封面
市场调查报告书
商品编码
1504951

虚拟实境市场、占有率、规模、趋势、行业分析报告:依设备类型、依提供、依技术、依最终用途、依地区、细分市场预测,2024-2032年

Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By End-Use, By Region; Segment Forecast, 2024- 2032

出版日期: | 出版商: Polaris Market Research | 英文 119 Pages | 商品交期: 最快1-2个工作天内

价格

根据 Polaris Market Research 的最新研究,到2032年,全球虚拟实境市场规模预计将达到 623.9 亿美元。本研究报告提供了对当前市场动态的详细洞察,并对未来市场成长进行了分析。

虚拟实境市场经历显着成长,因为它能够在逼真的3D环境中为使用者提供身临其境的体验。这种引人入胜的体验可以使用 VR 技术和各种设备(例如 VR 耳机、眼镜、手套和紧身衣)来实现。此外,由于其显着扩张,该市场提供了广泛的应用。 5G 技术的引进预计将透过实现处理能力的有效分配来解决某些挑战。

5G 的增强效能可实现更快、更可靠的连接,最终丰富使用者的 VR 体验。探索元宇宙需要 VR 耳机、智慧眼镜、AR 装置或智慧型手机和平板电脑等行动装置等沉浸式工具。 VR 可作为使用者与元宇宙互动的网关。在教育和企业培训中日益采用虚拟实境有可能提高参与度并提高知识保留率,同时也为员工提供更安全、更具成本效益和可重复的体验,这是因为他们将能够在虚​​拟环境中接受训练。

最近的趋势包括公司致力于开发更轻、更舒适的耳机和更易于残疾人士使用的软体。此外,许多开发人员致力于创建考虑到更广泛环境的全面虚拟实境(VR)体验。另一个值得注意的趋势是虚拟实境与人工智慧和机器学习等其他技术的融合。透过整合这些,公司有机会提高 VR 体验的准确性。

虚拟实境市场报告亮点

头戴式显示器领域占据市场主导地位,因为它可以应用于军事、医疗、工程领域等多个领域。

手势追踪设备领域预计将以年复合成长率成长,因为它使用基于感测器的手势识别来收集用户资料、解释人类行为并做出反应。

非侵入式细分市场预计将以最快的年复合成长率成长,因为它为用户提供了由其工作站而不是现实世界生成的虚拟环境。

软体领域在市场上占据主导地位,因为它使用电脑应用程式让使用者体验模拟的3D环境。

由于沉浸式品质的进步和增强的可视化标准,亚太地区占据了市场主导地位。

目录

第1章 简介

第2章 执行摘要

第3章 研究方法

第4章 全球虚拟实境市场洞察

  • 虚拟实境 - 产业概况
  • 虚拟实境市场动态
    • 推动因素和机会
      • 不断进步的科技进步
      • 加强教育与企业训练的实施
    • 抑制因素和挑战
      • 显示延迟问题
  • PESTLE分析
  • 虚拟实境产业的趋势
  • 价值链分析
  • 新冠肺炎(COVID-19)影响分析

第5章 全球虚拟实境市场:依设备技术

  • 主要发现
  • 简介
  • 头戴式显示器
  • 投影机和显示墙
  • 手势追踪设备

第6章 全球虚拟实境市场:依应用划分

  • 主要发现
  • 简介
  • 消费者
  • 商业
  • 航空航太与国防
  • 医疗保健
  • 製造业
  • 其他

第7章 全球虚拟实境市场:依产品分类

  • 主要发现
  • 简介
  • 硬体
  • 软体

第8章 全球虚拟实境市场:依技术划分

  • 主要发现
  • 简介
  • 半沉浸式与全沉浸式
  • 非沉浸式

第9章 全球虚拟实境市场:依地区

  • 主要发现
  • 简介
    • 虚拟实境市场评估:依地区划分,2019-2032年
  • 北美
    • 北美:依设备技术,2019-2032年
    • 北美:依技术分类,2019-2032年
    • 北美:依用途,2019-2032年
    • 北美:依提供,2019-2032年
    • 美国
    • 加拿大
  • 欧洲
    • 欧洲:依设备技术,2019-2032年
    • 欧洲:依科技分类​​,2019-2032年
    • 欧洲:依用途,2019-2032年
    • 欧洲:依提供,2019-2032年
    • 英国
    • 法国
    • 德国
    • 义大利
    • 西班牙
    • 荷兰
    • 俄罗斯
  • 亚太地区
    • 亚太地区:依设备技术,2019-2032年
    • 亚太地区:依技术分类,2019-2032年
    • 亚太地区:依用途,2019-2032年
    • 亚太地区:依提供,2019-2032年
    • 中国
    • 印度
    • 日本
    • 马来西亚
    • 印尼
    • 韩国
  • 中东和非洲
    • 中东与非洲:依设备技术,2019-2032年
    • 中东和非洲:依技术分类,2019-2032年
    • 中东和非洲:依用途,2019-2032年
    • 中东与非洲:依提供,2019-2032年
    • 沙乌地阿拉伯
    • 南非
    • 以色列
    • 阿拉伯联合大公国
  • 拉丁美洲
    • 拉丁美洲:依设备技术,2019-2032年
    • 拉丁美洲:依科技分类​​,2019-2032年
    • 拉丁美洲:依用途,2019-2032年
    • 拉丁美洲:依提供,2019-2032年
    • 墨西哥
    • 巴西
    • 阿根廷

第10章 竞争态势

  • 扩张与收购分析
    • 扩张
    • 收购
  • 伙伴关係/协作/协议/揭露

第11章 公司简介

  • Barco
  • DPVR
  • HTC Corporation
  • Meta
  • Microsoft
  • Penumbra, Inc..
  • PICO Immersive Pte, Ltd.
  • Samsung Electronics Co., Ltd.
  • Sony
  • Unity Technologies
Product Code: PM4921

The global Virtual Reality market size is expected to reach USD 62.39 billion by 2032, according to a new study by Polaris Market Research. The report "Virtual Reality Market Share, Size, Trends, Industry Analysis Report, By Device Type, By Offering (Hardware, Software); By Technology (Semi & Fully Immersive, Non-immersive); By Application, By Region; Segment Forecast, 2024- 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The Virtual Reality Market is experiencing substantial growth due to its ability to provide users with an immersive experience in a realistic three-dimensional environment. This engaging experience is made achievable through the utilization of VR technology and various devices such as VR headsets, glasses, gloves, and bodysuits. Additionally, this market offers a wide range of applications due to its significant expansion. The introduction of 5G technology is expected to address specific challenges by enabling the efficient distribution of processing capabilities.

The enhanced performance of 5G enables faster and more reliable connections, ultimately enriching the user's VR experience. To explore the metaverse, individuals need to have immersive tools like VR headsets, smart glasses, AR devices, or even mobile devices such as smartphones and tablets. While VR acts as a gateway for users to interact with the metaverse. The increasing adoption of virtual reality in education and corporate training is growing as it has the potential to boost engagement and enhance knowledge retention rates, while also enabling employees to undergo training in safer, more cost-effective, and reproducible ways.

In recent years, companies have engaged in the advancement of lighter and more comfortable headsets, as well as the development of software that is more accessible for individuals with disabilities. Moreover, numerous developers are dedicated to crafting virtual reality (VR) experiences that are inclusive, considering a wider spectrum of backgrounds. Another notable trend is the fusion of VR with other technologies, such as artificial intelligence, machine learning. By their incorporation, businesses have the opportunity to enhance the precision of VR encounters.

Virtual Reality Market Report Highlights

The Head-Mounted Displays segment dominated the market, due to its ability to offer versatile applications including military, medical, and engineering fields.

The Gesture-Tracking Devices segment is projected to grow at a CAGR owing to gesture recognition utilizing sensors to gather user data and interpret and respond to human actions.

The non-immersive segment is anticipated to grow at the fastest CAGR as it provides users with a virtual environment generated by a workstation, rather than realistic world.

The software segment dominated the market, as it allows users to experience a simulated three-dimensional environment by utilizing computer applications.

The Asia Pacific region has dominated the market attributed to advancements in its immersive quality and enhanced visualization standards.

The global key market players include Meta, Microsoft, Penumbra, Inc., PICO Immersive Pte, Ltd., Samsung Electronics Co., Ltd., Sony, Unity Technologies, etc.

Polaris Market Research has segmented the Virtual Reality market report based on device type, offering, technology, end-use, and region:

Virtual Reality, Device Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • Head-Mounted Displays
  • Projectors & Display Walls
  • Gesture-Tracking Devices

Virtual Reality, Offering Outlook (Revenue - USD Billion, 2019 - 2032)

  • Hardware
  • Software

Virtual Reality, Technology Outlook (Revenue - USD Billion, 2019 - 2032)

  • Semi & Fully Immersive
  • Non-immersive

Virtual Reality, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Consumer
  • Commercial
  • Aerospace & Defense
  • Healthcare
  • Manufacturing
  • Others

Virtual Reality, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Australia
  • Malaysia
  • Rest of Asia Pacific
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Virtual Reality Market Insights

  • 4.1. Virtual Reality - Industry Snapshot
  • 4.2. Virtual Reality Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Rising Technological Advancements
      • 4.2.1.2. Rising Adoption in Education and Corporate Training
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Display latency issues
    • 4.2.2 Porter's Five Forces Analysis
      • 4.2.2.1. Bargaining Power of Suppliers (Moderate)
      • 4.2.2.2. Threats of New Entrants: (Low)
      • 4.2.2.3. Bargaining Power of Buyers (Moderate)
      • 4.2.2.4. Threat of Substitute (Moderate)
      • 4.2.2.5. Rivalry among existing firms (High)
  • 4.3. PESTLE Analysis
  • 4.4. Virtual Reality Industry Trends
  • 4.5. Value Chain Analysis
  • 4.6. COVID-19 Impact Analysis

5. Global Virtual Reality Market, by Device Technology

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • 5.3. Head-Mounted Displays
    • 5.3.1. Global Virtual Reality Market, by Head-Mounted Displays, by Region, 2019-2032 (USD Billion)
  • 5.4. Projectors & Display Walls
    • 5.4.1. Global Virtual Reality Market, by Projectors & Display Walls, by Region, 2019-2032 (USD Billion)
  • 5.5. Gesture-Tracking Devices
    • 5.5.1. Global Virtual Reality Market, by Gesture-Tracking Devices, by Region, 2019-2032 (USD Billion)

6. Global Virtual Reality Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Consumer
    • 6.3.1. Global Virtual Reality Market, by Consumer, by Region, 2019-2032 (USD Billion)
  • 6.4. Commercial
    • 6.4.1. Global Virtual Reality Market, by Commercial, by Region, 2019-2032 (USD Billion)
  • 6.5. Aerospace & Defence
    • 6.5.1. Global Virtual Reality Market, by Aerospace & Defence, by Region, 2019-2032 (USD Billion)
  • 6.6. Healthcare
    • 6.6.1. Global Virtual Reality Market, by Healthcare, by Region, 2019-2032 (USD Billion)
  • 6.7. Manufacturing
    • 6.7.1. Global Virtual Reality Market, by Manufacturing, by Region, 2019-2032 (USD Billion)
  • 6.8. Others
    • 6.8.1. Global Virtual Reality Market, by Others, by Region, 2019-2032 (USD Billion)

7. Global Virtual Reality Market, by Offering

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 7.3. Hardware
    • 7.3.1. Global Virtual Reality Market, by Hardware, by Region, 2019-2032 (USD Billion)
  • 7.4. Software
    • 7.4.1. Global Virtual Reality Market, by Software, by Region, 2019-2032 (USD Billion)

8. Global Virtual Reality Market, by Technology

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • 8.3. Semi & Fully Immersive
    • 8.3.1. Global Virtual Reality Market, by Semi & Fully Immersive, by Region, 2019-2032 (USD Billion)
  • 8.4. Non-immersive
    • 8.4.1. Global Virtual Reality Market, by Non-immersive, by Region, 2019-2032 (USD Billion)

9. Global Virtual Reality Market, by Geography

  • 9.1. Key findings
  • 9.2. Introduction
    • 9.2.1. Virtual Reality Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 9.3. Virtual Reality Market - North America
    • 9.3.1. North America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.3.2. North America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.3.3. North America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.3.4. North America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.3.5. Virtual Reality Market - U.S.
      • 9.3.5.1. U.S.: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.3.5.2. U.S.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.3.5.3. U.S.: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.3.5.4. U.S.: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.3.6. Virtual Reality Market - Canada
      • 9.3.6.1. Canada: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.3.6.2. Canada: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.3.6.3. Canada: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.3.6.4. Canada: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.4. Virtual Reality Market - Europe
    • 9.4.1. Europe: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.4.2. Europe: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.4.3. Europe: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.4.4. Europe: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.5. Virtual Reality Market - UK
      • 9.4.5.1. UK: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.5.2. UK: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.5.3. UK: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.5.4. UK: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.6. Virtual Reality Market - France
      • 9.4.6.1. France: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.6.2. France: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.6.3. France: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.6.4. France: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.7. Virtual Reality Market - Germany
      • 9.4.7.1. Germany: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.7.2. Germany: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.7.3. Germany: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.7.4. Germany: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.8. Virtual Reality Market - Italy
      • 9.4.8.1. Italy: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.8.2. Italy: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.8.3. Italy: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.8.4. Italy: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.9. Virtual Reality Market - Spain
      • 9.4.9.1. Spain: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.9.2. Spain: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.9.3. Spain: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.9.4. Spain: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.10. Virtual Reality Market - Netherlands
      • 9.4.10.1. Netherlands: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.10.2. Netherlands: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.10.3. Netherlands: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.10.4. Netherlands: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.4.11. Virtual Reality Market - Russia
      • 9.4.11.1. Russia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.4.11.2. Russia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.4.11.3. Russia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.4.11.4. Russia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.5. Virtual Reality Market - Asia Pacific
    • 9.5.1. Asia Pacific: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.5.2. Asia Pacific: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.5.3. Asia Pacific: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.5.4. Asia Pacific: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.5. Virtual Reality Market - China
      • 9.5.5.1. China: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.5.2. China.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.5.3. China: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.5.4. China: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.6. Virtual Reality Market - India
      • 9.5.6.1. India: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.6.2. India.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.6.3. India: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.6.4. India: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.7. Virtual Reality Market - Japan
      • 9.5.7.1. Japan: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.7.2. Japan.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.7.3. Japan: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.7.4. Japan: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.8. Virtual Reality Market - Malaysia
      • 9.5.8.1. Malaysia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.8.2. Malaysia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.8.3. Malaysia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.8.4. Malaysia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.9. Virtual Reality Market - Indonesia
      • 9.5.9.1. Indonesia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.9.2. Indonesia.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.9.3. Indonesia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.9.4. Indonesia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.5.10. Virtual Reality Market - South Korea
      • 9.5.10.1. South Korea: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.5.10.2. South Korea.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.5.10.3. South Korea: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.5.10.4. South Korea: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.6. Virtual Reality Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.6.2. Middle East & Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.6.3. Middle East & Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.6.4. Middle East & Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.5. Virtual Reality Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.5.2. Saudi Arabia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.5.3. Saudi Arabia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.5.4. Saudi Arabia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.6. Virtual Reality Market - South Africa
      • 9.6.6.1. South Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.6.2. South Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.6.3. South Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.6.4. South Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.7. Virtual Reality Market - Israel
      • 9.6.7.1. Israel: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.7.2. Israel: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.7.3. Israel: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.7.4. Israel: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.6.8. Virtual Reality Market - UAE
      • 9.6.8.1. UAE: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.6.8.2. UAE: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.6.8.3. UAE: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.6.8.4. UAE: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • 9.7. Virtual Reality Market - Latin America
    • 9.7.1. Latin America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
    • 9.7.2. Latin America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
    • 9.7.3. Latin America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
    • 9.7.4. Latin America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.5. Virtual Reality Market - Mexico
      • 9.7.5.1. Mexico: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.5.2. Mexico: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.5.3. Mexico: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.5.4. Mexico: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.6. Virtual Reality Market - Brazil
      • 9.7.6.1. Brazil: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.6.2. Brazil: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.6.3. Brazil: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.6.4. Brazil: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
    • 9.7.7. Virtual Reality Market - Argentina
      • 9.7.7.1. Argentina: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
      • 9.7.7.2. Argentina: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
      • 9.7.7.3. Argentina: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
      • 9.7.7.4. Argentina: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Barco
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. DPVR
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. HTC Corporation
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. Meta
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Microsoft
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. Penumbra, Inc..
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. PICO Immersive Pte, Ltd.
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. Samsung Electronics Co., Ltd.
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. Sony
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Unity Technologies
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development

List of Tables

  • Table 1 Global Virtual Reality Market, by Device Technology, by Region, 2019-2032 (USD Billion)
  • Table 2 Global Virtual Reality Market, by Application, by Region, 2019-2032 (USD Billion)
  • Table 3 Global Virtual Reality Market, by Offering, by Region, 2019-2032 (USD Billion)
  • Table 4 Global Virtual Reality Market, by Technology, by Region, 2019-2032 (USD Billion)
  • Table 5 Virtual Reality Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 6 North America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 7 North America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 8 North America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 9 North America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 10 U.S.: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 11 U.S.: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 12 U.S.: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 13 U.S.: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 14 Canada: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 15 Canada: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 16 Canada: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 17 Canada: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 18 Europe: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 19 Europe: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 20 Europe: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 21 Europe: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 22 Germany: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 23 Germany: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 24 Germany: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 25 Germany: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 26 France: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 27 France: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 28 France: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 29 France: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 30 UK: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 31 UK: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 32 UK: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 33 UK: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 34 Italy: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 35 Italy: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 36 Italy: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 37 Italy: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 38 Netherlands: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 39 Netherlands: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 40 Netherlands: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 41 Netherlands: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 42 Spain: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 43 Spain: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 44 Spain: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 45 Spain: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 46 Russia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 47 Russia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 48 Russia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 49 Russia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 50 Asia Pacific: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 51 Asia Pacific: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 52 Asia Pacific: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 53 Asia Pacific: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 54 China: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 55 China: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 56 China: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 57 China: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 58 Japan: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 59 Japan: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 60 Japan: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 61 Japan: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 62 India: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 63 India: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 64 India: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 65 India: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 66 Indonesia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 67 Indonesia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 68 Indonesia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 69 Indonesia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 70 Malaysia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 71 Malaysia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 72 Malaysia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 73 Malaysia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 74 South Korea: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 75 South Korea: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 76 South Korea: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 77 South Korea: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 78 Latin America: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 79 Latin America: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 80 Latin America: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 81 Latin America: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 82 Brazil: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 83 Brazil: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 84 Brazil: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 85 Brazil: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 86 Mexico: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 87 Mexico: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 88 Mexico: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 89 Mexico: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 90 Argentina: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 91 Argentina: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 92 Argentina: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 93 Argentina: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 94 Middle East & Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 95 Middle East & Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 96 Middle East & Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 97 Middle East & Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 98 UAE: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 99 UAE: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 100 UAE: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 101 UAE: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 102 Saudi Arabia: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 103 Saudi Arabia: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 104 Saudi Arabia: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 105 Saudi Arabia: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 106 South Africa: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 107 South Africa: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 108 South Africa: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 109 South Africa: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)
  • Table 110 Israel: Virtual Reality Market, by Device Technology, 2019-2032 (USD Billion)
  • Table 111 Israel: Virtual Reality Market, by Application, 2019-2032 (USD Billion)
  • Table 112 Israel: Virtual Reality Market, by Offering, 2019-2032 (USD Billion)
  • Table 113 Israel: Virtual Reality Market, by Technology, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Virtual Reality Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Technology
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Device Technology
  • Figure 7. Global Virtual Reality Market, by Device Technology, 2021 & 2030 (USD Billion)
  • Figure 8. Market by Technology
  • Figure 9. Global Virtual Reality Market, by Technology, 2021 & 2030 (USD Billion)
  • Figure 10. Market by Application
  • Figure 11. Global Virtual Reality Market, by Application, 2021 & 2030 (USD Billion)
  • Figure 12. Market by Offering
  • Figure 13. Global Virtual Reality Market, by Offering, 2021 & 2030 (USD Billion)