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市场调查报告书
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1856010

2025年全球虚拟实境幻肢痛治疗市场报告

Virtual Reality Phantom Limb Pain Therapy Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

价格
简介目录

近年来,虚拟实境幻肢痛治疗市场规模呈指数级增长,预计从2024年的7.9亿美元增长到2025年的9.7亿美元,复合年增长率达22.9%。这一增长与以下因素密切相关:截肢患者幻肢痛盛行率上升、人们对非药物疼痛管理方法的认识不断提高、基于虚拟实境的镜像疗法在临床环境中得到应用、支持虚拟实境疗法有效性的研究和临床试验数量增加,以及对康復技术投资的不断增长。

预计未来几年,虚拟实境幻肢痛治疗市场将呈指数级增长,到2029年市场规模将达到21.8亿美元,复合年增长率(CAGR)为22.5%。预测期内的成长主要归功于以下几个面向:居家虚拟实境幻肢痛治疗的日益普及、人工智慧和运动追踪技术在个人化治疗中的应用、虚拟实境解决方案供应商与医院之间合作的加强、远端监测和远端復健需求的增长,以及治疗性虚拟实境设备的可负担性和便携性的提升。预测期内的关键趋势包括:用于疼痛管理的身临其境型虚拟实境环境、用于肢体追踪的动作感测器、人工智慧主导的个人化治疗、用于提高病人参与的游戏化训练,以及云端基础平台。

预计截肢患者人数的不断增长将显着推动虚拟实境(VR)幻肢痛治疗市场的扩张。该群体包括失去全部或部分肢体、需要专业復健和治疗护理的患者。截肢数量的增加主要是由于糖尿病盛行率的上升,糖尿病会导致血液循环不良和神经损伤等併发症,从而导致截肢率上升,并对復健和义肢护理的需求不断增长。虚拟实境幻肢痛治疗透过提供身临其境型互动环境,重新训练大脑、减轻疼痛感知并提高截肢患者的整体生活质量,从而提供了一种解决方案。例如,总部位于美国的非营利组织「截肢者联盟」(Amputee Coalition)在2024年2月报告称,约有560万美国患有肢体缺失或肢体差异。不断增长的截肢患者群体正在推动虚拟实境幻肢痛治疗市场的成长。

进入虚拟实境(VR)幻肢痛治疗市场的公司越来越注重策略联盟,以增强产品功能并扩大市场份额。策略联盟使公司能够整合各自的优势和资源,在无需全面合併或收购的情况下加速创新并提高市场渗透率。例如,2022年12月,德州大学德克萨斯分校的研究人员与北德克萨斯退伍军人事务医疗保健系统合作,推出了幻肢痛管理混合实境系统(MAPP)。这种先进的虚拟疗法结合了VR头戴装置、摄影机和笔记型电脑,创建截肢患者缺失肢体的3D虚拟模型,并允许使用者执行虚拟任务,以帮助消除截肢引起的混合疼痛讯号。这项合作的目标是提供一种有吸引力的居家替代方案,取代传统的镜像疗法,减轻幻肢痛,改善功能,并有望实现非鸦片类药物镇痛。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通货膨胀、地缘政治、贸易战和关税,以及新冠疫情及其復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟实境幻肢痛治疗:PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 终端用户产业分析
  • 全球虚拟实境幻肢痛治疗市场:成长率分析
  • 全球虚拟实境幻肢痛治疗市场表现:规模与成长,2019-2024年
  • 全球虚拟实境幻肢痛治疗市场预测:规模与成长,2024-2029年,2034年
  • 全球虚拟实境幻肢痛治疗:潜在市场规模 (TAM)

第六章 市场细分

  • 全球虚拟实境幻肢痛治疗市场:依技术、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 硬体
  • 软体
  • 服务
  • 全球虚拟实境幻肢痛治疗市场依治疗类型、表现及预测划分,2019-2024年、2024-2029年、2034年
  • 身临其境型虚拟实境(VR)疗法
  • 非身临其境型虚拟实境(VR)疗法
  • 混合实境疗法
  • 全球虚拟实境幻肢痛治疗市场依病患类型、表现及预测划分,2019-2024年、2024-2029年、2034年
  • 上肢截肢者
  • 下肢截肢者
  • 全球虚拟实境幻肢痛治疗市场:按应用、效能和预测划分,2019-2024年、2024-2029年、2034年
  • 医院
  • 復健中心
  • 家庭护理机构
  • 其他用途
  • 全球虚拟实境幻肢痛治疗市场:按硬体、类型、效能和预测细分,2019-2024年、2024-2029年、2034年
  • 头戴式显示器(HMD)
  • 运动追踪感应器
  • 触觉回馈装置
  • 虚拟实境(VR)手套
  • 虚拟实境(VR)跑步机
  • 眼动追踪设备
  • 全球虚拟实境幻肢痛治疗市场:按软体、类型、效能和预测细分,2019-2024年、2024-2029年、2034年
  • 身临其境型虚拟实境(VR)疗法应用
  • 非身临其境型虚拟实境(VR)治疗应用
  • 混合实境治疗应用
  • 基于人工智慧(AI)的治疗模组
  • 游戏化復健软体
  • 云端基础的虚拟实境(VR)平台
  • 全球虚拟实境幻肢痛治疗市场:按服务、类型、表现和预测进行细分,2019-2024年、2024-2029年、2034年
  • 临床实施服务
  • 远端患者监护服务
  • 维护和支援服务
  • 培训和咨询服务
  • 治疗方案客製化服务

第七章 区域和国家分析

  • 全球虚拟实境幻肢痛治疗市场:按地区、绩效和预测划分,2019-2024年、2024-2029年、2034年
  • 全球虚拟实境幻肢痛治疗市场:国家/地区、市场表现及预测,2019-2024年、2024-2029年、2034年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第十八章:法国市场

第十九章:义大利市场

第二十章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第三十章:竞争格局与公司概况

  • 虚拟实境幻肢痛治疗市场:竞争格局
  • 虚拟实境幻肢痛治疗市场:公司概况
    • Samsung Electronics Co Ltd Overview, Products and Services, Strategy and Financial Analysis
    • Lenovo Group Ltd Overview, Products and Services, Strategy and Financial Analysis
    • Mayo Clinic Overview, Products and Services, Strategy and Financial Analysis
    • The University of Texas at Dallas Overview, Products and Services, Strategy and Financial Analysis
    • Shirley Ryan AbilityLab Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • HTC Corporation
  • MindMaze SA
  • XRHealth Inc.
  • HaptX Inc.
  • Limber Health Inc.
  • Virtualis
  • LimbPower Limited
  • OrthoCarolina Research Institute Inc.
  • Karuna Labs Inc.
  • Neuro Rehab VR
  • Tongji Hospital/University of Science and Technology of China
  • Bionic Hope Private Limited
  • Instalimb
  • Khymeia Group
  • Veterans Affairs(VA)North Texas Health Care System

第32章 全球市场竞争基准化分析与仪錶板

第33章 重大併购

第34章 近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029年虚拟实境幻肢痛治疗市场:提供新机会的国家
  • 2029年虚拟实境幻肢痛治疗市场:新兴细分市场机会
  • 2029年虚拟实境幻肢痛治疗市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章附录

简介目录
Product Code: r38663

Virtual reality phantom limb pain therapy is an advanced treatment that leverages immersive virtual environments to assist amputees in managing phantom limb pain. It creates simulations of the missing limb and its movements, providing visual and sensory feedback that helps retrain the brain and decrease pain perception. This non-invasive method enhances rehabilitation outcomes, promotes patient comfort, and supports psychological well-being.

The primary technology types in virtual reality phantom limb pain therapy include hardware, software, and services. Hardware encompasses the physical devices used to deliver immersive or interactive therapy experiences. Therapy types include immersive virtual reality (VR) therapy, non-immersive VR therapy, and mixed reality therapy. These therapies are applied to different patient groups, such as upper and lower limb amputees, and are used in various settings including hospitals, rehabilitation centers, homecare environments, and other care facilities.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The virtual reality phantom limb pain therapy market research report is one of a series of new reports from The Business Research Company that provides virtual reality phantom limb pain therapy market statistics, including virtual reality phantom limb pain therapy industry global market size, regional shares, competitors with a virtual reality phantom limb pain therapy market share, detailed virtual reality phantom limb pain therapy market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality phantom limb pain therapy industry. The virtual reality phantom limb pain therapy market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality phantom limb pain therapy market size has grown exponentially in recent years. It will grow from $0.79 billion in 2024 to $0.97 billion in 2025 at a compound annual growth rate (CAGR) of 22.9%. The growth observed during the historic period can be linked to the rising prevalence of amputees experiencing phantom limb pain, increasing awareness of non-pharmacological pain management approaches, adoption of VR-based mirror therapy in clinical settings, growing research and clinical trials supporting VR therapy effectiveness, and higher investment in rehabilitation technologies.

The virtual reality phantom limb pain therapy market size is expected to see exponential growth in the next few years. It will grow to $2.18 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth projected for the forecast period can be attributed to expanding adoption of home-based VR phantom limb pain therapy, integration of AI and motion tracking for personalized treatment, increasing collaborations between VR solution providers and hospitals, growing demand for remote monitoring and tele-rehabilitation, and improved affordability and portability of VR devices for therapy. Key trends during the forecast period include immersive VR environments for pain management, motion sensors for limb tracking, AI-driven personalized therapy, gamified exercises to enhance patient engagement, and cloud-based platforms for remote monitoring.

The growing population of amputees is expected to significantly drive the expansion of the virtual reality (VR) phantom limb pain therapy market. This population includes individuals who have experienced partial or full limb loss and require specialized rehabilitation and therapeutic care. The rise in amputations is primarily driven by the increasing prevalence of diabetes, which leads to complications such as poor circulation and nerve damage, resulting in more limb amputations and a higher demand for rehabilitation and prosthetic care. Virtual reality phantom limb pain therapy provides a solution by offering immersive, interactive environments that retrain the brain, reduce pain perception, and improve the overall quality of life for amputees. For example, in February 2024, the Amputee Coalition, a U.S.-based nonprofit organization, reported that over 5.6 million Americans are living with limb loss or limb differences, including approximately 2.3 million people with limb loss and 3.4 million with limb differences. This rising amputee population is driving the growth of the VR phantom limb pain therapy market.

Companies in the VR phantom limb pain therapy market are increasingly focusing on strategic collaborations to enhance their offerings and expand their market presence. Strategic partnerships enable companies to combine their strengths and resources to accelerate innovation and increase market penetration without the need for full mergers or acquisitions. For instance, in December 2022, researchers at the University of Texas at Dallas partnered with the Veterans Affairs North Texas Health Care System to launch the Mixed Reality System for Managing Phantom Pain (Mr. MAPP). This advanced virtual therapy combines a VR headset, camera, and laptop to create a 3D virtual model of an amputee's missing limb, enabling users to perform virtual tasks that help resolve mixed pain signals caused by amputation. The goal of this collaboration is to offer an engaging, in-home alternative to traditional mirror therapy, reduce phantom limb pain, improve function, and provide a potential non-opioid treatment for pain.

In September 2024, Sheba Medical Center, an Israel-based medical facility, joined forces with 6Degrees to enhance amputee rehabilitation through AI-driven immersive VR therapy. The partnership combines Sheba Medical Center's clinical expertise with 6Degrees' advanced VR technology to provide effective, monitored, and independent physical therapy for amputees. 6Degrees, based in Israel, specializes in VR systems specifically designed to treat phantom limb pain, offering an innovative approach to rehabilitation and pain management.

Major players in the virtual reality phantom limb pain therapy market are Samsung Electronics Co Ltd, Lenovo Group Ltd, Mayo Clinic, The University of Texas at Dallas, Shirley Ryan AbilityLab, HTC Corporation, MindMaze SA, XRHealth Inc., HaptX Inc., Limber Health Inc., Virtualis, LimbPower Limited, OrthoCarolina Research Institute Inc., Karuna Labs Inc., Neuro Rehab VR, Tongji Hospital/University of Science and Technology of China, Bionic Hope Private Limited, Instalimb, Khymeia Group, and Veterans Affairs (VA) North Texas Health Care System.

North America was the largest region in the virtual reality phantom limb pain therapy market in 2024. The regions covered in virtual reality phantom limb pain therapy report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality phantom limb pain therapy market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality phantom limb pain therapy market consists of revenues earned by entities by providing services such as immersive VR-based rehabilitation, neurofeedback training, pain management programs, and digital therapeutic interventions. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality phantom limb pain therapy market also includes sales of VR headsets, motion sensors, EMG devices, and haptic systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Phantom Limb Pain Therapy Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality phantom limb pain therapy market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality phantom limb pain therapy ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality phantom limb pain therapy market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technology: Hardware; Software; Services
  • 2) By Therapy Type: Immersive Virtual Reality (VR) Therapy; Non-Immersive Virtual Reality (VR) Therapy; Mixed Reality Therapy
  • 3) By Patient Type: Upper Limb Amputees; Lower Limb Amputees
  • 4) By Application: Hospitals; Rehabilitation Centers; Homecare Settings; Other Applications
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays (HMDs); Motion Tracking Sensors; Haptic Feedback Devices; Virtual Reality (VR) Gloves; Virtual Reality (VR) Treadmills; Eye-Tracking Devices
  • 2) By Software: Immersive Virtual Reality (VR) Therapy Applications; Non-Immersive Virtual Reality (VR) Therapy Applications; Mixed Reality Therapy Applications; Artificial Intelligence (AI)-Based Therapy Modules; Gamified Rehabilitation Software
  • 3) By Services: Clinical Implementation Services; Remote Patient Monitoring Services; Maintenance And Support Services; Training And Consultation Services; Therapy Customization Services
  • Companies Mentioned: Samsung Electronics Co Ltd; Lenovo Group Ltd; Mayo Clinic; The University of Texas at Dallas; Shirley Ryan AbilityLab; HTC Corporation; MindMaze SA; XRHealth Inc.; HaptX Inc.; Limber Health Inc.; Virtualis; LimbPower Limited; OrthoCarolina Research Institute Inc.; Karuna Labs Inc.; Neuro Rehab VR; Tongji Hospital/University of Science and Technology of China; Bionic Hope Private Limited; Instalimb; Khymeia Group; Veterans Affairs (VA) North Texas Health Care System.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Phantom Limb Pain Therapy Market Characteristics

3. Virtual Reality Phantom Limb Pain Therapy Market Trends And Strategies

4. Virtual Reality Phantom Limb Pain Therapy Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality Phantom Limb Pain Therapy Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality Phantom Limb Pain Therapy PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality Phantom Limb Pain Therapy Market Growth Rate Analysis
  • 5.4. Global Virtual Reality Phantom Limb Pain Therapy Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality Phantom Limb Pain Therapy Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality Phantom Limb Pain Therapy Total Addressable Market (TAM)

6. Virtual Reality Phantom Limb Pain Therapy Market Segmentation

  • 6.1. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Immersive Virtual Reality (VR) Therapy
  • Non-Immersive Virtual Reality (VR) Therapy
  • Mixed Reality Therapy
  • 6.3. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Upper Limb Amputees
  • Lower Limb Amputees
  • 6.4. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals
  • Rehabilitation Centers
  • Homecare Settings
  • Other Applications
  • 6.5. Global Virtual Reality Phantom Limb Pain Therapy Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Motion Tracking Sensors
  • Haptic Feedback Devices
  • Virtual Reality (VR) Gloves
  • Virtual Reality (VR) Treadmills
  • Eye-Tracking Devices
  • 6.6. Global Virtual Reality Phantom Limb Pain Therapy Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Immersive Virtual Reality (VR) Therapy Applications
  • Non-Immersive Virtual Reality (VR) Therapy Applications
  • Mixed Reality Therapy Applications
  • Artificial Intelligence (AI)-Based Therapy Modules
  • Gamified Rehabilitation Software
  • Cloud-Based Virtual Reality (VR) Platforms
  • 6.7. Global Virtual Reality Phantom Limb Pain Therapy Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Clinical Implementation Services
  • Remote Patient Monitoring Services
  • Maintenance And Support Services
  • Training And Consultation Services
  • Therapy Customization Services

7. Virtual Reality Phantom Limb Pain Therapy Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Phantom Limb Pain Therapy Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality Phantom Limb Pain Therapy Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market

  • 8.1. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality Phantom Limb Pain Therapy Market

  • 9.1. China Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 9.2. China Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality Phantom Limb Pain Therapy Market

  • 10.1. India Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality Phantom Limb Pain Therapy Market

  • 11.1. Japan Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 11.2. Japan Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality Phantom Limb Pain Therapy Market

  • 12.1. Australia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality Phantom Limb Pain Therapy Market

  • 13.1. Indonesia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality Phantom Limb Pain Therapy Market

  • 14.1. South Korea Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 14.2. South Korea Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality Phantom Limb Pain Therapy Market

  • 15.1. Western Europe Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 15.2. Western Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality Phantom Limb Pain Therapy Market

  • 16.1. UK Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality Phantom Limb Pain Therapy Market

  • 17.1. Germany Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality Phantom Limb Pain Therapy Market

  • 18.1. France Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality Phantom Limb Pain Therapy Market

  • 19.1. Italy Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality Phantom Limb Pain Therapy Market

  • 20.1. Spain Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market

  • 21.1. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 21.2. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality Phantom Limb Pain Therapy Market

  • 22.1. Russia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality Phantom Limb Pain Therapy Market

  • 23.1. North America Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 23.2. North America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality Phantom Limb Pain Therapy Market

  • 24.1. USA Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 24.2. USA Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality Phantom Limb Pain Therapy Market

  • 25.1. Canada Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 25.2. Canada Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality Phantom Limb Pain Therapy Market

  • 26.1. South America Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 26.2. South America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality Phantom Limb Pain Therapy Market

  • 27.1. Brazil Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality Phantom Limb Pain Therapy Market

  • 28.1. Middle East Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 28.2. Middle East Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality Phantom Limb Pain Therapy Market

  • 29.1. Africa Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 29.2. Africa Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality Phantom Limb Pain Therapy Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Phantom Limb Pain Therapy Market Competitive Landscape
  • 30.2. Virtual Reality Phantom Limb Pain Therapy Market Company Profiles
    • 30.2.1. Samsung Electronics Co Ltd Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Lenovo Group Ltd Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Mayo Clinic Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. The University of Texas at Dallas Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Shirley Ryan AbilityLab Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality Phantom Limb Pain Therapy Market Other Major And Innovative Companies

  • 31.1. HTC Corporation
  • 31.2. MindMaze SA
  • 31.3. XRHealth Inc.
  • 31.4. HaptX Inc.
  • 31.5. Limber Health Inc.
  • 31.6. Virtualis
  • 31.7. LimbPower Limited
  • 31.8. OrthoCarolina Research Institute Inc.
  • 31.9. Karuna Labs Inc.
  • 31.10. Neuro Rehab VR
  • 31.11. Tongji Hospital/University of Science and Technology of China
  • 31.12. Bionic Hope Private Limited
  • 31.13. Instalimb
  • 31.14. Khymeia Group
  • 31.15. Veterans Affairs (VA) North Texas Health Care System

32. Global Virtual Reality Phantom Limb Pain Therapy Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Phantom Limb Pain Therapy Market

34. Recent Developments In The Virtual Reality Phantom Limb Pain Therapy Market

35. Virtual Reality Phantom Limb Pain Therapy Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality Phantom Limb Pain Therapy Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Phantom Limb Pain Therapy Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Phantom Limb Pain Therapy Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer