旅游业AR/VR市场 - 2018-2028F全球行业规模、份额、趋势、机会和预测,按技术、按组件、按应用、按产品、按地区划分,竞赛
市场调查报告书
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1289666

旅游业AR/VR市场 - 2018-2028F全球行业规模、份额、趋势、机会和预测,按技术、按组件、按应用、按产品、按地区划分,竞赛

AR/VR in Travel & Tourism Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028F Segmented By Technology, By Component, By Application, By Product, By Region, Competition

出版日期: | 出版商: TechSci Research | 英文 116 Pages | 商品交期: 2-3个工作天内

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简介目录

全球AR/VR旅游市场是由全球范围内对虚拟世界的旅游和接待服务的需求增加所推动的,提高了众多AR和VR旅游和旅行服务的兴趣采用。增强现实(AR)是一种技术,当通过数字设备观看时,可以改变用户对其物理环境的感知。AR技术并不取代现实世界的环境,而是通过叠加数字组件来增强它。增强现实技术最突出的例子是Pokemon Go。然而,技术已经扩展到了市场营销的世界。市场参与者通常使用AR将图形和有用信息添加到通过AR设备观看的环境中。通过智能手机、平板电脑或其他类似设备获得了增强现实技术的体验,对于消费者来说,这是比大多数支持虚拟现实的头盔更便宜的选择。在许多情况下,AR也可以与移动技术配合使用,包括相机和GPS追踪。

元空间的崛起正在推动市场增长

Metaverse被认为是互联网的下一个迭代,在那里,用户可以在一个地方坐着体验物理和数字世界的一切。随着社会技术的不断发展,元空间允许人们的数字代表和化身在各种环境中相互交流。用户可以在工作中以及在家里体验虚拟世界,同时也可以体验试穿衣服的感觉。此外,元宇宙为使用虚拟现实(VR)头盔、AR眼镜和智能手机应用程序的无尽的、相互联系的虚拟社区提供了一个空间。因此,采用元空间技术的增加反过来又增强了AR/VR在全球旅游业的增长。

用户体验的增强推动了市场的增长

虚拟现实(VR)技术通过为用户提供交互式3D旅游,促进不同地点的虚拟漫步,增强了广泛的旅游体验。对于希望吸引更多预订和提高销售的旅行社来说,VR是一个很好的工具。例如,Amadeus公司已经开发并测试了其虚拟现实(VR)搜索和预订体验服务,作为当地公众的在线旅游预订选择。VR也有望帮助客户,使他们在花钱进行实际旅行之前就能遇到这个地方。另外,机构可以销售VR旅行,并为用户提供特殊设备,如头盔和其他硬件,以提供身临其境的用户体验。

主要参与者的技术提升正在推动市场增长

主要参与者正在加强他们的技术,为旅游和旅行部门的用户提供技术上先进的服务。例如,HTC公司推出了一款VR无线耳机HTC Vive,配备了一个输入控制器,以增强360度的VR体验。微软公司主要专注于开发和设计软件、个人电脑服务和众多消费电子产品。微软还推出了其混合现实(MR)安装显示器,提供全息增强现实体验。

可用的定制服务

有了给定的市场数据,TechSci Research根据公司的具体需求提供定制服务。该报告有以下定制选项:

公司信息

  • 其他市场参与者(最多5家)的详细分析和概况。

目录

第一章:产品概述

第二章:研究方法

第三章:COVID-19对全球AR/VR旅游市场的影响

第四章:执行摘要

第五章:客户的声音

  • 品牌意识
  • 影响购买决定的因素
  • 关键的满意程度
  • 购买后面临的挑战
  • 突出的应用类型

第六章:全球AR/VR在旅游行业的市场前景

  • 市场规模和预测
    • 按价值
  • 市场份额和预测
    • 按技术(增强现实、虚拟现实)分类
    • 按组件(硬件、软件、服务)分类
    • 按应用(酒店、机上娱乐、旅游预订服务、AR游戏化、导航)分类
    • 按产品(AR眼镜、AR移动应用/软件、VR头盔)分类
    • 按地区分类
    • 按公司分类(2022年)
  • 市场地图

第七章:北美AR/VR在旅游业的市场前景

  • 市场规模和预测
  • 市场份额与预测
  • 北美洲:国家分析

第八章:亚太地区AR/VR在旅游业中的应用市场前景

  • 市场规模与预测
  • 市场份额与预测
  • 亚太地区:国家分析

第九章:欧洲AR/VR在旅游行业的市场前景

  • 市场规模与预测
  • 市场份额与预测
  • 欧洲:国家分析

第十章 : 南美AR/VR在旅游业的应用市场前景

  • 市场规模与预测
  • 市场份额与预测
  • 南美洲:国家分析

第十一章 :中东和非洲AR/VR在旅游业的应用市场前景

  • 市场规模与预测
  • 市场份额与预测
  • 中东和非洲:国家分析

第十二章 :市场动态

  • 驱动因素
    • 网际网路的兴起
    • 用户体验的提升
    • 主要参与者的技术提升
  • 挑战
    • 对安全和隐私的担忧
    • 越来越多的健康问题

第十三章 :市场趋势与发展

  • 便携式增强现实技术
  • 越来越多的实际应用
  • 更先进的头盔和硬件
  • 5G将加速AR和VR的发展
  • 扩展现实(XR)的增长

第十四章:合併与收购/最近的发展/新进入者

第十五章 :公司简介

  • VizioFly Pte Ltd
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • World Travel VR, INC
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • 阿斯卡普VR公司
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • Zco公司
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • 宇宙飞船
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • VARS
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • Giga Works FZE
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • 阿姆斯特丹VR公司B.V.
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • InfinitoVFX Studios Pvt Ltd
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments
  • Ignition Immersive Pty.Ltd.)。
    • Business Overview
    • Key Revenue
    • Recent Developments
    • Key Personnel
    • Key Product/Service Offered
    • Target Market Segments

第16章 :战略建议

  • 按应用划分,增长最快的市场
  • 按技术分類的主导市场
  • 按地区和国家分類的主导市场
  • 成长中的技术

第17章 调査会社について・免除责任事项

(注:公司名单可根据客户要求定制。)

简介目录
Product Code: 14620

Global AR/VR in Travel & Tourism Market is driven by the increased demand for travel and hospitality services in the virtual world across the globe, raising the interest adoption of numerous AR and VR tourism and travel services. Augmented reality (AR) is a technology that changes users' perception of their physical surroundings when viewed through a digital device. AR technology does not replace the real-world environment but augments it by overlaying digital components. The most prominent instance of augmented reality is Pokemon Go. However, technology has expanded into the world of marketing. The market players usually use AR to add graphics and useful information to an environment viewed through an AR device. The experience of augmented reality technology has been gained through a smartphone, tablet, or other similar devices, which is the less expensive option for consumers than most virtual reality-enabled headsets. In many cases, AR also works with mobile technologies, including cameras and GPS tracking.

The market size of the global AR and VR market is projected to be growing at a high CAGR, reaching USD 304.4 million by 2023. In 2020, the direct contribution to GDP growth from the tourism sector was about USD 4.7 trillion, despite the pandemic. North America is, as of now, home to the biggest portion of the travel industry related to AR and VR because of developing ventures by movement organizations in cutting-edge AR/VR apparatuses. As far as it matters for its, Asia Pacific is supposed to demonstrate the locale with the quickest development on account of government drives to advance and support the movement business. Some of the most promising areas of AR/VR in the travel and tourism sectors include games, navigation, travel booking services, and hospitality.

The most substantial benefits of using AR travel applications include alteration and improvements of the perceptions of the user of their physical surroundings. The AR/VR technology engages with the users to offer them an interactive and immersive virtual experience. It is estimated that the number of AR users will reach 2.4 billion by 2023. Travel agencies are expected to take advantage of this trend to create unique customer offers.

Rise in the Metaverse is Fueling the Market Growth

The metaverse is regarded as the next iteration of the internet, where the user can experience the physical and digital worlds all together while seating in one place. As the evolution of social technologies is rising, the metaverse allows digital representations of people and avatars to interact with each other in a variety of settings. The user can experience the virtual world at work as well as at home, along with the experience of trying on clothes. Additionally, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, AR glasses, and smartphone apps. Thus, the rise in the adoption of metaverse technology is, in turn, augmenting the growth of AR/VR in Travel & Tourism across the globe.

Enhancement in the User Experience is Driving the Market Growth

Virtual reality (VR) technologies augment a wide range of travel experiences by offering users interactive 3D tours that promote virtual walkthroughs around various locations. VR is an excellent tool for travel agencies that want to attract more bookings and enhance sales. For instance, the company Amadeus has developed and tested its Virtual Reality (VR) Search and Booking Experience service as an online travel booking option for the local public. VR is also expected to help customers by enabling them to encounter the place before spending money on an actual trip. Alternatively, agencies can sell VR trips and provide users with special equipment like helmets and other hardware for delivering an immersive user experience.

Technology Enhancement by Key Players is Driving the Market Growth

The key players are enhancing their technologies to offer technologically advanced services to the users of the Tourism & Travel Sector. For instance, HTC Corporation has introduced a VR Wireless Headset, HTC Vive, equipped with an input controller to enhance the 360-degree VR experience. Microsoft Corporation focuses primarily on developing and engineering software, personal computers, services, and numerous consumer electronics. Microsoft has also launched its mixed reality (MR) mounted display, which offers a holographic Augmented Reality experience.

Market Segmentation

Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Components, the market is divided into Hardware, Software, and Services. Based on Application, the market is fragmented into Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, and Navigating. Based on the Product, the market is distributed into AR-Powered Glasses, AR Mobile Apps/Software, and VR Headsets. The market analysis also studies the regional segmentation to devise regional market segmentation, divided among North America, Europe, Asia-Pacific, South America, and Middle East & Africa.

Company Profiles

VizioFly Pte Ltd, World Travel VR, INC, Ascape VR, Zco Corporation, Cubix, VARS, Giga Works FZE, The Amsterdam VR Company B.V., InfinitoVFX Studios Pvt Ltd, Ignition Immersive Pty. Ltd. are among the major market players in the global platform that lead the market growth of the global AR/VR in Travel & Tourism market.

Report Scope

In this report, the global AR/VR in Travel & Tourism market has been segmented into the following categories, in addition to the industry trends, which have also been detailed below:

AR/VR in Travel & Tourism Market, By Technology

  • Augmented Reality
  • Virtual Reality

AR/VR in Travel & Tourism Market, By Component

  • Hardware
  • Software
  • Services

AR/VR in Travel & Tourism Market, By Application

  • Hospitality
  • In-Flight Entertainment
  • Travel Booking Services
  • AR Gamification
  • Navigating

AR/VR in Travel & Tourism Market, By Product

  • AR-Powered Glasses
  • AR Mobile Apps/Software
  • VR Headsets

AR/VR in Travel & Tourism Market, By Region

  • Asia-Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • United Kingdom
    • Germany
    • France
    • Spain
    • Italy
  • Middle East & Africa
    • Israel
    • Turkey
    • Saudi Arabia
    • UAE
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global AR/VR in the Travel & Tourism market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global AR/VR in Travel & Tourism Market

4. Executive Summary

5. Voice of Customers

6. Global AR/VR in Travel & Tourism Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Technology (Augmented Reality, Virtual Reality)
    • 6.2.2. By Component (Hardware, Software, Services)
    • 6.2.3. By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, Navigating)
    • 6.2.4. By Product (AR-Powered Glasses, AR Mobile Apps/Software, VR Headsets)
    • 6.2.5. By Region
    • 6.2.6. By Company (2022)
  • 6.3. Market Map

7. North America AR/VR in Travel & Tourism Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Technology
    • 7.2.2. By Component
    • 7.2.3. By Application
    • 7.2.4. By Product
    • 7.2.5. By Country
  • 7.3. North America: Country Analysis
    • 7.3.1. United States AR/VR in Travel & Tourism Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Technology
        • 7.3.1.2.2. By Component
        • 7.3.1.2.3. By Application
        • 7.3.1.2.4. By Product
    • 7.3.2. Canada AR/VR in Travel & Tourism Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Technology
        • 7.3.2.2.2. By Component
        • 7.3.2.2.3. By Application
        • 7.3.2.2.4. By Product
    • 7.3.3. Mexico AR/VR in Travel & Tourism Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Technology
        • 7.3.3.2.2. By Component
        • 7.3.3.2.3. By Application
        • 7.3.3.2.4. By Product

8. Asia-Pacific AR/VR in Travel & Tourism Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Technology
    • 8.2.2. By Component
    • 8.2.3. By Application
    • 8.2.4. By Product
    • 8.2.5. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China AR/VR in Travel & Tourism Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Technology
        • 8.3.1.2.2. By Component
        • 8.3.1.2.3. By Application
        • 8.3.1.2.4. By Product
    • 8.3.2. Japan AR/VR in Travel & Tourism Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Technology
        • 8.3.2.2.2. By Component
        • 8.3.2.2.3. By Application
        • 8.3.2.2.4. By Product
    • 8.3.3. South Korea AR/VR in Travel & Tourism Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Technology
        • 8.3.3.2.2. By Component
        • 8.3.3.2.3. By Application
        • 8.3.3.2.4. By Product
    • 8.3.4. India AR/VR in Travel & Tourism Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Technology
        • 8.3.4.2.2. By Component
        • 8.3.4.2.3. By Application
        • 8.3.4.2.4. By Product
    • 8.3.5. Australia AR/VR in Travel & Tourism Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Technology
        • 8.3.5.2.2. By Component
        • 8.3.5.2.3. By Application
        • 8.3.5.2.4. By Product

9. Europe AR/VR in Travel & Tourism Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Technology
    • 9.2.2. By Component
    • 9.2.3. By Application
    • 9.2.4. By Product
    • 9.2.5. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany AR/VR in Travel & Tourism Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Technology
        • 9.3.1.2.2. By Component
        • 9.3.1.2.3. By Application
        • 9.3.1.2.4. By Product
    • 9.3.2. United Kingdom AR/VR in Travel & Tourism Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Technology
        • 9.3.2.2.2. By Component
        • 9.3.2.2.3. By Application
        • 9.3.2.2.4. By Product
    • 9.3.3. France AR/VR in Travel & Tourism Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Technology
        • 9.3.3.2.2. By Component
        • 9.3.3.2.3. By Application
        • 9.3.3.2.4. By Product
    • 9.3.4. Italy AR/VR in Travel & Tourism Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Technology
        • 9.3.4.2.2. By Component
        • 9.3.4.2.3. By Application
        • 9.3.4.2.4. By Product
    • 9.3.5. Spain AR/VR in Travel & Tourism Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Technology
        • 9.3.5.2.2. By Component
        • 9.3.5.2.3. By Application
        • 9.3.5.2.4. By Product

10. South America AR/VR in Travel & Tourism Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Technology
    • 10.2.2. By Component
    • 10.2.3. By Application
    • 10.2.4. By Product
    • 10.2.5. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil AR/VR in Travel & Tourism Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Technology
        • 10.3.1.2.2. By Component
        • 10.3.1.2.3. By Application
        • 10.3.1.2.4. By Product
    • 10.3.2. Argentina AR/VR in Travel & Tourism Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Technology
        • 10.3.2.2.2. By Component
        • 10.3.2.2.3. By Application
        • 10.3.2.2.4. By Product
    • 10.3.3. Colombia AR/VR in Travel & Tourism Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Technology
        • 10.3.3.2.2. By Component
        • 10.3.3.2.3. By Application
        • 10.3.3.2.4. By Product

11. Middle East & Africa AR/VR in Travel & Tourism Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Technology
    • 11.2.2. By Component
    • 11.2.3. By Application
    • 11.2.4. By Product
    • 11.2.5. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Israel AR/VR in Travel & Tourism Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Technology
        • 11.3.1.2.2. By Component
        • 11.3.1.2.3. By Application
        • 11.3.1.2.4. By Product
    • 11.3.2. Turkey AR/VR in Travel & Tourism Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Technology
        • 11.3.2.2.2. By Component
        • 11.3.2.2.3. By Application
        • 11.3.2.2.4. By Product
    • 11.3.3. UAE AR/VR in Travel & Tourism Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Technology
        • 11.3.3.2.2. By Component
        • 11.3.3.2.3. By Application
        • 11.3.3.2.4. By Product
    • 11.3.4. Saudi Arabia AR/VR in Travel & Tourism Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Technology
        • 11.3.4.2.2. By Component
        • 11.3.4.2.3. By Application
        • 11.3.4.2.4. By Product

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Company Profiles

  • 14.1. VizioFly Pte Ltd
    • 14.1.1. Business Overview
    • 14.1.2. Key Financials & Revenue
    • 14.1.3. Recent Developments
    • 14.1.4. Key Personnel
    • 14.1.5. Key Product/Service Offered
  • 14.2. World Travel VR, INC
    • 14.2.1. Business Overview
    • 14.2.2. Key Financials & Revenue
    • 14.2.3. Recent Developments
    • 14.2.4. Key Personnel
    • 14.2.5. Key Product/Service Offered
  • 14.3. Ascape VR
    • 14.3.1. Business Overview
    • 14.3.2. Key Financials & Revenue
    • 14.3.3. Recent Developments
    • 14.3.4. Key Personnel
    • 14.3.5. Key Product/Service Offered
  • 14.4. Zco Corporation
    • 14.4.1. Business Overview
    • 14.4.2. Key Financials & Revenue
    • 14.4.3. Recent Developments
    • 14.4.4. Key Personnel
    • 14.4.5. Key Product/Service Offered
  • 14.5. Cubix
    • 14.5.1. Business Overview
    • 14.5.2. Key Financials & Revenue
    • 14.5.3. Recent Developments
    • 14.5.4. Key Personnel
    • 14.5.5. Key Product/Service Offered
  • 14.6. VARS
    • 14.6.1. Business Overview
    • 14.6.2. Key Financials & Revenue
    • 14.6.3. Recent Developments
    • 14.6.4. Key Personnel
    • 14.6.5. Key Product/Service Offered
  • 14.7. Giga Works FZE
    • 14.7.1. Business Overview
    • 14.7.2. Key Financials & Revenue
    • 14.7.3. Recent Developments
    • 14.7.4. Key Personnel
    • 14.7.5. Key Product/Service Offered
  • 14.8. The Amsterdam VR Company B.V.
    • 14.8.1. Business Overview
    • 14.8.2. Key Financials & Revenue
    • 14.8.3. Recent Developments
    • 14.8.4. Key Personnel
    • 14.8.5. Key Product/Service Offered
  • 14.9. InfinitoVFX Studios Pvt Ltd
    • 14.9.1. Business Overview
    • 14.9.2. Key Financials & Revenue
    • 14.9.3. Recent Developments
    • 14.9.4. Key Personnel
    • 14.9.5. Key Product/Service Offered
  • 14.10. Ignition Immersive Pty. Ltd.
    • 14.10.1. Business Overview
    • 14.10.2. Key Financials & Revenue
    • 14.10.3. Recent Developments
    • 14.10.4. Key Personnel
    • 14.10.5. Key Product/Service Offered

15. Strategic Recommendations

16. About Us & Disclaimer

(Note: The companies list can be customized based on the client requirements.)