北美虚拟实境益智游戏市场预测至 2030 年 - 区域分析 - 按年龄、玩家类型和最终用户
市场调查报告书
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1592645

北美虚拟实境益智游戏市场预测至 2030 年 - 区域分析 - 按年龄、玩家类型和最终用户

North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age, Player Type, and End Users

出版日期: | 出版商: The Insight Partners | 英文 100 Pages | 订单完成后即时交付

价格

2022年北美虚拟实境益智游戏市场估值为7,737万美元,预计2030年将达到1.5666亿美元;预计2022年至2030年复合年增长率为9.2%。

独特的游戏机制和沈浸式体验推动北美虚拟实境益智游戏市场

虚拟实境 (VR) 益智游戏提供了传统游戏所不具备的独特游戏动态。玩家可以用手与虚拟世界的物体进行交互,从而增加了新的复杂性和沈浸感。玩 VR 游戏可以提供身临其境的参与式体验,让玩家感觉彷佛身临其境。这些游戏提供了新的参与和互动性,带来极其有趣和令人满意的游戏体验。消费者对沉浸式体验越来越感兴趣,而 VR 益智游戏可以提供逃避现实的独特而有趣的选择。

一些虚拟实境益智游戏市场参与者提供了身临其境的体验和独特的游戏机制。例如,Fireproof Games 开发了 VR 益智游戏「The Room VR:A Dark Matter」。游戏的主题是调查一位受人尊敬的埃及古物学家的失踪事件;为此,玩家于1908年被调往英国考古研究所。 VR游戏谜题复杂且困难,需要玩家发挥创意和解决问题的能力才能晋级。游戏玩法既有趣又令人满意,因为每个 VR 谜题都提出了独特的挑战。它有一个引人入胜的情节,吸引玩家并让他们自始至终保持兴趣。随着玩家的前进,游戏隐藏的谜团将被揭开,他们解开了一位着名埃及古物学家失踪的谜团。 Vertical Robot 开发了一款名为 Red Matter 的益智游戏,在游戏中,玩家扮演冷战期间被派往神秘月球设施以检查异常信号的太空人。游戏具有有趣的科幻情节和利用零重力物理原理的棘手谜题。因此,VR益智游戏相对于普通益智游戏提供的独特游戏机制和沈浸式体验推动了虚拟实境益智游戏市场的成长。

北美虚拟实境益智游戏市场概况

北美虚拟实境益智游戏市场分为美国、加拿大和墨西哥。由于科技的早期采用和消费者的喜好,该地区正在经历 VR 益智游戏的高度部署。据 Security.org 称,到 2024 年,23% 的美国成年人(即估计 5,300 万)拥有 VR 设备。因此,对 VR 设备的偏好可能会为虚拟实境益智游戏提供者创造利润丰厚的机会。北美重要参与者的存在推动了该地区虚拟实境益智游戏市场的成长。 Epic Games Inc.、Steam VR 和 HTC Viewport 是提供虚拟实境益智游戏的市场参与者。该地区的众多玩家正在开发 VR 益智游戏。 2024 年 2 月,Schell Games 为其即将推出的 VR 益智游戏《沉默杀手:吸血鬼之穴》发布了延长的游戏预告片,展示了更多让玩家对抗一系列喜怒无常的陷阱的吸血鬼抓斗动作。 2022 年 6 月,总部位于纽约的电玩游戏製作商 Vertigo Games 宣布上传 VR,并在 2022 年阵容中发布了两款新的 VR 游戏。 Vertigo Games 也在 Meta Quest 2 中加入了 Mixed Realms 的 Rogue-like 第一人称格斗游戏 Hellsweeper VR,并发布了 DevilCow 的 VR 益智游戏 PathCraft。

此外,北美的一些玩家还提供了 VR 益智游戏平台。 Meta 为 Quest 提供了一款一体化 VR 游戏系统。此外,Meta还在北美举办各种VR益智游戏锦标赛。 2023 年 12 月,锦标赛中进行了 MIXED Advent 日历中的三款 VR 游戏组合包:VR 解谜射击游戏 We Are One、Tennis Esports 和 CookieRun。参与是透过降临节日历网站上的小门完成的。因此,此类实例推动了北美虚拟实境益智游戏市场的成长。

北美虚拟实境益智游戏市场收入及 2030 年预测(百万美元)

北美虚拟实境益智游戏市场区隔

北美虚拟实境益智游戏市场按年龄、玩家类型、最终用户和国家/地区进行分类。

依年龄,北美虚拟实境益智游戏市场分为18至34岁、35岁以上、13至17岁及12岁以下。 2022 年,18 至 34 岁细分市场占据最大市场份额。

从玩家类型来看,北美虚拟实境益智游戏市场分为单人游戏和多人游戏。 2022 年,单人游戏细分市场占据了更大的市场份额。

根据最终用户,北美虚拟实境益智游戏市场分为个人和专业人士。 2022 年,个人细分市场占据更大的市场份额。

依国家/地区划分,北美虚拟实境益智游戏市场分为美国、加拿大和墨西哥。 2022 年,美国在北美虚拟实境益智游戏市场占有率中占据主导地位。

Cloudhead Games Ltd、HTC Corp、Ludact Game Studio、Metanaut Labs Inc、Polyarc Inc、Schell Games LLC、SideQuestVR Ltd、Taito Corp、Ubisoft Entertainment SA 和 Vertigo Studios BV 是北美虚拟实境拼图领域的一些领先公司游戏市场。

目录

第 1 章:简介

第 2 章:执行摘要

  • 主要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究
    • 假设表述:
    • 开发基数:
    • 数据三角测量:
    • 国家级数据:
  • 市场分析过程中考虑的主要来源和因素
    • 主要二手来源:
    • 考虑的关键因素:

第 4 章:北美虚拟实境益智游戏市场版图

  • 概述
  • 生态系分析
    • 价值链供应商名单
  • 优质见解
    • VR游戏技术进度分析
    • VR游戏中桌游体验与多人体验分析
      • VR 游戏中的桌游体验
      • VR 游戏中的多人体验

第 5 章:北美虚拟实境益智游戏市场 - 主要市场动态

  • 市场驱动因素
    • 独特的游戏机制与沉浸式体验
    • 益智游戏越来越受欢迎
    • 消费者可支配所得增加
  • 市场限制
    • VR 对儿童和青少年的风险
    • 射击游戏、动作游戏和冒险游戏的可用性
  • 市场机会
    • VR 谜题对于教育目的的重要性与日俱增
    • 推出 5G 技术。
  • 未来趋势
    • 行动与云端 VR 益智游戏
    • VR益智游戏中的元宇宙
  • 驱动因素和限制的影响:

第 6 章:虚拟实境益智游戏市场 - 北美分析

  • 2020-2030年北美虚拟实境益智游戏市场收入
  • 北美虚拟实境益智游戏市场预测分析

第 7 章:北美虚拟实境益智游戏市场分析 - 按年龄

  • 18 至 34 岁
  • 35岁以上
  • 13 至 17 岁
  • 长达 12 年

第 8 章:北美虚拟实境益智游戏市场分析 - 按玩家类型

  • 单人游戏
  • 多人游戏

第 9 章:北美虚拟实境益智游戏市场分析 - 按最终用户

  • 个人
  • 专业人士

第 10 章:北美虚拟实境益智游戏市场 - 国家分析

  • 美国
  • 加拿大
  • 墨西哥

第 11 章:竞争格局

  • 关键参与者的热图分析
  • 公司定位与专注
  • VR游戏市占率分析
  • VR头戴装置销售规模(2023年)

第 12 章:产业格局

  • 概述
  • 市场主动性
  • 产品开发
  • 併购

第 13 章:公司简介

  • Ubisoft Entertainment SA
  • Ludact Game Studio
  • Cloudhead Games Ltd
  • Taito Corp
  • Vertigo Studios BV
  • Polyarc Inc
  • Schell Games LLC
  • SideQuestVR Ltd
  • HTC Corp
  • Metanaut Labs Inc

第 14 章:附录

Product Code: BMIRE00030790

The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; it is estimated to register a CAGR of 9.2% from 2022 to 2030.

Unique Game Play Mechanism and Immersive Experience Fuels North America Virtual Reality Puzzle Games Market

Virtual reality (VR) puzzle games provide unique gameplay dynamics that are unavailable in traditional games. Players can interact with virtual world objects with their hands, adding a new level of complexity and immersion. Playing VR games gives an immersive and participatory experience, making players feel as if they are physically present in the game environment. These games provide a new degree of involvement and interactivity, resulting in an extremely fun and satisfying gameplay experience. Consumers are increasingly interested in immersive experiences, and VR puzzle games can give a unique and interesting option to escape reality.

Several virtual reality puzzle games market players provide an immersive experience and unique play mechanism. For instance, Fireproof Games created the VR puzzle game, 'The Room VR: A Dark Matter.' The game is about looking into the disappearance of a respected Egyptologist; for that, the players were transferred to the British Institute of Archaeology in 1908. Moreover, the game's challenge is that the players need to find buried information. VR game puzzles are complex and difficult, demanding players to exercise their creativity and problem-solving skills to advance. The gameplay is entertaining and satisfying since each VR puzzle presents a distinct challenge. It has a captivating plot that draws players in and keeps them interested throughout. The game's hidden mysteries are disclosed as players advance, and they solve the mystery encompassing the disappearance of a renowned Egyptologist. Vertical Robot created the puzzle game named Red Matter, in which players take on the role of an astronaut dispatched to a mysterious lunar facility during the Cold War to examine an unusual signal. The game features an intriguing sci-fi plot and tricky puzzles that take advantage of its zero-gravity physics. Thus, the unique gameplay mechanisms and immersive experiences that VR puzzle games provide over normal puzzle games drive the growth of the virtual reality puzzle games market.

North America Virtual Reality Puzzle Games Market Overview

The North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The region is experiencing high deployment of VR puzzle games due to its early adoption of technologies and consumer preferences. According to Security.org, in 2024, 23% of US adults (i.e., an estimated 53 million) own a VR device. Thus, the preference for VR devices may create lucrative opportunities for virtual reality puzzle game providers. The presence of significant players in North America propels the virtual reality puzzle games market growth in the region. Epic Games Inc., Steam VR, and HTC Viewport are among the market players providing virtual reality puzzle games. Various players in the region are developing VR puzzle games. In February 2024, Schell Games launched an extended gameplay trailer for its upcoming VR puzzle Silent Slayer: Vault of the Vampire, showing off more of the vampire-ganking action that pits players against a host of temperamental traps. In June 2022, Vertigo Games, a New York-based video game producer, announced the upload of VR and released two new VR games in their 2022 lineup. Vertigo Games also added Mixed Realms' rogue-like first-person combat game Hellsweeper VR to Meta Quest 2 and released DevilCow's VR puzzle game PathCraft.

Further, several players across North America provide a platform for VR puzzle gaming. Meta provides Quest with an all-in-one gaming system for VR. Moreover, various VR puzzle gaming tournaments are held by Meta in North America. In December 2023, the bundle of three VR games in the MIXED Advent calendar, the VR puzzle shooter We Are One, Tennis Esports, and CookieRun, were played in the tournament. The participation was done Via the little door on the Advent calendar site. Thus, such instances propelled the growth of the virtual reality puzzle games market in North America.

North America Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)

North America Virtual Reality Puzzle Games Market Segmentation

The North America virtual reality puzzle games market is categorized into age, player type, end users, and country.

Based on age, the North America virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022.

In terms of player type, the North America virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022.

Based on end users, the North America virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022.

By country, the North America virtual reality puzzle games market is segmented into the US, Canada, and Mexico. The US dominated the North America virtual reality puzzle games market share in 2022.

Cloudhead Games Ltd, HTC Corp, Ludact Game Studio, Metanaut Labs Inc, Polyarc Inc, Schell Games LLC, SideQuestVR Ltd, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are some of the leading companies operating in the North America virtual reality puzzle games market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research
    • 3.3.1 Hypothesis Formulation:
    • 3.3.2 Developing Base Number:
    • 3.3.3 Data Triangulation:
    • 3.3.4 Country Level Data:
  • 3.4 Key Sources and Factors Considered During the Market Analysis
    • 3.4.1 Key Secondary Sources:
    • 3.4.2 Key Factors Considered:

4. North America Virtual Reality Puzzle Games Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 List of Vendors in the Value Chain
  • 4.3 Premium Insights
    • 4.3.1 Analysis of Advancement in VR Tech in Gaming
    • 4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
      • 4.3.2.1 Boardgame Experience in VR Gaming
      • 4.3.2.2 Multiplayer Experience in VR Gaming
        • 4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:

5. North America Virtual Reality Puzzle Games Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Unique Game Play Mechanism and Immersive Experience
    • 5.1.2 Increased Popularity of Puzzle Games
    • 5.1.3 Rising Disposable Income of Consumers
  • 5.2 Market Restraints
    • 5.2.1 VR Risks for Kids and Teens
    • 5.2.2 Availability of Shooter, Action, and Adventure Games
  • 5.3 Market Opportunities
    • 5.3.1 Growing Importance of VR Puzzles for Educational Purposes
    • 5.3.2 Launch of 5G Technology.
  • 5.4 Future Trends
    • 5.4.1 Mobile and Cloud VR Puzzle Gaming
    • 5.4.2 Metaverse in VR Puzzle Gaming
  • 5.5 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - North America Analysis

  • 6.1 North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • 6.2 North America Virtual Reality Puzzle Games Market Forecast Analysis

7. North America Virtual Reality Puzzle Games Market Analysis - by Age

  • 7.1 18 to 34 Years
    • 7.1.1 Overview
    • 7.1.2 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Above 35 Years
    • 7.2.1 Overview
    • 7.2.2 Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 13 to 17 Years
    • 7.3.1 Overview
    • 7.3.2 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Upto 12 Years
    • 7.4.1 Overview
    • 7.4.2 Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. North America Virtual Reality Puzzle Games Market Analysis - by Player Type

  • 8.1 Single Player
    • 8.1.1 Overview
    • 8.1.2 Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Multi Player
    • 8.2.1 Overview
    • 8.2.2 Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. North America Virtual Reality Puzzle Games Market Analysis - by End Users

  • 9.1 Individuals
    • 9.1.1 Overview
    • 9.1.2 Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Professionals
    • 9.2.1 Overview
    • 9.2.2 Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. North America Virtual Reality Puzzle Games Market - Country Analysis

  • 10.1 North America Virtual Reality Puzzle Games Market
    • 10.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.1 North America Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.2 United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.2.1 United States: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.2.2 United States: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.2.3 United States: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.3 Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.3.1 Canada: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.3.2 Canada: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.3.3 Canada: Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.4 Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.4.1 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.4.2 Mexico: Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.4.3 Mexico: Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

  • 11.1 Heat Map Analysis by Key Players
  • 11.2 Company Positioning & Concentration
  • 11.3 Company Share Analysis of VR Gaming Market
  • 11.4 Sales Range of The Number of VR headsets (2023)

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development
  • 12.4 Mergers & Acquisitions

13. Company Profiles

  • 13.1 Ubisoft Entertainment SA
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Ludact Game Studio
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Cloudhead Games Ltd
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Taito Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 Vertigo Studios BV
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 Polyarc Inc
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Schell Games LLC
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 SideQuestVR Ltd
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 HTC Corp
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 Metanaut Labs Inc
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 Word Index
  • 14.2 About The Insight Partners

List Of Tables

  • Table 1. North America Virtual Reality Puzzle Games Market Segmentation
  • Table 2. List of Vendors
  • Table 3. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 5. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 6. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 7. North America Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Country
  • Table 8. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 9. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 10. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 11. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 12. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 13. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 14. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 15. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 16. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 17. Company Positioning & Concentration
  • Table 18. List of Abbreviation

List Of Figures

  • Figure 1. North America Virtual Reality Puzzle Games Market Segmentation, by Country
  • Figure 2. Virtual Reality Puzzle Games Market - Key Market Dynamics
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. North America Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • Figure 5. North America Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)
  • Figure 6. 18 to 34 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 7. Above 35 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. 13 to 17 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Upto 12 Years: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. North America Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)
  • Figure 11. Single Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Multi Player: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. North America Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)
  • Figure 14. Individuals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Professionals: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. North America: Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 17. North America Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 18. United States: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 19. Canada: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 20. Mexico: Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 21. Heat Map Analysis by Key Players