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市场调查报告书
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1847550

2025年全球人机互动市场报告

Human-Computer Interaction Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

价格
简介目录

近年来,人机互动市场发展迅速,预计将从2024年的7,890亿美元成长到2025年的9,348.4亿美元,复合年增长率达18.5%。这一增长可归因于行动运算的兴起、可用性测试和评估的普及、扩增实境的扩展、社交媒体平台的崛起以及图形使用者介面的兴起。

预计未来几年人机互动市场将快速成长,到2029年市场规模将达到17,510.7亿美元,复合年增长率(CAGR)为17.0%。预测期间的成长主要受穿戴式装置需求成长、语音使用者介面扩展、物联网扩充、情境感知运算需求以及个人化使用者体验需求等因素所驱动。预测期内的关键趋势包括生物辨识认证、区块链整合、物联网整合、人工智慧整合和游戏化。

未来五年17.0%的成长预测较我们先前对该市场的预测略微下调了0.5%。这一下调主要归因于美国与其他国家之间的关税影响。对感测器阵列、穿戴式装置和AR/VR周边设备征收的关税可能会扰乱对人机互动实验和商业解决方案至关重要的供应链。此外,相互关税以及日益加剧的贸易紧张局势和限制措施对全球经济和贸易的负面影响可能更为广泛。

物联网 (IoT) 的预期普及将推动人机互动(HCI) 市场的成长。物联网的特点是实体设备相互连接,这些设备配备感测器、软体和网路功能,从而实现数据收集、交换和可操作的洞察。这一趋势的驱动力来自连接性的增强、数据分析和人工智慧 (AI) 技术的进步,以及消费者对智慧设备日益增长的需求。人机互动专注于建立直觉的介面和互动方式,以实现物联网设备的无缝通讯和控制、资料存取以及配置管理。根据瑞典通讯服务供应商 Ericsson 于 2023 年 9 月发布的报告,预计 2023 年物联网连线数将激增至 157 亿,到 2029 年将成长 16%,达到 389 亿。因此,物联网解决方案的快速普及正在推动人机互动市场的扩张。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通货膨胀、地缘政治、贸易战和关税,以及新冠疫情及其復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球人机互动:PESTEL 分析(政治、社会、科技、环境、法律因素、驱动因素与限制因素)
  • 终端用户产业分析
  • 全球人机互动市场:成长率分析
  • 全球人机互动市场表现:规模与成长,2019-2024年
  • 全球人机互动市场预测:规模与成长,2024-2029年,2034年预测
  • 全球人机互动:潜在市场规模 (TAM)

第六章 市场细分

  • 全球人机互动市场:依组件划分,实际结果与预测,2019-2024年,2024-2029年预测,2034年预测
  • 硬体
  • 软体
  • 服务
  • 全球人机互动市场:依技术、效能和预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 周边设备
  • 触控萤幕图形使用者介面
  • 手势和身体识别
  • 语音辨识
  • 自然语言处理(NLP)
  • 脑机介面
  • 眼动追踪
  • 符号学解决方案
  • 其他技术
  • 全球人机互动市场:依组织规模划分,实际结果与预测,2019-2024年、2024-2029年预测、2034年预测
  • 小型企业
  • 大公司
  • 全球人机互动市场:依应用领域划分,实际结果及预测,2019-2024年、2024-2029年预测、2034年预测
  • 卫生保健
  • 电脑和智慧型手机
  • 游戏与娱乐
  • 智慧家庭和白色家电
  • 穿戴式装置
  • 教育
  • 工业和工厂
  • 商业和业务
  • 其他用途
  • 全球人机互动市场:硬体细分(按类型),实际值和预测值,2019-2024年,2024-2029年预测值,2034年预测值
  • 输入装置(键盘、滑鼠、触控萤幕、感应器)
  • 输出设备(显示器、触觉回馈设备)
  • 穿戴式装置(智慧型手錶、VR 或 AR 头戴装置)
  • 其他硬体(手势姿态辨识设备、眼动追踪设备)
  • 全球人机互动市场:软体细分(按类型)、实际结果及预测,2019-2024年、2024-2029年预测、2034年预测
  • 作业系统(支援人机互动的作业系统,用于手势和语音辨识)
  • 应用软体(语音助理、手势控制软体)
  • 开发平台(SDK、HCI系统API)
  • 使用者介面 (UI) 与使用者体验 (UX) 设计工具
  • 全球人机互动市场:依服务类型细分,实际结果及预测(2019-2024年、2024-2029年预测、2034年预测)
  • 整合和咨询服务
  • 支援和维护服务
  • 培训和教育服务
  • 託管服务

第七章 区域和国家分析

  • 全球人机互动市场:区域表现与预测,2019-2024年、2024-2029年预测、2034年预测
  • 全球人机互动市场:按国家划分,实际结果和预测,2019-2024 年、2024-2029 年预测、2034 年预测

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第十八章:法国市场

第十九章:义大利市场

第二十章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第三十章:竞争格局与公司概况

  • 人机互动市场:竞争格局
  • 人机互动市场:公司简介
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Dell Technologies Inc.
  • Tencent Holdings Ltd.
  • Sony Corporation
  • LG Electronics Inc.
  • Intel Corporation
  • Panasonic Corporation
  • International Business Machines Corporation
  • NVIDIA Corporation
  • Texas Instruments Incorporated
  • Infineon Technologies AG
  • Microchip Technology Inc.
  • HaptX Inc.
  • GestureTek
  • Ommo Technologies Pvt. Ltd.
  • Cogniac Corporation

第32章 全球市场竞争基准化分析与仪錶板

第33章 重大併购

第34章 近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029年人机互动市场:提供新机会的国家
  • 2029年人机互动市场:充满新机会的细分领域
  • 2029年人机互动市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章附录

简介目录
Product Code: r28282u

Human-computer interaction (HCI) is a multidisciplinary field focused on the design, implementation, and evaluation of interactive computing systems tailored for human use. Its primary aim is to enhance the interaction between humans and computers by making systems more usable, accessible, and enjoyable, with a key focus on improving user experience and functionality.

The main components within human-computer interaction encompass hardware, software, and services. Hardware refers to the physical elements of a computer system, including processors, memory, storage devices, input/output peripherals, and networking equipment, crucial for the operation and functionality of computers and electronic devices. Technology types within HCI include peripherals, touch-screen graphical user interfaces, gesture and body recognition systems, speech and voice recognition technologies, natural language processing (NLP), brain-computer interfaces, eye-tracking systems, semiotics solutions, among others. These technologies are utilized across various industries, including healthcare, gaming and entertainment, smart home and appliances, wearable technology, education, automotive, industrial and manufacturing sectors, commercial and business applications, and more.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The human-computer interaction market research report is one of a series of new reports from The Business Research Company that provides human-computer interaction market statistics, including human-computer interaction industry global market size, regional shares, competitors with a human-computer interaction market share, detailed human-computer interaction market segments, market trends and opportunities, and any further data you may need to thrive in the human-computer interaction industry. This human-computer interaction market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The human-computer interaction market size has grown rapidly in recent years. It will grow from $789 billion in 2024 to $934.84 billion in 2025 at a compound annual growth rate (CAGR) of 18.5%. The growth in the historic period can be attributed to rise of mobile computing, growth of usability testing and evaluation, expansion of augmented reality, rise of social media platforms, and rise of graphical user interfaces.

The human-computer interaction market size is expected to see rapid growth in the next few years. It will grow to $1751.07 billion in 2029 at a compound annual growth rate (CAGR) of 17.0%. The growth in the forecast period can be attributed to rising demand for wearable devices, growing voice user interfaces, expansion of internet of things, demand for context-aware computing, and demand for personalized user experiences. Major trends in the forecast period include biometric authentication, blockchain integration, IoT integration, integration of AI, and gamification.

The forecast of 17.0% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariffs on sensor arrays, wearable devices, and AR/VR peripherals could disrupt supply chains vital for human-computer interaction experiments and commercial solutions. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The anticipated surge in internet of things (IoT) adoption is poised to propel growth within the human-computer interaction (HCI) market. IoT, characterized by an interconnected network of physical devices equipped with sensors, software, and networking capabilities, facilitates data gathering, exchange, and actionable insights. This trend is fueled by increasing connectivity, advancements in data analytics, artificial intelligence (AI), and escalating consumer demand for smart devices. HCI, in turn, focuses on crafting intuitive interfaces and interaction methods enabling seamless communication with and control of IoT devices, data accessibility, and settings management. Notably, according to a September 2023 report by Ericsson, a Sweden-based telecommunications service provider, IoT connections surged to 15.7 billion in 2023 and are projected to soar by 16% to 38.9 billion connections by 2029. Consequently, the burgeoning adoption of IoT solutions underpins the expansion of the HCI market.

Key players in the HCI market are directing efforts toward developing cutting-edge technologies such as D-ID Agents to enrich user experiences, boost task efficiency, and tailor interactions across diverse domains. D-ID Agents, an interactive natural user interface (NUI) product leveraging large language models, finds applications in sales, assistance, and education realms. Notably, in December 2023, D-ID AI, a US-based video startup specializing in patented video reenactment technology, unveiled D-ID Agents, a breakthrough in human-computer interaction facilitating interactive digital human creation. This innovation allows users to engage with technology through face-to-face conversations, departing from conventional textual and graphical user interfaces. Businesses can deliver globally tailored interactions by crafting diverse Agents with varied traits and multilingual capabilities. Moreover, advanced development options via D-ID's API afford scalability and customization for enterprise users, while SMBs and creators benefit from features in the creative reality studio.

In January 2024, Databricks, a US-based company specializing in AI and data intelligence, acquired Einblick for an undisclosed sum. This acquisition supports Databricks' goal of strengthening its capabilities in natural language processing and AI-driven insights. The company aims to leverage Einblick's expertise to convert natural language queries into code, charts, and models, thereby enhancing advanced data analysis. Einblick, also based in the US, focuses on machine learning and natural language processing solutions designed to simplify complex data insights.

Major companies operating in the human-computer interaction market are Amazon.com Inc., Apple Inc., Google LLC, Microsoft Corporation, Meta Platforms Inc., Dell Technologies Inc., Tencent Holdings Ltd., Sony Corporation, LG Electronics Inc., Intel Corporation, Panasonic Corporation, International Business Machines Corporation, NVIDIA Corporation, Texas Instruments Incorporated, Infineon Technologies AG, Microchip Technology Inc., HaptX Inc., GestureTek, Ommo Technologies Pvt. Ltd., Cogniac Corporation, TANGI0 LTD

Asia-Pacific was the largest region in the human-computer interaction market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the human-computer interaction market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the human-computer interaction market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The human-computer interaction market consists revenues earned by entities by providing services such as user research, user interface design, usability testing, human-centered design and prototyping and wireframing. The market value includes the value of related goods sold by the service provider or included within the service offering. The human-computer interaction market also includes sales of user interface software, input devices, biometric sensors and output devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Human-Computer Interaction Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on human-computer interaction market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for human-computer interaction ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The human-computer interaction market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Peripherals; Touch Screen Graphical User Interfaces; Gesture And Body Recognition; Speech And Voice Recognition; Natural Language Processing (NLP); Brain Computer Interface; Eye Tracking; Semiotics Solutions; Other Technologies
  • 3) By Organization Size: Small And Medium Enterprises; Large Enterprise
  • 4) By Application: Healthcare; Gaming And Entertainment; Smart Home And White Goods; Wearables; Education; Automotive; Industrial And Factories; Commercial And Businesses; Other Applications
  • Subsegments:
  • 1) By Hardware: Input Devices (Keyboards, Mice, Touchscreens, Sensors); Output Devices (Displays, Haptic Feedback Devices); Wearables (Smartwatches, VR Or AR Headsets); Other Hardware (Gesture Recognition Devices, Eye-Tracking Devices)
  • 2) By Software: Operating Systems (HCI-Enabled OS For Gesture, Voice Recognition); Application Software (Voice Assistants, Gesture Control Software); Development Platforms (SDKs, APIs For HCI Systems); User Interface (UI) And User Experience (UX) Design Tools
  • 3) By Services: Integration And Consulting Services; Support And Maintenance Services; Training And Education Services; Managed Services
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Google LLC; Microsoft Corporation; Meta Platforms Inc.; Dell Technologies Inc.; Tencent Holdings Ltd.; Sony Corporation; LG Electronics Inc.; Intel Corporation; Panasonic Corporation; International Business Machines Corporation; NVIDIA Corporation; Texas Instruments Incorporated; Infineon Technologies AG; Microchip Technology Inc.; HaptX Inc.; GestureTek; Ommo Technologies Pvt. Ltd.; Cogniac Corporation; TANGI0 LTD
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Human-Computer Interaction Market Characteristics

3. Human-Computer Interaction Market Trends And Strategies

4. Human-Computer Interaction Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Human-Computer Interaction Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Human-Computer Interaction PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Human-Computer Interaction Market Growth Rate Analysis
  • 5.4. Global Human-Computer Interaction Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Human-Computer Interaction Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Human-Computer Interaction Total Addressable Market (TAM)

6. Human-Computer Interaction Market Segmentation

  • 6.1. Global Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Peripherals
  • Touch Screen Graphical User Interfaces
  • Gesture And Body Recognition
  • Speech And Voice Recognition
  • Natural Language Processing (NLP)
  • Brain Computer Interface
  • Eye Tracking
  • Semiotics Solutions
  • Other Technologies
  • 6.3. Global Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Small And Medium Enterprises
  • Large Enterprise
  • 6.4. Global Human-Computer Interaction Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Healthcare
  • Personal Computers And Smartphones
  • Gaming And Entertainment
  • Smart Home And White Goods
  • Wearables
  • Education
  • Automotive
  • Industrial And Factories
  • Commercial And Businesses
  • Other Applications
  • 6.5. Global Human-Computer Interaction Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Input Devices (Keyboards, Mice, Touchscreens, Sensors)
  • Output Devices (Displays, Haptic Feedback Devices)
  • Wearables (Smartwatches, VR Or AR Headsets)
  • Other Hardware (Gesture Recognition Devices, Eye-Tracking Devices)
  • 6.6. Global Human-Computer Interaction Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Operating Systems (HCI-Enabled OS For Gesture, Voice Recognition)
  • Application Software (Voice Assistants, Gesture Control Software)
  • Development Platforms (SDKs, APIs For HCI Systems)
  • User Interface (UI) And User Experience (UX) Design Tools
  • 6.7. Global Human-Computer Interaction Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Integration And Consulting Services
  • Support And Maintenance Services
  • Training And Education Services
  • Managed Services

7. Human-Computer Interaction Market Regional And Country Analysis

  • 7.1. Global Human-Computer Interaction Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Human-Computer Interaction Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Human-Computer Interaction Market

  • 8.1. Asia-Pacific Human-Computer Interaction Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Human-Computer Interaction Market

  • 9.1. China Human-Computer Interaction Market Overview
  • 9.2. China Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Human-Computer Interaction Market

  • 10.1. India Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Human-Computer Interaction Market

  • 11.1. Japan Human-Computer Interaction Market Overview
  • 11.2. Japan Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Human-Computer Interaction Market

  • 12.1. Australia Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Human-Computer Interaction Market

  • 13.1. Indonesia Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Human-Computer Interaction Market

  • 14.1. South Korea Human-Computer Interaction Market Overview
  • 14.2. South Korea Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Human-Computer Interaction Market

  • 15.1. Western Europe Human-Computer Interaction Market Overview
  • 15.2. Western Europe Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Human-Computer Interaction Market

  • 16.1. UK Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Human-Computer Interaction Market

  • 17.1. Germany Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Human-Computer Interaction Market

  • 18.1. France Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Human-Computer Interaction Market

  • 19.1. Italy Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Human-Computer Interaction Market

  • 20.1. Spain Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Human-Computer Interaction Market

  • 21.1. Eastern Europe Human-Computer Interaction Market Overview
  • 21.2. Eastern Europe Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Human-Computer Interaction Market

  • 22.1. Russia Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Human-Computer Interaction Market

  • 23.1. North America Human-Computer Interaction Market Overview
  • 23.2. North America Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Human-Computer Interaction Market

  • 24.1. USA Human-Computer Interaction Market Overview
  • 24.2. USA Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Human-Computer Interaction Market

  • 25.1. Canada Human-Computer Interaction Market Overview
  • 25.2. Canada Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Human-Computer Interaction Market

  • 26.1. South America Human-Computer Interaction Market Overview
  • 26.2. South America Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Human-Computer Interaction Market

  • 27.1. Brazil Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Human-Computer Interaction Market

  • 28.1. Middle East Human-Computer Interaction Market Overview
  • 28.2. Middle East Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Human-Computer Interaction Market

  • 29.1. Africa Human-Computer Interaction Market Overview
  • 29.2. Africa Human-Computer Interaction Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Human-Computer Interaction Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Human-Computer Interaction Market, Segmentation By Organization Size, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Human-Computer Interaction Market Competitive Landscape And Company Profiles

  • 30.1. Human-Computer Interaction Market Competitive Landscape
  • 30.2. Human-Computer Interaction Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Human-Computer Interaction Market Other Major And Innovative Companies

  • 31.1. Dell Technologies Inc.
  • 31.2. Tencent Holdings Ltd.
  • 31.3. Sony Corporation
  • 31.4. LG Electronics Inc.
  • 31.5. Intel Corporation
  • 31.6. Panasonic Corporation
  • 31.7. International Business Machines Corporation
  • 31.8. NVIDIA Corporation
  • 31.9. Texas Instruments Incorporated
  • 31.10. Infineon Technologies AG
  • 31.11. Microchip Technology Inc.
  • 31.12. HaptX Inc.
  • 31.13. GestureTek
  • 31.14. Ommo Technologies Pvt. Ltd.
  • 31.15. Cogniac Corporation

32. Global Human-Computer Interaction Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Human-Computer Interaction Market

34. Recent Developments In The Human-Computer Interaction Market

35. Human-Computer Interaction Market High Potential Countries, Segments and Strategies

  • 35.1 Human-Computer Interaction Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Human-Computer Interaction Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Human-Computer Interaction Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer