市场调查报告书
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1603769
到 2030 年应用程式内收费市场预测:按类型、作业系统、应用程式和地区进行的全球分析In-App Purchase Market Forecasts to 2030 - Global Analysis By Type (Consumable, Non-consumable, Auto Renewable Subscription, Non-Renewing Subscriptions and Other Types), Operating System, Application and By Geography |
根据 Stratistics MRC 的数据,2024 年全球应用内收费(IAP)市场规模为 2,202.7 亿美元,预计到 2030 年将达到 5,068.5 亿美元,预测期内复合年增长率预计为 14.9%。
应用程式内收费(IAP) 是在行动应用程式或数位服务中发生的交易,用户可以在其中购买附加功能、内容或服务。 IAP 包括虚拟产品、高级功能、订阅、可解锁内容等,以增强使用者体验。这些购买通常透过 Apple App Store 或 Google Play 等应用程式商店进行处理。 IAP 是免费游戏、行动应用程式和服务的常见收益模式,允许开发者透过其应用程式收益,而无需用户支付前期费用。
行动和游戏应用程式的成长
随着行动和游戏应用程式越来越受欢迎,开发人员已开始使用 IAP 作为主要收益模式,为用户提供购买虚拟产品、订阅和扩展的能力。这种向高级模式的转变,允许用户免费下载应用程序,同时仍在应用程式内内容上花钱,正在重振整个市场。游戏产业的不断创新,包括新的关卡、皮肤、角色和能力提升,创造了对应用程式内收费的持续需求。此外,社交和多人手机游戏的兴起鼓励用户花更多的钱来改善他们的游戏体验和状态。
消费者对微交易的抵制
许多用户认为微交易具有剥削性或令人沮丧。这种抵制会导致负面评论、应用程式评分降低、用户保留率降低,并最终限制您的潜在客户群。此外,缺乏透明度或误导性的定价模式可能会损害消费者的信任。由于担心隐藏成本或过度使用,一些消费者可能希望避免使用具有高 IAP 的应用程式。因此,开发人员可能需要重新考虑其货币化策略,以维持用户满意度并推动长期成长,这可能会阻碍市场成长。
非游戏应用程式的采用率提高
应用程式内收费(IAP) 越来越多地被社交媒体、健身和生产力应用程式采用,这些应用程式正在整合 IAP 以提供高级功能、订阅和独家内容。这一趋势使应用程式开发人员能够透过提供客製化选项和扩充功能来获取新的收益来源并改善用户体验。基于订阅的模式的兴起,特别是在娱乐、新闻和串流媒体服务领域,一直是这一成长的关键驱动力。此外,IAP 允许非游戏应用程式更长时间地吸引用户,从而提高客户维繫和收益。这种转变进一步推动了市场扩张,因为消费者越来越愿意为增量福利而不是前期成本付费。
使用者疲劳和倦怠
用户疲劳和倦怠可能会导致用户完全离开应用程序,因为不断的推播通知和激进的应用程式内收费提示不知所措。这会导致用户保留率降低,直接影响开发人员的产生收入。随着时间的推移,重复的购买请求会导致用户感到沮丧,导致用户放弃该应用程式并寻求提供较少侵入性体验的替代方案。此外,精疲力尽的用户可能会避开需要持续财务投资的应用程序,从而减少潜在的市场规模。
COVID-19 的影响
COVID-19 的疫情对应用程式内收费(IAP) 市场产生了重大影响,随着人们在封锁期间转向数位娱乐、学习和服务,行动应用的使用量激增。这导致应用程式内支出增加,特别是在游戏、健身和娱乐应用程式中。向线上服务和虚拟体验的转变促进了订阅、高级功能和虚拟商品的销售。然而,经济不确定性也影响了可自由支配支出,导致不同消费群体和地区的应用程式内购趋势有所不同。
Android 市场预计将在预测期内成为最大的市场
在预测期内,安卓市场由于其在全球不同市场的庞大用户群,可能会占据最大的市场占有率。由于Android是开放原始码的,因此它对许多依赖IAP进行收益的应用程式有广泛的支持,包括游戏、社交应用程式和公共事业工具。 Google Play 商店可轻鬆整合 IAP 系统,让开发者更轻鬆地实现收益功能。此外,Android 在新兴国家的普及将增加行动应用程式的可用性和使用量,进一步推动 IAP 成长。透过 Android 装置瞄准广大受众的能力,再加上无缝付款集成,为市场扩张做出了重大贡献。
健康与健身应用程式产业预计在预测期内实现最高复合年增长率
在预测期内,健康和健身应用程式领域预计将透过提供个人化运动计画、营养追踪和获得专家建议等优质功能而呈现出最高的成长率。这些应用程式通常提供基于订阅的服务,透过定期应用程式内购买产生稳定的收益流。随着消费者更加关注健康和保健,用户越来越愿意投资这些应用程式以增强功能并获得更好的结果。此外,奖励和成就等游戏化元素鼓励应用程式内收费,以提高用户动机。智慧型装置和穿戴式科技的普及也支持了对健康和健身应用程式的持续需求,进一步加速了市场成长。
在预测期内,由于中国、印度和日本等国家的智慧型手机普及率不断提高以及行动网路使用率较高,亚太地区预计将占据最大的市场占有率。该地区精通技术的消费者正在游戏、娱乐、健康和教育等领域迅速采用行动应用程序,透过 IAP 带来可观的收益。此外,不断增长的中阶的可支配收入和不断变化的消费行为也有助于市场扩张。
预计北美地区在预测期内的复合年增长率最高。北美用户在行动游戏、娱乐和生活应用程式上的支出尤其活跃,这些应用程式占 IAP收益的很大一部分。苹果、谷歌和亚马逊等大型科技公司的强大存在进一步支撑了市场,这些公司为应用程式内交易提供了无缝平台。该地区先进的基础设施和尖端行动技术使其成为希望透过应用程式内购买 (IAP) 实现应用程式收益的开发者和企业的主要市场。此外,娱乐、健身和生产力应用程式中基于订阅的服务日益普及,正在扩大北美市场应用内收费的范围。
According to Stratistics MRC, the Global In-App Purchase Market is accounted for $220.27 billion in 2024 and is expected to reach $506.85 billion by 2030 growing at a CAGR of 14.9% during the forecast period. In-App Purchase (IAP) is a transaction made within a mobile application or digital service, where users buy additional features, content, or services. IAPs can include virtual goods, premium features, subscriptions, or unlock-able content, enhancing the user experience. These purchases are typically processed through app stores like Apple's App Store or Google Play. IAPs are a common revenue model for free-to-play games, mobile apps, and services, allowing developers to monetize their apps without upfront costs for users.
Growth of mobile and gaming apps
The growth of mobile and gaming apps became more popular, developers use IAPs as a primary revenue model, offering users the ability to buy virtual goods, subscriptions, or enhanced features. This shift toward premium models allows users to download apps for free but spend money on in-app content, which boosts the overall market. The gaming industry's continuous innovation, with new levels, skins, characters, and power-ups, creates ongoing demand for in-app purchases. Additionally, the rise of social and multiplayer mobile games encourages more spending, as users seek to improve their in-game experience or status.
Consumer resistance to micro-transactions
Many users view micro-transactions as exploitative or frustrating, especially when they feel pressured to make purchases to progress in a game or app. This resistance can result in negative reviews, decreased app ratings, and reduced user retention, ultimately limiting the potential customer base. Furthermore, a lack of transparency or misleading pricing models can lead to a loss of consumer trust. Some consumers prefer to avoid apps with frequent IAPs due to concerns about hidden costs or overspending. As a result, developers may need to rethink their monetization strategies to maintain user satisfaction and drive long-term growth, thereby hampering the growth of the market.
Increasing adoption in non-gaming apps
The increasing adoption of in-app purchases (IAPs), such as social media, fitness, and productivity apps, are integrating IAPs to offer premium features, subscriptions, or exclusive content. This trend allows app developers to tap into new revenue streams and enhance user experience by offering customization options or enhanced functionality. The rise in subscription-based models, particularly in entertainment, news, and streaming services, is a significant factor contributing to this growth. Moreover, IAPs enable non-gaming apps to engage users for longer periods, improving customer retention and monetization. As consumers increasingly prefer paying for incremental benefits rather than upfront costs, this shift is further fuelling the market's expansion.
User fatigue and burnout
User fatigue and burnout had become overwhelmed by constant push notifications or aggressive in-app purchase prompts, they may disengage from apps entirely. This leads to lower user retention rates, which directly impacts revenue generation for developers. Over time, the repetition of purchase requests can cause frustration, prompting users to abandon apps for alternatives that offer a less intrusive experience. Additionally, users experiencing burnout may avoid apps that require constant monetary investment, diminishing the potential market size.
Covid-19 Impact
The COVID-19 pandemic significantly impacted the In-App Purchase (IAP) market, driving a surge in mobile app usage as people turned to digital entertainment, learning, and services during lockdowns. This led to increased in-app spending, particularly in gaming, fitness, and entertainment apps. The shift to online services and virtual experiences boosted subscriptions, premium features, and virtual goods sales. However, the economic uncertainty also affected discretionary spending, leading to varying IAP trends across different consumer segments and regions.
The android segment is expected to be the largest during the forecast period
Over the estimation period, the android segment is likely to capture the largest market share, due to its large user base across diverse global markets. With Android's open-source nature, it supports a wide range of applications, many of which rely on IAPs for monetization, including games, social apps, and utility tools. The Google Play Store offers easy integration of IAP systems, making it accessible for developers to implement revenue-generating features. Furthermore, Android's growing adoption in emerging economies increases the availability and usage of mobile apps, further boosts IAP growth. The ability to target a broad audience through Android devices, coupled with seamless payment integration, contributes significantly to the market's expansion.
The health & fitness apps segment is expected to have the highest CAGR during the forecast period
Over the forecast period, the health & fitness apps segment is predicted to witness the highest growth rate, by offering premium features such as personalized workout plans, nutrition tracking, and access to expert advice. These apps often provide subscription-based services, creating a steady stream of revenue through recurring IAPs. With the growing consumer focus on health and wellness, users are increasingly willing to invest in these apps for enhanced functionality and better outcomes. Additionally, gamification elements, such as rewards and achievements, encourage users to make in-app purchases for added motivation. The widespread adoption of smart devices and wearable tech also supports the continued demand for health and fitness apps, further fuelling market growth.
Over the forecast period, the Asia Pacific region is anticipated to hold the largest market share due to the increased smartphone penetration and high mobile internet usage across countries like China, India, and Japan. With a large, tech-savvy population, consumers in the region are rapidly adopting mobile apps in sectors like gaming, entertainment, health, and education, driving significant revenue through IAPs. Additionally, a growing middle class with disposable income and changing consumer behaviours are contributing to the market's expansion.
During the forecast period, the North America region is anticipated to register the highest CAGR, owing to pay for premium digital experiences. North American users are particularly active in spending on mobile games, entertainment, and lifestyle apps, which make up a significant portion of IAP revenue. The market is further supported by the strong presence of major tech companies like Apple, Google, and Amazon, providing seamless platforms for in-app transactions. The region's advanced infrastructure and access to cutting-edge mobile technologies make it a key market for developers and businesses seeking to monetize apps through IAPs. Additionally, the increasing popularity of subscription-based services in entertainment, fitness, and productivity apps has expanded the scope for in-app purchases in the North American market.
Key players in the market
Some of the key players profiled in the In-App Purchase Market include Apple Inc., Google LLC, Amazon.com, Inc., Tencent Holdings Ltd., Epic Games, Inc., Microsoft Corporation, Electronic Arts Inc., Activision Blizzard, Inc., Roblox Corporation, Zynga Inc., Unity Technologies, Niantic, Inc., Baidu, Inc., Supercell Oy, ByteDance Ltd., Snap Inc., Glu Mobile Inc., Square Enix Holdings Co., Ltd. and BIGO Technology.
In October 2024, Google LLC has been actively expanding its involvement in the in-app purchase market through strategic partnerships and product developments with Vodafone, where they extended their partnership to include AI-powered services and enhanced TV experiences. This collaboration leverages Google's Gemini models and Google Cloud to improve Vodafone's services, offering new AI-based features.
In April 2024, Microsoft announced a $1.5 billion investment in G42, an AI technology firm based in Abu Dhabi. The partnership will focus on advancing AI technologies in key regions such as the UAE, Central Asia, and Africa, with a strong emphasis on cloud services and secure AI deployment.
In January 2024, Microsoft entered into a decade-long partnership with Vodafone, valued at $1.5 billion, to enhance digital services and customer experiences across Europe and Africa. This collaboration also includes leveraging Microsoft's AI and cloud platforms, which could boost in-app purchase capabilities through enhanced customer personalization and transaction services.