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市场调查报告书
商品编码
1847434

2025年全球数位人类市场报告

Digital Human Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

价格
简介目录

近年来,数位人市场快速扩张,规模从2024年的339.6亿美元成长至2025年的502.6亿美元,复合年增长率达48.0%。预测期内的成长可归因于人工智慧和机器学习的进步、图形和动画技术的改进、虚拟实境 (VR) 和扩增实境(AR) 的发展、对个人化使用者体验的需求以及成本降低和扩充性。

预计未来几年数位人类市场将呈指数级增长,到2029年将达到2,185.8亿美元,复合年增长率为44.4%。预测期内的成长可归因于虚拟商务的扩张、与物联网 (IoT) 设备的融合、道德和监管考虑以及元宇宙平台的兴起。预测期内的主要趋势包括超个人化、多模态互动、协作和共同创造性能力、多元化表达和整体性,以及持续学习和适应。

数位人类是基于软体的人类描绘,它融合了人工智慧和先进的 3D 建模技术,能够模仿人类的行为、表情和动作。这些实体采用电脑图形、机器学习和自然语言理解等最尖端科技创建,以复製类似人类的沟通和互动。数位人类在各种应用中都发挥着效用,例如提升使用者体验、提供个人化互动并简化流程。

数位人市场主要包含两种产品类型:互动式数位人化身和非互动式数位人化身。互动式数位人化身是能够与使用者即时交流互动的虚拟人实体。它们运用各种技术,包括3D扫描、3D建模、自然语言处理、自然语言生成和人工智慧 (AI)。这些化身应用于游戏、娱乐、银行、金融服务和保险 (BFSI)、资讯科技 (IT) 和通讯、教育、汽车、广告、医疗和体育等行业的各个领域,例如虚拟代理、虚拟助理、虚拟网红、虚拟伴侣和虚拟角色。

2025年春季美国突然提高关税以及由此引发的贸易摩擦对资讯科技产业产生了重大影响,尤其是硬体製造、资料基础设施和软体部署。对进口半导体、电路基板和网路设备征收更高的关税,并推高了高科技公司、云端服务供应商和资料中心的生产和营运成本。在全球范围内采购笔记型电脑、伺服器和消费电子产品零件的公司面临更长的前置作业时间和价格压力。同时,对专业软体征收的关税以及主要国际市场的报復性措施扰乱了全球IT供应链,减少了海外对美国製造技术的需求。作为应对措施,该行业正在增加对国内晶片生产的投资,扩大供应商网络,并利用人工智慧驱动的自动化来提高弹性并更有效地管理成本。

本研究报告是商业研究公司(The Business Research Company)新报告系列的一部分,该系列提供数位人市场统计数据,例如数位人行业的全球市场规模、区域份额、竞争对手的市场份额、详细的数位人市场细分、市场趋势和商业机会,以及在数位人行业取得成功所需的数据。本数位人市场研究报告对该行业的现状和未来趋势进行了详细分析,为您提供所需的全方位观点。

未来五年44.4%的成长预测,较我们先前对该市场的预测略有下降0.5%。这一下降主要源自于美国与其他国家之间关税的影响。开发逼真的数位人类需要先进的GPU和AI计算集群,而这些大部分都需要进口。对这些部件征收关税可能会减缓美国娱乐和医疗保健产业的发展。由于互惠关税以及贸易紧张局势和限制措施升级对全球经济和贸易的负面影响,其影响也将更加广泛。

预计数位人市场的成长将受到工业应用中机器人使用日益增加的推动。部署在工业环境中的机器人是自动化机器,旨在执行传统上由人类执行的任务,尤其是在製造业和其他工业环境中。工业应用中机器人的日益普及是由工业4.0和自动化趋势的兴起所推动的,这些趋势旨在提高性能、安全性、成本效益并扩大应用范围。数位人透过改进沟通、培训、介面设计、数据视觉化和客户互动来补充这些机器人。例如,根据国际机器人联合会2023年5月发布的数据,2022年製造业部署的工业机器人数量增加了12%,达到41,624台。尤其是汽车产业,主要在美国、加拿大和墨西哥,以20,391台的数量领先,比2021年成长了30%。因此,工业环境中机器人使用量的快速成长正在刺激数位人市场的扩张。

新兴的数位人市场公司正专注于开发创新技术,例如基于人工智慧的数位人软体开发套件(SDK),以透过高阶功能增强客户参与。透过简化开发流程并解决开发团队面临的挑战,数位人 SDK 使品牌能够与客户建立更深的联繫,提高网站转换率,改善客户体验并培养品牌忠诚度。例如,2023 年 7 月,总部位于纽西兰的软体公司 UneeQ Digital Humans 推出了其首个数位人 SDK。该 SDK 使该公司能够在数位环境中快速部署基于人工智慧的数位人体验,包括扩增实境和虚拟实境应用程序,例如 Apple 的 Vision Pro。透过将基于人工智慧的数位人整合到 AR 和 VR 应用程式中,品牌可以赋予虚拟世界活力,并提供更具沉浸感和互动性的客户体验。

2022年11月,总部位于英国的人工智慧解决方案供应商Charisma.ai将与UneeQ合作,利用Charisma.ai的互动式叙事技术作为调查工具和商业化平台。 UneeQ总部位于纽西兰,专注于数位人类技术。

数位人市场由提供咨询、顾问、支援和维护等服务所获得的收益所构成。市场价值还包括服务供应商出售或包含在服务产品中的任何相关商品的价值。数位人市场还包括人工智慧组件、音讯组件、摄影机组件、照明组件、机芯组件和导航组件的销售。该市场的价值是“出厂价”,即商品製造商或创造者出售给其他营业单位(包括下游製造商、批发商、经销商和零售商)或直接出售给最终客户的商品价值。该市场中的商品价值还包括商品创造者出售的任何相关服务。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球数位人类:PESTEL分析(政治、社会、科技、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球数位人市场:成长率分析
  • 全球数位人类市场表现:规模与成长,2019-2024
  • 全球数位人类市场预测:2024-2029年及2034年规模与成长
  • 全球数位人类:总潜在市场(TAM)

第六章 市场细分

  • 全球数位人类市场:按产品类型、实际结果和预测,2019-2024 年、2024-2029 年、2034 年
  • 互动式数位人类头像
  • 非互动式数位人类头像
  • 全球数位人类市场:按技术、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 3D扫描
  • 3D建模
  • 自然语言处理
  • 自然语言生成
  • 人工智慧(AI)
  • 全球数位人市场:按应用、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 虚拟代理
  • 虚拟助手
  • 虚拟影响者
  • 虚拟伴侣
  • 虚拟角色
  • 全球数位人类市场:依产业、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 游戏
  • 娱乐
  • 银行、金融服务和保险(BFSI)
  • 资讯科技(IT)和通讯
  • 教育
  • 广告
  • 健康与体育
  • 其他行业
  • 全球数位人类市场:细分:互动式数位人类头像,按类型、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • 人工智慧化身
  • 虚拟助手
  • 客户服务头像
  • 训练和模拟化身
  • 全球数位人类市场:细分:非互动式数位人类头像(按类型)、实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 预渲染头像
  • 仅限动画的头像
  • 促销和广告头像

第七章 区域和国家分析

  • 全球数位人市场:2019-2024年、2024-2029年、2034年区域表现及预测
  • 全球数位人类市场:按国家、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第18章:法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章:俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章:竞争格局与公司概况

  • 数位人类市场:竞争格局
  • 数位人类市场:公司简介
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Netease Inc.
  • iFLYTEK Corporation
  • Epic Games Inc.
  • Digital Domain
  • Inworld AI
  • Didimo Inc.
  • Genies
  • Xsens Technologies BV
  • Reallusion Inc.
  • HOUR ONE AI
  • Soul Machines
  • Synthesia Ltd.
  • DeepBrain AI
  • Daz Production Inc.
  • Wolf3D

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章:高潜力市场国家、细分市场与策略

  • 2029年数位人类市场:提供新机会的国家
  • 2029年数位人类市场:细分领域带来新机会
  • 2029年数位人类市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章 附录

简介目录
Product Code: r27899u

A digital human is a software-based depiction of a human being, often integrating artificial intelligence and advanced 3D modeling techniques to mimic human-like behavior, facial expressions, and movements. These entities are crafted using cutting-edge technologies like computer graphics, machine learning, and natural language understanding to replicate human-like communication and engagement. Digital humans find utility across various applications, enhancing user experiences, providing personalized interactions, and streamlining processes.

The primary product types in the digital human market include interactive digital human avatars and non-interactive digital human avatars. Interactive digital human avatars represent virtual human entities capable of real-time communication and interaction with users. Various technologies involved encompass 3D scanning, 3D modeling, natural language processing, natural language generation, and artificial intelligence (AI). These avatars find application across diverse sectors such as virtual agents, virtual assistants, virtual influencers, virtual companions, and virtual characters, and are utilized across industries including gaming, entertainment, banking, financial services and insurance (BFSI), information technology (IT) and telecommunications, education, automotive, advertising, health and sports, among others.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The digital human market research report is one of a series of new reports from The Business Research Company that provides digital human market statistics, including the digital human industry global market size, regional shares, competitors with a digital human market share, detailed digital human market segments, market trends and opportunities, and any further data you may need to thrive in the digital human industry. This digital human market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The digital human market size has grown exponentially in recent years. It will grow from $33.96 billion in 2024 to $50.26 billion in 2025 at a compound annual growth rate (CAGR) of 48.0%. The growth in the historic period can be attributed to advancements in AI and machine learning, improvements in graphics and animation, growth of virtual reality (VR) and augmented reality (AR), demand for personalized user experiences, and cost reduction and scalability.

The digital human market size is expected to see exponential growth in the next few years. It will grow to $218.58 billion in 2029 at a compound annual growth rate (CAGR) of 44.4%. The growth in the forecast period can be attributed to expansion of virtual commerce, integration with Internet of Things (IoT) devices, ethical and regulatory considerations, and the emergence of metaverse platforms. Major trends in the forecast period include hyper-personalization, multi-modal interaction, collaborative and co-creative capabilities, diverse representation and inclusivity, and continuous learning and adaptation.

The forecast of 44.4% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Creating realistic digital humans requires advanced GPUs and AI compute clusters, mostly imported; tariffs on such components could delay development across US entertainment and healthcare sectors. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The growth of the digital human market is expected to be propelled by the increasing utilization of robots in industrial applications. Robots deployed in industrial settings are automated machines designed to perform tasks traditionally carried out by humans, particularly in manufacturing and other industrial environments. The escalating adoption of robotics in industrial applications can be attributed to the emergence of Industry 4.0 and automation trends, aimed at enhancing performance, safety, and cost efficiency, as well as expanding the range of applications. Digital humans complement these robots by improving communication, training, interface design, data visualization, and customer interaction. For example, data from the International Federation of Robotics in May 2023 revealed a 12% increase in industrial robot installations in manufacturing in 2022, reaching 41,624 units. Notably, the automotive industry, comprising primarily US, Canadian, and Mexican businesses, led with 20,391 installed units, marking a 30% rise from 2021. Consequently, the surge in robot utilization in industrial settings is fueling the expansion of the digital human market.

Key players in the digital human market are focusing on developing innovative technologies, such as digital human SDKs (software development kits) powered by AI, to enhance customer engagement with advanced features. The digital human SDK streamlines development processes and addresses challenges faced by development teams, enabling brands to establish deeper connections with customers, enhance web conversion rates, improve customer experiences, and foster brand loyalty. For instance, in July 2023, UneeQ Digital Humans, a software company based in New Zealand, unveiled its inaugural digital human SDK. This SDK empowers enterprises to swiftly deploy AI-powered digital human experiences into digital environments, including augmented and virtual reality applications like Apple's Vision Pro. By integrating AI-powered digital humans into AR or VR applications, brands can enliven their virtual worlds and deliver more immersive and interactive customer experiences.

In November 2022, Charisma.ai, a UK-based AI solutions provider, partnered with UneeQ to leverage Charisma.ai's interactive storytelling technology as a research tool and commercialization platform. UneeQ, headquartered in New Zealand, specializes in digital human technology.

Major companies operating in the digital human market report are Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Limited; Nvidia Corporation; Netease Inc.; iFLYTEK Corporation; Epic Games Inc.; Digital Domain; Inworld AI; Didimo Inc.; Genies; Xsens Technologies B.V.; Reallusion Inc.; HOUR ONE AI; Soul Machines; Synthesia Ltd.; DeepBrain AI; Daz Production Inc.; Wolf3D; Offbeat Media Group; UneeQ; DeepMotion; Ziva Dynamics; Virtually Human Studio

North America was the largest region in the digital human market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the digital human market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the digital human market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The digital human market consists of revenues earned by providing services such as consulting services, advisory services, and support and maintenance services. The market value includes the value of related goods sold by the service provider or included within the service offering. The digital human market also includes sales of AI components, audio components, camera components, light components, movement components, and navigation components. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Digital Human Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on digital human market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for digital human ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The digital human market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Interactive Digital Human Avatar; Non-Interactive Digital Human Avatar
  • 2) By Technology: 3D Scanning; 3D Modelling; Natural Language Processing; Natural Language Generation; Artificial Intelligence (AI)
  • 3) By Application: Virtual Agents; Virtual Assistants; Virtual Influencers; Virtual Companions; Virtual Characters
  • 4) By Industry: Gaming; Entertainment; Banking, financial services and insurance (BFSI); Information Technology (IT) And Telecommunication; Education; Automotive; Advertisement; Health And Sports; Other Industries
  • Subsegments:
  • 1) By Interactive Digital Human Avatar: AI-Powered Avatars; Virtual Assistants; Customer Service Avatars; Training And Simulation Avatars
  • 2) By Non-Interactive Digital Human Avatar: Pre-Rendered Avatars; Animation-Only Avatars; Promotional And Advertising Avatars
  • Companies Mentioned: Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Limited; Nvidia Corporation; Netease Inc.; iFLYTEK Corporation; Epic Games Inc.; Digital Domain; Inworld AI; Didimo Inc.; Genies; Xsens Technologies B.V.; Reallusion Inc.; HOUR ONE AI; Soul Machines; Synthesia Ltd.; DeepBrain AI; Daz Production Inc.; Wolf3D; Offbeat Media Group; UneeQ; DeepMotion; Ziva Dynamics; Virtually Human Studio
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Digital Human Market Characteristics

3. Digital Human Market Trends And Strategies

4. Digital Human Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Digital Human Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Digital Human PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Digital Human Market Growth Rate Analysis
  • 5.4. Global Digital Human Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Digital Human Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Digital Human Total Addressable Market (TAM)

6. Digital Human Market Segmentation

  • 6.1. Global Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • nteractive Digital Human Avatar
  • Non-Interactive Digital Human Avatar
  • 6.2. Global Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Scanning
  • 3D Modelling
  • Natural Language Processing
  • Natural Language Generation
  • Artificial Intelligence (AI)
  • 6.3. Global Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Agents
  • Virtual Assistants
  • Virtual Influencers
  • Virtual Companions
  • Virtual Characters
  • 6.4. Global Digital Human Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Entertainment
  • Banking, financial services and insurance (BFSI)
  • Information Technology (IT) And Telecommunication
  • Education
  • Automotive
  • Advertisement
  • Health And Sports
  • Other Industries
  • 6.5. Global Digital Human Market, Sub-Segmentation Of Interactive Digital Human Avatar, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Avatars
  • Virtual Assistants
  • Customer Service Avatars
  • Training And Simulation Avatars
  • 6.6. Global Digital Human Market, Sub-Segmentation Of Non-Interactive Digital Human Avatar, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Pre-Rendered Avatars
  • Animation-Only Avatars
  • Promotional And Advertising Avatars

7. Digital Human Market Regional And Country Analysis

  • 7.1. Global Digital Human Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Digital Human Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Digital Human Market

  • 8.1. Asia-Pacific Digital Human Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Digital Human Market

  • 9.1. China Digital Human Market Overview
  • 9.2. China Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Digital Human Market

  • 10.1. India Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Digital Human Market

  • 11.1. Japan Digital Human Market Overview
  • 11.2. Japan Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Digital Human Market

  • 12.1. Australia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Digital Human Market

  • 13.1. Indonesia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Digital Human Market

  • 14.1. South Korea Digital Human Market Overview
  • 14.2. South Korea Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Digital Human Market

  • 15.1. Western Europe Digital Human Market Overview
  • 15.2. Western Europe Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Digital Human Market

  • 16.1. UK Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Digital Human Market

  • 17.1. Germany Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Digital Human Market

  • 18.1. France Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Digital Human Market

  • 19.1. Italy Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Digital Human Market

  • 20.1. Spain Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Digital Human Market

  • 21.1. Eastern Europe Digital Human Market Overview
  • 21.2. Eastern Europe Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Digital Human Market

  • 22.1. Russia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Digital Human Market

  • 23.1. North America Digital Human Market Overview
  • 23.2. North America Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Digital Human Market

  • 24.1. USA Digital Human Market Overview
  • 24.2. USA Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Digital Human Market

  • 25.1. Canada Digital Human Market Overview
  • 25.2. Canada Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Digital Human Market

  • 26.1. South America Digital Human Market Overview
  • 26.2. South America Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Digital Human Market

  • 27.1. Brazil Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Digital Human Market

  • 28.1. Middle East Digital Human Market Overview
  • 28.2. Middle East Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Digital Human Market

  • 29.1. Africa Digital Human Market Overview
  • 29.2. Africa Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Digital Human Market Competitive Landscape And Company Profiles

  • 30.1. Digital Human Market Competitive Landscape
  • 30.2. Digital Human Market Company Profiles
    • 30.2.1. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Digital Human Market Other Major And Innovative Companies

  • 31.1. Netease Inc.
  • 31.2. iFLYTEK Corporation
  • 31.3. Epic Games Inc.
  • 31.4. Digital Domain
  • 31.5. Inworld AI
  • 31.6. Didimo Inc.
  • 31.7. Genies
  • 31.8. Xsens Technologies B.V.
  • 31.9. Reallusion Inc.
  • 31.10. HOUR ONE AI
  • 31.11. Soul Machines
  • 31.12. Synthesia Ltd.
  • 31.13. DeepBrain AI
  • 31.14. Daz Production Inc.
  • 31.15. Wolf3D

32. Global Digital Human Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Digital Human Market

34. Recent Developments In The Digital Human Market

35. Digital Human Market High Potential Countries, Segments and Strategies

  • 35.1 Digital Human Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Digital Human Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Digital Human Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer