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市场调查报告书
商品编码
1847365

2025年全球计算创造力市场报告

Computational Creativity Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

价格
简介目录

近年来,计算创意市场发展迅速,预计将从2024年的10.3亿美元成长到2025年的12.9亿美元,复合年增长率达24.8%。这段期间的成长主要受以下因素驱动:医疗编码日益复杂、医疗保健资料量不断增长、对准确性和合规性的要求不断提高、巨量资料分析的兴起以及对更快计费週期的需求。

预计未来几年计算创意市场规模将呈指数级增长,到2029年将达到32.3亿美元,年复合成长率(CAGR)为25.9%。预测期内的成长主要受以下因素驱动:与电子健康记录(EHR)的整合度不断提高、对资料安全的日益重视、远端医疗的扩展、医疗保健成本的上升以及以患者为中心的护理倡议的增加。预测期内的全球趋势包括:全球市场扩张、用户体验和客製化以及即时审核和回馈。

计算创造力是一个跨学科领域,专注于利用计算方法和技术来模拟、增强和复製人类的创造力。其目标是建构能够产生类似人类创造性过程的原创性和创造性成果的系统。

计算创意领域的主要类别是解决方案和服务。解决方案指的是独特的整合元件,例如先进的演算法和专用平台,它们有助于创建和实施创新的电脑创造性解决方案。这些解决方案既可以部署在本地,也可以部署在云端,并应用于各种领域,包括产品设计、行销、网站开发、摄影、音乐创作、自动叙事和高阶视讯游戏开发。

美国关税的突然上调以及由此引发的贸易摩擦,在2025年春季对资讯科技产业,尤其是硬体製造、资料基础设施和软体部署领域,产生了重大影响。进口半导体、电路基板和网路设备的关税提高,并推高了高科技公司、云端服务供应商和资料中心的生产和营运成本。在全球范围内采购笔记型电脑、伺服器和消费电子产品零件的公司面临更长的前置作业时间週期和价格压力。同时,对专用软体征收的关税以及主要国际市场的报復性措施,扰乱了全球IT供应链,并降低了海外对美国製造技术的需求。为了应对这些挑战,该行业正在加大对国内晶片生产的投资,扩大供应商网络,并利用人工智慧驱动的自动化技术来增强韧性并简化成本管理。

这份计算创意市场研究报告是商业研究公司最新发布的系列报告之一,提供计算创意市场统计数据,例如全球计算创意行业的市场规模、区域份额、竞争对手及其市场份额、详细的市场细分、市场趋势和商业机会。这份计算创意市场研究报告全面概​​述了您所需的一切信息,并对该行业的现状和未来发展趋势进行了深入分析。

未来五年25.9%的成长率预测较我们先前的预测略微下调了0.2%。这一下调主要归因于美国与其他国家之间的关税影响。从加拿大和英国进口的生成式人工智慧模型和创意增强软体工具成本上升,可能会减缓美国数位设计领域的创新步伐。相互关税以及日益加剧的贸易紧张局势和限制措施对全球经济和贸易的负面影响可能更为广泛。

云端基础技术的日益普及预计将显着推动内容分析、发现和认知软体市场的成长。云端基础技术使企业和个人能够透过互联网存取储存、处理能力和应用程式等运算资源,而无需依赖本地伺服器和设备。这种转变正在推动内容分析、发现系统和认知软体等先进工具的集成,从而提升云端环境的整体效率、智慧性和安全性。例如,根据美国劳工统计局2022年11月发布的报告,公有云服务支出预计将从2021年的3,323亿美元增加至2022年的3,975亿美元,增幅达23.1%。云端技术的日益普及支撑了对内容分析、发现和认知软体解决方案日益增长的需求,进一步推动了市场成长。

计算创意市场的关键参与者正日益重视创新推理平台的开发,以获得竞争优势。推理平台至关重要,因为它们能够利用预训练模型对新资料进行预测和分类。例如,NVIDIA 于 2023 年 3 月发布了四款推理平台,旨在为快速涌现的生成式 AI 应用提供广泛的优化。这些平台利用了 NVIDIA 最新的处理器,包括 Ada、Hopper 和 Grace Hopper,以及 L4 Tensor Core GPU 和 plate_number_1 GPU,为开发者提供了快速构建专用 AI 应用的工具,这些应用适用于各种工作负载,包括 AI 视讯和图像生成、大规模语言模型部署以及推荐推理。

2022年3月,微软以197亿美元收购了Nuance Communications。此举可望加强微软在医疗保健领域的产业云端策略,并加速在包括医疗保健、金融服务、零售和通讯在内的多个产业交付新的云端和人工智慧功能。 Nuance Communications以其在人工智慧(AI)和语音辨识的专业知识而闻名,这与微软在这些领域推进其产品和服务的愿景不谋而合。

计算创意市场报告中重点介绍的公司包括:Google公司、微软公司、Sony Corporation、亚马逊网路服务公司、英特尔公司、IBM公司、英伟达公司、Adobe公司、欧特克公司、Canva公司、Unity软体公司、OpenAI、Jukin Media、Prisma Labs、EyeyeEm、Pelican Imaging、Ampercas Music、Refdolyia Years、Runway ML、Aiva、Artomatix、PaintsChainer和Lumen5。

2024年,北美是计算创意市场最大的地区。计算创意市场报告涵盖的地区包括亚太地区、西欧、中东欧、北美、南美以及中东和非洲。

计算创意市场报告涵盖的国家包括澳洲、巴西、中国、法国、德国、印度、印尼、日本、俄罗斯、韩国、英国、美国、加拿大、义大利和西班牙。

计算创意市场包括提供内容创作、专业服务、管理服务和决策等服务的营业单位所获得的收入。市场价值还包括服务供应商销售的或包含在其服务产品中的相关商品的价值。仅包括在营业单位之间交易或出售给最终消费者的商品和服务。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通货膨胀、地缘政治、贸易战和关税,以及新冠疫情及其復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球计算创造力:PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 终端用户产业分析
  • 全球运算创意市场:成长率分析
  • 全球运算创意市场表现:规模与成长,2019-2024年
  • 全球运算创意市场预测:规模与成长,2024-2029年,2034年
  • 全球运算创造力:潜在市场规模 (TAM)

第六章 市场细分

  • 全球运算创意市场按组件、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 解决方案
  • 服务
  • 全球运算创意市场依部署模式划分:实际数据与预测,2019-2024年、2024-2029年、2034年
  • 本地部署
  • 全球运算创意市场:按应用、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 产品设计
  • 行销和网站设计
  • 摄影和摄影
  • 音乐创作
  • 自动故事生成
  • 高阶视讯游戏开发
  • 其他用途
  • 全球运算创意市场:按解决方案类型、效能和预测进行细分,2019-2024年、2024-2029年、2034年
  • 创新软体
  • 衍生设计工具
  • 人工智慧辅助内容创作工具
  • 虚拟实境和扩增实境解决方案
  • 游戏开发引擎
  • 全球运算创意市场:按服务类型、效能和预测细分,2019-2024年、2024-2029年、2034年
  • 咨询服务
  • 客製化开发服务
  • 培训和研讨会
  • 支援和维护服务
  • 一个创新计划的协作平台

第七章 区域和国家分析

  • 全球运算创意市场:区域表现与预测,2019-2024年、2024-2029年及2034年
  • 全球运算创意市场:国家、绩效与预测,2019-2024年、2024-2029年、2034年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第十八章:法国市场

第十九章:义大利市场

第二十章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第三十章:竞争格局与公司概况

  • 计算创意市场:竞争格局
  • 计算创意市场:公司简介
    • Google Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Web Services Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • IBM Corporation
  • NVIDIA Corporation
  • Adobe Inc.
  • Autodesk Inc.
  • Canva Inc.
  • Unity Software Inc.
  • OpenAI
  • Jukin Media
  • Prisma Labs
  • EyeEm
  • Pelican Imaging Corporation
  • Amper Music Inc.
  • Refik Anadol Studio
  • DeepArt.io
  • ScriptBook

第32章 全球市场竞争基准化分析与仪錶板

第33章 重大併购

第34章 近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029年计算创意市场:提供新机会的国家
  • 2029年计算创意市场:提供新机会的细分市场
  • 2029年计算创意市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章附录

简介目录
Product Code: r27744u

Computational creativity is an interdisciplinary field focused on leveraging computational methods and techniques to imitate, enhance, or replicate human creativity. Its objective is to construct systems capable of generating original and inventive artifacts akin to human creative processes.

The primary categories within computational creativity are solutions and services. A solution denotes a unique and integrated component, such as advanced algorithms or specialized platforms, which contributes to the creation and implementation of innovative computer-based creative solutions. These solutions can be deployed both on-premise and in the cloud and are utilized across various applications including product design, marketing and web development, photography and videography, music composition, automated storytelling, high-end video game development, and other domains.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The computational creativity market research report is one of a series of new reports from The Business Research Company that provides computational creativity market statistics, including computational creativity industry global market size, regional shares, competitors with an computational creativity market share, detailed computational creativity market segments, market trends and opportunities, and any further data you may need to thrive in the computational creativity industry. This computational creativity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The computational creativity market size has grown exponentially in recent years. It will grow from $1.03 billion in 2024 to $1.29 billion in 2025 at a compound annual growth rate (CAGR) of 24.8%. The growth in the historic period can be attributed to increasing complexity of medical coding, growing healthcare data volume, increasing demand for accuracy and compliance, rise of big data analytics, increasing need for faster billing cycles.

The computational creativity market size is expected to see exponential growth in the next few years. It will grow to $3.23 billion in 2029 at a compound annual growth rate (CAGR) of 25.9%. The growth in the forecast period can be attributed to increasing integration with electronic health records (ehrs), increased focus on data security, increasing expansion of telemedicine, rising healthcare costs, increasing patient-centric care initiatives. Major trends in the forecast period include expansion in global markets, user experience and customization, real-time auditing and feedback.

The forecast of 25.9% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Rising import costs for generative AI models and creativity-enhancing software tools sourced from Canada and the UK may slow down product innovation in the U.S. digital design space. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increasing utilization of cloud-based technology is expected to significantly boost the growth of the content analytics, discovery, and cognitive software market. Cloud-based technology allows businesses and individuals to access computing resources-such as storage, processing power, and applications-over the internet rather than relying on local servers or devices. This shift has facilitated the integration of advanced tools like content analytics, discovery systems, and cognitive software, enhancing overall efficiency, intelligence, and security in the cloud environment. For example, in November 2022, the Bureau of Labor Statistics reported that expenditure on public cloud services rose from $332.3 billion in 2021 to $397.5 billion in 2022, marking a 23.1% increase. This growing adoption of cloud technologies underscores the expanding demand for solutions in content analytics, discovery, and cognitive software, further driving market growth.

Major players in the computational creativity market are increasingly prioritizing the development of innovative inference platforms to gain a competitive advantage. Inference platforms, which execute pre-trained models on new data to make predictions or classifications, are pivotal in this regard. For instance, in March 2023, NVIDIA introduced four inference platforms aimed at optimizing a wide array of rapidly emerging generative AI applications. These platforms, leveraging NVIDIA's latest processors such as Ada, Hopper, and Grace Hopper, along with the L4 Tensor Core GPU and the plate_number_1 GPU, provide developers with the tools to swiftly build specialized AI-powered applications catering to diverse workloads including AI video, image generation, large language model deployment, and recommender inference.

In March 2022, Microsoft completed the acquisition of Nuance Communications for $19.7 billion. This strategic move is expected to bolster Microsoft's industry cloud strategy for healthcare and facilitate the delivery of new cloud and AI capabilities across various sectors including healthcare, financial services, retail, and telecommunications. Nuance Communications, known for its expertise in artificial intelligence (AI) and speech recognition, aligns with Microsoft's vision to advance its offerings in these domains.

Major companies operating in the computational creativity market report are Google Inc., Microsoft Corporation, Sony Corporation, Amazon Web Services, Intel Corporation, IBM Corporation, NVIDIA Corporation, Adobe Inc., Autodesk Inc., Canva Inc., Unity Software Inc., OpenAI, Jukin Media, Prisma Labs, EyeEm, Pelican Imaging Corporation, Amper Music Inc., Refik Anadol Studio, DeepArt.io, ScriptBook, Automated Creative, A Hundred Years, Runway ML, Aiva, Artomatix, PaintsChainer, Lumen5

North America was the largest region in the computational creativity market in 2024. The regions covered in the computational creativity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the computational creativity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The computational creativity market includes revenues earned by entities by providing services such as content creation, professional services, managed services, and decision-making. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Computational Creativity Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on computational creativity market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for computational creativity ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The computational creativity market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Solution; Service
  • 2) By Deployment Mode: Cloud; On-premise
  • 3) By Application: Product Designing; Marketing And Web Designing; Photography And Videography; Music Composition; Automated Story Generation; High-End Video Gaming Development; Other Applications
  • Subsegments:
  • 1) By Solution: Creative Software; Generative Design Tools; AI-Assisted Content Creation Tools; Virtual Reality And Augmented Reality Solutions; Game Development Engines
  • 2) By Service: Consulting Services; Custom Development Services; Training And Workshops; Support And Maintenance Services; Collaboration Platforms For Creative Projects
  • Companies Mentioned: Google Inc.; Microsoft Corporation; Sony Corporation; Amazon Web Services; Intel Corporation; IBM Corporation; NVIDIA Corporation; Adobe Inc.; Autodesk Inc.; Canva Inc.; Unity Software Inc.; OpenAI; Jukin Media; Prisma Labs; EyeEm; Pelican Imaging Corporation; Amper Music Inc.; Refik Anadol Studio; DeepArt.io; ScriptBook; Automated Creative; A Hundred Years; Runway ML; Aiva; Artomatix; PaintsChainer; Lumen5
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Computational Creativity Market Characteristics

3. Computational Creativity Market Trends And Strategies

4. Computational Creativity Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Computational Creativity Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Computational Creativity PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Computational Creativity Market Growth Rate Analysis
  • 5.4. Global Computational Creativity Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Computational Creativity Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Computational Creativity Total Addressable Market (TAM)

6. Computational Creativity Market Segmentation

  • 6.1. Global Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Solution
  • Service
  • 6.2. Global Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud
  • On-premise
  • 6.3. Global Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Product Designing
  • Marketing And Web Designing
  • Photography And Videography
  • Music Composition
  • Automated Story Generation
  • High-End Video Gaming Development
  • Other Applications
  • 6.4. Global Computational Creativity Market, Sub-Segmentation Of Solution, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Creative Software
  • Generative Design Tools
  • AI-Assisted Content Creation Tools
  • Virtual Reality And Augmented Reality Solutions
  • Game Development Engines
  • 6.5. Global Computational Creativity Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Custom Development Services
  • Training And Workshops
  • Support And Maintenance Services
  • Collaboration Platforms For Creative Projects

7. Computational Creativity Market Regional And Country Analysis

  • 7.1. Global Computational Creativity Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Computational Creativity Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Computational Creativity Market

  • 8.1. Asia-Pacific Computational Creativity Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Computational Creativity Market

  • 9.1. China Computational Creativity Market Overview
  • 9.2. China Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Computational Creativity Market

  • 10.1. India Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Computational Creativity Market

  • 11.1. Japan Computational Creativity Market Overview
  • 11.2. Japan Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Computational Creativity Market

  • 12.1. Australia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Computational Creativity Market

  • 13.1. Indonesia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Computational Creativity Market

  • 14.1. South Korea Computational Creativity Market Overview
  • 14.2. South Korea Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Computational Creativity Market

  • 15.1. Western Europe Computational Creativity Market Overview
  • 15.2. Western Europe Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Computational Creativity Market

  • 16.1. UK Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Computational Creativity Market

  • 17.1. Germany Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Computational Creativity Market

  • 18.1. France Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Computational Creativity Market

  • 19.1. Italy Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Computational Creativity Market

  • 20.1. Spain Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Computational Creativity Market

  • 21.1. Eastern Europe Computational Creativity Market Overview
  • 21.2. Eastern Europe Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Computational Creativity Market

  • 22.1. Russia Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Computational Creativity Market

  • 23.1. North America Computational Creativity Market Overview
  • 23.2. North America Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Computational Creativity Market

  • 24.1. USA Computational Creativity Market Overview
  • 24.2. USA Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Computational Creativity Market

  • 25.1. Canada Computational Creativity Market Overview
  • 25.2. Canada Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Computational Creativity Market

  • 26.1. South America Computational Creativity Market Overview
  • 26.2. South America Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Computational Creativity Market

  • 27.1. Brazil Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Computational Creativity Market

  • 28.1. Middle East Computational Creativity Market Overview
  • 28.2. Middle East Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Computational Creativity Market

  • 29.1. Africa Computational Creativity Market Overview
  • 29.2. Africa Computational Creativity Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Computational Creativity Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Computational Creativity Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Computational Creativity Market Competitive Landscape And Company Profiles

  • 30.1. Computational Creativity Market Competitive Landscape
  • 30.2. Computational Creativity Market Company Profiles
    • 30.2.1. Google Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Amazon Web Services Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Computational Creativity Market Other Major And Innovative Companies

  • 31.1. IBM Corporation
  • 31.2. NVIDIA Corporation
  • 31.3. Adobe Inc.
  • 31.4. Autodesk Inc.
  • 31.5. Canva Inc.
  • 31.6. Unity Software Inc.
  • 31.7. OpenAI
  • 31.8. Jukin Media
  • 31.9. Prisma Labs
  • 31.10. EyeEm
  • 31.11. Pelican Imaging Corporation
  • 31.12. Amper Music Inc.
  • 31.13. Refik Anadol Studio
  • 31.14. DeepArt.io
  • 31.15. ScriptBook

32. Global Computational Creativity Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Computational Creativity Market

34. Recent Developments In The Computational Creativity Market

35. Computational Creativity Market High Potential Countries, Segments and Strategies

  • 35.1 Computational Creativity Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Computational Creativity Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Computational Creativity Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer