封面
市场调查报告书
商品编码
1769988

2025年身临其境型行销全球市场报告

Immersive Marketing Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计身临其境型行销市场规模将在未来几年呈指数级增长。到 2029 年,预计市场规模将达到 288.8 亿美元,年复合成长率(CAGR)为 31.7%。预测期内的成长可以归因于对元宇宙主导的品牌体验的需求不断增长、身临其境型行销在电子商务中的应用不断增加、对非接触式客户参与解决方案的需求不断增长、支持无缝沉浸式体验的 5G 网路的普及以及基于位置的行销的使用不断增加。在此期间,预计的主要趋势包括注视点和手势追踪技术的进步、以情感为中心的宣传活动的创建、实时虚拟展示室的开发、社交媒体平台上身临其境型内容的整合以及叙事主导的身临其境型广告的持续创新。

预计智慧型手机和网路的普及将在未来几年推动身临其境型行销市场的发展。智慧型手机和网路的普及率是指拥有并经常使用智慧型手机和网路连线的人口比例。这一增长得益于网路基础设施的进步,这些进步提高了连接速度、可靠性和用户可访问性。身临其境型行销利用这种连接性,提供引人入胜的互动体验,从而推动更深入的数位整合和使用。例如,根据瑞典电信业者爱立信的一份行动报告,全球智慧型手机用户数量预计将在 2023 年达到 69.3 亿,并在 2024 年增长到 71.6 亿。因此,智慧型手机和网路使用量的成长对身临其境型行销市场的扩张做出了巨大贡献。

身临其境型行销领域的主要企业正在投资先进技术和新体验,例如身临其境型活动部门,以提高参与度并增强品牌与消费者之间的互动。这些身临其境型活动部门利用虚拟实境、扩增实境和混合实境提供专业服务,为现场和虚拟活动创造动态体验。例如,美国Media Bridge, Inc 于 2025 年 3 月推出了一个新部门 MB Activate,致力于身临其境型活动。该计划透过为客户提供创新的体验式行销解决方案来扩展公司的服务,包括身临其境型活化、艺术装置、互动主导的体验。这些倡议旨在培养情感联繫、激发兴奋并推动文化相关性。每种体验都以媒体放大、承包製造服务、即时内容撷取和效能分析为后盾,以确保切实的成果和有意义的受众影响。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球身临其境型行销:PESTEL分析(政治、社会、科技、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球身临其境型行销市场:成长率分析
  • 2019-2024 年全球身临其境型行销市场规模表现与成长
  • 2024-2029年、2034年全球身临其境型行销市场规模及成长预测
  • 全球身临其境型行销:总目标市场(TAM)

第六章市场区隔

  • 全球身临其境型行销市场(按组件、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 硬体
  • 软体或平台
  • 服务
  • 全球身临其境型行销市场(按技术、绩效和预测),2019-2024 年、2024-2029 年、2034 年
  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 混合实境
  • 其他的
  • 全球身临其境型行销市场(按组织、绩效和预测)2019-2024 年、2024-2029 年、2034 年
  • 小型企业
  • 大公司
  • 全球身临其境型行销市场的应用、表现与预测,2019-2024 年、2024-2029 年、2034 年
  • 广告和品牌
  • 产品发布示范
  • 活动和体验式行销
  • 社群媒体宣传活动
  • 其他的
  • 全球身临其境型行销市场(按最终用户、绩效及预测),2019-2024 年、2024-2029 年、2034 年
  • 零售与电子商务
  • 时尚与美容
  • 旅游与饭店
  • 房地产
  • 游戏和娱乐
  • 卫生保健
  • 教育
  • 其他的
  • 全球身临其境型行销市场:硬体细分(按类型、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 虚拟实境 (VR) 设备
  • 扩增实境(AR) 设备
  • 混合实境(MR) 设备
  • 穿戴式装置
  • 感应器和摄影机
  • 全球身临其境型行销市场 - 软体或平台细分(按类型、实际及预测),2019-2024 年、2024-2029 年、2034 年
  • 扩增实境或虚拟实境内容管理软体
  • 身临其境型体验平台
  • 3D建模与模拟软体
  • 分析和数据视觉化软体
  • 身临其境型科技行销自动化平台
  • 全球身临其境型行销市场:服务细分(按类型、绩效和预测),2019-2024 年、2024-2029 年、2034 年
  • 咨询和策略服务
  • 内容创作与开发
  • 整合和部署服务
  • 维护和支援服务
  • 培训和教育服务

第七章 区域和国家分析

  • 全球身临其境型行销市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球身临其境型行销市场:依国家、表现及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 身临其境型行销市场:竞争格局
  • 身临其境型行销市场:公司简介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Valve Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Magic Leap Inc.
  • Superside Inc.
  • Pimax Technology(Shanghai)Co. Ltd.
  • Varjo Technologies Oy
  • EON Reality Inc.
  • Pico Interactive Inc.
  • Resolution Games AB
  • Paradiso Solutions LLC
  • Groove Jones Inc.
  • Virtuix Inc.
  • Mad Hatter Experience LLC
  • Felix And Paul Studios Inc.
  • Zeality LLC
  • Mindesk Srl
  • Baobab Studios Inc.

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年身临其境型行销市场:提供新机会的国家
  • 2029年身临其境型行销市场:细分领域带来新机会
  • 身临其境型行销市场2029:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r36269

Immersive marketing is an approach that deeply engages consumers by delivering interactive experiences that foster a sense of involvement with a brand. This strategy aims to capture attention and create strong emotional ties through impactful and memorable interactions.

The primary components of immersive marketing are hardware, software or platforms, and services. Hardware includes the physical elements of a computer system or electronic device such as processors, memory, hard drives, motherboards, and peripheral devices. This category also covers advanced technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), and other related innovations. The market consists of a wide spectrum of players, ranging from small and medium-sized enterprises (SMEs) to large corporations. Immersive marketing is used in various areas, including advertising and branding, product launches and demonstrations, events and experiential marketing, and social media campaigns. It serves multiple end-user industries such as retail and e-commerce, fashion and beauty, automotive, travel and hospitality, real estate, gaming and entertainment, healthcare, education, and more.

The immersive marketing market research report is one of a series of new reports from The Business Research Company that provides immersive marketing market statistics, including the immersive marketing industry's global market size, regional shares, competitors with the immersive marketing market share, detailed immersive marketing market segments, market trends and opportunities, and any further data you may need to thrive in the immersive marketing market. This immersive marketing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The immersive marketing market size has grown exponentially in recent years. It will grow from$7.28 billion in 2024 to $9.61 billion in 2025 at a compound annual growth rate (CAGR) of 32.0%. Growth during the historic period can be attributed to rising consumer demand for personalized brand interactions, increased smartphone usage and mobile internet availability, greater corporate investment in digital advertising, the growing popularity of gaming and esports communities, and the expanded use of 360-degree content in marketing campaigns.

The immersive marketing market size is expected to see exponential growth in the next few years. It will grow to$28.88 billion in 2029 at a compound annual growth rate (CAGR) of 31.7%. Growth in the forecast period can be attributed to the rising demand for metaverse-driven brand experiences, increasing use of immersive marketing in e-commerce, a growing need for contactless customer engagement solutions, expanding adoption of 5G networks that support seamless immersive experiences, and the rising use of location-based marketing. Key trends expected during this period include advancements in eye and gesture tracking technology, the creation of emotion-focused campaigns, the development of real-time virtual showrooms, the integration of immersive content into social media platforms, and continued innovation in narrative-driven immersive advertising.

The growing penetration of smartphones and the internet is expected to drive the immersive marketing market in the coming years. Smartphone and internet penetration refers to the percentage of the population with access to and regular use of smartphones and online connectivity. This increase is largely attributed to advancements in network infrastructure, which improve connection speed, reliability, and accessibility for users. Immersive marketing, in turn, capitalizes on this connectivity by delivering engaging and interactive experiences that promote deeper digital integration and usage. For example, according to Ericsson's Mobility Report, a Sweden-based telecommunications firm, global smartphone subscriptions reached 6.93 billion in 2023 and increased to 7.16 billion in 2024. As a result, rising smartphone and internet usage is contributing significantly to the expansion of the immersive marketing market.

Leading companies in the immersive marketing space are investing in advanced technologies and new experiences, such as immersive-events business divisions, to boost engagement and strengthen brand-consumer interactions. These immersive-events divisions offer specialized services that use virtual, augmented, or mixed reality to create dynamic experiences for both live and virtual events. For instance, in March 2025, Media Bridge, Inc, a US-based media company launched MB Activate, a new division dedicated to immersive events. This initiative expands the agency's offerings by providing clients with innovative experiential marketing solutions, including immersive activations, artistic installations, interactive engagements, and community-driven experiences. These initiatives are crafted to foster emotional connections, generate excitement, and promote cultural relevance. Each experience is backed by media amplification, turnkey production services, live content capture, and performance analytics to ensure tangible results and meaningful audience impact.

In April 2025, Maxposure Limited, a US-based marketing firm, acquired Neutral Digital for an undisclosed amount. The purpose of this acquisition is to strengthen Maxposure's global aviation services by incorporating immersive XR technologies to enhance training programs, in-flight entertainment, and digital engagement offerings. Neutral Digital Limited, headquartered in the UK, specializes in creating immersive content, particularly through virtual reality (VR), augmented reality (AR), and 360° video solutions.

Major players in the immersive marketing market are Microsoft Corporation, Meta Platforms Inc., Unity Software Inc., HTC Corporation, Valve Corporation, Magic Leap Inc., Superside Inc., Pimax Technology (Shanghai) Co. Ltd., Varjo Technologies Oy, EON Reality Inc., Pico Interactive Inc., Resolution Games AB, Paradiso Solutions LLC, Groove Jones Inc., Virtuix Inc., Mad Hatter Experience LLC, Felix And Paul Studios Inc., Zeality LLC, Mindesk Srl, Baobab Studios Inc.

North America was the largest region in the immersive marketing market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in immersive marketing report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the immersive marketing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The immersive marketing market consists of revenues earned by entities by providing services such as 360-degree video production, gamified marketing campaigns, location-based immersive advertising, and data analytics for immersive campaigns. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive marketing market also includes sales of haptic feedback devices and wearables, 360-degree cameras, projection mapping equipment, and spatial audio systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Marketing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive marketing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for immersive marketing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive marketing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software Or Platform; Services
  • 2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR); Others Technologies
  • 3) By Organization: Small And Medium Enterprises (SMEs); Large Enterprises
  • 4) By Application: Advertising And Branding; Product Launches And Demonstrations; Events And Experiential Marketing; Social Media Campaigns; Others Applications
  • 5) By End User: Retail And E Commerce; Fashion And Beauty; Automotive; Travel And Hospitality; Real Estate; Gaming And Entertainment; Healthcare; Education; Other End Users
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Devices; Augmented Reality (AR) Devices; Mixed Reality (MR) Devices; Wearable Devices; Sensors And Cameras
  • 2) By Software Or Platform: Augmented Reality Or Virtual Reality Content Management Software; Immersive Experience Platforms; 3D Modeling And Simulation Software; Analytics And Data Visualization Software; Marketing Automation Platforms For Immersive Tech
  • 3) By Services: Consulting And Strategy Services; Content Creation And Development; Integration And Deployment Services; Maintenance And Support Services; Training And Education Services
  • Companies Mentioned: Microsoft Corporation; Meta Platforms Inc.; Unity Software Inc.; HTC Corporation; Valve Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Marketing Market Characteristics

3. Immersive Marketing Market Trends And Strategies

4. Immersive Marketing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Immersive Marketing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Immersive Marketing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Immersive Marketing Market Growth Rate Analysis
  • 5.4. Global Immersive Marketing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Immersive Marketing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Immersive Marketing Total Addressable Market (TAM)

6. Immersive Marketing Market Segmentation

  • 6.1. Global Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software Or Platform
  • Services
  • 6.2. Global Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others Technologies
  • 6.3. Global Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Small And Medium Enterprises (SMEs)
  • Large Enterprises
  • 6.4. Global Immersive Marketing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Advertising And Branding
  • Product Launches And Demonstrations
  • Events And Experiential Marketing
  • Social Media Campaigns
  • Others Applications
  • 6.5. Global Immersive Marketing Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail And E Commerce
  • Fashion And Beauty
  • Automotive
  • Travel And Hospitality
  • Real Estate
  • Gaming And Entertainment
  • Healthcare
  • Education
  • Other End Users
  • 6.6. Global Immersive Marketing Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Devices
  • Augmented Reality (AR) Devices
  • Mixed Reality (MR) Devices
  • Wearable Devices
  • Sensors And Cameras
  • 6.7. Global Immersive Marketing Market, Sub-Segmentation Of Software Or Platform, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Or Virtual Reality Content Management Software
  • Immersive Experience Platforms
  • 3D Modeling And Simulation Software
  • Analytics And Data Visualization Software
  • Marketing Automation Platforms For Immersive Tech
  • 6.8. Global Immersive Marketing Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting And Strategy Services
  • Content Creation And Development
  • Integration And Deployment Services
  • Maintenance And Support Services
  • Training And Education Services

7. Immersive Marketing Market Regional And Country Analysis

  • 7.1. Global Immersive Marketing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Immersive Marketing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Immersive Marketing Market

  • 8.1. Asia-Pacific Immersive Marketing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Immersive Marketing Market

  • 9.1. China Immersive Marketing Market Overview
  • 9.2. China Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Immersive Marketing Market

  • 10.1. India Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Immersive Marketing Market

  • 11.1. Japan Immersive Marketing Market Overview
  • 11.2. Japan Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Immersive Marketing Market

  • 12.1. Australia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Immersive Marketing Market

  • 13.1. Indonesia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Immersive Marketing Market

  • 14.1. South Korea Immersive Marketing Market Overview
  • 14.2. South Korea Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Immersive Marketing Market

  • 15.1. Western Europe Immersive Marketing Market Overview
  • 15.2. Western Europe Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Immersive Marketing Market

  • 16.1. UK Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Immersive Marketing Market

  • 17.1. Germany Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Immersive Marketing Market

  • 18.1. France Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Immersive Marketing Market

  • 19.1. Italy Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Immersive Marketing Market

  • 20.1. Spain Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Immersive Marketing Market

  • 21.1. Eastern Europe Immersive Marketing Market Overview
  • 21.2. Eastern Europe Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Immersive Marketing Market

  • 22.1. Russia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Immersive Marketing Market

  • 23.1. North America Immersive Marketing Market Overview
  • 23.2. North America Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Immersive Marketing Market

  • 24.1. USA Immersive Marketing Market Overview
  • 24.2. USA Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Immersive Marketing Market

  • 25.1. Canada Immersive Marketing Market Overview
  • 25.2. Canada Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Immersive Marketing Market

  • 26.1. South America Immersive Marketing Market Overview
  • 26.2. South America Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Immersive Marketing Market

  • 27.1. Brazil Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Immersive Marketing Market

  • 28.1. Middle East Immersive Marketing Market Overview
  • 28.2. Middle East Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Immersive Marketing Market

  • 29.1. Africa Immersive Marketing Market Overview
  • 29.2. Africa Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Immersive Marketing Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Marketing Market Competitive Landscape
  • 30.2. Immersive Marketing Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Immersive Marketing Market Other Major And Innovative Companies

  • 31.1. Magic Leap Inc.
  • 31.2. Superside Inc.
  • 31.3. Pimax Technology (Shanghai) Co. Ltd.
  • 31.4. Varjo Technologies Oy
  • 31.5. EON Reality Inc.
  • 31.6. Pico Interactive Inc.
  • 31.7. Resolution Games AB
  • 31.8. Paradiso Solutions LLC
  • 31.9. Groove Jones Inc.
  • 31.10. Virtuix Inc.
  • 31.11. Mad Hatter Experience LLC
  • 31.12. Felix And Paul Studios Inc.
  • 31.13. Zeality LLC
  • 31.14. Mindesk Srl
  • 31.15. Baobab Studios Inc.

32. Global Immersive Marketing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Immersive Marketing Market

34. Recent Developments In The Immersive Marketing Market

35. Immersive Marketing Market High Potential Countries, Segments and Strategies

  • 35.1 Immersive Marketing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Immersive Marketing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Immersive Marketing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer