封面
市场调查报告书
商品编码
1260006

3D游戏主机的全球市场:市场规模,占有率,成长分析,游戏主机,各技术,各终端用户,各零件,各平台,各年龄层,各流通管道-产业预测(2022年~2028年)

Global 3D Gaming Console Market Size, Share, Growth Analysis, By Console, By Technology, By End- use, By Component, By Platform, By Age Group, By Distribution Channel - Industry Forecast 2022-2028

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

全球3D游戏主机的市场规模,从2021年的98亿美元,预计2028年成为305亿9,000万美元,从2022年到2028年的预测期间内的年复合成长率成为14.58%。随着虚拟实境和事业扩增实境等新技术的开发,更有沉浸感的游戏体验的需求高涨,促进市场成长。

本报告提供全球3D游戏主机市场的相关调查,市场概要,市场分析,企业简介等全面性资讯。

目录

摘要整理

亲市场分析

市场概要

市场规模

  • 市场动态
  • 促进因素
  • 机会
  • 阻碍因素
  • 课题
  • SWOT分析

主要的市场洞察

  • 技术分析
  • 价格分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • IP分析
  • 贸易分析
  • Start-Ups分析
  • 原料分析
  • 革新矩阵
  • 开发中产品分析
  • 宏观经济指标

市场动态与展望

  • 市场动态
  • 促进因素
  • 机会
  • 阻碍因素
  • 课题
  • 法规情形
  • SWOT分析
  • 波特五力分析
    • 竞争企业间的敌对关係
    • 替代品的威胁
    • 买方议价能力
    • 新加入业者的威胁
    • 供给企业谈判力
    • 政治影响
    • 经济影响
    • 社会影响
    • 技术性影响
    • 环境的影响
    • 法律上的影响

各全球3D游戏主机市场:游戏主机

  • 市场概要
  • 家用3D游戏主机
  • 可携式3D游戏主机

全球3D游戏主机市场:各技术

  • 市场概要
  • AR、VR
  • 主动快门技术
  • Holodeck计划
  • KINECT运动游戏
  • 跳高运动
  • 其他

全球3D游戏主机市场:各最终用途

  • 市场概要
  • 医疗
  • 游戏
  • 行动

全球3D游戏主机市场:各零件

  • 市场概要
  • 硬体设备
  • 软体

全球3D游戏主机市场:各平台

  • 市场概要
  • 微软 Xbox
  • SONY PlayStation
  • 任天堂 Wii
  • 其他

全球3D游戏主机市场:各年龄层

  • 市场概要
  • 0岁~22岁
  • 23岁~32岁
  • 33岁以上

全球3D游戏主机市场:各流通管道

  • 市场概要
  • 线上提供流通管道
  • 离线提供流通管道

全球3D游戏主机市场规模:各地区

  • 市场概要
  • 北美
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 其他的欧洲
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他的亚太地区
  • 南美
    • 巴西
    • 其他的南美
  • 中东、非洲
    • GCC各国
    • 南非
    • 其他的中东、非洲

竞争情形

  • 主要5家公司的比较
  • 主要企业的市场定位(2021年)
  • 主要的市场参与企业采用的策略
  • 主要成功策略
    • 各开发
    • 各企业
    • 各年度
  • 市场上最近的活动
  • 主要企业的市场占有率(%)(2021年)

主要企业简介

  • NVIDIA Corporation
  • Sony
  • Nintendo
  • Avatar Reality, Inc.
  • Electronic Arts Inc.
  • Kava LLC
  • Logitech
  • Linden Research, Inc.
  • Guillemot Corporation S.A.
简介目录
Product Code: SQSG25E2016

Global 3D Gaming Console Market was valued at USD 9.8 billion in 2021, and it is expected to reach a value of USD 30.59 billion by 2028, at a CAGR of 14.58% over the forecast period (2022-2028).

3D gaming consoles are video game consoles that are capable of displaying games in three dimensions, providing players with a more immersive gaming experience. The global 3D gaming console market has seen steady growth over the years, driven by various factors such as the increasing popularity of gaming, the development of advanced gaming technologies, and the increasing demand for high-quality visual experiences.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Gaming Console Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

Global 3D gaming console market is segmented based on the console, technology, component, platform, end-use, age group, distribution channel, and region. Based on console, the market is segmented into home consoles and handheld consoles. On the basis of technology, the market is segmented into AR & VR, active shutter technology, project holodeck, KINECT motion gaming, leap motion, and others. Based on the component, the market can be segmented into software and hardware. Based on the platform segment, the market is segregated into Microsoft Xbox, Sony PlayStation, Nintendo Wii, and other platforms. According to end use, it is categorized into healthcare, gaming, and mobile. Based on age group, the market is segmented into 0-22 Years, 23-32 Years, and Above 33 Years. Based on distribution channel, the market is segmented into offline and online. Based on region, the market is segmented into North America, Europe, Asia Pacific, and Rest of the world.

Driver

The global 3D gaming console market is the increasing popularity of gaming. The gaming industry has seen significant growth in recent years, with more and more people engaging in gaming activities across various platforms. As a result, the demand for advanced gaming consoles, such as 3D gaming consoles, has increased. the market is the development of advanced gaming technologies. With the development of new technologies such as virtual reality and augmented reality, the demand for more immersive gaming experiences has increased, driving the demand for 3D gaming consoles.

Restraint

The global 3D gaming console market, there are also several factors that are restraining its growth. One of the primary factors is the high cost associated with these consoles. 3D gaming consoles can be expensive to manufacture and purchase, particularly for casual gamers.

Market Trends

The global 3D gaming console market is the increasing use of cloud gaming. Cloud gaming allows gamers to stream games on-demand, eliminating the need for expensive gaming consoles. Some companies are already offering cloud gaming services, and this trend is expected to continue in the coming years. the market is the development of consoles that are more environmentally friendly. Some manufacturers are developing consoles that use less power and are made from sustainable materials, addressing growing concerns about the environmental impact of gaming.

Table of Contents

Executive Summary

    • Market Overview
    • Wheel of Fortune
  • Research Methodology
    • Information Procurement
    • Secondary & Primary Data Sources
    • Market Size Estimation
    • Market Assumptions & Limitations
  • Parent Market Analysis
    • Market Overview
    • Market Size
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
    • Technology Analysis
    • Pricing Analysis
    • Supply Chain Analysis
    • Value Chain Analysis
    • Ecosystem of the Market
    • IP Analysis
    • Trade Analysis
    • Startup Analysis
    • Raw Material Analysis
    • Innovation Matrix
    • Pipeline Product Analysis
    • Macroeconomic Indicators
    • Top Investment Analysis
    • Key Success Factor
    • Degree of Competition
  • Market Dynamics & Outlook
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
    • Regulatory Landscape
    • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
    • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global 3D Gaming Console Market by Console
    • Market Overview
    • Home Consoles
    • Handheld Consoles
  • Global 3D Gaming Console Market by Technology
    • Market Overview
    • AR & VR
    • active shutter technology
    • project holodeck
    • KINECT motion gaming
    • leap motion
    • others
  • Global 3D Gaming Console Market by End- use
    • Market Overview
    • Healthcare
    • Gaming
    • Mobile
  • Global 3D Gaming Console Market by Component
    • Market Overview
    • Hardware
    • Software
  • Global 3D Gaming Console Market by Platform
    • Market Overview
    • Microsoft Xbox
    • Sony PlayStation
    • Nintendo Wii
    • other platforms
  • Global 3D Gaming Console Market by Age Group
    • Market Overview
    • 0-22 Years
    • 23-32 Years
    • Above 33 Years
  • Global 3D Gaming Console Market by Distribution Channel
    • Market Overview
    • Online Distribution Channel
    • Offline Distribution Channel
  • Global 3D Gaming Console Market Size by Region
    • Market Overview
    • North America
  • USA
  • Canada
    • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
    • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
    • Latin America
  • Brazil
  • Rest of Latin America
    • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
    • Top 5 Player Comparison
    • Market Positioning of Key Players, 2021
    • Strategies Adopted by Key Market Players
    • Top Winning Strategies
  • By Development
  • By Company
  • By Year
    • Recent Activities in the Market
    • Key Companies Market Share (%), 2021
  • Key Company Profiles
    • NVIDIA Corporation
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Sony
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Nintendo
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Avatar Reality, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Electronic Arts Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Kava LLC
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Logitech
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Linden Research, Inc.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Guillemot Corporation S.A.
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments