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市场调查报告书
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1452720

全球家庭娱乐设备市场规模、份额、成长分析(按设备、分销管道)- 2024-2031 年产业预测

Global Home Entertainment Devices Market Size, Share, Growth Analysis, By Device(Televisions, audio systems), By Distribution channel(Online and offline retail) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 177 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球家庭娱乐设备市场规模为4,446.3亿美元,在预测期内从2023年的5073.2亿美元成长到2031年的14,573.7亿美元(预计2024年至2031年复合年增长率为14.1%) )。

科技的快速发展正在对家庭娱乐设备市场产生重大影响。高清显示器、智慧型电视、OLED萤幕、身临其境型音讯技术和互动内容等创新引发了升级家庭娱乐系统的需求激增。消费者越来越被那些承诺卓越影像品质、增强音质和无缝连接的设备所吸引,促使製造商不断创新并推出具有先进功能的新产品。我就是。此外,串流媒体平台的普及以及对数位内容消费相对于传统有线或卫星电视日益增长的偏好正在显着改变家庭娱乐设备市场的面貌。随着越来越多的人选择点播串流服务,对智慧型电视、Roku 和 Amazon Fire TV 等媒体串流播放器以及具有串流媒体功能的游戏机等设备的需求显着增加。这些设备可以直接存取 Netflix、Amazon Prime Video 和 Disney+ 等平台提供的各种内容。

目录

执行摘要

  • 市场概况
  • 命运之轮

调查方法

  • 资讯采购
  • 次要/一级资讯来源
  • 市场规模估算
  • 市场假设与限制

母市场分析

  • 市场概况
  • 市场规模
  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务

主要市场考察

  • 技术分析
  • 价格分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • 智慧财产权分析
  • 贸易分析
  • Start-Ups分析
  • 原料分析
  • 创新矩阵
  • 研发线产品分析
  • 总体经济指标
  • 主要投资分析
  • 关键成功因素
  • 竞争程度

市场动态及展望

  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务
  • 监管形势
  • 波特的分析
  • 对未来中断的特殊考虑

全球家庭娱乐设备市场:依设备分类

  • 市场概况
  • 电视机
  • 音讯系统
  • 游戏机
  • 串流媒体设备

全球家庭娱乐设备市场:依通路划分

  • 市场概况
  • 线上及线下零售店

全球家庭娱乐设备市场规模:依地区划分

  • 市场概况
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲 (MEA)
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲地区

竞争形势

  • 前5名企业对比
  • 主要企业市场定位(2021年)
  • 主要市场参与者所采取的策略
  • 关键成功策略
  • 近期市集活动
  • 主要企业市场占有率(2021年)

主要企业简介

  • Samsung Electronics Co., Ltd.-South Korea
  • LG Electronics Inc.-South Korea
  • Sony Corporation-Japan
  • Panasonic Corporation-Japan
  • Apple Inc.-United States
  • Philips(Koninklijke Philips NV)-Netherlands
  • Bose Corporation-United States
  • Harman International Industries, Inc.-United States
  • TCL Corporation-China
  • Hisense Group-China
  • Xiaomi Corporation-China
  • Sharp Corporation-Japan
  • Vizio Inc.-United States
  • Haier Group Corporation-China
  • Yamaha Corporation-Japan
  • Bang & Olufsen Group-Denmark
  • Pioneer Corporation-Japan
  • Sennheiser electronic GmbH & Co. KG-Germany
  • Onkyo Corporation-Japan
  • Bowers & Wilkins(B&W Group Ltd.)-United Kingdom
简介目录
Product Code: SQMIG50I2007

Global Home Entertainment Devices Market size was valued at USD 444.63 billion in 2022 and is poised to grow from USD 507.32 billion in 2023 to USD 1457.37 billion by 2031, growing at a CAGR of 14.1% during the forecast period (2024-2031).

The rapid evolution of technology has profoundly influenced the market for home entertainment devices. Innovations such as high-definition displays, smart TVs, OLED screens, immersive audio technologies, and interactive content have sparked a surge in demand for upgraded home entertainment systems. Consumers are increasingly drawn to devices that promise superior picture quality, enhanced sound, and seamless connectivity, prompting manufacturers to continuously innovate and introduce new products with advanced features. Moreover, the proliferation of streaming platforms and the growing preference for digital content consumption over traditional cable and satellite TV have significantly reshaped the landscape of the home entertainment devices market. As more individuals opt for on-demand streaming services, there has been a notable uptick in the demand for devices like smart TVs, media streaming players such as Roku and Amazon Fire TV, and gaming consoles equipped with streaming capabilities. These devices offer users direct access to a diverse array of content from platforms like Netflix, Amazon Prime Video, Disney+, and others, all accessible on their screens.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Home Entertainment Devices Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Home Entertainment Devices Market Segmental Analysis

The global home entertainment devices market can be segmented into several categories based on device, distribution channel, and region. Device segment include televisions, audio systems, gaming consoles, and streaming devices. Distribution channels involve online and offline retail. Geographically, the market spans North America, Europe, Asia-Pacific, and the rest of the world.

Drivers of the Global Home Entertainment Devices Market

The rapid progression of technology, encompassing advancements like high-definition screens, enhanced audio setups, and integration with smart home systems, stands as a pivotal force propelling the market for home entertainment devices. Consumers frequently gravitate towards novel functionalities that elevate their enjoyment, thereby shaping their preferences and driving market demand.

Restraints in the Global Home Entertainment Devices Market

Changes in economic circumstances, encompassing elements such as inflation, joblessness, and disposable income, wield considerable influence over consumer expenditure on non-essential goods like home entertainment gadgets. In times of economic instability, individuals might reduce their discretionary spending, thereby impacting the demand for such products.

Market Trends of the Global Home Entertainment Devices Market

A significant trend observed in the home entertainment devices market was the swift integration of smart and interconnected technologies. Consumers showed a growing preference for devices capable of effortless internet connectivity and seamless interaction with other smart gadgets, enabling access to streaming services, web browsing, and entertainment system management via voice commands or mobile applications.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Home Entertainment Devices Market by Device

  • Market Overview
  • Televisions
  • audio systems
  • gaming consoles
  • and streaming devices

Global Home Entertainment Devices Market by Distribution channel

  • Market Overview
  • Online and offline retail

Global Home Entertainment Devices Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Samsung Electronics Co., Ltd. - South Korea
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics Inc. - South Korea
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Philips (Koninklijke Philips N.V.) - Netherlands
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bose Corporation - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Harman International Industries, Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TCL Corporation - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hisense Group - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Xiaomi Corporation - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sharp Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vizio Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Haier Group Corporation - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Yamaha Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bang & Olufsen Group - Denmark
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pioneer Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sennheiser electronic GmbH & Co. KG - Germany
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Onkyo Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bowers & Wilkins (B&W Group Ltd.) - United Kingdom
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments