到 2030 年游乐场娃娃机的市场预测:按类型、应用和地区分類的全球分析
市场调查报告书
商品编码
1383326

到 2030 年游乐场娃娃机的市场预测:按类型、应用和地区分類的全球分析

Arcade Crane Machines Market Forecasts to 2030 - Global Analysis By Type, Application and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的数据,2023 年全球游乐场娃娃机市场规模将达到 21.8 亿美元,预计在预测期内将以 9.8% 的年复合成长率增长,到 2030 年达到 42.3 亿美元。

游乐场娃娃机游戏机是世界上最受欢迎的游乐场游戏之一。又称“夹娃娃机”,是一种常见于游乐场、商场、家庭娱乐中心等休閒场所的游乐设备。它是一个投币式机壳,顶部有一个爪子,由操纵桿操作。这些机器旨在让玩家参与使用机械爪抓取奖品的有趣且具有挑战性的游戏中。

台湾经济部预计,拥有夹娃娃机的地点将从2022年的850个增加到2023年的2,859个。

娱乐休閒业增加

娱乐休閒产业的成长导致游乐园、家庭娱乐中心、游乐场和其他设施数量的增加。这些设施是游乐场娃娃机的理想场所。游乐场娃娃机为游客提供了独特而有趣的体验。夹娃娃机作为娱乐设施也很受欢迎,因为它们对各个年龄层的人都有吸引力。此外,抓娃娃机赢取奖品的吸引力将促使观众多次光临场馆,刺激市场需求。

初期投资成本高

游乐场产业对景气衰退和消费者习惯的变化很敏感。开展游乐场业务所需的财务承诺可能会限制您尝试不同游戏产品、布局和商业模式的能力。购买游乐场起重机、租赁空间以及安装必要的基础设施所需的高昂初期成本可能成为企业家和新业务进入市场的主要障碍。

AR和VR的兴起

将扩增实境(AR)和虚拟实境(VR)融入街机娃娃机中,可以为玩家提供身临其境的互动体验。这可以使游戏玩法更具吸引力和乐趣,增加重复造访的可能性。 AR 和 VR 为游乐场游戏增添了尖端的未来元素,吸引了广泛的人群,尤其是精通技术的年轻人,他们被创新体验所吸引。此外,互动行销、客製化、个人化等元素也在推动市场需求。

与线上游戏平台的竞争加剧

线上游戏平台提供广泛的互动和便利的游戏体验,您可以在舒适的家中存取。这种对线上游戏偏好的转变可能会导致实体游乐场的出席率下降。此外,许多线上游戏,尤其是手机游戏,都是免费的,或者与游乐场游戏的单次游戏成本相比,成本较低。此外,24/7 的可用性、全球玩家基础和庞大的游戏选择正在阻碍市场需求。

COVID-19 的影响

COVID-19大流行对游乐场娃娃机市场产生了重大影响。由于封锁和社交距离措施,许多商场,包括那些配备起重机的商场,面临暂时关闭。结果,游乐场业者的出席率和收益直线下降。游乐场经营者必须执行严格的卫生和消毒规程,以确保顾客和员工的安全。随着人们待在家里的时间越来越多,线上和行动游戏正在兴起,将人们的注意力从实体游乐场上转移开。由于疫情后娱乐活动的活性化,市场成长正在反弹。

预计在预测期内,起重机爪机细分市场将是最大的

鹤爪机领域预计将迎来良好的成长。鹤爪机是一款受欢迎的游戏,玩家尝试使用机械爪来获得奖品。它主要用于娱乐目的,为所有年龄段的玩家提供有趣且引人入胜的活动。订製娃娃机的外观和里面的奖品将带来企业品牌。低维护和营运成本、占地面积小、可自订的奖品以及高视觉吸引力也推动了该行业的需求。

预计游乐园领域在预测期内年复合成长率最高

预计游乐园产业在预测期内将出现最高的年复合成长率。游乐场娃娃机为游客提供有趣的互动体验,为他们在游乐园的时光增添了兴奋和娱乐的元素。我们提供各种奖品,从毛绒动物到电子产品和新奇玩意。这种多样性吸引了广泛的客户,确保每个人都能找到适合自己的东西。整体而言,游乐场起重机为游乐园体验增添了乐趣、技能发展和娱乐元素。它提高了宾客满意度和参与度,同时也有助于产生收入。

比最大的地区

预计亚太地区在预测期内将占据最大的市场占有率。亚太地区拥有世界上最大、最先进的游乐园、主题乐园和家庭娱乐中心。这些设施通常有各种各样的游乐场游戏,包括抓娃娃机,使其成为游客的热门景点。一些亚洲市场已经接受了娃娃机比赛技巧的概念。此外,人们可支配所得的增加和娱乐活动的增加也促成了竞争激烈的市场,为营运商提供了广泛的选择。

复合年复合成长率最高的地区:

预计欧洲在预测期内的年复合成长率最高。欧洲游乐场产业多元化,既有大型游乐场街机、独立游乐场及家庭娱乐中心。欧洲消费者可能对游乐场游戏有自己的偏好。此外,市中心和热门旅游目的地往往是欧洲游乐场业务的关键地点。此外,欧洲游戏技术的进步、独特的消费者偏好和多样化的市场形势正在加速市场成长。

免费客製化服务:

订阅此报告的客户可以存取以下免费自订选项之一:

  • 公司简介
    • 其他市场参与者的综合分析(最多 3 家公司)
    • 主要企业SWOT分析(最多3家企业)
  • 区域分割
    • 根据客户兴趣对主要国家的市场估计、预测和年复合成长率(註:基于可行性检查)
  • 竞争基准化分析
    • 根据产品系列、地理分布和策略联盟对主要企业基准化分析

目录

第1章执行摘要

第2章前言

  • 概述
  • 利害关係人
  • 调查范围
  • 调查方法
    • 资料探勘
    • 资料分析
    • 资料检验
    • 研究途径
  • 调查来源
    • 主要调查来源
    • 二次调查来源
    • 先决条件

第3章市场趋势分析

  • 促进因素
  • 抑制因素
  • 机会
  • 威胁
  • 应用分析
  • 新兴市场
  • 新型冠状病毒感染疾病(COVID-19)的影响

第4章波特五力分析

  • 供应商的议价能力
  • 买方议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争公司之间的敌对关係

第5章全球游乐场起重机游戏机市场:按类型

  • 夹娃娃机
  • 抓取机
  • 鹤爪机
  • 其他类型

第6章全球游乐场夹娃娃机游戏机市场:依应用程式分类

  • 游乐园
  • 游戏中心和游乐场
  • 餐厅和酒吧
  • 购物中心
  • 教育休閒机构
  • 其他用途

第7章全球游乐场起重机游戏机市场:按地区

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地区
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲

第8章进展

  • 合约、伙伴关係、协作和合资企业
  • 收购和合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第9章公司简介

  • Benchmark Games
  • Elaut Group
  • Smart Industries Corporation
  • Andamiro USA
  • ICE(Innovative Concepts in Entertainment)
  • UNIS Technology Co Limited
  • Sega Amusements International Limited
  • Coast to Coast Entertainment
  • Family Fun Companies
  • S&B Toy Company
Product Code: SMRC24176

According to Stratistics MRC, the Global Arcade Crane Machines Market is accounted for $2.18 billion in 2023 and is expected to reach $4.23 billion by 2030 growing at a CAGR of 9.8% during the forecast period. Arcade Crane Machines are one of the most popular arcade games in the world. They often referred to as "claw machines," are popular amusement devices commonly found in arcades, shopping malls, family entertainment centers, and other leisure venues. They are coin-operated cabinets with a joystick-controlled claw at the top. These machines are designed to engage players in a fun and challenging game where they attempt to grab a prize using a mechanical claw.

According to Taiwan's Ministry of Economic Affairs, the number of places where claw machines have been installed has increased from 850 in 2022 to 2,859 in 2023.

Market Dynamics:

Driver:

Increasing entertainment & leisure industries

Growing entertainment and leisure industries lead to an increase in the number of venues like amusement parks, family entertainment centers, and arcades. These venues serve as prime locations for arcade crane machines. Arcade crane machines offer a unique and enjoyable experience for visitors. Also, crane machines have a broad appeal across different age groups, making them a popular choice for entertainment venues. Further, the allure of winning a prize from a crane machine can encourage visitors to return to the venue multiple times which in turn propel the market demand.

Restraint:

High initial investment costs

The arcade industry can be sensitive to economic downturns or shifts in consumer spending habits. The financial commitment required to start an arcade business can limit the ability to experiment with different game offerings, layouts, and business models. The high upfront costs associated with purchasing arcade crane machines, renting or leasing space, and setting up the necessary infrastructure can be a significant barrier for entrepreneurs and new businesses looking to enter the market.

Opportunity:

Rising incorporation of AR & VR

The incorporation of Augmented Reality (AR) and Virtual Reality (VR) in the arcade crane machines can provide an immersive and interactive experience for players. This can make the game play more engaging and enjoyable, increasing the likelihood of repeat visits. AR and VR add a cutting-edge and futuristic element to arcade games, attracting a wider audience, especially tech-savvy and younger demographics that are drawn to innovative experiences. In addition, its factors such as interactive merchandising, customization and personalization fuel the market demand.

Threat:

Growing competition from online gaming platform

Online gaming platforms offer a wide range of interactive and convenient gaming experiences that can be accessed from the comfort of one's own home. This shift in preference towards online gaming can lead to a decrease in foot traffic at physical arcades. Also, many online games, especially mobile games, are available for free or at a low cost compared to the per-play cost of arcade games. In addition, 24/7 availability, global player base and vast gaming options are hampering the market demand.

COVID-19 Impact

The COVID-19 pandemic had a significant impact on the Arcade Crane Machines market. Many arcades, including those with crane machines, faced temporary closures due to lockdowns and social distancing measures. This led to a sharp decline in foot traffic and revenue for arcade businesses. Arcade operators had to implement stringent hygiene and sanitization protocols to ensure the safety of customers and staff. With people spending more time at home, there was an uptick in online and mobile gaming which diverted attention from physical arcades. The post pandemic has raised back the market growth with growing entertainment activities.

The crane claw machines segment is expected to be the largest during the forecast period

The crane claw machines segment is estimated to have a lucrative growth. Crane claw machines are popular games where players use a mechanical claw to attempt to retrieve a prize. They are primarily used for entertainment purposes, offering a fun and engaging activity for players of all ages. Customizing the appearance of the crane claw machine or the prizes inside can serve as a branding opportunity for businesses. Along with this, their low maintenance and operational costs, small footprint, customizable prizes and high visual appeal boosts the segment demand.

The amusement parks segment is expected to have the highest CAGR during the forecast period

The amusement parks segment is anticipated to witness the highest CAGR growth during the forecast period. Arcade crane machines provide a fun and interactive experience for visitors, adding an element of excitement and entertainment to their time at the amusement park. It offers a diverse range of prizes, from plush toys to electronics and novelties. This variety appeals to a wide audience, ensuring there's something for everyone. Overall, arcade crane machines add an element of fun, skill-building, and entertainment to the amusement park experience. They contribute to revenue generation while enhancing guest satisfaction and engagement.

Region with largest share:

Asia Pacific is projected to hold the largest market share during the forecast period. Asia Pacific is home to some of the world's largest and most advanced amusement parks, theme parks, and family entertainment centers. These venues often feature a wide array of arcade games, including crane machines, which are popular attractions for visitors. Some Asian markets have embraced the concept of skill-based competitions on crane machines. Further, the rising disposable income of people and increasing entertainment activities are contributing to a competitive market with a wide range of options for operators.

Region with highest CAGR:

Europe is projected to have the highest CAGR over the forecast period. The arcade industry in Europe is diverse, with a mix of large-scale arcade chains, independent arcades, and family entertainment centers. European consumers may have unique preferences for arcade games. Also, urban centers and popular tourist destinations tend to be key locations for arcade businesses in Europe. Further, Advancements in gaming technology, consumer's unique preferences and diverse market landscape in Europe are accelerating the market growth.

Key players in the market

Some of the key players profiled in the Arcade Crane Machines Market include: Benchmark Games, Elaut Group, Smart Industries Corporation, Andamiro USA, ICE (Innovative Concepts in Entertainment), UNIS Technology Co Limited, Sega Amusements International Limited, Coast to Coast Entertainment, Family Fun Companies and S&B Toy Company.

Key Developments:

In October 2023, SEGA Amusements International announced its participation in the Autumn Coin-Op Show (ACOS). ACOS provides a fantastic platform for operators to explore cutting-edge products from leading manufacturers, network with influential figures in the amusements and coin-op sector.

In August 2023, Elaut launched Livecadia arcade games to play online. Livecadia is a web app that allows players to interact and play with a physical claw machine or another arcade game using their phone. Livecadia provides customers with more revenue, and the players with a new multichannel experience.

Types Covered:

  • Claw Machines
  • Grabbing Machines
  • Crane Claw Machines
  • Other Types

Applications Covered:

  • Amusement Parks
  • Arcades & Gaming Centers
  • Restaurants & Bars
  • Shopping Malls
  • Educational & Recreational Institutions
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 Emerging Markets
  • 3.8 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Arcade Crane Machines Market, By Type

  • 5.1 Introduction
  • 5.2 Claw Machines
  • 5.3 Grabbing Machines
  • 5.4 Crane Claw Machines
  • 5.5 Other Types

6 Global Arcade Crane Machines Market, By Application

  • 6.1 Introduction
  • 6.2 Amusement Parks
  • 6.3 Arcades & Gaming Centers
  • 6.4 Restaurants & Bars
  • 6.5 Shopping Malls
  • 6.6 Educational & Recreational Institutions
  • 6.7 Other Applications

7 Global Arcade Crane Machines Market, By Geography

  • 7.1 Introduction
  • 7.2 North America
    • 7.2.1 US
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 UK
    • 7.3.3 Italy
    • 7.3.4 France
    • 7.3.5 Spain
    • 7.3.6 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 Japan
    • 7.4.2 China
    • 7.4.3 India
    • 7.4.4 Australia
    • 7.4.5 New Zealand
    • 7.4.6 South Korea
    • 7.4.7 Rest of Asia Pacific
  • 7.5 South America
    • 7.5.1 Argentina
    • 7.5.2 Brazil
    • 7.5.3 Chile
    • 7.5.4 Rest of South America
  • 7.6 Middle East & Africa
    • 7.6.1 Saudi Arabia
    • 7.6.2 UAE
    • 7.6.3 Qatar
    • 7.6.4 South Africa
    • 7.6.5 Rest of Middle East & Africa

8 Key Developments

  • 8.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 8.2 Acquisitions & Mergers
  • 8.3 New Product Launch
  • 8.4 Expansions
  • 8.5 Other Key Strategies

9 Company Profiling

  • 9.1 Benchmark Games
  • 9.2 Elaut Group
  • 9.3 Smart Industries Corporation
  • 9.4 Andamiro USA
  • 9.5 ICE (Innovative Concepts in Entertainment)
  • 9.6 UNIS Technology Co Limited
  • 9.7 Sega Amusements International Limited
  • 9.8 Coast to Coast Entertainment
  • 9.9 Family Fun Companies
  • 9.10 S&B Toy Company

List of Tables

  • Table 1 Global Arcade Crane Machines Market Outlook, By Region (2021-2030) ($MN)
  • Table 2 Global Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 3 Global Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 4 Global Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 5 Global Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 6 Global Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 7 Global Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 8 Global Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 9 Global Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 10 Global Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 11 Global Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 12 Global Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 13 Global Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 14 North America Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 15 North America Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 16 North America Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 17 North America Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 18 North America Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 19 North America Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 20 North America Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 21 North America Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 22 North America Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 23 North America Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 24 North America Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 25 North America Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 26 North America Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 27 Europe Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 28 Europe Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 29 Europe Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 30 Europe Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 31 Europe Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 32 Europe Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 33 Europe Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 34 Europe Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 35 Europe Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 36 Europe Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 37 Europe Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 38 Europe Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 39 Europe Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 40 Asia Pacific Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 41 Asia Pacific Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 42 Asia Pacific Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 43 Asia Pacific Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 44 Asia Pacific Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 45 Asia Pacific Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 46 Asia Pacific Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 47 Asia Pacific Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 48 Asia Pacific Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 49 Asia Pacific Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 50 Asia Pacific Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 51 Asia Pacific Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 52 Asia Pacific Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 53 South America Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 54 South America Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 55 South America Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 56 South America Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 57 South America Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 58 South America Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 59 South America Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 60 South America Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 61 South America Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 62 South America Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 63 South America Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 64 South America Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 65 South America Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)
  • Table 66 Middle East & Africa Arcade Crane Machines Market Outlook, By Country (2021-2030) ($MN)
  • Table 67 Middle East & Africa Arcade Crane Machines Market Outlook, By Type (2021-2030) ($MN)
  • Table 68 Middle East & Africa Arcade Crane Machines Market Outlook, By Claw Machines (2021-2030) ($MN)
  • Table 69 Middle East & Africa Arcade Crane Machines Market Outlook, By Grabbing Machines (2021-2030) ($MN)
  • Table 70 Middle East & Africa Arcade Crane Machines Market Outlook, By Crane Claw Machines (2021-2030) ($MN)
  • Table 71 Middle East & Africa Arcade Crane Machines Market Outlook, By Other Types (2021-2030) ($MN)
  • Table 72 Middle East & Africa Arcade Crane Machines Market Outlook, By Application (2021-2030) ($MN)
  • Table 73 Middle East & Africa Arcade Crane Machines Market Outlook, By Amusement Parks (2021-2030) ($MN)
  • Table 74 Middle East & Africa Arcade Crane Machines Market Outlook, By Arcades & Gaming Centers (2021-2030) ($MN)
  • Table 75 Middle East & Africa Arcade Crane Machines Market Outlook, By Restaurants & Bars (2021-2030) ($MN)
  • Table 76 Middle East & Africa Arcade Crane Machines Market Outlook, By Shopping Malls (2021-2030) ($MN)
  • Table 77 Middle East & Africa Arcade Crane Machines Market Outlook, By Educational & Recreational Institutions (2021-2030) ($MN)
  • Table 78 Middle East & Africa Arcade Crane Machines Market Outlook, By Other Applications (2021-2030) ($MN)