封面
市场调查报告书
商品编码
1686061

2025年数​​位人全球市场报告

Digital Human Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年数位人市场规模将呈指数级增长。到 2029 年,这一数字将成长至 2,474.3 亿美元,复合年增长率为 48.7%。预测期内的成长可归因于虚拟商务的扩展、与物联网 (IoT) 设备的整合、道德和监管考虑以及元宇宙平台的出现。预测期内的关键趋势包括超个人化、多模态互动、协作和共同创造能力、多样化表达和整体性以及持续学习和适应。

预计数位人市场的成长将受到机器人在工业应用中日益广泛的使用的推动。工业环境中部署的机器人是自动化机器,旨在执行传统上由人类执行的任务,尤其是在製造业和其他工业环境中。机器人在工业应用中的日益普及是由于工业 4.0 和自动化趋势的出现,旨在提高性能、安全性、成本效益和扩大应用范围。数位人类将透过改善沟通、培训、介面设计、资料视觉化和客户互动来补充这些机器人。例如,根据国际机器人联合会2023年5月发布的资料,2022年製造业部署的工业机器人数量增加了12%,达到41,624台。其中,以美国、加拿大和墨西哥为主的汽车产业位居榜首,共计20,391台,较2021年成长30%。因此,工业领域机器人使用量的快速成长正刺激数位人市场的扩张。

数位人市场中的新兴公司正专注于开发创新技术,例如基于人工智慧的数位人 SDK(软体开发套件),以透过高级功能增强客户参与。透过简化开发流程和解决开发团队面临的挑战,数位人类 SDK 使品牌能够与客户建立更深的联繫、提高网路转换率、改善客户体验并培养品牌忠诚度。例如,2023年7月,总部位于纽西兰的软体公司UneeQ Digital Humans宣布了首个数位人SDK。该 SDK 使企业能够将人工智慧驱动的数位人类体验快速部署到数位环境中,包括扩增实境和虚拟实境应用程序,如 Apple 的 Vision Pro。透过将人工智慧数位人类融入 AR 和 VR 应用程序,品牌可以活跃虚拟世界并提供更身临其境和互动的客户体验。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、新冠疫情以及復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球数位人类PESTEL分析(政治、社会、科技、环境、法律、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球数位人市场:成长率分析
  • 全球数位人类市场表现:规模与成长,2019-2024
  • 全球数位人类市场预测:2024-2029 年及 2034 年规模与成长
  • 全球数位人类总目标市场(TAM)

第六章市场区隔

  • 全球数位人市场:依产品类型、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 互动式数位人类头像
  • 非互动式数位人类头像
  • 全球数位人类市场:按技术、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 3D扫描
  • 3D建模
  • 自然语言处理
  • 自然语言生成
  • 人工智慧(AI)
  • 全球数位人市场:按应用、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 虚拟代理
  • 虚拟助手
  • 虚拟影响者
  • 虚拟伴同性
  • 虚拟角色
  • 全球数位人类市场:依产业、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 游戏
  • 娱乐
  • 银行、金融服务和保险(BFSI)
  • 资讯科技(IT)和通讯
  • 教育
  • 广告
  • 健康与体育
  • 其他行业
  • 全球数位人市场、互动式数位人形象细分、类型、表现及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 人工智慧化身
  • 虚拟助手
  • 客户服务头像
  • 训练和模拟虚拟形象
  • 全球数位人市场、非互动式数位人形象细分、类型、表现及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 预渲染头像
  • 仅动画的头像
  • 促销和广告头像

第七章 区域和国家分析

  • 全球数位人市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球数位人类市场:按国家、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 数位人类市场:竞争格局
  • 数位人类市场:公司简介
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Netease Inc.
  • iFLYTEK Corporation
  • Epic Games Inc.
  • Digital Domain
  • Inworld AI
  • Didimo Inc.
  • Genies
  • Xsens Technologies BV
  • Reallusion Inc.
  • HOUR ONE AI
  • Soul Machines
  • Synthesia Ltd.
  • DeepBrain AI
  • Daz Production Inc.
  • Wolf3D

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年数位人类市场:提供新机会的国家
  • 2029年数位人市场:细分领域带来新机会
  • 2029年数位人类市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r27899

A digital human is a software-based depiction of a human being, often integrating artificial intelligence and advanced 3D modeling techniques to mimic human-like behavior, facial expressions, and movements. These entities are crafted using cutting-edge technologies like computer graphics, machine learning, and natural language understanding to replicate human-like communication and engagement. Digital humans find utility across various applications, enhancing user experiences, providing personalized interactions, and streamlining processes.

The primary product types in the digital human market include interactive digital human avatars and non-interactive digital human avatars. Interactive digital human avatars represent virtual human entities capable of real-time communication and interaction with users. Various technologies involved encompass 3D scanning, 3D modeling, natural language processing, natural language generation, and artificial intelligence (AI). These avatars find application across diverse sectors such as virtual agents, virtual assistants, virtual influencers, virtual companions, and virtual characters, and are utilized across industries including gaming, entertainment, banking, financial services and insurance (BFSI), information technology (IT) and telecommunications, education, automotive, advertising, health and sports, among others.

The digital human market research report is one of a series of new reports from The Business Research Company that provides digital human market statistics, including the digital human industry global market size, regional shares, competitors with a digital human market share, detailed digital human market segments, market trends and opportunities, and any further data you may need to thrive in the digital human industry. This digital human market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The digital human market size has grown exponentially in recent years. It will grow from $33.96 billion in 2024 to $50.56 billion in 2025 at a compound annual growth rate (CAGR) of 48.9%. The growth in the historic period can be attributed to advancements in AI and machine learning, improvements in graphics and animation, growth of virtual reality (VR) and augmented reality (AR), demand for personalized user experiences, and cost reduction and scalability.

The digital human market size is expected to see exponential growth in the next few years. It will grow to $247.43 billion in 2029 at a compound annual growth rate (CAGR) of 48.7%. The growth in the forecast period can be attributed to expansion of virtual commerce, integration with Internet of Things (IoT) devices, ethical and regulatory considerations, and the emergence of metaverse platforms. Major trends in the forecast period include hyper-personalization, multi-modal interaction, collaborative and co-creative capabilities, diverse representation and inclusivity, and continuous learning and adaptation.

The growth of the digital human market is expected to be propelled by the increasing utilization of robots in industrial applications. Robots deployed in industrial settings are automated machines designed to perform tasks traditionally carried out by humans, particularly in manufacturing and other industrial environments. The escalating adoption of robotics in industrial applications can be attributed to the emergence of Industry 4.0 and automation trends, aimed at enhancing performance, safety, and cost efficiency, as well as expanding the range of applications. Digital humans complement these robots by improving communication, training, interface design, data visualization, and customer interaction. For example, data from the International Federation of Robotics in May 2023 revealed a 12% increase in industrial robot installations in manufacturing in 2022, reaching 41,624 units. Notably, the automotive industry, comprising primarily US, Canadian, and Mexican businesses, led with 20,391 installed units, marking a 30% rise from 2021. Consequently, the surge in robot utilization in industrial settings is fueling the expansion of the digital human market.

Key players in the digital human market are focusing on developing innovative technologies, such as digital human SDKs (software development kits) powered by AI, to enhance customer engagement with advanced features. The digital human SDK streamlines development processes and addresses challenges faced by development teams, enabling brands to establish deeper connections with customers, enhance web conversion rates, improve customer experiences, and foster brand loyalty. For instance, in July 2023, UneeQ Digital Humans, a software company based in New Zealand, unveiled its inaugural digital human SDK. This SDK empowers enterprises to swiftly deploy AI-powered digital human experiences into digital environments, including augmented and virtual reality applications like Apple's Vision Pro. By integrating AI-powered digital humans into AR or VR applications, brands can enliven their virtual worlds and deliver more immersive and interactive customer experiences.

In November 2022, Charisma.ai, a UK-based AI solutions provider, partnered with UneeQ to leverage Charisma.ai's interactive storytelling technology as a research tool and commercialization platform. UneeQ, headquartered in New Zealand, specializes in digital human technology.

Major companies operating in the digital human market report are Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Limited; Nvidia Corporation; Netease Inc.; iFLYTEK Corporation; Epic Games Inc.; Digital Domain; Inworld AI; Didimo Inc.; Genies; Xsens Technologies B.V.; Reallusion Inc.; HOUR ONE AI; Soul Machines; Synthesia Ltd.; DeepBrain AI; Daz Production Inc.; Wolf3D; Offbeat Media Group; UneeQ; DeepMotion; Ziva Dynamics; Virtually Human Studio

North America was the largest region in the digital human market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the digital human market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the digital human market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The digital human market consists of revenues earned by providing services such as consulting services, advisory services, and support and maintenance services. The market value includes the value of related goods sold by the service provider or included within the service offering. The digital human market also includes sales of AI components, audio components, camera components, light components, movement components, and navigation components. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Digital Human Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on digital human market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for digital human ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The digital human market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Interactive Digital Human Avatar; Non-Interactive Digital Human Avatar
  • 2) By Technology: 3D Scanning; 3D Modelling; Natural Language Processing; Natural Language Generation; Artificial Intelligence (AI)
  • 3) By Application: Virtual Agents; Virtual Assistants; Virtual Influencers; Virtual Companions; Virtual Characters
  • 4) By Industry: Gaming; Entertainment; Banking, financial services and insurance (BFSI); Information Technology (IT) And Telecommunication; Education; Automotive; Advertisement; Health And Sports; Other Industries
  • Subsegments:
  • 1) By Interactive Digital Human Avatar: AI-Powered Avatars; Virtual Assistants; Customer Service Avatars; Training And Simulation Avatars
  • 2) By Non-Interactive Digital Human Avatar: Pre-Rendered Avatars; Animation-Only Avatars; Promotional And Advertising Avatars
  • Companies Mentioned: Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Limited; Nvidia Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Digital Human Market Characteristics

3. Digital Human Market Trends And Strategies

4. Digital Human Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Digital Human Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Digital Human PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Digital Human Market Growth Rate Analysis
  • 5.4. Global Digital Human Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Digital Human Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Digital Human Total Addressable Market (TAM)

6. Digital Human Market Segmentation

  • 6.1. Global Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • nteractive Digital Human Avatar
  • Non-Interactive Digital Human Avatar
  • 6.2. Global Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Scanning
  • 3D Modelling
  • Natural Language Processing
  • Natural Language Generation
  • Artificial Intelligence (AI)
  • 6.3. Global Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Agents
  • Virtual Assistants
  • Virtual Influencers
  • Virtual Companions
  • Virtual Characters
  • 6.4. Global Digital Human Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Entertainment
  • Banking, financial services and insurance (BFSI)
  • Information Technology (IT) And Telecommunication
  • Education
  • Automotive
  • Advertisement
  • Health And Sports
  • Other Industries
  • 6.5. Global Digital Human Market, Sub-Segmentation Of Interactive Digital Human Avatar, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Avatars
  • Virtual Assistants
  • Customer Service Avatars
  • Training And Simulation Avatars
  • 6.6. Global Digital Human Market, Sub-Segmentation Of Non-Interactive Digital Human Avatar, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Pre-Rendered Avatars
  • Animation-Only Avatars
  • Promotional And Advertising Avatars

7. Digital Human Market Regional And Country Analysis

  • 7.1. Global Digital Human Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Digital Human Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Digital Human Market

  • 8.1. Asia-Pacific Digital Human Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Digital Human Market

  • 9.1. China Digital Human Market Overview
  • 9.2. China Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Digital Human Market

  • 10.1. India Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Digital Human Market

  • 11.1. Japan Digital Human Market Overview
  • 11.2. Japan Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Digital Human Market

  • 12.1. Australia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Digital Human Market

  • 13.1. Indonesia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Digital Human Market

  • 14.1. South Korea Digital Human Market Overview
  • 14.2. South Korea Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Digital Human Market

  • 15.1. Western Europe Digital Human Market Overview
  • 15.2. Western Europe Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Digital Human Market

  • 16.1. UK Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Digital Human Market

  • 17.1. Germany Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Digital Human Market

  • 18.1. France Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Digital Human Market

  • 19.1. Italy Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Digital Human Market

  • 20.1. Spain Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Digital Human Market

  • 21.1. Eastern Europe Digital Human Market Overview
  • 21.2. Eastern Europe Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Digital Human Market

  • 22.1. Russia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Digital Human Market

  • 23.1. North America Digital Human Market Overview
  • 23.2. North America Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Digital Human Market

  • 24.1. USA Digital Human Market Overview
  • 24.2. USA Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Digital Human Market

  • 25.1. Canada Digital Human Market Overview
  • 25.2. Canada Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Digital Human Market

  • 26.1. South America Digital Human Market Overview
  • 26.2. South America Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Digital Human Market

  • 27.1. Brazil Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Digital Human Market

  • 28.1. Middle East Digital Human Market Overview
  • 28.2. Middle East Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Digital Human Market

  • 29.1. Africa Digital Human Market Overview
  • 29.2. Africa Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Digital Human Market Competitive Landscape And Company Profiles

  • 30.1. Digital Human Market Competitive Landscape
  • 30.2. Digital Human Market Company Profiles
    • 30.2.1. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Digital Human Market Other Major And Innovative Companies

  • 31.1. Netease Inc.
  • 31.2. iFLYTEK Corporation
  • 31.3. Epic Games Inc.
  • 31.4. Digital Domain
  • 31.5. Inworld AI
  • 31.6. Didimo Inc.
  • 31.7. Genies
  • 31.8. Xsens Technologies B.V.
  • 31.9. Reallusion Inc.
  • 31.10. HOUR ONE AI
  • 31.11. Soul Machines
  • 31.12. Synthesia Ltd.
  • 31.13. DeepBrain AI
  • 31.14. Daz Production Inc.
  • 31.15. Wolf3D

32. Global Digital Human Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Digital Human Market

34. Recent Developments In The Digital Human Market

35. Digital Human Market High Potential Countries, Segments and Strategies

  • 35.1 Digital Human Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Digital Human Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Digital Human Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer