封面
市场调查报告书
商品编码
1259970

教育技术(EdTech)的全球市场:市场规模,占有率,成长分析,各领域,各终端用户,各类型 - 产业预测(2022年~2028年)

Global Education Technology Market Size, Share, Growth Analysis, By Sector(Pre-school, K-12), By End-user(Business, Consumer), By Type(Hardware, Software) - Industry Forecast 2022-2028

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

全球教育技术(EdTech)的市场规模,从2021年的1,057亿8,000万美元,在预测期间内(2022年~2028年)预计以16.20%的年复合成长率成长,到2028年达到3,025亿8,000万美元。

EdTech解决方案,随着IoT、AI、AR/VR等最尖端科技的进步而进化,预计对市场成长有大幅贡献。还有行动普及率的上升和数位学习教材的低价格化,促进教育产业的成长。行动和网际网路的普及率最高的是欧洲、美国、独立国协,不过,由于行动是对知识学习不可或缺的工具,新兴国家预计大幅增加,导致市场在预测期间内急速扩大。市场的新趋势,是VR(虚拟实境)和AR(扩增实境),游戏化的引进等。

本报告提供全球教育技术(EdTech)市场相关调查分析,市场概要,市场成长的影响因素,各市场区隔、各地区的市场规模与预测,企业简介等资讯。

目录

摘要整理

亲市场分析

  • 市场概要
  • 市场规模
  • 市场动态
  • 促进因素
  • 机会
  • 阻碍因素
  • 课题

主要的市场洞察

  • 技术分析
  • 价格分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • IP分析
  • 贸易分析
  • Start-Ups分析
  • 原料分析
  • 革新矩阵
  • 开发中产品分析
  • 宏观经济指标
  • 主要的投资分析
  • 主要的成功因素
  • 竞争的程度

市场动态与展望

  • 市场动态
    • 促进因素
    • 机会
    • 阻碍因素
    • 课题
  • 法规情形
  • 波特五力分析
    • 竞争关係
    • 替代产品的威胁
    • 买方议价能力
    • 新加入业者的威胁
    • 供给企业谈判力
  • 有关未来混乱的特别洞察
    • 政治影响
    • 经济影响
    • 社会影响
    • 技术影响
    • 对环境影响
    • 法律影响

全球教育技术(EdTech)市场:各部门

  • 市场概要
  • 未就学
  • 初等、中等教育
  • 高等教育
  • 其他

全球教育技术(EdTech)市场:各终端用户

  • 市场概要
  • 企业
  • 消费者

全球教育技术(EdTech)市场:各类型

  • 市场概要
  • 硬体设备
  • 软体
  • 内容

全球教育技术(EdTech)市场规模:各地区

  • 市场概要
  • 北美
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 其他欧洲
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 南美
    • 巴西
    • 其他南美国家
  • 中东、非洲
    • GCC各国
    • 南非
    • 其他中东、非洲

竞争情形

  • 5家主要企业的比较
  • 主要企业的市场定位:2021年
  • 主要企业采用的策略
  • 主要的成功策略
    • 各开发
    • 各公司
    • 各年度
  • 市场上最近的活动
  • 主要企业的市场占有率(%):2021年

主要企业简介

  • Microsoft(美国)
  • Oracle(美国)
  • SAP(德国)
  • Instructure(美国)
  • 2U INC(美国)
  • Ellucian(美国)
  • Campus Management(美国)
  • 联想(中国)
  • Smart Technologies(加拿大)
  • Cornerstone OnDemand(美国)
简介目录
Product Code: SQMIG45E2068

Education Technology Market was valued at USD 105.78 Billion in 2021, and it is expected to reach a value of USD 302.58 Billion by 2028, at a CAGR of 16.20% over the forecast period (2022 - 2028).

Education technology (EdTech) refers to gear and software used to educate students on a virtual level in order to improve classroom learning and students' educational outcomes. EdTech platforms assist students in overcoming obstacles to acquiring a comprehensive education by employing technology for learning and teaching. Learners are increasingly turning to eBooks, which can be accessed online from anywhere in the world. Digital content is less expensive to produce than printed content, which has greater production expenses. Digital books are available in a range of languages and may be readily translated and accessed by a bigger user base. Furthermore, learners, particularly those with physical limitations, can listen to audio versions of educational information to increase their vocabulary and encourage better interpretive reading.

EdTech solutions are predicted to evolve in tandem with advances in cutting-edge technologies such as IoT, AI, and AR/VR, and to significantly contribute to the growth of the Education Technology Market. The use of AR and VR in EdTech solutions allows for a more dynamic learning experience for students. It allows students to investigate and seamlessly connect with abstract concepts, improving student engagement.

Enhancing student involvement is quickly becoming a major issue for educators. As a result, Education Technology Market participants respond to such issues by launching improved interactive whiteboards and migrating from projector-based displays to touchscreen displays. For example, in July 2021, Huawei Technologies Co., Ltd., an information technology company, launched a kid's smart learning screen for children, with a variety of educational resources and applications such as word lookup, remote homework tutoring, teaching classes, textbooks, parent management education centre, and smart learning solutions.

Top-down and bottom-up approaches were used to estimate and validate the size of global Education Technology Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analysed to get the final quantitative and qualitative data.

Segments covered in this report:

The global education technology market is segmented based on Sector, End-User, Type, and Region. Based on Sector Education Technology Market is categorized into Pre-school, K-12, Higher Education, and Others Based on End-user Education Technology Market is categorized into Business, Consumer Based on Type Education Technology Market is categorized into Hardware, Software, and Content. Based on the region Education Technology Market is categorized into North America, Europe, Asia-Pacific, South America, and MEA.

Driver

Distance learning became one of the most important trends in the edtech and smart classroom industries as a result of the closure of educational institutes during the COVID-19 crisis. The epidemic has profoundly altered how information is taught and learned. As a result of societal distancing conventions, learners are migrating to digital learning concepts via digital platforms. Despite the reopening of some educational facilities, the trend of distance learning may continue until 2021. As a result, there is an increasing demand for online instructional platforms. Remote learning might take the shape of a slide-based online activity or an online course that supports learners in gaining vital skills.

Education technology and the smart classroom market have seen substantial modifications in recent years as a result of broad use of mobile technology and rising education spending.

Rising mobile penetration and the low cost of e-learning materials are considered as major changers in propelling the education industry's growth. Europe, the United States, and the Commonwealth of Independent States have the greatest rates of mobile and internet penetration. Nonetheless, significant increase is projected from emerging regions, with mobile as a vital instrument for knowledge acquisition. As a result, the Education Technology Market is predicted to expand fast throughout the forecast year.

Restraints

Smart classroom infrastructure necessitates the purchase of pricey devices such as computers, projectors, tablets, and various advanced applications. With the growth of technology, hardware and software requirements are always evolving. Furthermore, to stay up with the innovation and changes in software, educational institutions may need to engage a tech specialist, which is an additional cost that institutes must invest. These additional expenditures are likely to stymie the adoption of smart classroom solutions and may have an impact on the Ed-Tech Sector.

Market Trends

The classroom learning experience has changed considerably since the introduction of Virtual Reality (VR) and Augmented Reality (AR) into education. AR enriches real-world experiences by utilising photos, videos, and interactive data. AR can be experienced via portable devices such as smartphones or smart glasses. VR provides a completely constructed immersive 3D experience. It gives individuals the feeling that they are in an authentic setting. VR headsets allow users to experience authentic sounds and vivid sights in a digital environment.

Gamification is another cutting-edge trend in educational technology. It has recently become an integral aspect of schooling. Gamification employs a number of strategies, activities, badges, and awards to increase student or learner engagement. Learners play educational games to gain experience in a variety of academic disciplines and get points or incentives for completing the objectives. They compete with one another to achieve specific aims or goals. The difficulties and incentives motivate learners to stay involved in the learning process. If the content is presented in a game-like fashion, learners will find it more interesting and engaging.

Artificial intelligence applications are also being investigated in the EdTech sector. Instructors may utilise AI to personalise a student's learning experience, make lessons more accessible, and improve memory retention. It can also help instructors automate various procedures so that they can spend more one-on-one time with students.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune
  • Research Methodology
  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition
  • Market Dynamics & Outlook
  • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Regulatory Landscape
  • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global Education Technology Market by Sector
  • Market Overview
  • Pre-school
  • K-12
  • Higher Education
  • Others
  • Global Education Technology Market by End-user
  • Market Overview
  • Business
  • Consumer

Global Education Technology Market by Type

  • Market Overview
  • Hardware
  • Software
  • Content
  • Global Education Technology Market Size by Region
  • Market Overview
  • North America
  • USA
  • Canada
  • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
  • Latin America
  • Brazil
  • Rest of Latin America
  • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
  • By Development
  • By Company
  • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021
  • Key Company Profiles
  • Microsoft (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Oracle (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • SAP (Germany)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Instructure (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • 2U INC (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Ellucian (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Campus Management (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Lenovo (China)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Smart Technologies (Canada)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
  • Cornerstone OnDemand (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments