封面
市场调查报告书
商品编码
1691912

2025年身临其境型技术全球市场报告

Immersive Technology Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

价格
简介目录

身临其境型技术市场规模预计在未来几年内呈指数级增长。到 2029 年,这一数字将成长至 9,029.4 亿美元,复合年增长率为 42.0%。预测期内的成长归因于学习和购物的普及、多媒体工具的全球接受度、电子竞技的日益普及、身临其境型内容的可访问性以及对头戴式显示器的需求。预测期内的关键趋势包括技术发展、元宇宙和 Web 3.0 的出现、远端协作、研发投资的增加以及虚拟活动中身临其境型技术的使用增加。

游戏和娱乐的兴起预计将显着推动身临其境型技术市场的成长。虚拟实境 (VR)、扩增实境(AR) 和混合实境(MR) 等身临其境型技术越来越多地被用来为使用者创造互动且引人入胜的体验,尤其是在游戏和娱乐领域。这些技术为使用者提供了高度沉浸式和逼真的环境,增强了游戏体验并提供了新的娱乐形式。例如,2023年6月,美国产业组织幻想体育与游戏协会(梦幻运动& Gaming Association)报告称,美国投注者总数与2022年相比增长了7%,与2021年相比增长了26%。这一激增反映了身临其境型技术在游戏领域的日益融合,这正在推动身临其境型技术市场的成长。

身临其境型技术市场的主要企业正专注于开发尖端技术解决方案,尤其是身临其境型互动技术,以巩固其市场地位。身临其境型互动技术结合了各种工具和技术,创造出使用者可以在模拟或增强环境中积极参与的参与式体验。 2022年11月,美国高度沉浸式医疗模拟训练工具提供商Echo Healthcare推出了最新的软体平台Immersive Studio,为其沉浸式互动技术提供支援。该平台支援不同用户群体之间创建和共用内容,无需护目镜或耳机,从而促进集体学习环境。 Immersive Studio软体配备360度镜头,让使用者能够在云端基础的环境中轻鬆录製和上传本地内容,提供高品质的投影,让学习者沉浸在逼真的环境中。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、新冠疫情以及復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球身临其境型科技PESTEL分析(政治、社会、科技、环境、法律因素、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球身临其境型技术市场:成长率分析
  • 全球身临其境型技术市场表现:规模与成长,2019-2024
  • 全球身临其境型技术市场预测:规模与成长,2024-2029 年,2034 年
  • 全球身临其境型技术总目标市场(TAM)

第六章市场区隔

  • 全球身临其境型技术市场(按组件、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 硬体
  • 软体或平台
  • 服务
  • 全球身临其境型技术市场:依技术、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 混合实境
  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 360度电影
  • 全球身临其境型技术市场:按应用、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • 培训和学习
  • 产品开发
  • 紧急服务
  • 销售和行销
  • 全球身临其境型技术市场:依产业、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 卫生保健
  • 零售与电子商务
  • 教育
  • 建造
  • 媒体和娱乐
  • 游戏
  • 製造业
  • 航太和国防
  • 其他(汽车、能源)
  • 全球身临其境型技术市场,硬体细分,按类型、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • 虚拟实境 (VR) 耳机
  • 扩增实境(AR)眼镜
  • 感应器和摄影机
  • 触觉设备
  • 全球身临其境型科技市场,依软体或平台类型细分,实际及预测,2019-2024 年、2024-2029 年、2034 年
  • VR软体
  • AR软体
  • 混合实境(MR)平台
  • 内容创作工具
  • 全球身临其境型技术市场,按服务类型、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 咨询服务
  • 开发和整合服务
  • 培训和支援服务
  • 内容创作与设计服务

第七章 区域和国家分析

  • 全球身临其境型技术市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球身临其境型技术市场:依国家、表现及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 身临其境型技术市场:竞争格局
  • 身临其境型技术市场:公司简介
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Group Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • HCL Technologies Limited
  • Carl Zeiss AG
  • Acer Inc.
  • PTC Inc.
  • AVEVA Group PLC
  • Unity Software Inc.
  • Barco NV
  • Magic Leap Inc.
  • HTC Corporation
  • Immersive Technologies Pty Limited
  • Varjo Technologies Oy
  • EON Reality, Inc.
  • FAAC Incorporated
  • CM Labs Simulations Inc.
  • Oculus(Facebook Technologies, LLC.)

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年身临其境型科技市场:提供新机会的国家
  • 2029年身临其境型科技市场:细分领域带来新机会
  • 身临其境型科技市场2029:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r28302

Immersive technology encompasses technologies designed to fully engage users in digital or simulated environments, fostering a heightened sense of presence and interaction within those settings. These technologies typically leverage a combination of hardware and software to enrich the user experience, delivering a more captivating and interactive interface.

The primary components of immersive technology comprise hardware, software/platform, and services. The technologies employed in this realm include mixed reality (MR), virtual reality (VR), augmented reality (AR), and 360 film. Hardware refers to the tangible components of a computer or equipment with a specific purpose, and within immersive technology, it includes items such as head-mounted displays, gesture-tracking devices, projectors, and display walls. The application of immersive technology spans various industries, including healthcare, retail and e-commerce, education, construction, media and entertainment, gaming, manufacturing, aerospace and defense, among others, where it is utilized for purposes such as training and learning, product development, emergency services, sales, and marketing.

The immersive technology market research report is one of a series of new reports from The Business Research Company that provides immersive technology market statistics, including immersive technology global market size, regional shares, competitors with an immersive technology market share, detailed immersive technology market segments, market trends and opportunities, and any further data you may need to thrive in the immersive technology industry. This immersive technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The immersive technology market size has grown exponentially in recent years. It will grow from $154.94 billion in 2024 to $222.16 billion in 2025 at a compound annual growth rate (CAGR) of 43.4%. The growth in the historic period can be attributed to advancements in hardware, gaming, and entertainment, growing demand for virtual reality (VR) head-mounted displays (HMDs), proliferation of smartphones and iot-connected devices, emergence of consumer VR, demand for digitalization.

The immersive technology market size is expected to see exponential growth in the next few years. It will grow to $902.94 billion in 2029 at a compound annual growth rate (CAGR) of 42.0%. The growth in the forecast period can be attributed to increasing adoption of learning and shopping, global acceptance of multimedia tools, rising popularity of esports, immersive content accessibility, demand for head-mounted displays. Major trends in the forecast period include technological development, the emergence of metaverse and web 3.0, remote collaboration, increased investment in research and development, a rise in the use of immersive technology for virtual events.

Rising gaming and entertainment are expected to significantly propel the growth of the immersive technology market. Immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) are increasingly being utilized to create interactive and engaging experiences for users, particularly in gaming and entertainment. These technologies provide users with highly immersive and realistic environments that enhance the gaming experience and offer new forms of entertainment. For instance, in June 2023, the Fantasy Sports & Gaming Association, a US-based trade association, reported a 7% increase in total bettors in the U.S. compared to 2022, with a 26% rise from 2021. This surge reflects the growing integration of immersive technologies in the gaming sector, which is driving the growth of the immersive technology market.

Prominent entities within the immersive technology market are channeling their efforts towards developing cutting-edge technological solutions, particularly in the realm of immersive interactive technology, to enhance their market position. Immersive interactive technology combines various tools and techniques to create participatory experiences where users actively engage within simulated or augmented environments. In November 2022, Echo Healthcare, Inc., a US-based provider of highly realistic medical simulation training tools, introduced its latest software platform, Immersive Studio, operating on its Immersive Interactive technology. This platform enables content creation and sharing among diverse user groups without the need for goggles or headsets, facilitating group learning environments. The Immersive Studio software features a 360-degree camera for users to easily record and upload local content in a cloud-based environment, providing high-quality projections that immerse learners in realistic environments.

In January 2023, Schneider Electric, a France-based digital automation and energy management company, completed the acquisition of AVEVA, a UK-based provider of immersive technology and training systems, for an undisclosed amount. This acquisition aligns with Schneider's objective to integrate energy and process across the economic cycle, ensuring the generation of customer value. AVEVA's expertise in immersive technology and training systems positions it as a valuable addition to Schneider's portfolio, underscoring the convergence of digital automation and immersive technologies in advancing customer-centric solutions.

Major companies operating in the immersive technology market report are Google LLC, Samsung Group, Sony Corporation, Lockheed Martin Corporation, Honeywell International Inc., HCL Technologies Limited, Carl Zeiss AG, Acer Inc., PTC Inc., AVEVA Group PLC, Unity Software Inc., Barco NV, Magic Leap Inc., HTC Corporation, Immersive Technologies Pty Limited, Varjo Technologies Oy, EON Reality, Inc., FAAC Incorporated, CM Labs Simulations Inc., Oculus (Facebook Technologies, LLC.), VI-grade GmbH, Atheer Inc., NCTech Limited, Blippar Ltd., Zeality Inc.

North America was the largest region in the immersive technology market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the immersive technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the immersive technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The immersive technology market includes revenues earned by entities by providing services such as providing operator risk assessments, consulting and strategy, streamlining processes, and enhancing customer experiences. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The immersive technology market also consists of sales of virtual reality headsets, augmented reality devices, mixed reality devices, haptic devices, 360-degree video systems, and telepresence robots. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Technology Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for immersive technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software Or Platform; Services
  • 2) By Technology: Mixed Reality (MR); Virtual Reality (VR); Augmented Reality (AR); 360 Film
  • 3) By Application: Training And Learning; Product Development; Emergency Services; Sales And Marketing
  • 4)By Industry: Healthcare; Retail And eCommerce; Education; Construction; Media And Entertainment; Gaming; Manufacturing; Aerospace And Defense; Others (Automotive, Energy)
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Headsets; Augmented Reality (AR) Glasses; Sensors And Cameras; Haptic Devices
  • 2) By Software Or Platform: VR Software; AR Software; Mixed Reality (MR) Platforms; Content Creation Tools
  • 3) By Services: Consulting Services; Development And Integration Services; Training And Support Services; Content Creation And Design Services
  • Companies Mentioned: Google LLC; Samsung Group; Sony Corporation; Lockheed Martin Corporation; Honeywell International Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Technology Market Characteristics

3. Immersive Technology Market Trends And Strategies

4. Immersive Technology Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Immersive Technology Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Immersive Technology PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Immersive Technology Market Growth Rate Analysis
  • 5.4. Global Immersive Technology Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Immersive Technology Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Immersive Technology Total Addressable Market (TAM)

6. Immersive Technology Market Segmentation

  • 6.1. Global Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software Or Platform
  • Services
  • 6.2. Global Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mixed Reality (MR)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • 360 Film
  • 6.3. Global Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Learning
  • Product Development
  • Emergency Services
  • Sales And Marketing
  • 6.4. Global Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Healthcare
  • Retail And eCommerce
  • Education
  • Construction
  • Media And Entertainment
  • Gaming
  • Manufacturing
  • Aerospace And Defense
  • Others (Automotive, Energy)
  • 6.5. Global Immersive Technology Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Glasses
  • Sensors And Cameras
  • Haptic Devices
  • 6.6. Global Immersive Technology Market, Sub-Segmentation Of Software Or Platform, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Software
  • AR Software
  • Mixed Reality (MR) Platforms
  • Content Creation Tools
  • 6.7. Global Immersive Technology Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Development And Integration Services
  • Training And Support Services
  • Content Creation And Design Services

7. Immersive Technology Market Regional And Country Analysis

  • 7.1. Global Immersive Technology Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Immersive Technology Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Immersive Technology Market

  • 8.1. Asia-Pacific Immersive Technology Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Immersive Technology Market

  • 9.1. China Immersive Technology Market Overview
  • 9.2. China Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Immersive Technology Market

  • 10.1. India Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Immersive Technology Market

  • 11.1. Japan Immersive Technology Market Overview
  • 11.2. Japan Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Immersive Technology Market

  • 12.1. Australia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Immersive Technology Market

  • 13.1. Indonesia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Immersive Technology Market

  • 14.1. South Korea Immersive Technology Market Overview
  • 14.2. South Korea Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Immersive Technology Market

  • 15.1. Western Europe Immersive Technology Market Overview
  • 15.2. Western Europe Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Immersive Technology Market

  • 16.1. UK Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Immersive Technology Market

  • 17.1. Germany Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Immersive Technology Market

  • 18.1. France Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Immersive Technology Market

  • 19.1. Italy Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Immersive Technology Market

  • 20.1. Spain Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Immersive Technology Market

  • 21.1. Eastern Europe Immersive Technology Market Overview
  • 21.2. Eastern Europe Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Immersive Technology Market

  • 22.1. Russia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Immersive Technology Market

  • 23.1. North America Immersive Technology Market Overview
  • 23.2. North America Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Immersive Technology Market

  • 24.1. USA Immersive Technology Market Overview
  • 24.2. USA Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Immersive Technology Market

  • 25.1. Canada Immersive Technology Market Overview
  • 25.2. Canada Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Immersive Technology Market

  • 26.1. South America Immersive Technology Market Overview
  • 26.2. South America Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Immersive Technology Market

  • 27.1. Brazil Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Immersive Technology Market

  • 28.1. Middle East Immersive Technology Market Overview
  • 28.2. Middle East Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Immersive Technology Market

  • 29.1. Africa Immersive Technology Market Overview
  • 29.2. Africa Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Immersive Technology Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Technology Market Competitive Landscape
  • 30.2. Immersive Technology Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Samsung Group Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Immersive Technology Market Other Major And Innovative Companies

  • 31.1. HCL Technologies Limited
  • 31.2. Carl Zeiss AG
  • 31.3. Acer Inc.
  • 31.4. PTC Inc.
  • 31.5. AVEVA Group PLC
  • 31.6. Unity Software Inc.
  • 31.7. Barco NV
  • 31.8. Magic Leap Inc.
  • 31.9. HTC Corporation
  • 31.10. Immersive Technologies Pty Limited
  • 31.11. Varjo Technologies Oy
  • 31.12. EON Reality, Inc.
  • 31.13. FAAC Incorporated
  • 31.14. CM Labs Simulations Inc.
  • 31.15. Oculus (Facebook Technologies, LLC.)

32. Global Immersive Technology Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Immersive Technology Market

34. Recent Developments In The Immersive Technology Market

35. Immersive Technology Market High Potential Countries, Segments and Strategies

  • 35.1 Immersive Technology Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Immersive Technology Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Immersive Technology Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer