智慧玩具的全球市场:类型、技术、流通管道、各终端用户的规模、各地区的展望、竞争策略、各种区分的预测 (~2032年)
市场调查报告书
商品编码
1241336

智慧玩具的全球市场:类型、技术、流通管道、各终端用户的规模、各地区的展望、竞争策略、各种区分的预测 (~2032年)

Smart Toys Market Size- By Type, By Technology, By Distribution Channel, By End User- Regional Outlook, Competitive Strategies and Segment Forecast to 2032

出版日期: | 出版商: SPER Market Research Pvt. Ltd. | 英文 232 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

全球智慧玩具的市场规模在预测期间内预计以16.75%的年复合成长率发展,2032年成长到648亿4,000万美元的规模。

推动该市场的需求的主要原因之一,是针对儿童能力开发的STEM (科学、技术、工程、数学) 玩具的采用。

本报告提供全球智慧玩具的市场调查,市场概要,市场成长的各种影响因素分析,市场规模的变化、预测,各种区分、各地区/主要国家的明细,主要企业简介等彙整资讯。

目录

第1章 简介

第2章 调查手法

第3章 摘要整理

第4章 市场动态

  • 成长要素、阻碍因素、机会、课题的分析
  • COVID-19影响

第5章 市场变数、预测

  • SWOT分析
  • PESTEL分析
  • 波特的五力分析
  • 热图分析

第6章 竞争情形

  • 製造地的分布、销售区域、产品类型
  • M&A、联盟、产品的销售、合作

第7章 全球智慧玩具市场:各类型

  • 应用程式支援机械玩具
  • 健康追踪玩具或穿戴式
  • 谜、组装游戏
  • 无萤幕玩具
  • Toys-to-life
  • 语音或机械玩具

第8章 全球智慧玩具市场:各技术

  • Bluetooth
  • RFID
  • Wi-Fi

第9章 全球智慧玩具市场:各流通管道

  • 电子商务或网路商店
  • 离线商店
  • 专卖店
  • 玩具舖

第10章 全球智慧玩具市场:各终端用户

  • 未就学孩子
  • 就学孩子
  • 青年
  • 幼儿

第11章 全球智慧玩具市场:各地区

  • 市场规模、市场占有率
  • 亚太地区
  • 欧洲
  • 中东、非洲
  • 北美
  • 南美

第12章 企业简介

  • Doctor's Associates Inc.
  • Dream Associates Ltd.
  • Fisher Playments Toys Inc.
  • Hasbro Inc.
  • Integrity Toys Inc.
  • Konami Corporation
  • LeapFrog Enterprises
  • Lego System A/S
  • Leka Smart Toys
  • Pillar Learning
  • Playmobil
  • Robofi LLC
  • ROYBI Robot
  • Sanrio Company Ltd
  • Sega Toys Co Ltd.
  • TOMY Company Ltd

第13章 简称

第14章 参照链接

第15章 总论

第16章 调查范围

简介目录
Product Code: FMCG2324

Global Smart Toys Market Overview

According to SPER Market Research, the Global Smart Toys Market is estimated to reach USD 64.84 billion by 2032 with a CAGR of 16.75%.

A smart toy is an interactive toy that, thanks to on-board electronics, effectively possesses its own intelligence. They give it the ability to pick up new information, act in predetermined pattern, and adjust its behaviour in response to outside stimuli and user interaction. It can generally adjust to the player's abilities. Electronics in a contemporary smart toy include one or more microprocessors or microcontrollers, storage devices, volatile and/or non-volatile memory, and other types of input-output devices. In order to improve its play value or instructional capabilities, it may be networked with other smart toys or a computer. Typically, a smart toy can be controlled by firmware-embedded software or software that is loaded via an input device, like a USB flash drive.

These toys provide children a customized play experience with to embedded software that supports speech and image recognition, app integration, RFID technology, and web searching. As an illustration, CogniToys' Dino uses Wi-Fi to stay connected and IBM Watson's natural language processing technology to customize its responses based on the child's age group and skill level. The three main categories of smart toys are educational robots, interactive games, and robots. A form of toy having motors that can communicate intelligently with their surroundings is referred to as a smart robotic toy. The educational opportunities that the robotic toy gives are highly beneficial for kids to use. A robot toy is essentially a mechanism that can be created to perform various functions without the assistance of a human, and many even exhibit distinct personalities.

One of the main factors boosting the demand for the market for smart toys is the adoption of STEM (Science, Technology, Engineering, and Math) toys for children's skill development. Professional skills like computing and engineering are improved via smart interaction and behavioural learning in smart toys. The popularity of smart toys will increase as parents continue to choose things that can aid in their kids' intellectual growth. Businesses like SmartGurlz Toy help ladies learn how to code.

Impact of COVID-19 on the Global Smart Toys Market

The retail industry's supply chain has suffered greatly as a result of the COVID-19 epidemic. On the market for smart toys, the COVID-19 epidemic has a big impact. The COVID-19 pandemic has affected the toy industry by increasing the number of sufferers and disrupting the supply chain. A further factor that affected the market for smart toys in the early stages of the epidemic was labour constraints. Due to social media platforms' support and the influence of the media and TV industries during the epidemic, the sector's growth was boosted.

Severe lockdowns have been imposed across the globe as a result of the COVID-19 outbreak. As a safety precaution, the imposed lockdown has increased work-from-home activities and closed down schools and other educational institutions. During Pandemic billions students worldwide would not be able to attend school, according to the most recent statistics provided by UNESCO. Around the world, a lot of schools, colleges, and universities are closed. These developments have enhanced the likelihood that smart toys will be adopted globally as they support remote learning strategies and give kids engaging, immersive experiences.

Scope of the Report

Report Metric Details:

Market size available for years 2019-2032

Base year considered 2021

Forecast period 2022-2032

Segments covered By Type, By Technology, By Distribution Channel, By End User

Regions covered Asia-Pacific, Europe, Middle East and Africa, North America, Latin America

Companies Covered Doctor's Associates Inc, Dream International Ltd, Fisher Playments Toys Inc, Hasbro Inc, Konami Corporation, Leapfrog Enterprises, Lego Systems A/S, Leka Smart Toys, Pillar Learning, Playmobil, Robofi LLC, ROYBI Robot, Sanrio Company Ltd, Sega Toys Co Ltd, Tomy Company

Global Smart Toys Market Segmentation:

By Type: Based on the Type, Global Smart Toys Market is segmented as; App-enabled Mechanical Toys, Health-Tracking Toys or Wearable, Puzzle and Building Games, Screenless Toys, Toys-to-Life, Voice or Mechanical Toys.

By Distribution Channel: Based on the Distribution Channel, Global Smart Toys Market is segmented as; E-Commerce or Online Store, Offline Stores, Speciality Stores, Toys Shops.

By End User: Based on the End User, Global Smart Toys Market is segmented as; Pre-Schoolers, School-Going, Stripling, Toddlers.

By Region: This report also provide the data for key regional segments of Asia-Pacific, Europe, Middle East and Africa, North America, Latin America.

Table of Contents

1. Introduction

  • 1.1. Scope of the report
  • 1.2. Market segment analysis

2. Research Methodology

  • 2.1 Research data source
    • 2.1.1 Secondary data
    • 2.1.2 Primary data
    • 2.1.3 SPER's internal database
    • 2.1.4 Premium insight from KOL's
  • 2.2 Market size estimation
    • 2.2.1 Top-down and Bottom-up approach
  • 2.3 Data triangulation

3. Executive Summary

4. Market Dynamics

  • 4.1. Driver, Restraint, Opportunity and Challenges analysis
    • 4.1.1 Drivers
    • 4.1.2 Restraints
    • 4.1.3 Opportunities
    • 4.1.4 Challenges
  • 4.2. COVID-19 Impacts of the Global Smart Toys Market

5. Market variables and outlook

  • 5.1. SWOT analysis
    • 5.1.1 Strengths
    • 5.1.2 Weaknesses
    • 5.1.3 Opportunities
    • 5.1.4 Threats
  • 5.2. PESTEL analysis
    • 5.2.1 Political landscape
    • 5.2.2 Economic landscape
    • 5.2.3 Social landscape
    • 5.2.4 Technological landscape
    • 5.2.5 Environmental landscape
    • 5.2.6 Legal landscape
  • 5.3. PORTER'S five forces analysis
    • 5.3.1 Bargaining power of suppliers
    • 5.3.2 Bargaining power of Buyers
    • 5.3.3 Threat of Substitute
    • 5.3.4 Threat of new entrant
    • 5.3.5 Competitive rivalry
  • 5.4. Heat map analysis

6. Competitive Landscape

  • 6.1 Global Smart Toys Manufacturing Base Distribution, Sales Area, Product Type
  • 6.2 Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Smart Toys Market

7. Global Smart Toys Market, By Type, 2019-2032 (USD Million)

  • 7.1 App-enabled Mechanical Toys
  • 7.2 Health-Tracking Toys or Wearable
  • 7.3 Puzzle and Building Games
  • 7.4 Screenless Toys
  • 7.5 Toys-to-life
  • 7.6 Voice or Mechanical Toys

8. Global Smart Toys Market, By Technology, 2019-2032 (USD Million)

  • 8.1 Bluetooth
  • 8.2 RFID
  • 8.3 Wi-Fi

9. Global Smart Toys Market, By Distribution Channel, 2019-2032 (USD Million)

  • 9.1 E-Commerce or Online Store
  • 9.2 Offline Stores
  • 9.3 Specialty Stores
  • 9.4 Toys Shops

10. Global Smart Toys Market, By End User, 2019-2032 (USD Million)

  • 10.1 Pre-Schoolers
  • 10.2 School-Going
  • 10.3 Stripling
  • 10.4 Toddlers

11. Global Smart Toys Market, By Region, 2019-2032 (USD Million)

  • 11.1 Global Smart Toys Market Size and Market Share by Region (2019-2025)
  • 11.2 Global Smart Toys Market Size and Market Share by Region (2026-2032)
  • 11.3 Asia-Pacific
    • 11.3.1 Australia
    • 11.3.2 China
    • 11.3.3 India
    • 11.3.4 Japan
    • 11.3.5 South Korea
    • 11.3.6 Rest of Asia-Pacific
  • 11.4 Europe
    • 11.4.1 France
    • 11.4.2 Germany
    • 11.4.3 Italy
    • 11.4.4 Spain
    • 11.4.5 United Kingdom
    • 11.4.6 Rest of Europe
  • 11.5 Middle East and Africa
    • 11.5.1 Kingdom of Saudi Arabia
    • 11.5.2 United Arab Emirates
    • 11.5.3 Rest of Middle East & Africa
  • 11.6 North America
    • 11.6.1 Canada
    • 11.6.2 Mexico
    • 11.6.3 United States
  • 11.7 Latin America
    • 11.7.1 Argentina
    • 11.7.2 Brazil
    • 11.7.3 Rest of Latin America

12.Company Profiles

  • 12.1 Doctor's Associates Inc.
    • 12.1.1 Company details
    • 12.1.2 Financial outlook
    • 12.1.3 Product summary
    • 12.1.4 Recent developments
  • 12.2 Dream Associates Ltd.
    • 12.2.1 Company details
    • 12.2.2 Financial outlook
    • 12.2.3 Product summary
    • 12.2.4 Recent developments
  • 12.3 Fisher Playments Toys Inc.
    • 12.3.1 Company details
    • 12.3.2 Financial outlook
    • 12.3.3 Product summary
    • 12.3.4 Recent developments
  • 12.4 Hasbro Inc.
    • 12.4.1 Company details
    • 12.4.2 Financial outlook
    • 12.4.3 Product summary
    • 12.4.4 Recent developments
  • 12.5 Integrity Toys Inc.
    • 12.5.1 Company details
    • 12.5.2 Financial outlook
    • 12.5.3 Product summary
    • 12.5.4 Recent developments
  • 12.6 Konami Corporation
    • 12.6.1 Company details
    • 12.6.2 Financial outlook
    • 12.6.3 Product summary
    • 12.6.4 Recent developments
  • 12.7 LeapFrog Enterprises
    • 12.7.1 Company details
    • 12.7.2 Financial outlook
    • 12.7.3 Product summary
    • 12.7.4 Recent developments
  • 12.8 Lego System A/S
    • 12.8.1 Company details
    • 12.8.2 Financial outlook
    • 12.8.3 Product summary
    • 12.8.4 Recent developments
  • 12.9 Leka Smart Toys
    • 12.9.1 Company details
    • 12.9.2 Financial outlook
    • 12.9.3 Product summary
    • 12.9.4 Recent developments
  • 12.10 Pillar Learning
    • 12.10.1 Company details
    • 12.10.2 Financial outlook
    • 12.10.3 Product summary
    • 12.10.4 Recent developments
  • 12.11 Playmobil
    • 12.11.1 Company details
    • 12.11.2 Financial outlook
    • 12.11.3 Product summary
    • 12.11.4 Recent developments
  • 12.12 Robofi LLC
    • 12.12.1 Company details
    • 12.12.2 Financial outlook
    • 12.12.3 Product summary
    • 12.12.4 Recent developments
  • 12.13 ROYBI Robot
    • 12.13.1 Company details
    • 12.13.2 Financial outlook
    • 12.13.3 Product summary
    • 12.13.4 Recent developments
  • 12.14 Sanrio Company Ltd
    • 12.14.1 Company details
    • 12.14.2 Financial outlook
    • 12.14.3 Product summary
    • 12.14.4 Recent developments
  • 12.15 Sega Toys Co Ltd.
    • 12.15.1 Company details
    • 12.15.2 Financial outlook
    • 12.15.3 Product summary
    • 12.15.4 Recent developments
  • 12.16 TOMY Company Ltd
    • 12.16.1 Company details
    • 12.16.2 Financial outlook
    • 12.16.3 Product summary
    • 12.16.4 Recent developments

13. List of Abbreviations

14. Reference Links

15. Conclusion

16. Research Scope