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市场调查报告书
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1686478

2025年体育领域生成式AI(AI)全球市场报告

Generative Artificial Intelligence (AI) in Sports Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

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简介目录

预计未来几年体育领域生成式AI(AI) 的市场规模将呈指数级增长。到 2029 年,这一数字将成长至 7.3 亿美元,复合年增长率为 26.6%。预测期内的成长可归因于电脑视觉、客製化培训计画、即时决策支援、不断扩大的粉丝体验和全球体育赛事的进步。预测期内的主要趋势包括与新兴技术的融合、穿戴式装置的技术进步、赞助和商机、伤害预防和復健以及穿戴式科技融合。

运动伤害发生率的不断上升预计将推动体育市场生成式AI(AI) 的成长。运动伤害包括在运动、竞技或竞技活动期间对身体造成的任何伤害或损伤,可以透过使用生成性人工智慧来减轻。这项技术可以创造逼真的训练场景,让运动员在安全、可控的环境中练习正确的技术并识别潜在的受伤风险。 2023年,美国国家安全委员会报告称,运动和休閒伤害总数显着增加了11%,从2021年的3,231,885起增加到2022年的3,631,970起。因此,运动伤害的激增是支持生成式AI(AI)在体育市场成长的关键因素。

生成式AI(AI) 体育市场的主要企业正在策略性地利用合作伙伴关係来提供数位产品和服务以获得竞争优势。战略合作是指两方或相关人员在保持独立性的同时,为实现通用目标而努力的正式或非正式协议。例如,2023年8月,美国软体开发公司Globant和为体育和娱乐产业提供数位工具的西班牙公司LaLiga Tech与微软合作,开发了一系列用于体育技术的人工智慧(AI)服务。此次合作将体育产业专业知识与 IT 产业知识相结合,并利用人工智慧和区块链等技术来增强体育资料并改善全球数百万球迷的体验。微软是一家美国科技公司,也是各行各业生成式人工智慧平台的领先供应商。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场-宏观经济情景,包括利率、通膨、地缘政治、新冠疫情以及復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球体育中的生成式AI(AI)PESTEL分析(政治、社会、技术、环境、法律、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球体育生成式AI(AI)市场:成长率分析
  • 全球运动生成式AI(AI) 市场表现:规模与成长,2019-2024 年
  • 全球运动生成式AI(AI) 市场预测:规模与成长,2024-2029 年,2034 年
  • 全球运动领域生成式AI(AI) 总潜在市场 (TAM)

第六章市场区隔

  • 全球运动生成式AI(AI) 市场(依运动类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 足球
  • 网球
  • 蟋蟀
  • 篮球
  • 曲棍球
  • 高尔夫球
  • 其他运动
  • 全球运动生成式AI(AI) 市场部署、效能及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 本地
  • 云端基础
  • 全球运动生成式AI(AI) 市场应用、表现与预测(2019-2024 年、2024-2029 年及 2034 年)
  • 性能分析
  • 游戏策略
  • 运动器材设计
  • 其他用途
  • 全球运动生成式AI(AI) 市场,依足球类型细分,表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 球员表现分析
  • 优化匹配策略
  • 全球运动生成式AI(AI) 市场,依网球类型细分,绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 球员训练模拟
  • 比赛预测模型
  • 全球运动及板球生成式AI(AI) 市场按类型、表现及预测的细分市场(2019-2024 年、2024-2029 年及 2034 年)
  • 游戏分析工具
  • 玩家统计数据和见解
  • 全球运动生成式AI(AI) 市场,依篮球类型细分,表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 投篮选择分析
  • 伤害预测模型
  • 全球运动生成式AI(AI) 市场,依曲棍球类型细分,绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 追踪球员表现
  • 游戏策略开发
  • 全球运动生成式AI(AI) 市场,依高尔夫类型细分,绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 挥桿分析工具
  • 课程管理模拟
  • 全球运动及其他体育细分领域生成式AI(AI) 市场类型、表现及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 多运动分析平台
  • 为小众运动计画自订AI应用

第七章 区域和国家分析

  • 全球运动生成式AI(AI) 市场:区域、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球运动生成式AI(AI) 市场:按国家、表现及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 体育领域的生成式AI(AI):竞争格局
  • 体育市场中的生成式AI(AI):公司简介
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Web Services(AWS)Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Baidu Inc.
  • Zebra Technologies Corporation
  • Stats Perform Group LLC
  • Tempus Ex
  • GumGum Inc.
  • Noah Basketball LLC
  • Catapult Sports
  • Genius Sports
  • PlaySight Interactive Ltd.
  • ChyronHego Corporation
  • Whistle Sports Inc.
  • Sportlogiq Inc.
  • SportsMEDIA Technology
  • Hawk-Eye Innovations Ltd.
  • Opendorse Inc.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年体育市场中的生成式AI(AI):提供新机会的国家
  • 2029年体育市场中的生成式AI(AI):细分领域带来新机会
  • 2029年运动市场中的生成式AI(AI):成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r28166

Generative artificial intelligence (AI) in sports pertains to a category of AI that focuses on the generation, synthesis, or creation of content, data, or elements associated with the domain of sports. Its application aims to enhance fan engagement, create novel revenue streams, and elevate the overall sports experience for both fans and athletes.

Generative artificial intelligence (AI) finds applications across various sports, encompassing football, tennis, cricket, basketball, hockey, golf, and others. Football, a team sport with two teams of 11 players each playing on a rectangular pitch with goals at either end, utilizes AI deployment in diverse modes, including cloud and on-premises. Its applications in football extend to performance analysis, game strategies, sports equipment design, and various other aspects.

The generative artificial intelligence (AI) in sports market research report is one of a series of new reports from The Business Research Company that provides generative artificial intelligence (AI) in sports market statistics, including generative artificial intelligence (AI) in sports industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in sports market share, detailed generative artificial intelligence (AI) in sports market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in sports industry. This generative artificial intelligence (AI) in sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative artificial intelligence (AI) in sports market size has grown exponentially in recent years. It will grow from $0.22 billion in 2024 to $0.28 billion in 2025 at a compound annual growth rate (CAGR) of 30.5%. The growth in the historic period can be attributed to data center expansion, rise of cloud gaming services, autonomous vehicles and adas, edge computing and iot growth, blockchain and cryptocurrency.

The generative artificial intelligence (AI) in sports market size is expected to see exponential growth in the next few years. It will grow to $0.73 billion in 2029 at a compound annual growth rate (CAGR) of 26.6%. The growth in the forecast period can be attributed to advancements in computer vision, customized training programs, real-time decision support, expanding fan experiences, global sporting events. Major trends in the forecast period include integration with emerging technologies, technological advancements in wearables, sponsorship and revenue opportunities, injury prevention and rehabilitation, wearable technology integration.

The increasing incidence of sports injuries is anticipated to drive the growth of generative artificial intelligence (AI) in the sports market. Sports injuries, encompassing harm or damage to the body during sports, exercise, or athletic activities, can be mitigated through the use of generative AI. This technology enables the creation of realistic training scenarios, allowing athletes to practice proper techniques and identify potential injury risks within a safe and controlled environment. In 2023, the National Safety Council reported a notable 11% increase in the total number of sports and recreational injuries, rising from 3,231,885 in 2021 to 3,631,970 in 2022. Consequently, the surge in sports injuries is a key driver behind the growth of generative artificial intelligence (AI) in the sports market.

Leading companies in the generative artificial intelligence (AI) sports market are strategically leveraging collaborations to deliver digital products and services, gaining a competitive advantage. Strategic collaborations involve formal or informal agreements between multiple parties working toward a common goal while retaining their independence. For example, in August 2023, Globant, a US-based software development company, and LaLiga Tech, a Spain-based company providing digital tools to the sports and entertainment industry, joined forces with Microsoft to develop a range of artificial intelligence (AI) services for sports technology. This collaboration combines sports industry expertise with IT sector knowledge, harnessing technologies such as AI and blockchain to enhance sports data and improve the experience for millions of fans globally. Microsoft, a US-based technology corporation, serves as a key provider of generative AI platforms across various industries.

In July 2023, Greenfly, a US-based software company, successfully acquired Miro AI for an undisclosed amount. This strategic acquisition is set to revolutionize Greenfly's digital media platform for the sports industry. The integration of Miro AI's AI-powered content as a service (CaaS) platforms is expected to provide real-time access to short-form digital media, elevate fan engagement, and solidify Greenfly's position in the market, showcasing the significance of inorganic growth strategies in the dynamic generative artificial intelligence (AI) sports market.

Major companies operating in the generative artificial intelligence (AI) in sports market report are Google LLC, Amazon Web Services (AWS), Intel Corporation, International Business Machines Corporation, NVIDIA Corporation, Baidu Inc., Zebra Technologies Corporation, Stats Perform Group LLC, Tempus Ex, GumGum Inc., Noah Basketball LLC, Catapult Sports, Genius Sports, PlaySight Interactive Ltd., ChyronHego Corporation, Whistle Sports Inc., Sportlogiq Inc., SportsMEDIA Technology, Hawk-Eye Innovations Ltd., Opendorse, Inc., Spiideo AB, Beyond Sports, ShotTracker, Kinduct Technologies Inc., MVP Interactive, Inc., Perform Group Ltd., Second Spectrum Inc., PlayGineering Systems

North America was the largest region in the generative artificial intelligence (AI) in sports market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the generative artificial intelligence (AI) in sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative artificial intelligence (AI) in sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The generative artificial intelligence (AI) in sports market includes revenues earned by entities by providing services such as virtual training, content creation, athlete branding and commercialization, and personalized fan engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The generative artificial intelligence (AI) in sports market consists of sales of smart wearables, interactive training equipment, and personalized rehabilitation tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative Artificial Intelligence (AI) in Sports Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative artificial intelligence (ai) in sports ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative artificial intelligence (ai) in sports market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Sports Type: Football; Tennis; Cricket; Basketball; Hockey; Golf; Other Sports
  • 2) By Deployment: On-Premises; Cloud-Based
  • 3) By Application: Performance Analysis; Game Strategies; Sports Equipment Design; Other Applications
  • Subsegments:
  • 1) By Football: Player Performance Analysis; Match Strategy Optimization
  • 2) By Tennis: Player Training Simulations; Match Prediction Models
  • 3) By Cricket: Game Analysis Tools; Player Statistics And Insights
  • 4) By Basketball: Shot Selection Analysis; Injury Prediction Models
  • 5) By Hockey: Player Performance Tracking; Game Strategy Development
  • 6) By Golf: Swing Analysis Tools; Course Management Simulations
  • 7) By Other Sports: Multi-Sport Analytics Platforms; Custom Ai Applications For Niche Sports
  • Companies Mentioned: Google LLC; Amazon Web Services (AWS); Intel Corporation; International Business Machines Corporation; NVIDIA Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative Artificial Intelligence (AI) in Sports Market Characteristics

3. Generative Artificial Intelligence (AI) in Sports Market Trends And Strategies

4. Generative Artificial Intelligence (AI) in Sports Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Generative Artificial Intelligence (AI) in Sports Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative Artificial Intelligence (AI) in Sports PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative Artificial Intelligence (AI) in Sports Market Growth Rate Analysis
  • 5.4. Global Generative Artificial Intelligence (AI) in Sports Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative Artificial Intelligence (AI) in Sports Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative Artificial Intelligence (AI) in Sports Total Addressable Market (TAM)

6. Generative Artificial Intelligence (AI) in Sports Market Segmentation

  • 6.1. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Football
  • Tennis
  • Cricket
  • Basketball
  • Hockey
  • Golf
  • Other Sports
  • 6.2. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premises
  • Cloud-Based
  • 6.3. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Performance Analysis
  • Game Strategies
  • Sports Equipment Design
  • Other Applications
  • 6.4. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Football, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Performance Analysis
  • Match Strategy Optimization
  • 6.5. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Tennis, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Training Simulations
  • Match Prediction Models
  • 6.6. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Cricket, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Analysis Tools
  • Player Statistics And Insights
  • 6.7. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Basketball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shot Selection Analysis
  • Injury Prediction Models
  • 6.8. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Hockey, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Performance Tracking
  • Game Strategy Development
  • 6.9. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Golf, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Swing Analysis Tools
  • Course Management Simulations
  • 6.10. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Other Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Multi-Sport Analytics Platforms
  • Custom AI Applications For Niche Sports

7. Generative Artificial Intelligence (AI) in Sports Market Regional And Country Analysis

  • 7.1. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market

  • 8.1. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative Artificial Intelligence (AI) in Sports Market

  • 9.1. China Generative Artificial Intelligence (AI) in Sports Market Overview
  • 9.2. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative Artificial Intelligence (AI) in Sports Market

  • 10.1. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative Artificial Intelligence (AI) in Sports Market

  • 11.1. Japan Generative Artificial Intelligence (AI) in Sports Market Overview
  • 11.2. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative Artificial Intelligence (AI) in Sports Market

  • 12.1. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative Artificial Intelligence (AI) in Sports Market

  • 13.1. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative Artificial Intelligence (AI) in Sports Market

  • 14.1. South Korea Generative Artificial Intelligence (AI) in Sports Market Overview
  • 14.2. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative Artificial Intelligence (AI) in Sports Market

  • 15.1. Western Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 15.2. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative Artificial Intelligence (AI) in Sports Market

  • 16.1. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative Artificial Intelligence (AI) in Sports Market

  • 17.1. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative Artificial Intelligence (AI) in Sports Market

  • 18.1. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative Artificial Intelligence (AI) in Sports Market

  • 19.1. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative Artificial Intelligence (AI) in Sports Market

  • 20.1. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market

  • 21.1. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 21.2. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative Artificial Intelligence (AI) in Sports Market

  • 22.1. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative Artificial Intelligence (AI) in Sports Market

  • 23.1. North America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 23.2. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative Artificial Intelligence (AI) in Sports Market

  • 24.1. USA Generative Artificial Intelligence (AI) in Sports Market Overview
  • 24.2. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative Artificial Intelligence (AI) in Sports Market

  • 25.1. Canada Generative Artificial Intelligence (AI) in Sports Market Overview
  • 25.2. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative Artificial Intelligence (AI) in Sports Market

  • 26.1. South America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 26.2. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative Artificial Intelligence (AI) in Sports Market

  • 27.1. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative Artificial Intelligence (AI) in Sports Market

  • 28.1. Middle East Generative Artificial Intelligence (AI) in Sports Market Overview
  • 28.2. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative Artificial Intelligence (AI) in Sports Market

  • 29.1. Africa Generative Artificial Intelligence (AI) in Sports Market Overview
  • 29.2. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape And Company Profiles

  • 30.1. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape
  • 30.2. Generative Artificial Intelligence (AI) in Sports Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Amazon Web Services (AWS) Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Generative Artificial Intelligence (AI) in Sports Market Other Major And Innovative Companies

  • 31.1. Baidu Inc.
  • 31.2. Zebra Technologies Corporation
  • 31.3. Stats Perform Group LLC
  • 31.4. Tempus Ex
  • 31.5. GumGum Inc.
  • 31.6. Noah Basketball LLC
  • 31.7. Catapult Sports
  • 31.8. Genius Sports
  • 31.9. PlaySight Interactive Ltd.
  • 31.10. ChyronHego Corporation
  • 31.11. Whistle Sports Inc.
  • 31.12. Sportlogiq Inc.
  • 31.13. SportsMEDIA Technology
  • 31.14. Hawk-Eye Innovations Ltd.
  • 31.15. Opendorse Inc.

32. Global Generative Artificial Intelligence (AI) in Sports Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative Artificial Intelligence (AI) in Sports Market

34. Recent Developments In The Generative Artificial Intelligence (AI) in Sports Market

35. Generative Artificial Intelligence (AI) in Sports Market High Potential Countries, Segments and Strategies

  • 35.1 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer