封面
市场调查报告书
商品编码
1607646

3D 动画市场规模、份额、成长分析,按组件、按技术、按部署模式、按组织规模、按最终用途行业、按地区 - 行业预测,2024-2031 年

3D Animation Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Technology, By Deployment Mode, By Organization Size, By End Use Industry, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球3D动画市场规模为195亿美元,从2023年的219亿美元成长到2031年的553.9亿美元,复合年增长率预计将成长12.3%。

由于各个领域(尤其是媒体和娱乐、医疗保健和教育)的技术整合不断加强,该市场预计将显着成长。游戏、电影和行动应用程式中越来越多地采用视觉效果和 3D 动画,这是改善真人和动画格式娱乐体验的关键驱动力。游戏产业是利用 3D 动画的主要参与者,其受欢迎程度也蔓延到了教育领域,视觉学习有助于记忆。此外,3D 技术透过准确地表示复杂模型,在科学研究中发挥重要作用。儘管面临盗版和高昂的动画製作成本等挑战,但 4D 和 5D 技术创新带来的新机会,以及虚拟实境和人工智慧的进步,为市场参与企业带来了良好的成长前景。

目录

介绍

  • 研究目的
  • 调查范围
  • 定义

调查方法

  • 资讯采购
  • 二手资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 抑制因素和挑战
  • 波特分析与影响
    • 竞争公司之间的敌对关係
    • 替代品的威胁
    • 买方议价能力
    • 新进入者的威胁
    • 供应商的议价能力

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2023)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 价格分析
  • 技术进步
  • 监管环境
  • 专利分析
  • 案例研究
  • 客户和购买标准分析

3D 动画市场规模:按组件和复合年增长率(2024-2031)

  • 市场概况
  • 硬体
    • 工作站
    • 渲染农场
  • 软体
    • 3D建模软体
    • 动态图像软体
    • 3D渲染软体
    • 视觉效果 (VFX) 软体
  • 服务
    • 咨询服务
    • 支援和维护服务
    • 整合和实施服务

3D 动画市场规模:依技术及复合年增长率(2024-2031)

  • 市场概况
  • 3D建模
    • 多边形建模
    • NURBS 建模
    • 数位雕塑
  • 动态图像
    • 动画标誌
    • 标题序列
    • 资讯图表
  • 3D渲染
    • 即时渲染
    • 离线渲染
  • 视觉效果(VFX)
    • 模拟效果
    • 合成
    • 动作捕捉

3D 动画市场规模:依部署模式及复合年增长率(2024-2031)

  • 市场概况
  • 本地

3D 动画市场规模:依组织规模及复合年增长率(2024-2031)

  • 市场概况
  • 小型企业
  • 大公司

3D 动画市场规模:依最终用途产业及复合年增长率(2024-2031)

  • 市场概况
  • 娱乐和游戏
    • 电影
    • 电视节目
    • 电玩游戏
  • 教育和学术
    • 电子学习
    • 教育模拟
  • 卫生保健
    • 医学视觉化
    • 手术模拟
  • 建筑/建造
    • 建筑视觉化
    • 建设计画
  • 製造业
    • 产品设计
    • 原型製作
  • 政府和国防
    • 训练模拟
    • 任务计划
  • 航太
    • 飞机设计
    • 飞行模拟
  • 广告和行销
    • 商业的
    • 产品展示

3D 动画市场规模:按地区和复合年增长率(2024-2031)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 西班牙
    • 法国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东/非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争资讯

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2023)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分類的份额分析
    • 收益与前一年同期比较(2021-2023)

主要企业简介

  • Adobe Inc.
  • Autodesk Inc.
  • Corel Corporation
  • Nvidia Corporation
  • Pixar Animation Studios
  • DreamWorks Animation LLC
  • Walt Disney Animation Studios
  • Maxon Computer GmbH
  • NewTek Inc.
  • The Foundry Visionmongers Ltd
  • Zco Corporation
  • Anifex
  • Rip Media Group
  • Studio Ghibli Inc.
  • Nickelodeon Animation Studios
  • Warner Bros. Entertainment Inc.
  • Framestore
  • Blue Sky Studios, Inc.
  • Weta Digital Ltd.
  • Viacom International Inc.

结论和建议

简介目录
Product Code: SQMIG45A2138

Global 3D Animation Market size was valued at USD 19.50 billion in 2022 and is poised to grow from USD 21.90 billion in 2023 to USD 55.39 billion by 2031, growing at a CAGR of 12.3% during the forecast period (2024-2031).

The market is set for significant growth driven by the rising integration of technology across various sectors, particularly media and entertainment, healthcare, and education. The increasing adoption of visual effects and 3D animation in gaming, films, and mobile applications is a key driver, enhancing the entertainment experience in both live-action and animated formats. The gaming industry is a major player in utilizing 3D animation, and its popularity is extending into education, where visual learning aids retention. Furthermore, 3D technology plays a crucial role in scientific research by providing accurate representations of complex models. Despite challenges like piracy and high animation production costs, emerging opportunities from innovations in 4D and 5D technologies, alongside advancements in virtual reality and AI, promise lucrative growth prospects for market participants.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Animation market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global 3D Animation Market Segmental Analysis

Global 3D Animation Market is segmented by component, technology, deployment mode, organization size, end use industry and region. Based on component, the market is segmented into hardware (workstations, render farms), software (3D modeling software, motion graphics software, 3D rendering software, visual effects (VFX) software), services (consulting services, support and maintenance services and integration and deployment services). Based on technology, the market is segmented into 3D modeling (polygonal modeling, NURBS modeling, digital sculpting), motion graphics (animated logos, title sequences, infographics), 3D rendering (real-time rendering, offline rendering) and visual effects (VFX) (simulation effects, compositing, motion capture). Based on deployment mode, the market is segmented into on-premises and cloud. Based on organization size, the market is segmented into small and medium enterprises (SMEs) and large enterprises. Based on end user industry, the market is segmented into entertainment & gaming (movies, tv shows, video games), education & academics (e-learning, educational simulations), healthcare (medical visualization, surgical simulations), architecture & construction (architectural visualization, construction planning), manufacturing (product design, prototyping), government & defense (training simulations, mission planning), aerospace (aircraft design, flight simulations) and advertising & marketing (commercials, product demos). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global 3D Animation Market

The global 3D animation market is being significantly driven by the rising utilization of visual effects (VFX) technology within the entertainment industry. There has been a rapid integration of VFX, which enhances visuals through animation and computer graphics, allowing filmmakers, animators, and game developers to depict scenarios that are otherwise impossible to recreate authentically. This process, known for its use of computer software and camera mapping techniques, generates stunning visual effects that captivate audiences. Consequently, as VFX techniques become increasingly prevalent, the demand for skilled animators and visual effects artists continues to rise, further propelling the growth of the 3D animation market.

Restraints in the Global 3D Animation Market

The Global 3D Animation market faces several challenges that could hinder its expansion. A significant restraint is the limited availability of capital investment, which restricts the potential for innovation and development within the industry. Additionally, insufficient government support can exacerbate this issue by failing to provide necessary resources or incentives for growth. Furthermore, the prevalence of piracy poses a serious threat, undermining the financial viability of 3D animation projects and discouraging creators from investing in production. Together, these factors are likely to create a challenging environment for the market, ultimately slowing its growth trajectory.

Market Trends of the Global 3D Animation Market

The global 3D animation market is experiencing robust growth, fueled by the increasing demand for visually immersive content across various industries, including film, video games, and advertising. This trend is driven by advancements in technology, such as real-time rendering and virtual reality applications, enabling creators to produce high-quality, engaging 3D animations more efficiently. Additionally, the rise of digital streaming platforms and the growing popularity of animated films and series have heightened consumer expectations for stunning visuals. As businesses recognize the importance of captivating animations in enhancing user experience and storytelling, investment in 3D animation software and talent continues to rise, propelling market growth.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Patent Analysis
  • Case Studies
  • Customer & Buying Criteria Analysis

Global 3D Animation Market Size by Component & CAGR (2024-2031)

  • Market Overview
  • Hardware
    • Workstations
    • Render Farms
  • Software
    • 3D Modeling Software
    • Motion Graphics Software
    • 3D Rendering Software
    • Visual Effects (VFX) Software
  • Services
    • Consulting Services
    • Support and Maintenance Services
    • Integration and Deployment Services

Global 3D Animation Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • 3D Modeling
    • Polygonal Modeling
    • NURBS Modeling
    • Digital Sculpting
  • Motion Graphics
    • Animated Logos
    • Title Sequences
    • Infographics
  • 3D Rendering
    • Real-Time Rendering
    • Offline Rendering
  • Visual Effects (VFX)
    • Simulation Effects
    • Compositing
    • Motion Capture

Global 3D Animation Market Size by Deployment Mode & CAGR (2024-2031)

  • Market Overview
  • On-Premises
  • Cloud

Global 3D Animation Market Size by Organization Size & CAGR (2024-2031)

  • Market Overview
  • Small and Medium Enterprises (SMEs)
  • Large Enterprises

Global 3D Animation Market Size by End Use Industry & CAGR (2024-2031)

  • Market Overview
  • Entertainment & Gaming
    • Movies
    • TV Shows
    • Video Games
  • Education & Academics
    • E-Learning
    • Educational Simulations
  • Healthcare
    • Medical Visualization
    • Surgical Simulations
  • Architecture & Construction
    • Architectural Visualization
    • Construction Planning
  • Manufacturing
    • Product Design
    • Prototyping
  • Government & Defense
    • Training Simulations
    • Mission Planning
  • Aerospace
    • Aircraft Design
    • Flight Simulations
  • Advertising & Marketing
    • Commercials
    • Product Demos

Global 3D Animation Market Size & CAGR (2024-2031)

  • North America, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • US
    • Canada
  • Europe, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Component, Technology, Deployment Mode, Organization Size, End Use Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Adobe Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autodesk Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corel Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixar Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DreamWorks Animation LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Walt Disney Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Maxon Computer GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NewTek Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Foundry Visionmongers Ltd
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zco Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anifex
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rip Media Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Studio Ghibli Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nickelodeon Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Warner Bros. Entertainment Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Framestore
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blue Sky Studios, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Weta Digital Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Viacom International Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation