玩具市场规模、份额和成长分析(按产品类型、价格分布、年龄层、材料、最终用途、通路和地区划分)-2026-2033年产业预测
市场调查报告书
商品编码
1900317

玩具市场规模、份额和成长分析(按产品类型、价格分布、年龄层、材料、最终用途、通路和地区划分)-2026-2033年产业预测

Toys Market Size, Share, and Growth Analysis, By Product Type (Educational Toy, Construction Toy), By Price Range, By Age Group, By Material, By End Use, By Distribution Channel, By Region - Industry Forecast 2026-2033

出版日期: | 出版商: SkyQuest | 英文 223 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计到 2024 年,玩具市场规模将达到 1,248 亿美元,到 2025 年将达到 1,297.9 亿美元,到 2033 年将达到 1,776.3 亿美元,预测期(2026-2033 年)的复合年增长率为 4%。

全球玩具市场是一个充满活力且瞬息万变的领域,满足着各个年龄层儿童和消费者的娱乐和教育需求。近年来,消费者偏好的变化、技术的进步以及经济因素都对该行业产生了显着影响。一个值得关注的趋势是,消费者越来越重视教育类和STEM玩具,因为家长和相关人员都优先考虑那些能够培养孩子学习能力、创造力和解决问题能力的玩具。这导致兼具趣味性和教育性的互动玩具需求增加,例如机器人套件和编程套装。此外,扩增实境(AR)和虚拟实境(VR)技术的融合正在创造身临其境型体验,连接物理世界和数位世界。环境问题也影响消费者的选择,推动了对永续材料和环保品牌的需求。同时,电子商务正在革新购买方式,并扩大消费者获取来自世界各地丰富玩具的管道。

玩具市场驱动因素

新兴市场的经济成长和各地可支配收入的增加正显着影响玩具市场。随着家庭经济状况的改善,他们有能力购买玩具等非必需品。这一趋势在快速壮大的中产阶级国家尤为明显,这些国家的父母更加重视对子女成长和娱乐的投资。因此,对各类玩具的需求激增,消费者对有助于儿童游戏和学习体验的产品的需求不断增长,进一步加速了市场扩张。

玩具市场的限制

安全问题是玩具市场发展的一大阻碍。因安全隐患(例如小零件可能导致窒息或含有有害物质)而导致的产品召回,会损害公司声誉并削弱消费者信任。政府和监管机构日益严格的安全标准和法规会增加生产成本,并限制玩具製造中可使用的材料种类。因此,製造商必须应对复杂的合规环境,这可能会扼杀创新,并加剧整个市场面临的挑战。

玩具市场趋势

随着家长和监护人越来越重视孩子玩耍时的学习和技能发展,玩具市场对教育类和STEM(科学、技术、工程和数学)导向产品的需求显着增长。随着人们对早期教育重要性的认识不断提高,消费者越来越倾向于选择不仅能带来娱乐,还能促进认知发展和问题解决能力的玩具。这种转变推动了产品创新和多元化,製造商纷纷拓展教育玩具产品线,涵盖机器人套件、科学实验套装和程式设计游戏等。这一趋势反映了社会对培养孩子适应快速发展、科技主导未来的重视,也使得教育玩具成为市场的重要组成部分。

目录

介绍

  • 调查目标
  • 调查范围
  • 定义

调查方法

  • 资讯收集
  • 二手资料和一手资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分市场机会分析

市场动态与展望

  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2025)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 技术分析

全球玩具市场规模(依产品类型划分)及复合年增长率(2026-2033 年)

  • 益智玩具
  • 组装玩具
  • 音乐玩具
  • 游戏玩具
  • 玩偶和微缩模型
  • 玩具车
  • 扮家家玩具
  • 其他(手工艺、艺术玩具、乐器等)

全球玩具市场规模:依价格分布及复合年增长率划分(2026-2033 年)

  • 价格分布
  • 中价格分布
  • 高价格分布

全球玩具市场规模:依年龄层划分及复合年增长率(2026-2033 年)

  • 1岁以下
  • 1至3岁
  • 3至5岁
  • 5至12岁
  • 12岁以上

全球玩具市场规模(按材料和复合年增长率划分)(2026-2033 年)

  • 塑胶
  • 木製的
  • 金属
  • 织物
  • 可生物降解/有机材料
  • 杂交种

全球玩具市场规模(依最终用途划分)及复合年增长率(2026-2033 年)

  • 对于个人
  • 商业的

全球玩具市场规模(依通路划分)及复合年增长率(2026-2033 年)

  • 在线的
    • 电子商务网站
    • 公司经营的网站
  • 离线
    • 大卖场/超级市场
    • 百货公司
    • 专卖店
    • 其他零售商

全球玩具市场规模及复合年增长率(2026-2033)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业的市场定位(2025 年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市占率分析(2025 年)
  • 主要企业公司简介
    • 公司详情
    • 产品系列分析
    • 依业务板块进行公司股票分析
    • 2023-2025年营收年比比较

主要企业简介

  • The LEGO Group(Denmark)
  • Mattel, Inc.(USA)
  • Hasbro, Inc.(USA)
  • Bandai Namco Holdings Inc.(Japan)
  • Spin Master Corp.(Canada)
  • MGA Entertainment, Inc.(USA)
  • Jakks Pacific, Inc.(USA)
  • Tomy Company, Ltd.(Japan)
  • VTech Holdings Ltd.(Hong Kong)
  • Ravensburger AG(Germany)
  • Playmobil(Germany)
  • Schleich GmbH(Germany)
  • Moose Toys(Australia)
  • Fisher-Price(USA)
  • Simba Dickie Group(Germany)
  • Melissa & Doug LLC(USA)
  • Funskool India Ltd.(India)
  • LeapFrog Enterprises, Inc.(USA)
  • Sega Sammy Holdings Limited(Japan)
  • Clementoni Spa(Italy)

结论与建议

简介目录
Product Code: SQMIG25J2069

Toys Market size was valued at USD 124.8 Billion in 2024 and is poised to grow from USD 129.79 Billion in 2025 to USD 177.63 Billion by 2033, growing at a CAGR of 4% during the forecast period (2026-2033).

The global toys market is a vibrant and continuously changing landscape that serves the entertainment and educational needs of children and consumers of all ages. Recent shifts in consumer preferences, technological advancements, and economic factors have significantly influenced this sector. A notable trend is the increasing focus on educational and STEM toys, as parents and educators prioritize products that enhance learning, creativity, and problem-solving skills. Consequently, there is a rising demand for interactive toys that fuse fun with education, like robotics kits and coding sets. Additionally, the integration of augmented and virtual reality technologies is creating immersive experiences that bridge physical and digital realms. Environmental concerns have also impacted consumer choices, pushing for sustainable materials and eco-friendly brands, while e-commerce has revolutionized purchasing dynamics, expanding access to diverse toy offerings worldwide.

Top-down and bottom-up approaches were used to estimate and validate the size of the Toys market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Toys Market Segments Analysis

Global Toys Market is segmented by Product Type, Price Range, Age Group, Material, End Use, Distribution Channel and region. Based on Product Type, the market is segmented into Educational Toy, Construction Toy, Musical Toy, Game Toy, Doll & Miniature, Automotive Toy, Pretended Play Toy and Others (Art and Craft Toys, Musical Instruments etc.). Based on Price Range, the market is segmented into Low, Medium and High. Based on Age Group, the market is segmented into Below 1 Yrs., Age 1- 3, Age 3- 5, Age 5- 12 and Age 12+. Based on Material, the market is segmented into Plastic, Wooden, Metal, Fabric and Biodegradable/Organic Materials. Based on End Use, the market is segmented into Individual and Commercial. Based on Distribution Channel, the market is segmented into Online and Offline. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Toys Market

The toys market is significantly influenced by the economic growth in emerging markets and an increase in disposable income across various regions. As families experience enhanced financial stability, they feel more comfortable allocating funds towards non-essential items, such as toys. This trend is particularly pronounced in countries with a burgeoning middle class, where parents prioritize investing in their children's development and enjoyment. Consequently, the demand for a diverse range of toys has surged, reflecting a growing willingness among consumers to spend on products that contribute to children's play and learning experiences, further propelling the market's expansion.

Restraints in the Toys Market

Concerns surrounding safety have significantly hindered the toy market, as issues related to product recalls stemming from safety hazards, such as small parts that pose choking risks or the presence of toxic substances, can negatively impact a company's reputation and erode consumer trust. The implementation of more stringent safety standards and regulations by governments and regulatory agencies can lead to increased production costs and restrict the types of materials permissible in toy manufacturing. As a result, manufacturers must navigate a complex landscape of compliance, which can deter innovation and increase the overall challenges faced within the market.

Market Trends of the Toys Market

The toys market is witnessing a significant trend towards educational and STEM-oriented products as parents and caregivers prioritize learning and skill development in their children's playtime. With a growing awareness of the importance of early education, consumers are increasingly seeking toys that not only entertain but also enhance cognitive abilities and encourage problem-solving skills. This shift has prompted manufacturers to innovate and diversify their offerings, leading to an expanded range of educational toys, including robotics kits, science experiment sets, and coding games. This trend reflects a broader societal emphasis on preparing children for a rapidly evolving, technology-driven future, making educational toys a crucial segment of the market.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis

Global Toys Market Size by Product Type & CAGR (2026-2033)

  • Market Overview
  • Educational Toy
  • Construction Toy
  • Musical Toy
  • Game Toy
  • Doll & Miniature
  • Automotive Toy
  • Pretended Play Toy
  • Others (Art and Craft Toys, Musical Instruments etc.)

Global Toys Market Size by Price Range & CAGR (2026-2033)

  • Market Overview
  • Low
  • Medium
  • High

Global Toys Market Size by Age Group & CAGR (2026-2033)

  • Market Overview
  • Below 1 Yrs
  • Age 1- 3
  • Age 3- 5
  • Age 5- 12
  • Age 12+

Global Toys Market Size by Material & CAGR (2026-2033)

  • Market Overview
  • Plastic
  • Wooden
  • Metal
  • Fabric
  • Biodegradable/Organic Materials
  • Hybrid

Global Toys Market Size by End Use & CAGR (2026-2033)

  • Market Overview
  • Individual
  • Commercial

Global Toys Market Size by Distribution Channel & CAGR (2026-2033)

  • Market Overview
  • Online
    • E-Commerce Website
    • Company Owned Website
  • Offline
    • Hypermarket/Supermarket
    • Departmental Stores
    • Specialized Stores
    • Other Retail Stores

Global Toys Market Size & CAGR (2026-2033)

  • North America (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • US
    • Canada
  • Europe (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product Type, Price Range, Age Group, Material, End Use, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • The LEGO Group (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mattel, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hasbro, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bandai Namco Holdings Inc. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spin Master Corp. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MGA Entertainment, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jakks Pacific, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tomy Company, Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VTech Holdings Ltd. (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ravensburger AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playmobil (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Schleich GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Moose Toys (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fisher-Price (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Simba Dickie Group (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Melissa & Doug LLC (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Funskool India Ltd. (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LeapFrog Enterprises, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sega Sammy Holdings Limited (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clementoni Spa (Italy)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations