封面
市场调查报告书
商品编码
1629065

VR头戴装置市场规模、份额、成长分析,按终端设备、按产品类型、按应用、按地区 - 行业预测,2025 年至 2032 年

VR Headsets Market Size, Share, Growth Analysis, By End-device (Low-end device, Mid-range device), By Product Type (Standalone, Smartphone-enabled), By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 272 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2023 年全球VR头戴装置市场规模价值 101 亿美元,预测期内(2025-2032 年)的复合年增长率为 28.9%,从 2024 年的 130.2 亿美元增长至 2032 年的 992 亿美元。 2000 万美元。

全球VR头戴装置市场正在经历强劲成长,这得益于零售和製造等行业对虚拟实境的采用,以及游戏机需求的不断增长。 VR 技术的多样化应用,包括医疗培训、工业原型製作和教育,正在吸引大量投资并增加消费者和企业的产品需求。主要参与者正在透过提供身临其境型体验的头戴式设备 (HMD) 进行创新,并利用技术进步来保持竞争力。疫情加速了VR在教育训练领域的应用。例如,英国政府利用 VR 进行医疗培训,美国国家航空暨太空总署 (NASA) 使用 VR 进行互动计画。随着 VR 持续推动医疗保健、汽车和房地产等行业的效率,该市场在未来几年将有望实现持续成长。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 次要和资料资料
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024 年)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 技术分析
  • 监管分析
  • 专利分析
  • 案例研究分析

VR头戴装置市场规模(依终端设备划分)

  • 市场概况
  • 低阶设备
  • 中阶设备
  • 高阶设备

VR头戴装置市场规模(依产品类型)

  • 市场概况
  • 独立
  • 相容智慧型手机
  • 独立 PC 连接

VR头戴装置市场规模(按应用划分)

  • 市场概况
  • 游戏
  • 卫生保健
  • 媒体与娱乐
  • 製造业
  • 零售
  • 教育
  • 通讯
  • 其他的

VR头戴装置市场规模

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲国家
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前 5 家公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采用的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024 年)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分析市场份额
    • 收益与前一年同期比较(2022-2024 年)

主要企业简介

  • Meta Platforms, Inc.
  • Sony Corporation
  • HTC Corporation
  • Pico Interactive
  • Samsung Electronics Co., Ltd.
  • Microsoft Corporation
  • Valve Corporation
  • Lenovo Group Limited
  • LG Electronics Inc.
  • HP Inc.
  • Pimax Technology
  • Xiaomi Corporation
  • Acer Inc.
  • StarVR Corporation
  • Razer Inc.
  • ASUS(ASUSTeK Computer Inc.)
  • Dell Technologies Inc.
  • Zeiss International
  • Varjo Technologies
  • Apple Inc.

结论和建议

简介目录
Product Code: SQMIG45I2117

Global VR Headsets Market size was valued at USD 10.1 billion in 2023 and is poised to grow from USD 13.02 billion in 2024 to USD 99.22 billion by 2032, growing at a CAGR of 28.9% during the forecast period (2025-2032).

The global VR headset market is experiencing robust growth, fueled by the adoption of virtual reality across sectors like retail and manufacturing, alongside rising demand for gaming consoles. VR technology's diverse applications-including medical training, industrial prototyping, and education-are attracting significant investment from both consumers and enterprises, enhancing product demand. Key players are innovating head-mounted devices (HMDs) to deliver immersive experiences, leveraging technological advancements to remain competitive. The pandemic accelerated the use of VR in education and training, exemplified by the U.K. government's use of VR for medical training and NASA's interactive programs. As VR continues to enhance efficiencies in industries such as healthcare, automotive, and real estate, the market is well-positioned for sustained growth in the coming years.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Vr Headsets market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global VR Headsets Market Segmental Analysis

Global VR Headsets Market is segmented by End-device, Product Type, Application and region. Based on End-device, the market is segmented into Low-end device, Mid-range device and High-end device. Based on Product Type, the market is segmented into Standalone, Smartphone-enabled and Standalone PC-connected. Based on Application, the market is segmented into Gaming, Healthcare, Media & Entertainment, Manufacturing, Retail, Education, Telecommunications and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global VR Headsets Market

A major factor driving the expansion of the global VR headsets market is the rising adoption of virtual reality technology, particularly within the gaming and entertainment sectors. As gamers and consumers increasingly desire immersive and realistic experiences, VR Head-Mounted Devices (HMDs) have emerged as a popular choice. These headsets provide users with the ability to enter virtual environments and engage in interactive gameplay, transforming the gaming experience. Furthermore, with prominent technology companies continuously advancing VR technology and creating innovative gaming solutions, the demand for VR headsets is anticipated to maintain a strong growth trend in the coming years.

Restraints in the Global VR Headsets Market

The global VR headsets market faces significant constraints, primarily due to the high initial costs associated with these advanced devices. The sophisticated technology and precise engineering required for VR headsets result in their elevated pricing, which can dissuade potential consumers from making a purchase. This financial barrier may prevent both individuals and businesses from embracing VR solutions, thereby limiting the market's growth potential. Furthermore, the necessity for powerful computing hardware to run VR experiences exacerbates this expense, making affordability a key concern. To enhance market penetration, manufacturers must prioritize cost-reduction strategies and develop more budget-friendly alternatives to appeal to a wider audience.

Market Trends of the Global VR Headsets Market

The global VR headsets market is witnessing a notable trend towards social and collaborative virtual reality experiences, as users seek immersive environments that facilitate connection and engagement. This shift is primarily fueled by the rising popularity of social gaming, virtual meetings, and shared events, prompting manufacturers to innovate and enhance the interactivity of their platforms. The growing accessibility and affordability of VR headsets are encouraging companies to prioritize features that promote user collaboration, thus creating virtual spaces where individuals can interact seamlessly regardless of their physical locations. This trend not only fosters community but also enriches the immersive potential of virtual reality technology, driving market growth.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global VR Headsets Market Size by End-device & CAGR (2025-2032)

  • Market Overview
  • Low-end device
  • Mid-range device
  • High-end device

Global VR Headsets Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Standalone
  • Smartphone-enabled
  • Standalone PC-connected

Global VR Headsets Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Healthcare
  • Media & Entertainment
  • Manufacturing
  • Retail
  • Education
  • Telecommunications
  • Others

Global VR Headsets Market Size & CAGR (2025-2032)

  • North America (End-device, Product Type, Application)
    • US
    • Canada
  • Europe (End-device, Product Type, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (End-device, Product Type, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (End-device, Product Type, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (End-device, Product Type, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Meta Platforms, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pico Interactive
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Valve Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo Group Limited
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HP Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pimax Technology
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Xiaomi Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Acer Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • StarVR Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUS (ASUSTeK Computer Inc.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dell Technologies Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zeiss International
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations