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市场调查报告书
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1856007

2025年全球虚拟实境(VR)中风復健市场报告

Virtual Reality (VR) Stroke Rehabilitation Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

价格
简介目录

近年来,虚拟实境(VR)中风復健市场发展迅速,预计到2024年将达到1,688.6亿美元,到2025年将达到1,917.7亿美元,复合年增长率(CAGR)为13.6%。这段时期的成长可归因于中风患者数量的增加、人们对復健治疗的认识提高、对非侵入性治疗方案的需求不断增长、医疗基础设施的扩建以及政府对復健计画的支持力度加大。

预计未来几年,虚拟实境(VR)中风復健市场将快速成长,到2029年市场规模将达到3,148.9亿美元,年复合成长率(CAGR)为13.2%。预测期内的增长可归因于医疗保健支出增加、对家庭復健解决方案的需求不断增长、VR技术在神经功能恢復中的广泛应用、数位疗法保险覆盖范围的扩大以及对以患者为中心的护理日益重视。预测期内的关键趋势包括穿戴式復健设备的创新、人工智慧的日益融合、个人化治疗研发投入的增加、游戏化復健训练的开发以及远端监测和远端復健技术的进步。

预计未来几年,数位健康解决方案的日益普及将推动虚拟实境中风復健市场的成长。数位健康解决方案利用科技改善医疗服务、提升患者疗效并简化健康管理。远距医疗的便利性和病人参与的提高是推动其日益普及的主要原因。虚拟实境中风復健作为领先的数位健康解决方案,提供身临其境型、技术赋能的治疗,结合个人化运动和远端监测,能够更有效地促进中风后復健。例如,美国医院协会报告称,2022年美国将有86.9%的医院提供远端医疗服务,高于2021年的86%,这表明数位健康正在不断融合。因此,数位健康解决方案的日益普及正在推动虚拟实境中风復健市场的成长。

虚拟实境中风復健市场的主要企业正致力于虚拟实境技术的进步,例如身临其境型虚拟实境康復,以增强患者参与度、促进运动功能恢復并提供个人化的互动式治疗。身临其境型虚拟实境復健是一种前沿治疗方法,它利用虚拟实境技术创造一个模拟的、引人入胜的环境,让患者在其中进行身体、认知和心理方面的训练。例如,2022年11月,美国医疗科技公司Penumbra Inc.推出了REAL系统,这是一个无需手持的全身虚拟实境平台,具备动作捕捉追踪、可自订的治疗方案和即时效能回馈功能。此解决方案为中风患者提供全面的復健体验,凸显了企业如何利用虚拟实境技术来改善中风復健的疗效和营运效率。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通货膨胀、地缘政治、贸易战和关税,以及新冠疫情及其復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟实境(VR)中风復健:PESTEL 分析(政治、社会、科技、环境、法律因素、驱动因素和限制因素)
  • 终端用户产业分析
  • 全球虚拟实境(VR)中风復健市场:成长率分析
  • 全球虚拟实境(VR)中风復健市场表现:规模与成长,2019-2024年
  • 全球虚拟实境(VR)中风復健市场预测:规模与成长,2024-2029年,2034年
  • 全球虚拟实境(VR)中风復健:潜在市场规模(TAM)

第六章 市场细分

  • 全球虚拟实境(VR)中风復健市场:依復健类型、表现和预测划分,2019-2024年、2024-2029年、2034年
  • 物理復健
  • 认知復健
  • 全球虚拟实境(VR)中风復健市场按技术类型、性能和预测划分,2019-2024年、2024-2029年、2034年
  • 硬体
  • 软体平台
  • 治疗内容
  • 全球虚拟实境(VR)中风復健市场按患者类型、表现和预测划分,2019-2024年、2024-2029年、2034年
  • 短期病人
  • 长期患者
  • 全球虚拟实境(VR)中风復健市场:按虚拟实境(VR)应用、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 运动技能训练
  • 认知技能训练
  • 感官训练
  • 疼痛管理
  • 全球虚拟实境(VR)中风復健市场按最终用户、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 医院
  • 復健中心
  • 诊所
  • 家庭康復
  • 全球虚拟实境(VR)中风復健市场:按实体復健、类型、表现和预测进行细分,2019-2024年、2024-2029年、2034年
  • 上肢復健
  • 下肢復健
  • 平衡和步态训练
  • 运动功能恢復
  • 全球虚拟实境(VR)中风復健市场:按认知復健、类型、表现和预测进行细分,2019-2024年、2024-2029年、2034年
  • 记忆训练
  • 注意力与专注力训练
  • 问题解决与执行功能训练
  • 视觉和空间感知训练

第七章 区域和国家分析

  • 全球虚拟实境(VR)中风復健市场:按地区、绩效和预测划分,2019-2024年、2024-2029年、2034年
  • 全球虚拟实境(VR)中风復健市场按国家/地区划分、表现及预测(2019-2024年、2024-2029年、2034年)

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第十八章:法国市场

第十九章:义大利市场

第二十章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第三十章:竞争格局与公司概况

  • 虚拟实境(VR)中风復健市场:竞争格局
  • 虚拟实境(VR)中风復健市场:公司概况
    • Penumbra Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Shepherd Center Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Evolv Rehabilitation Technologies SL Overview, Products and Services, Strategy and Financial Analysis
    • DIH Technology Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Tyromotion GmbH Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • BTS Bioengineering SpA
  • Floreo Inc.
  • Saebo Inc.
  • Motus Nova LLC
  • Immergo Labs Inc.
  • Kinestica doo
  • Cognihab Private Limited
  • Evolv Solutions LLC
  • Rehametrics SL
  • RecoveryVR Pty Ltd
  • Neuro Rehab VR Inc.
  • PhysioFunction Limited
  • XRHealth USA Inc.
  • Bended Srl
  • Jintronix Inc.

第32章 全球市场竞争基准化分析与仪錶板

第33章 重大併购

第34章 近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029年虚拟实境(VR)中风復健市场:提供新机会的国家
  • 2029年虚拟实境(VR)中风復健市场:提供新机会的细分市场
  • 2029年虚拟实境(VR)中风復健市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章附录

简介目录
Product Code: r38660

Virtual reality (VR) stroke rehabilitation is a technology-based therapy that employs immersive or semi-immersive VR environments to assist stroke patients in regaining motor, cognitive, and functional abilities. It aims to deliver engaging, repetitive, and task-specific exercises that promote neuroplasticity, enhance motor coordination, and accelerate functional recovery.

The primary rehabilitation types of virtual reality (VR) stroke rehabilitation are physical rehabilitation and cognitive rehabilitation. Physical rehabilitation involves VR-based exercises and simulations designed to improve motor function, coordination, and overall physical recovery in stroke patients. These solutions incorporate hardware, software platforms, and therapeutic content, and are suitable for both short-term and long-term patients. VR applications include motor skills training, cognitive skills training, sensory training, and pain management, with key end-users such as hospitals, rehabilitation centers, clinics, and home-based rehabilitation settings.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The virtual reality (VR) stroke rehabilitation market research report is one of a series of new reports from The Business Research Company that provides virtual reality (VR) stroke rehabilitation market statistics, including the virtual reality (VR) stroke rehabilitation industry global market size, regional shares, competitors with the virtual reality (VR) stroke rehabilitation market share, detailed virtual reality (VR) stroke rehabilitation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality (VR) stroke rehabilitation industry. This virtual reality (VR) stroke rehabilitation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality (VR) stroke rehabilitation market size has grown rapidly in recent years. It will grow from $168.86 billion in 2024 to $191.77 billion in 2025 at a compound annual growth rate (CAGR) of 13.6%. The growth in the historic period can be attributed to the rising prevalence of stroke cases, increasing awareness of rehabilitation therapies, higher demand for non-invasive treatment options, expansion of healthcare infrastructure, and greater government support for rehabilitation programs.

The virtual reality (VR) stroke rehabilitation market size is expected to see rapid growth in the next few years. It will grow to $314.89 billion in 2029 at a compound annual growth rate (CAGR) of 13.2%. The growth in the forecast period can be attributed to increasing healthcare expenditure, growing demand for home-based rehabilitation solutions, wider integration of VR in neurological recovery, expanded insurance coverage for digital therapies, and greater focus on patient-centric treatment. Key trends in the forecast period include innovations in wearable rehabilitation devices, advancements in artificial intelligence integration, increased investment in research and development for personalized therapies, development of gamified rehabilitation exercises, and progress in remote monitoring and tele-rehabilitation.

The increasing use of digital health solutions is expected to drive growth in the virtual reality stroke rehabilitation market in the upcoming years. Digital health solutions leverage technology to improve healthcare delivery, enhance patient outcomes, and simplify health management. The rise in adoption is due to the convenience of accessing healthcare remotely and better patient engagement. Virtual reality stroke rehabilitation represents a digital health solution by offering immersive, technology-based therapy with tailored exercises and remote monitoring, facilitating more effective recovery after a stroke. For example, the American Hospital Association reported that 86.9 percent of US hospitals provided telehealth services in 2022, up from 86 percent in 2021, demonstrating the growing integration of digital health. Consequently, the expanding adoption of digital health solutions is fueling growth in the virtual reality stroke rehabilitation market.

Key players in the virtual reality stroke rehabilitation market are focusing on advancements in virtual reality technology, such as immersive VR rehabilitation, to boost patient engagement, enhance motor function recovery, and deliver personalized, interactive therapy sessions. Immersive VR rehabilitation is a cutting-edge therapy method that uses virtual reality technology to create simulated, engaging environments where patients perform physical, cognitive, or psychological exercises. For instance, in November 2022, Penumbra Inc., a US medical technology company, launched the REAL System, a hands-free full-body virtual reality platform featuring motion-capture exercise tracking, customizable therapy plans, and real-time performance feedback. This solution offers a comprehensive rehabilitation experience for stroke patients and highlights how companies are utilizing virtual reality technology to improve outcomes and operational efficiency in stroke rehabilitation.

In May 2022, Winning Brands Corporation, a Canada-based firm known for developing and distributing advanced cleaning solutions, acquired the assets and immersive gesture control business of GestureTek Systems Inc. for an undisclosed sum. This acquisition enables Winning Brands to expand into the technology sector by capitalizing on GestureTek's innovative gesture control technology and established brand presence. GestureTek Systems Inc., also based in Canada, specializes in gesture-controlled virtual reality solutions for healthcare, rehabilitation, and interactive applications.

Major players in the virtual reality (VR) stroke rehabilitation market are Penumbra Inc., Shepherd Center Inc., Evolv Rehabilitation Technologies S.L., DIH Technology Co. Ltd., Tyromotion GmbH, BTS Bioengineering S.p.A., Floreo Inc., Saebo Inc., Motus Nova LLC, Immergo Labs Inc., Kinestica d.o.o., Cognihab Private Limited, Evolv Solutions LLC, Rehametrics S.L., RecoveryVR Pty Ltd, Neuro Rehab VR Inc., PhysioFunction Limited, XRHealth USA Inc., Bended S.r.l., Jintronix Inc.

North America was the largest region in the virtual reality (VR) stroke rehabilitation market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual reality (VR) stroke rehabilitation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality (VR) stroke rehabilitation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality (VR) stroke rehabilitation market includes revenues earned by providing services such as maintenance and technical support, training and onboarding, clinical research and validation, rehabilitation consulting, remote monitoring and tele-rehabilitation support. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality (VR) stroke rehabilitation market also includes of sales biofeedback monitoring devices, multi-sensory feedback devices, haptic feedback devices, virtual reality (VR)-based cognitive assessment tools, 3D motion capture systems, adaptive controllers and input devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality (VR) Stroke Rehabilitation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality (vr) stroke rehabilitation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual reality (vr) stroke rehabilitation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality (vr) stroke rehabilitation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Rehabilitation Type: Physical Rehabilitation; Congnitive Rehabilitation
  • 2) By Technology Type: Hardware; Software Platforms; Therapeutic Content
  • 3) By Patient Type: Short Term Patients; Long Term Patients
  • 4) By Virtual Reality (VR) Application: Motor Skills Training; Congnitive Skills Training; Sensory Training; Pain Management
  • 5) By End-Users: Hospitals; Rehabilitation Centers; Clinics; Home-Based Rehabilitation
  • Subsegments:
  • 1) By Physical Rehabilitation: Upper Limb Rehabilitation; Lower Limb Rehabilitation; Balance And Gait Training; Motor Function Recovery
  • 2) By Cognitive Rehabilitation: Memory Training; Attention And Concentration Training; Problem-Solving And Executive Function Training; Visual And Spatial Perception Training
  • Companies Mentioned: Penumbra Inc.; Shepherd Center Inc.; Evolv Rehabilitation Technologies S.L.; DIH Technology Co. Ltd.; Tyromotion GmbH; BTS Bioengineering S.p.A.; Floreo Inc.; Saebo Inc.; Motus Nova LLC; Immergo Labs Inc.; Kinestica d.o.o.; Cognihab Private Limited; Evolv Solutions LLC; Rehametrics S.L.; RecoveryVR Pty Ltd; Neuro Rehab VR Inc.; PhysioFunction Limited; XRHealth USA Inc.; Bended S.r.l.; Jintronix Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality (VR) Stroke Rehabilitation Market Characteristics

3. Virtual Reality (VR) Stroke Rehabilitation Market Trends And Strategies

4. Virtual Reality (VR) Stroke Rehabilitation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality (VR) Stroke Rehabilitation Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality (VR) Stroke Rehabilitation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality (VR) Stroke Rehabilitation Market Growth Rate Analysis
  • 5.4. Global Virtual Reality (VR) Stroke Rehabilitation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality (VR) Stroke Rehabilitation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality (VR) Stroke Rehabilitation Total Addressable Market (TAM)

6. Virtual Reality (VR) Stroke Rehabilitation Market Segmentation

  • 6.1. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Physical Rehabilitation
  • Congnitive Rehabilitation
  • 6.2. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software Platforms
  • Therapeutic Content
  • 6.3. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Short Term Patients
  • Long Term Patients
  • 6.4. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Virtual Reality (VR) Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Motor Skills Training
  • Congnitive Skills Training
  • Sensory Training
  • Pain Management
  • 6.5. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals
  • Rehabilitation Centers
  • Clinics
  • Home-Based Rehabilitation
  • 6.6. Global Virtual Reality (VR) Stroke Rehabilitation Market, Sub-Segmentation Of Physical Rehabilitation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Upper Limb Rehabilitation
  • Lower Limb Rehabilitation
  • Balance And Gait Training
  • Motor Function Recovery
  • 6.7. Global Virtual Reality (VR) Stroke Rehabilitation Market, Sub-Segmentation Of Cognitive Rehabilitation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Memory Training
  • Attention And Concentration Training
  • Problem-Solving And Executive Function Training
  • Visual And Spatial Perception Training

7. Virtual Reality (VR) Stroke Rehabilitation Market Regional And Country Analysis

  • 7.1. Global Virtual Reality (VR) Stroke Rehabilitation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality (VR) Stroke Rehabilitation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market

  • 8.1. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality (VR) Stroke Rehabilitation Market

  • 9.1. China Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 9.2. China Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality (VR) Stroke Rehabilitation Market

  • 10.1. India Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality (VR) Stroke Rehabilitation Market

  • 11.1. Japan Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 11.2. Japan Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality (VR) Stroke Rehabilitation Market

  • 12.1. Australia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market

  • 13.1. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality (VR) Stroke Rehabilitation Market

  • 14.1. South Korea Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 14.2. South Korea Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market

  • 15.1. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 15.2. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality (VR) Stroke Rehabilitation Market

  • 16.1. UK Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality (VR) Stroke Rehabilitation Market

  • 17.1. Germany Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality (VR) Stroke Rehabilitation Market

  • 18.1. France Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality (VR) Stroke Rehabilitation Market

  • 19.1. Italy Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality (VR) Stroke Rehabilitation Market

  • 20.1. Spain Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market

  • 21.1. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 21.2. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality (VR) Stroke Rehabilitation Market

  • 22.1. Russia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality (VR) Stroke Rehabilitation Market

  • 23.1. North America Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 23.2. North America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality (VR) Stroke Rehabilitation Market

  • 24.1. USA Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 24.2. USA Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality (VR) Stroke Rehabilitation Market

  • 25.1. Canada Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 25.2. Canada Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality (VR) Stroke Rehabilitation Market

  • 26.1. South America Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 26.2. South America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality (VR) Stroke Rehabilitation Market

  • 27.1. Brazil Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality (VR) Stroke Rehabilitation Market

  • 28.1. Middle East Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 28.2. Middle East Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality (VR) Stroke Rehabilitation Market

  • 29.1. Africa Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 29.2. Africa Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality (VR) Stroke Rehabilitation Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality (VR) Stroke Rehabilitation Market Competitive Landscape
  • 30.2. Virtual Reality (VR) Stroke Rehabilitation Market Company Profiles
    • 30.2.1. Penumbra Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Shepherd Center Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Evolv Rehabilitation Technologies S.L. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. DIH Technology Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Tyromotion GmbH Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality (VR) Stroke Rehabilitation Market Other Major And Innovative Companies

  • 31.1. BTS Bioengineering S.p.A.
  • 31.2. Floreo Inc.
  • 31.3. Saebo Inc.
  • 31.4. Motus Nova LLC
  • 31.5. Immergo Labs Inc.
  • 31.6. Kinestica d.o.o.
  • 31.7. Cognihab Private Limited
  • 31.8. Evolv Solutions LLC
  • 31.9. Rehametrics S.L.
  • 31.10. RecoveryVR Pty Ltd
  • 31.11. Neuro Rehab VR Inc.
  • 31.12. PhysioFunction Limited
  • 31.13. XRHealth USA Inc.
  • 31.14. Bended S.r.l.
  • 31.15. Jintronix Inc.

32. Global Virtual Reality (VR) Stroke Rehabilitation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality (VR) Stroke Rehabilitation Market

34. Recent Developments In The Virtual Reality (VR) Stroke Rehabilitation Market

35. Virtual Reality (VR) Stroke Rehabilitation Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality (VR) Stroke Rehabilitation Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality (VR) Stroke Rehabilitation Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality (VR) Stroke Rehabilitation Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer