIDES IN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 9. GLOBAL AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY SOURCE OF REVENUE, 2022-2030 ($ MILLION)
  • 10. GLOBAL AMUSEMENT PARKS REVENUE FROM HOTELS/ RESORTS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 11. GLOBAL AMUSEMENT PARKS REVENUE FROM TICKETS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 12. GLOBAL AMUSEMENT PARKS REVENUE FROM FOOD & BEVERAGES MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 13. GLOBAL AMUSEMENT PARKS REVENUE FROM MERCHANDISE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 14. GLOBAL AMUSEMENT PARKS REVENUE FROM OTHER SOURCES MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 15. GLOBAL AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 16. NORTH AMERICAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 17. NORTH AMERICAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 18. NORTH AMERICAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY RIDE, 2022-2030 ($ MILLION)
  • 19. NORTH AMERICAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY SOURCE OF REVENUE, 2022-2030 ($ MILLION)
  • 20. EUROPEAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 21. EUROPEAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 22. EUROPEAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY RIDE, 2022-2030 ($ MILLION)
  • 23. EUROPEAN AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY SOURCE OF REVENUE, 2022-2030 ($ MILLION)
  • 24. ASIA-PACIFIC AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 25. ASIA-PACIFIC AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 26. ASIA-PACIFIC AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY RIDE, 2022-2030 ($ MILLION)
  • 27. ASIA-PACIFIC AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY SOURCE OF REVENUE, 2022-2030 ($ MILLION)
  • 28. REST OF THE WORLD AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 30. REST OF THE WORLD AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY RIDE, 2022-2030 ($ MILLION)
  • 31. REST OF THE WORLD AMUSEMENT PARKS MARKET RESEARCH AND ANALYSIS BY SOURCE OF REVENUE, 2022-2030 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL AMUSEMENT PARKS MARKET SHARE BY TYPE, 2022 VS 2030 (%)
  • 2. GLOBAL THEME PARK SHARE BY REGION, 2022 VS 2030 (%)
  • 3. GLOBAL WATER PARK SHARE BY REGION, 2022 VS 2030 (%)
  • 4. GLOBAL AMUSEMENT ARCADES SHARE BY REGION, 2022 VS 2030 (%)
  • 5. GLOBAL AMUSEMENT PARKS MARKET SHARE BY RIDE, 2022 VS 2030 (%)
  • 6. GLOBAL LAND RIDES IN AMUSEMENT PARK MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 7. GLOBAL WATER RIDES IN AMUSEMENT PARK MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 8. GLOBAL OTHER RIDES IN AMUSEMENT PARK MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 9. GLOBAL AMUSEMENT PARKS MARKET SHARE BY SOURCE OF REVENUE, 2022 VS 2030 (%)
  • 10. GLOBAL AMUSEMENT PARKS REVENUE FROM HOTELS/ RESORTS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 11. GLOBAL AMUSEMENT PARKS REVENUE FROM TICKETS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 12. GLOBAL AMUSEMENT PARKS REVENUE FROM FOOD & BEVERAGES MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 13. GLOBAL AMUSEMENT PARKS REVENUE FROM MERCHANDISE MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 14. GLOBAL AMUSEMENT PARKS REVENUE FROM OTHER SOURCES MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 15. GLOBAL AMUSEMENT PARKS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 16. US AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 17. CANADA AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 18. UK AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 19. FRANCE AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 20. GERMANY AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 21. ITALY AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 22. SPAIN AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 23. REST OF EUROPE AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 24. INDIA AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 25. CHINA AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 26. JAPAN AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 27. SOUTH KOREA AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 28. REST OF ASIA-PACIFIC AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD AMUSEMENT PARKS MARKET SIZE, 2022-2030 ($ MILLION)