封面
市场调查报告书
商品编码
1629106

电影娱乐市场规模、份额、成长分析(按产品、类型和地区)- 产业预测,2025 年至 2032 年

Movies Entertainment Market Size, Share, Growth Analysis, By Product (Movies, Music), By Type (Print Media, Digital Media), By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 208 Pages | 商品交期: 3-5个工作天内

价格
简介目录

全球电影娱乐市场规模预计将从 2024 年的 1103.6 亿美元增长至 2032 年的 2073.2 亿美元,到 2023 年将达到 1020 亿美元,预计 2025 年至 2032 年的复合年增长率为 1.1%。率为8.2%。

随着音乐、电影和电视节目的串流媒体平台的激增,电影和娱乐市场正在经历重大转型,以适应日益数位化的观众。随着受众从传统的多工处理转向透过多种设备消费内容,企业拥有独特的机会来增强其印刷媒体和数位媒体的交付能力。广播部门继续成为主要的收益来源,主要受到电视节目製作和广告的推动。 3D电影和身临其境型虚拟体验的出现进一步推动了市场成长。此外,COVID-19 疫情加速了 Netflix、Spotify 和亚马逊等 OTT 服务的采用,提高了封锁期间的参与度,并为未来几年该行业的持续成长奠定了基础。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 次要和资料资料
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024 年)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 案例研究分析
  • 客户和购买标准分析

电影娱乐市场规模(按产品)

  • 市场概况
  • 电影
  • 音乐
  • 影片
  • 其他的

电影娱乐市场规模(按类型)

  • 市场概况
  • 印刷媒体
    • 报纸
    • 杂誌
  • 数位媒体
    • 电视机
    • 收音机
    • podcast
  • 串流媒体
    • OTT
    • 居住

电影娱乐市场规模

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲国家
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前 5 家公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采用的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024 年)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分析市场份额
    • 收益与前一年同期比较(2022-2024 年)

主要企业简介

  • Sony Pictures Digital Productions Inc.(US)
  • The Walt Disney Company(US)
  • Warner Bros. Entertainment Inc.(US)
  • Comcast(US)
  • Netflix(US)
  • Vivendi(France)
  • The Idea Factory(Japan)
  • Amazon.com, Inc.(US)
  • The Marcs Studios(US)
  • Universal Pictures(US)

结论和建议

简介目录
Product Code: SQMIG50H2005

Global Movies Entertainment Market size was valued at USD 102.0 billion in 2023 and is poised to grow from USD 110.36 billion in 2024 to USD 207.32 billion by 2032, growing at a CAGR of 8.2% during the forecast period (2025-2032).

The movies and entertainment market is witnessing a significant transformation driven by the surge in streaming platforms for music, films, and TV shows, catering to an increasingly digital audience. As viewers shift from traditional multitasking to utilizing multiple devices for content consumption, businesses have a unique opportunity to enhance both print and digital media distribution. The broadcast sector remains a key revenue contributor, primarily from TV shows and advertising. The emergence of 3D films and immersive virtual experiences is further fueling market growth. Additionally, the COVID-19 pandemic accelerated the adoption of OTT services like Netflix, Spotify, and Amazon, propelling engagement levels during lockdowns and positioning the industry for sustained growth in the coming years.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Movies Entertainment market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Movies Entertainment Market Segmental Analysis

Global Movies Entertainment Market is segmented by Product, Type and region. Based on Product, the market is segmented into Movies, Music, Videos and Others. Based on Type, the market is segmented into Print Media, Digital Media and Streaming Media. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Movies Entertainment Market

The Global Movies Entertainment market is significantly influenced by rapidly evolving lifestyles that have heightened the demand for digital entertainment. As consumers increasingly gravitate towards smart devices and online platforms, their preferences have shifted to accommodate this new ease of access. The growing appeal and flexibility of digital platforms play a crucial role in driving market expansion, increasing its overall value. Moreover, the widespread availability of the internet and the growing adoption of smartphones are pivotal factors propelling the growth of the movies entertainment sector. This shift not only captures consumer attention but also provides unparalleled convenience, enriching the user experience.

Restraints in the Global Movies Entertainment Market

The Movies Entertainment market faces significant constraints due to high costs associated with production and distribution. These elevated expenses create substantial barriers to entry, making it challenging for new players to compete and hindering the overall growth of the industry. The considerable investment needed to produce quality films and secure effective marketing strategies can deter investment and limit the diversity of content available in the market. Consequently, these financial challenges pose a serious threat to the expansion and innovation within the Movies Entertainment sector, impacting its ability to attract a broader audience and adapt to changing consumer preferences.

Market Trends of the Global Movies Entertainment Market

The Global Movies Entertainment market is witnessing a significant uptick, largely driven by the adoption of 3D technology, which enhances viewer engagement through immersive experiences. This advanced visual quality not only captivates audiences but also creates a more realistic connection with characters and narratives, elevating the overall cinematic experience. As consumers increasingly seek innovative content delivery methods, the demand for 3D films and experiences has surged, propelling market growth. Additionally, the rise of streaming platforms offering exclusive 3D content further fuels engagement, showcasing a clear trend towards increasingly immersive and interactive forms of entertainment in the global landscape.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Case Study Analysis
  • Customer And Buying Criteria Analysis

Global Movies Entertainment Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Movies
  • Music
  • Videos
  • Others

Global Movies Entertainment Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Print Media
    • Newspaper
    • Magazines
  • Digital Media
    • Television
    • Radio
    • Podcasts
  • Streaming Media
    • OTT
    • Live

Global Movies Entertainment Market Size & CAGR (2025-2032)

  • North America (Product, Type)
    • US
    • Canada
  • Europe (Product, Type)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Type)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Type)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Type)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Sony Pictures Digital Productions Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Walt Disney Company (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Warner Bros. Entertainment Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Comcast (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Netflix (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vivendi (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Idea Factory (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon.com, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Marcs Studios (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Universal Pictures (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations