封面
市场调查报告书
商品编码
1605394

动画市场规模、份额、成长分析,按类型、流派、人口统计、分销管道、地区划分 - 行业预测,2024-2031

Anime Market Size, Share, Growth Analysis, By Type (TV Series, Movies), By Genre (Action, Adventure,), By Demographic, By Distribution Channel, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 165 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球动画市场规模为286.1亿美元,从2023年的314.1亿美元增长到2031年的663.6亿美元,预计在预测期内(2024-2031年)将以9.8%的复合年增长率增长。

全球动画市场植根于日本文化,通常被称为日本动画,在日本初步成功后经历了爆炸性增长。该流派的国际接受带来了巨大的投资和技术进步,以及许多製作公司和各种创作者和艺术家的出现。新系列和新角色的不断推出,从国际销售中产生了丰厚的利润,并极大地促进了行业的扩张。区块链和人工智慧(AI)等先进技术与动画游戏领域的整合正在推动市场的进一步开拓,并提高用户参与度和整体体验。此外,漫画(称为动画漫画)在世界各地的粉丝中日益流行,强调了动画的文化影响力,艺术家製作了具有改进的音讯和高分辨率视觉效果的高品质图像,我们鼓励您优先考虑内容。这种对卓越的承诺不仅丰富了观看体验,还培养了年轻观众必要的认知、解决问题和社交技能。随着动画世界的足迹不断扩大,创新技术、创造性故事讲述和热情的粉丝群的结合为该行业的持续成功和发展奠定了基础。

目录

介绍

  • 研究目的
  • 调查范围
  • 定义

调查方法

  • 资讯采购
  • 二手资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 抑制因素和挑战
  • 波特分析与影响
    • 竞争公司之间的敌对关係
    • 替代品的威胁
    • 买方议价能力
    • 新进入者的威胁
    • 供应商的议价能力

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2023)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 价格分析
  • 监管环境
  • 案例研究

动画市场规模:按类型和复合年增长率(2024-2031)

  • 市场概况
  • 电视剧
  • 电影
  • OVA(原创影片动画)
  • 网路系列

动画市场规模:按类型和复合年增长率(2024-2031)

  • 市场概况
  • 行动
  • 冒险
  • 喜剧
  • 戏剧
  • 幻想
  • 恐怖
  • 浪漫
  • SF
  • 生活的一部分
  • 运动的
  • 惊悚片

动画市场规模:依人口统计及复合年增长率(2024-2031)

  • 市场概况
  • 孩子
  • 青少年
  • 成人

动画市场规模:依发行管道及复合年增长率(2024-2031)

  • 市场概况
  • 网路串流媒体
    • 基于订阅
    • 广告支持
  • 电视转播
  • 院线上映
  • 家庭影片
    • DVD
    • Blu-ray

动画市场规模:按地区及复合年增长率(2024-2031)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 西班牙
    • 法国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争资讯

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2023)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分類的份额分析
    • 收益与前一年同期比较(2021-2023)

主要企业简介

  • Toei Animation Co., Ltd.
  • Studio Ghibli, Inc.
  • Sunrise Inc.(Bandai Namco Filmworks)
  • Pierrot Co., Ltd.
  • Production IG, Inc.
  • Madhouse Inc.
  • Bones Inc.
  • Kyoto Animation Co., Ltd.
  • Aniplex Inc.
  • TMS Entertainment Co., Ltd.
  • MAPPA Co., Ltd.
  • A-1 Pictures Inc.
  • Trigger Inc.
  • Ufotable, Inc.
  • White Fox Co., Ltd.
  • JC Staff Co., Ltd.
  • Lerche
  • CloverWorks Inc.
  • Shaft Inc.
  • Silver Link

结论和建议

简介目录
Product Code: SQSG45E2037

Global Anime Market size was valued at USD 28.61 billion in 2022 and is poised to grow from USD 31.41 billion in 2023 to USD 66.36 billion by 2031, growing at a CAGR of 9.8% during the forecast period (2024-2031).

The global anime market, rooted in Japanese culture and often referred to as Japanimation, has experienced explosive growth following its initial success in Japan. As the genre gained traction internationally, it attracted substantial investments and technological advancements, leading to the emergence of numerous production companies and a diverse array of creators and artists. This proliferation has significantly contributed to the industry's expansion, with the constant rollout of new series and characters generating lucrative profits from international sales. The integration of advanced technologies such as blockchain and Artificial Intelligence (AI) into the anime gaming sector further propels market development, enhancing user engagement and overall experience. Additionally, the rising popularity of manga, or anime comics, among fans worldwide underscores the cultural impact of anime, driving artists to prioritize high-quality content characterized by improved audio and high-resolution visuals. This focus on excellence not only enriches the viewing experience but also fosters essential cognitive, problem-solving, and social skills in younger audiences. As anime's global footprint continues to expand, the combination of innovative technology, creative storytelling, and a dedicated fanbase positions the industry for ongoing success and growth.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Anime market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Anime Market Segmental Analysis

Global Anime Market is segmented by type, genre, demographic, distribution channel and region. Based on type, the market is segmented into tv series, movies, OVA (original video animation) and web series. Based on genre, the market is segmented into action, adventure, comedy, drama, fantasy, horror, romance, science, fiction, slice of life, sports and thriller. Based on demographic, the market is segmented into kids, teens and adults. Based on distribution channel, the market is segmented into online streaming (subscription-based, ad-supported), TV broadcast, theatrical release and home video (DVDs, blu-rays). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Anime Market

The global anime market is experiencing substantial growth driven by several factors, including the increasing popularity of online video platforms, streaming services, and media productions. The rise in anime film production, along with the widespread appeal among audiences, further contributes to this expansion. Services such as Netflix, Amazon Prime, and platforms like YouTube facilitate easy access to anime content, allowing fans to effortlessly discover and enjoy their favorite shows. Additionally, improvements in living standards, increased disposable income, and advancements in entertainment technology have positively influenced market development. The introduction of innovative technologies like virtual reality (VR) enhances viewer engagement, making anime particularly appealing to children and young adults, thus driving the market's expansion among these demographics.

Restraints in the Global Anime Market

The global anime market has faced significant challenges, particularly due to the COVID-19 pandemic, which disrupted production, delayed streaming schedules, and contributed to a decline in merchandise sales. This crisis not only hindered immediate growth but also raised concerns about long-term expansion. A notable restraint on the market's growth forecast is the shortage of skilled artists, a situation exacerbated by inadequate compensation that discourages talent retention and development. As a result, the industry may struggle to meet increasing consumer demand and maintain quality, threatening its overall progress during the projected period.

Market Trends of the Global Anime Market

The global anime market is experiencing significant growth, driven by recent advancements in computer animation techniques that lower production costs and improve content quality. This technological evolution has led to a surge in the number of production companies, fostering a competitive environment and enhancing content diversity. Additionally, the millennial generation's increasing appetite for animated content-spanning various genres and platforms-further propels market expansion. As streaming services continue to embrace anime offerings, the accessibility and popularity of this medium are poised to rise, creating lucrative opportunities for creators and investors alike in the dynamic global entertainment landscape.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies

Global Anime Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • TV Series
  • Movies
  • OVA (Original Video Animation)
  • Web Series

Global Anime Market Size by Genre & CAGR (2024-2031)

  • Market Overview
  • Action
  • Adventure
  • Comedy
  • Drama
  • Fantasy
  • Horror
  • Romance
  • Science Fiction
  • Slice of Life
  • Sports
  • Thriller

Global Anime Market Size by Demographic & CAGR (2024-2031)

  • Market Overview
  • Kids
  • Teens
  • Adults

Global Anime Market Size by Distribution Channel & CAGR (2024-2031)

  • Market Overview
  • Online Streaming
    • Subscription-Based
    • Ad-Supported
  • TV Broadcast
  • Theatrical Release
  • Home Video
    • DVDs
    • Blu-rays

Global Anime Market Size & CAGR (2024-2031)

  • North America, (Type, Genre, Demographic, Distribution Channel)
    • US
    • Canada
  • Europe, (Type, Genre, Demographic, Distribution Channel)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Type, Genre, Demographic, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Type, Genre, Demographic, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Type, Genre, Demographic, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Toei Animation Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Studio Ghibli, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sunrise Inc. (Bandai Namco Filmworks)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pierrot Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Production I.G, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Madhouse Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bones Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kyoto Animation Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aniplex Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TMS Entertainment Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MAPPA Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • A-1 Pictures Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Trigger Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ufotable, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • White Fox Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • J.C. Staff Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lerche
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • CloverWorks Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Shaft Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Silver Link
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation