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市场调查报告书
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1664809

2025 年全球无线客舱娱乐市场报告

Wireless In-Flight Entertainment Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年无线客舱娱乐市场规模将快速成长。到 2029 年,这一数字将成长至 41.5 亿美元,复合年增长率为 14.3%。预测期内的成长归因于对增强安全性、物联网整合、与内容提供者的合作、个人化内容传送、虚拟实境(VR)和扩增实境(AR)的整合以及不断增加的按需服务等的需求。预测期内的主要趋势包括增强连接性、个人化需求、串流平台整合、改善乘客体验以及降低连接成本。

随着乘客数量预计增加,无线客舱娱乐市场也预计会扩大。搭乘註册航空公司营运的国内和国际航班的航空旅客可以享受无线客舱娱乐系统,该系统可在飞行期间透过个人设备无缝存取网路、浏览网页和播放影片。根据国际航空运输协会(IATA)2022 年 3 月的数据,预计 2024 年全球旅客数量将达到 40 亿,相当于 2019 年新冠疫情之前水准的 103%。航空旅行的激增显而易见,2021 年的旅客总数将超过 2019 年的 47%。预计这一上升趋势将持续,2022年将达到 83%,2023年将达到 94%,2024年将达到 103%,2025年将达到 111%。尤其值得注意的是美国航空公司的强劲表现,2022年4月的定期旅客数量达到 5,450 万,与2021年2月相比大幅成长了106%。因此,旅客数量的增加是推动无线客舱娱乐市场的关键因素。

预计飞机订单和交付的增加将推动无线客舱娱乐市场的发展。飞机订单和交付是航空业的关键指标,反映了製造商和客户(通常是航空公司)之间的飞机贸易和流动。无线客舱娱乐(WIFE) 系统比传统有线系统具有优势,包括增强的乘客体验、灵活性、个人化和更​​容易的维护。 2023年6月,国际航空运输协会报告称,2022年全球将交付1,239架飞机,与前一年同期比较大幅增加19.1%。飞机订单和交付的激增推动了无线客舱娱乐市场的成长。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第 4 章 市场:宏观经济情景,包括利率、通膨、地缘政治、新冠疫情以及復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 世界无线客舱娱乐PESTEL 分析(政治、社会、科技、环境、法律因素、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球无线客舱娱乐市场:成长率分析
  • 全球无线客舱娱乐市场表现:规模与成长,2019 年至 2024 年
  • 全球无线客舱娱乐市场预测:规模与成长,2024-2029 年,2034 年预测
  • 全球无线客舱娱乐总潜在市场 (TAM)

第六章 市场细分

  • 全球无线客舱娱乐市场(按飞机类型、性能和预测)2019-2024 年、2024-2029 年、2034 年
  • 窄体
  • 宽体
  • 支线喷射机
  • 全球无线客舱娱乐市场按设备类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 模组
  • Line-Fit
  • 全球无线客舱娱乐市场(按硬体、性能和预测)2019-2024 年、2024-2029 年、2034 年
  • 天线
  • 无线基地台
  • 数据机
  • 其他硬体
  • 全球无线客舱娱乐市场(按技术、性能和预测)2019 年至 2024 年、2024 年至 2029 年预测、2034 年预测
  • ATG
  • Ku波段
  • L波段
  • Ka波段
  • 全球无线客舱娱乐市场窄体细分市场,按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 单通道喷射机
  • 短程飞机
  • 全球宽体客机无线客舱娱乐市场细分,按类型、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 远距飞机
  • 双通道喷射机
  • 全球无线机客舱娱乐市场、支线喷射机细分市场、类型、实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 区域涡轮螺旋桨飞机
  • 支线喷射机

第七章 区域和国家分析

  • 全球无线机客舱娱乐市场:按地区、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 全球无线机客舱娱乐市场:依国家、表现及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第 17 章 德国市场

第 18 章 法国市场

第 19 章:义大利市场

第 20 章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第 25 章:加拿大市场

第26章 南美洲市场

第 27 章:巴西市场

第28章 中东市场

第 29 章:非洲市场

第 30 章竞争格局与公司概况

  • 无线客舱娱乐市场:竞争格局
  • 无线客舱娱乐市场:公司简介
    • Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • SITA AG Overview, Products and Services, Strategy and Financial Analysis
    • Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • FDS Avionics Corp.
  • Global Eagle Entertainment Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Thales Group
  • Viasat Inc.
  • Inmarsat plc
  • Sitaonair SA
  • Bluebox Aviation Systems Ltd.
  • digEcor Inc.
  • Kontron AG
  • Lufthansa Technik AG
  • Spafax Group Inc.
  • VT Miltope LLC

第 32 章 全球市场竞争基准化分析与仪表板

第33章 重大併购

第 34 章 近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年无线客舱娱乐市场:提供新机会的国家
  • 2029 年无线客舱娱乐市场:细分市场将带来新机会
  • 2029 年无线客舱娱乐市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第 36 章 附录

简介目录
Product Code: r23851

Wireless in-flight entertainment refers to a system that enables wireless content distribution to passengers' devices, offering benefits such as information on the travel path, onboard menu, operational recommendations, and other relevant content.

The main types of aircraft in wireless in-flight entertainment include narrow-body, wide-body, and regional jets. A narrow-body aircraft is characterized by a single aisle of seats and is typically used for short-haul international and domestic flights, accommodating as few as four passengers and as many as 300. These aircraft may have different fitment types, such as retrofit and line-fit, utilizing hardware such as antennas, wireless access points, modems, and others. The technologies involved in wireless in-flight entertainment include ATG (air-to-ground), ku-band, l-band, and ka-band.

The wireless in-flight entertainment market research report is one of a series of new reports from The Business Research Company that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The wireless in-flight entertainment market size has grown rapidly in recent years. It will grow from $2.1 billion in 2024 to $2.43 billion in 2025 at a compound annual growth rate (CAGR) of 15.5%. The growth in the historic period can be attributed to shift towards streaming services, consumer demand for connectivity, initial regulatory changes, rise in mobile device usage, evolving passenger expectations, competition among airlines.

The wireless in-flight entertainment market size is expected to see rapid growth in the next few years. It will grow to $4.15 billion in 2029 at a compound annual growth rate (CAGR) of 14.3%. The growth in the forecast period can be attributed to demand for enhanced security, iot integration, partnerships with content providers, personalized content delivery, integration of virtual reality (vr) and augmented reality (ar), rise in on-demand services. Major trends in the forecast period include advancements in connectivity, demand for personalization, integration of streaming platforms, enhanced passenger experience, connectivity cost reduction.

The anticipated growth in the number of passengers is poised to drive the expansion of the wireless in-flight entertainment market. Air passengers, encompassing those on both domestic and international flights operated by registered air carriers, can benefit from wireless in-flight entertainment systems that facilitate seamless internet access, browsing, and video streaming on their personal devices during flights. According to the International Air Transport Association (IATA) in March 2022, it is projected that the global passenger count will reach 4.0 billion in 2024, equivalent to 103% of the pre-COVID-19 levels recorded in 2019. The surge in air travel is evident, with the total number of travelers in 2021 exceeding 47% of the 2019 figures. This upward trend is anticipated to continue, reaching 83% in 2022, 94% in 2023, 103% in 2024, and 111% in 2025. A notable example is the robust performance of US airlines, which carried 54.5 million scheduled service passengers in April 2022, marking a substantial 106% increase from February 2021. Consequently, the growth in passenger numbers is a significant factor propelling the wireless in-flight entertainment market.

The wireless in-flight entertainment market is expected to receive a boost from the increasing number of aircraft orders and deliveries. Aircraft orders and deliveries are crucial indicators in the aviation industry, reflecting the transactions and movements of aircraft between manufacturers and customers, typically airlines. Wireless in-flight entertainment (WIFE) systems offer advantages such as enhanced passenger experience, flexibility, personalization, and ease of maintenance compared to traditional wired systems. In June 2023, The International Air Transport Association reported that 1,239 aircraft were delivered globally in 2022, marking a substantial 19.1% increase from the previous year. This surge in aircraft orders and deliveries is a key driver fueling the growth of the wireless in-flight entertainment market.

Technological advancements have emerged as a significant trend gaining traction in the wireless in-flight entertainment market. Major companies in this sector are focused on developing innovative technologies to enhance their competitive edge. For example, in August 2024, Air India, the national flag carrier of India, introduced wireless in-flight entertainment on its wide-body aircraft in response to customer feedback regarding system issues. The new service, named Vista, allows passengers to stream content on their personal devices during flights. The Vista W-IFE system utilizes Bluebox's Blueview digital services platform, enabling content to be streamed to passengers' devices via Bluebox Wow, a wireless network system contained in a lunchbox-sized unit that can be stored in overhead compartments.

Major players in the wireless in-flight entertainment market are dedicated to introducing innovative products aimed at driving revenue growth. For example, in November 2022, Moment Inc., a US-based company specializing in in-flight entertainment and connectivity systems, unveiled Flymingo Jet. This innovative entertainment and services platform specifically caters to business travelers, with the goal of enhancing aircraft cabins and providing executive passengers with an unprecedented level of luxury. The Flymingo Jet solution is designed to offer services tailored to the unique features of the cabin and the upscale nature of executive flights. Positioned as an advanced entertainment and services platform for executive air travel, Moment's Flymingo Jet technology has already garnered acceptance from ten operators, striving to elevate the comfort and experience of executive passengers within aircraft cabins.

In November 2023, Stingray Group Inc., a Canada-based company specializing in music, media, and technology services, established a partnership with Air Transat A.T. Inc. Through this collaboration, passengers gain access to a diverse array of listening options, including live performances, soothing movies, Stingray Music channels, and destination-themed channels. This strategic partnership introduces Qello Concerts, a special feature that brings full-length concerts onboard, enabling travelers to enjoy performances by their favorite musicians while in-flight. Air Transat A.T. Inc., a Canada-based company specializing in holiday travel and providing vacation packages, enhances its offerings through this collaboration, enriching the in-flight entertainment experience for passengers.

Major companies operating in the wireless in-flight entertainment market include Panasonic Avionics Corporation, SITA AG, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Kontron AG, Lufthansa Technik AG, Spafax Group Inc., VT Miltope LLC, AirFi Co., Global Onboard Partners LLC, Immfly Group

North America was the largest region in the wireless in-flight entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the wireless in-flight entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wireless in-flight entertainment market consists of revenues earned by entities by providing wireless in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Wireless In-Flight Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wireless in-flight entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for wireless in-flight entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wireless in-flight entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Aircraft Type: Narrow-Body; Wide-Body; Regional Jet
  • 2) By Fitment Type: Retrofit; Line Fit
  • 3) By Hardware: Antennas; Wireless Access Points; Modems; Other Hardware
  • 4) By Technology: ATG; Ku-Band; L-Band; Ka-Band
  • Subsegments:
  • 1) By Narrow-Body: Single-Aisle Jets; Short-Haul Aircraft
  • 2) By Wide-Body: Long-Haul Aircraft; Twin-Aisle Jets
  • 3) By Regional Jet: Regional Turboprop Aircraft; Regional Jets
  • Companies Mentioned: Panasonic Avionics Corporation; SITA AG; Astronics Corporation; Burrana Pty Ltd.; Collins Aerospace
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Wireless In-Flight Entertainment Market Characteristics

3. Wireless In-Flight Entertainment Market Trends And Strategies

4. Wireless In-Flight Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Wireless In-Flight Entertainment Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Wireless In-Flight Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Wireless In-Flight Entertainment Market Growth Rate Analysis
  • 5.4. Global Wireless In-Flight Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Wireless In-Flight Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Wireless In-Flight Entertainment Total Addressable Market (TAM)

6. Wireless In-Flight Entertainment Market Segmentation

  • 6.1. Global Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Narrow-Body
  • Wide-Body
  • Regional Jet
  • 6.2. Global Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retrofit
  • Line Fit
  • 6.3. Global Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Antennas
  • Wireless Access Points
  • Modems
  • Other Hardware
  • 6.4. Global Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • ATG
  • Ku-Band
  • L-Band
  • Ka-Band
  • 6.5. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Narrow-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Single-Aisle Jets
  • Short-Haul Aircraft
  • 6.6. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Wide-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Long-Haul Aircraft
  • Twin-Aisle Jets
  • 6.7. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Regional Jet, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Regional Turboprop Aircraft
  • Regional Jets

7. Wireless In-Flight Entertainment Market Regional And Country Analysis

  • 7.1. Global Wireless In-Flight Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Wireless In-Flight Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Wireless In-Flight Entertainment Market

  • 8.1. Asia-Pacific Wireless In-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Wireless In-Flight Entertainment Market

  • 9.1. China Wireless In-Flight Entertainment Market Overview
  • 9.2. China Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Wireless In-Flight Entertainment Market

  • 10.1. India Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Wireless In-Flight Entertainment Market

  • 11.1. Japan Wireless In-Flight Entertainment Market Overview
  • 11.2. Japan Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Wireless In-Flight Entertainment Market

  • 12.1. Australia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Wireless In-Flight Entertainment Market

  • 13.1. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Wireless In-Flight Entertainment Market

  • 14.1. South Korea Wireless In-Flight Entertainment Market Overview
  • 14.2. South Korea Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Wireless In-Flight Entertainment Market

  • 15.1. Western Europe Wireless In-Flight Entertainment Market Overview
  • 15.2. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Wireless In-Flight Entertainment Market

  • 16.1. UK Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Wireless In-Flight Entertainment Market

  • 17.1. Germany Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Wireless In-Flight Entertainment Market

  • 18.1. France Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Wireless In-Flight Entertainment Market

  • 19.1. Italy Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Wireless In-Flight Entertainment Market

  • 20.1. Spain Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Wireless In-Flight Entertainment Market

  • 21.1. Eastern Europe Wireless In-Flight Entertainment Market Overview
  • 21.2. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Wireless In-Flight Entertainment Market

  • 22.1. Russia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Wireless In-Flight Entertainment Market

  • 23.1. North America Wireless In-Flight Entertainment Market Overview
  • 23.2. North America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Wireless In-Flight Entertainment Market

  • 24.1. USA Wireless In-Flight Entertainment Market Overview
  • 24.2. USA Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Wireless In-Flight Entertainment Market

  • 25.1. Canada Wireless In-Flight Entertainment Market Overview
  • 25.2. Canada Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Wireless In-Flight Entertainment Market

  • 26.1. South America Wireless In-Flight Entertainment Market Overview
  • 26.2. South America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Wireless In-Flight Entertainment Market

  • 27.1. Brazil Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Wireless In-Flight Entertainment Market

  • 28.1. Middle East Wireless In-Flight Entertainment Market Overview
  • 28.2. Middle East Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Wireless In-Flight Entertainment Market

  • 29.1. Africa Wireless In-Flight Entertainment Market Overview
  • 29.2. Africa Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Wireless In-Flight Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Wireless In-Flight Entertainment Market Competitive Landscape
  • 30.2. Wireless In-Flight Entertainment Market Company Profiles
    • 30.2.1. Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. SITA AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis

31. Wireless In-Flight Entertainment Market Other Major And Innovative Companies

  • 31.1. FDS Avionics Corp.
  • 31.2. Global Eagle Entertainment Inc.
  • 31.3. Gogo LLC
  • 31.4. Honeywell International Inc.
  • 31.5. Lufthansa Systems GmbH & Co. KG
  • 31.6. Thales Group
  • 31.7. Viasat Inc.
  • 31.8. Inmarsat plc
  • 31.9. Sitaonair SA
  • 31.10. Bluebox Aviation Systems Ltd.
  • 31.11. digEcor Inc.
  • 31.12. Kontron AG
  • 31.13. Lufthansa Technik AG
  • 31.14. Spafax Group Inc.
  • 31.15. VT Miltope LLC

32. Global Wireless In-Flight Entertainment Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Wireless In-Flight Entertainment Market

34. Recent Developments In The Wireless In-Flight Entertainment Market

35. Wireless In-Flight Entertainment Market High Potential Countries, Segments and Strategies

  • 35.1 Wireless In-Flight Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Wireless In-Flight Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Wireless In-Flight Entertainment Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer