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市场调查报告书
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1370865

图形处理单元市场 - 2018-2028 年全球产业规模、份额、趋势、机会和预测,按类型、设备、垂直行业、地区和竞争细分

Graphics Processing Unit Market-Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028 Segmented By Type, By Device, By Industry Vertical, By Region and Competition

出版日期: | 出版商: TechSci Research | 英文 170 Pages | 商品交期: 2-3个工作天内

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简介目录

预计全球图形处理单元 (GPU) 市场将在 2023 年至 2028 年预测期内蓬勃发展。由于智慧型手机、穿戴式装置、平板电脑和游戏机等装置对可靠、有效和快速的视觉处理的需求不断增长,GPU 市场正在迅速扩大。

GPU 市场是由人工智慧 (AI)、虚拟实境 (VR) 和扩增实境 (AR) 平台改进图形运算系统的需求所推动的。由于视觉游戏的不断改进、扩增实境(AR)和流行的人工智慧(AI)以及虚拟实境(VR)的日益普及,该产业正在不断发展。毫无疑问,用于人工智慧平台的 GPU 在不久的将来会变得司空见惯,它可以减少当前的故障和资讯遗失问题。

此外,随着企业经历数位转型并采用大资料、云端、人工智慧 (AI) 等尖端技术,他们正集中精力围绕预期支援 DNN 和 AI 的工作负载设计资料中心。该公司更喜欢能够容纳 GPU 伺服器的资料中心,因为它们具有许多优势,包括更好的性能、更高的效率、高级工作负载的低功耗、需要更少的占地面积以及预计将进一步推动市场扩张的其他优势。因此,不断扩大的全球资料中心网路为 GPU 供应商提供了巨大的机会。例如,思科系统公司预测,到 2021 年,全球云端资料中心的流量将从2016 年的每年6.0 泽字节(ZB) 增加到每年20.6 泽字节(ZB)。此外,预计2021 年全球将有628个超大规模资料中心,其中与 2016 年的 338 相比。

市场概况
预测期 2024-2028
2022 年市场规模 425.7亿美元
2028 年市场规模 2349.8亿美元
2023-2028 年复合年增长率 33.02%
成长最快的细分市场 杂交种
最大的市场 北美洲

定义

称为图形处理单元的电脑晶片,通常称为视觉处理单元,用于透过快速执行数学计算来创建图像。与 CPU 相比,它有数百个核心,可以同时管理数千个执行绪。 CPU 的核心数量较少,快取容量有限,这限制了其同时管理多个执行绪的能力。在插件卡上、主机板晶片组上或与 CPU 相同的晶片上,您都可以找到图形处理单元。虽然独立卡中的 GPU 拥有自己的 RAM,但它们与晶片组中的 CPU 共享主记忆体。电晶体在图形处理单元中用于执行 3D 图形所需的数学运算。手机、平板电脑、笔记型电脑、医疗穿戴式科技和许多其他便携式电子设备都采用 GPU。在超级电脑、虚拟实境和扩增实境系统以及人工智慧平台等应用中,专用 GPU 正在被整合和混合 GPU 取代。

图形游戏的不断改进

在过去 50 年里,已经开发了数百万款游戏,由于 GPU 技术的发展,它们现在可以实现复杂的实体模拟、复杂的人工智慧和程式创建。从固定功能图形管道到处理能力高于多核心 CPU 的可程式平行处理器,当代 GPU 经历了重大演进。即使在最严苛的电玩游戏中,GPU 也能提供出色的视觉性能和品质。互动式 3D 图形在 20 世纪 90 年代初期几乎是科幻小说,但到了 20 世纪末,几乎每台电脑都配备了 GPU,旨在提供高效能、美观的互动式 3D 体验。消费者对电子游戏的强劲需求导致了这一突变。因此,图形处理单元市场深受不断发展的视觉游戏的影响。此外,越来越多的图形要求较高的电玩游戏是 GPU 市场扩张的一个重要因素。这些图形密集型游戏需要高记忆体显示卡,因此需要使用图形处理单元。由于笔记型电脑等便携式计算设备的使用增加、基于动画的视频游戏的日益普及以及对速度的需求不断增加等因素,预计该市场将出现良好增长。这些因素正在推动全球图形处理单元(GPU)市场的发展。

虚拟实境 (VR) 和扩增实境 (AR) 越来越受欢迎

现在可以想像图形技术的进步以及智慧型手机和消费性电子产品的相关创新,实现完全虚拟或扩增实境并产生引人入胜的使用者体验。许多企业正在创建 VR 解决方案,目标是从根本上重新定义人们与电脑的互动方式。企业正在为 AR 和 VR 开发技术先进的 GPU 系统,提供完全身临其境的体验,这对电脑和电影行业、开发人员和客户都非常有吸引力。随着 AR 和 VR 整合到更多应用中,图形处理单元预计将得到更广泛的应用。这些因素正在推动市场发展。

整合GPU无法支援图形设计软体

整合 GPU 广泛应用于穿戴式装置和可携式电子产品,包括智慧型手机、平板电脑、笔记型电脑、手持游戏机等。它们结构紧凑,耗电量少,并延长了设备的使用寿命。对于高清影像处理和 3D 或 2D 游戏等应用程式来说,它们是完美的选择。然而,如果需要密集的图形运算,整合 GPU 不适合人工智慧、超级电脑、游戏机以及 VR 和 AR 系统的平台。儘管市场上的主要参与者正在进行研究以促进整合 GPU 的进步并使其相容于高级图形处理,但整合 GPU 无法支援密集型图形设计软体的问题预计将在预测期内解决。

市场区隔

图形处理单元 (GPU) 市场分为类型、设备、垂直行业和区域。依类型,市场分为专用型、整合型、混合型。依设备,市场分为电脑、平板电脑、智慧型手机、游戏机、电视等。根据垂直产业,市场分为电子、IT 和电信、国防和情报、媒体和娱乐等。按地区划分,市场进一步分为北美、亚太地区、欧洲、南美、中东和非洲。

市场参与者

全球图形处理单元(GPU)市场的主要市场参与者包括IBM公司、英特尔公司、NVIDIA公司、三星电子有限公司、高通公司、Advanced Micro Devices公司、达梭系统公司、Google公司.、西门子公司、索尼公司等。

报告范围:

在本报告中,除了以下详细介绍的产业趋势外,全球图形处理单元(GPU)市场也分为以下几类。

图形处理单元 (GPU) 市场(按类型)

  • 投入的
  • 融合的
  • 杂交种

图形处理单元 (GPU) 市场(按设备):

  • 电脑
  • 药片
  • 智慧型手机
  • 游戏机
  • 电视
  • 其他的

图形处理单元 (GPU) 市场(按垂直行业):

  • 电子产品
  • 资讯科技与电信
  • 国防与情报
  • 媒体与娱乐
  • 其他的

图形处理单元 (GPU) 市场(按地区):

  • 北美洲
  • 美国
  • 加拿大
  • 墨西哥
  • 亚太
  • 印度
  • 中国
  • 日本
  • 韩国
  • 澳洲
  • 新加坡
  • 马来西亚
  • 欧洲
  • 德国
  • 英国
  • 法国
  • 俄罗斯
  • 西班牙
  • 比利时
  • 义大利
  • 南美洲
  • 巴西
  • 阿根廷
  • 哥伦比亚
  • 秘鲁
  • 智利
  • 中东
  • 沙乌地阿拉伯
  • 南非
  • 阿联酋
  • 以色列
  • 土耳其

竞争格局

  • 公司简介:详细分析全球图形处理单元 (GPU) 市场中的主要公司。

可用的客製化:

  • 全球图形处理单元 (GPU) 市场报告以及给定的市场资料,Tech Sci Research 根据公司的特定需求提供客製化服务。该报告可以使用以下自订选项:

公司资讯

  • 其他市场参与者(最多五个)的详细分析和概况分析。

目录

第 1 章:服务概述

第 2 章:研究方法

第 3 章:执行摘要

第 4 章:客户之声

第 5 章:全球图形处理单元 (GPU) 市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型(专用、整合、混合)
    • 按装置(电脑、平板电脑、智慧型手机、游戏机、电视、其他)
    • 依产业垂直(电子、IT 与电信、国防与情报、媒体与娱乐、其他)
    • 按地区
  • 按公司划分 (2022)
  • 市场地图

第 6 章:北美图形处理单元 (GPU) 市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按设备
    • 按行业分类
    • 按国家/地区
  • 北美:国家分析
    • 美国
    • 加拿大
    • 墨西哥

第 7 章:亚太地区图形处理单元 (GPU) 市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按设备
    • 按行业分类
    • 按国家/地区
  • 亚太地区:国家分析
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
    • 新加坡
    • 马来西亚

第 8 章:欧洲图形处理单元 (GPU) 市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按设备
    • 按行业分类
    • 按国家/地区
  • 欧洲:国家分析
    • 德国
    • 英国
    • 法国
    • 俄罗斯
    • 西班牙
    • 比利时
    • 义大利

第 9 章:南美洲图形处理单元 (GPU) 市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按设备
    • 按行业分类
    • 按国家/地区
  • 南美洲:国家分析
    • 巴西
    • 阿根廷
    • 哥伦比亚
    • 秘鲁
    • 智利

第 10 章:中东和非洲图形处理单元 (GPU) 市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型
    • 按设备
    • 按行业分类
    • 按国家/地区
  • 中东和非洲:国家分析
    • 沙乌地阿拉伯
    • 南非
    • 阿联酋
    • 以色列
    • 土耳其

第 11 章:市场动态

  • 司机
  • 挑战

第 12 章:市场趋势与发展

第 13 章:公司简介

  • IBM公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 英特尔公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 英伟达公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 三星电子有限公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 高通公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 超微半导体公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 达梭系统公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • Google公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 西门子公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services
  • 索尼公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel
    • Key Product/Services

第 14 章:策略建议

第 15 章:关于我们与免责声明

简介目录
Product Code: 15657

Global graphics processing unit (GPU) market is anticipated to thrive in the forecast period 2023-2028. Due to the rising need for dependable, effective, and quick visual processing for devices like smartphones, wearables, tablets, and game consoles, the GPU market is expanding rapidly.

The GPU market is driven by the demand for improved graphic computing systems for platforms for artificial intelligence (AI), virtual reality (VR), and augmented reality (AR). The industry is growing as a result of the continually improving visual games, growing popularity of augmented reality (AR), and artificial intelligence (AI), which is in vogue, and virtual reality (VR). GPU for AI platforms will undoubtedly become commonplace in the near future, and it can lessen the current problems with breakdown and information loss.

Additionally, as businesses go through a digital transformation and adopt cutting-edge technologies like big data, the cloud, artificial intelligence (AI), and others, they are concentrating on designing data centres around workloads that are anticipated to support DNNs and AI. Companies prefer data centres that can accommodate GPU servers because they offer a number of advantages, including better performance, higher efficiency, low power consumption for advanced workloads, a need for less floor space, and others that are expected to further fuel the market's expansion. As a result, the constantly expanding global network of data centres offers enormous opportunities for GPU suppliers. For instance, Cisco Systems, Inc. predicts that traffic in cloud data centres worldwide would increase to 20.6 Zettabytes (ZB) annually by 2021 from 6.0 Zettabytes annually in 2016. Additionally, it is anticipated that there will be 628 hyperscale datacenters worldwide in 2021 as opposed to 338 in 2016.

Market Overview
Forecast Period2024-2028
Market Size 2022USD 42.57 Billion
Market Size 2028USD 234.98 Billion
CAGR 2023-202833.02%
Fastest Growing SegmentHybrid
Largest MarketNorth America

Defination

A computer chip called a graphics processing unit, often referred to as a visual processing unit, is used to create images by quickly performing mathematical computations. In contrast to CPUs, it has hundreds of cores that can manage thousands of threads at once. The CPU has a small number of cores and limited cache capacity, which restricts its ability to manage several threads at once. On plug-in cards, on a motherboard chipset, or in the same chip as the CPU are where you'll find graphic processing units. While the GPUs found in standalone cards have their own RAM, they share main memory with the CPU in chipsets. Transistors are used in graphics processing units to conduct the mathematical operations necessary for 3D graphics. Mobile phones, tablets, laptops, medical wearable technology, and many other portable electronic devices all employ GPUs. Dedicated GPUs are being replaced by integrated and hybrid GPUs in applications including supercomputers, virtual reality and augmented reality systems, and artificial intelligence platforms.

Constant Improvements in Games with Graphics

In the last 50 years, millions of games have been developed, and due to developments in GPU technology, they now enable intricate physical simulations, sophisticated AI, and procedural creation. From a fixed function graphics pipeline to a programmable parallel processor with processing capability greater than multicore CPUs, the contemporary GPU has seen significant evolution. GPUs provide outstanding visual performance and quality in even the most demanding video games. Interactive 3D graphics were almost science fiction in the early 1990s, but by the end of the decade, almost every computer had a GPU designed to deliver a high-performance, aesthetically stunning, interactive 3D experience. The strong demand for video games among consumers led to this abrupt change. As a result, the market for graphics processing units is heavily influenced by the visual games that are continually evolving. Additionally, a growing number of graphically demanding video games is a big factor in the GPU market's expansion. These graphically intensive games demand high memory graphics cards, necessitating the use of graphics processing units. The market is anticipated to expand favourably as a result of factors including the increased use of portable computing devices like laptops, the rising popularity of animation-based video games, and the increasing need for speed. These factors are driving the global graphics processing unit (GPU) market.

Virtual Reality (VR) and Augmented Reality (AR) are gaining traction

Advancements in graphics technology and associated innovations in smart phones and consumer electronics, achieving full virtual or augmented reality and producing an engaging user experience are now conceivable. Numerous businesses are creating VR solutions with the goal of radically redefining how people interact with computers. Technologically sophisticated GPU systems are being developed by businesses for AR and VR, offering a completely immersive experience that is very enticing to the computer and film industries, developers, and customers alike. Graphic processing units are projected to become more widely used as AR and VR are integrated into more applications.These factors are driving the market.

Moreover, deep learning, computer vision, robotics, collaborative systems, machine learning, and the natural learning process are all included in the field of artificial intelligence. Due to its dedication to making computers intelligent and giving them the ability to act correctly with foresight in their environment, AI has made great strides in recent years. Deep Neural Networks (DNNs) must be accelerated by GPUs in order for AI to begin deep learning. Companies are working on a new computing paradigm that accelerates computation with GPUs by using parallel graphics processors. For instance, NVIDIA announced the DRIVE PX 2, a palm-sized, energy-efficient AI computer that runs on the latest system-on-chip GPU from the business, which is based on the NVIDIA Pascal architecture. Thus, it is anticipated that the GPU industry would rise rapidly due to growing AI.

Inability of Integrated GPU to Support Graphic Design Software

The use of integrated GPUs is widespread in wearables and portable electronics, including smartphones, tablets, laptops, handheld gaming consoles, and many more. They are compact, use less electricity, and lengthen the life of the apparatus. For applications like HD image processing and 3D or 2D gaming, these are perfect. However, if intensive graphic computation is required, integrated GPUs are not appropriate for platforms for artificial intelligence, supercomputers, play stations, and VR & AR systems. The inability of integrated GPUs to support intensive graphic designing software is expected to be overcome during the forecast period, despite the fact that key players in the market are conducting research to facilitate the advancement of integrated GPUs and make them compatible for high graphic processing.

Market Segmentation

The graphics processing unit (GPU) market is segmented into type, device, industry vertical, and region . Based on type, the market is segmented into dedicated, integrated, hybrid. Based on device, the market is segmented into computer, tablet, smartphone, gaming console, television, others. Based on industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, others. Based on region, the market is further bifurcated into North America, Asia-Pacific, Europe, South America, and Middle East & Africa.

Market Player

Major market players in the global graphics processing unit (GPU) market are IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google, Inc., Siemens AG, Sony Corporation, and others.

Report Scope:

In this report, the global graphics processing unit (GPU) market has been segmented into the following categories, in addition to the industry trends which have also been detailed below.

Graphics Processing Unit (GPU) Market, By Type

  • Dedicated
  • Integrated
  • Hybrid

Graphics Processing Unit (GPU) Market, By Device:

  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Others

Graphics Processing Unit (GPU) Market, By Industry Vertical:

  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Media & Entertainment
  • Others

Graphics Processing Unit (GPU) Market, By Region:

  • North America
  • United States
  • Canada
  • Mexico
  • Asia-Pacific
  • India
  • China
  • Japan
  • South Korea
  • Australia
  • Singapore
  • Malaysia
  • Europe
  • Germany
  • United Kingdom
  • France
  • Russia
  • Spain
  • Belgium
  • Italy
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Peru
  • Chile
  • Middle East
  • Saudi Arabia
  • South Africa
  • UAE
  • Israel
  • Turkey

Competitive Landscape

  • Company Profiles: Detailed analysis of the major companies present in the global graphics processing unit (GPU) market.

Available Customizations:

  • Global graphics processing unit (GPU) market report with the given market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Service Overview

2. Research Methodology

3. Executive Summary

4. Voice of Customers

5. Global Graphics Processing Unit (GPU) Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type (Dedicated, Integrated, Hybrid)
    • 5.2.2. By Device(Computer, Tablet, Smartphone, Gaming Console, Television, Others)
    • 5.2.3. By Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, Others)
    • 5.2.4. By Region
  • 5.3. By Company (2022)
  • 5.4. Market Map

6. North America Graphics Processing Unit (GPU) Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By Device
    • 6.2.3. By Industry Vertical
    • 6.2.4. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Graphics Processing Unit (GPU) Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type
        • 6.3.1.2.2. By Device
        • 6.3.1.2.3. By Industry Vertical
    • 6.3.2. Canada Graphics Processing Unit (GPU) Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type
        • 6.3.2.2.2. By Device
        • 6.3.2.2.3. By Industry Vertical
    • 6.3.3. Mexico Graphics Processing Unit (GPU) Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type
        • 6.3.3.2.2. By Device
        • 6.3.3.2.3. By Industry Vertical

7. Asia-Pacific Graphics Processing Unit (GPU) Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By Device
    • 7.2.3. By Industry Vertical
    • 7.2.4. By Country
  • 7.3. Asia-Pacific: Country Analysis
    • 7.3.1. China Graphics Processing Unit (GPU) Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type
        • 7.3.1.2.2. By Device
        • 7.3.1.2.3. By Industry Vertical
    • 7.3.2. India Graphics Processing Unit (GPU) Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type
        • 7.3.2.2.2. By Device
        • 7.3.2.2.3. By Industry Vertical
    • 7.3.3. Japan Graphics Processing Unit (GPU) Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type
        • 7.3.3.2.2. By Device
        • 7.3.3.2.3. By Industry Vertical
    • 7.3.4. South Korea Graphics Processing Unit (GPU) Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type
        • 7.3.4.2.2. By Device
        • 7.3.4.2.3. By Industry Vertical
    • 7.3.5. Australia Graphics Processing Unit (GPU) Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type
        • 7.3.5.2.2. By Device
        • 7.3.5.2.3. By Industry Vertical
    • 7.3.6. Singapore Graphics Processing Unit (GPU) Market Outlook
      • 7.3.6.1. Market Size & Forecast
        • 7.3.6.1.1. By Value
      • 7.3.6.2. Market Share & Forecast
        • 7.3.6.2.1. By Type
        • 7.3.6.2.2. By Device
        • 7.3.6.2.3. By Industry Vertical
    • 7.3.7. Malaysia Graphics Processing Unit (GPU) Market Outlook
      • 7.3.7.1. Market Size & Forecast
        • 7.3.7.1.1. By Value
      • 7.3.7.2. Market Share & Forecast
        • 7.3.7.2.1. By Type
        • 7.3.7.2.2. By Device
        • 7.3.7.2.3. By Industry Vertical

8. Europe Graphics Processing Unit (GPU) Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Device
    • 8.2.3. By Industry Vertical
    • 8.2.4. By Country
  • 8.3. Europe: Country Analysis
    • 8.3.1. Germany Graphics Processing Unit (GPU) Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
        • 8.3.1.2.2. By Device
        • 8.3.1.2.3. By Industry Vertical
    • 8.3.2. United Kingdom Graphics Processing Unit (GPU) Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
        • 8.3.2.2.2. By Device
        • 8.3.2.2.3. By Industry Vertical
    • 8.3.3. France Graphics Processing Unit (GPU) Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
        • 8.3.3.2.2. By Device
        • 8.3.3.2.3. By Industry Vertical
    • 8.3.4. Russia Graphics Processing Unit (GPU) Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type
        • 8.3.4.2.2. By Device
        • 8.3.4.2.3. By Industry Vertical
    • 8.3.5. Spain Graphics Processing Unit (GPU) Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type
        • 8.3.5.2.2. By Device
        • 8.3.5.2.3. By Industry Vertical
    • 8.3.6. Belgium Graphics Processing Unit (GPU) Market Outlook
      • 8.3.6.1. Market Size & Forecast
        • 8.3.6.1.1. By Value
      • 8.3.6.2. Market Share & Forecast
        • 8.3.6.2.1. By Type
        • 8.3.6.2.2. By Device
        • 8.3.6.2.3. By Industry Vertical
    • 8.3.7. Italy Graphics Processing Unit (GPU) Market Outlook
      • 8.3.7.1. Market Size & Forecast
        • 8.3.7.1.1. By Value
      • 8.3.7.2. Market Share & Forecast
        • 8.3.7.2.1. By Type
        • 8.3.7.2.2. By Device
        • 8.3.7.2.3. By Industry Vertical

9. South America Graphics Processing Unit (GPU) Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Device
    • 9.2.3. By Industry Vertical
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Graphics Processing Unit (GPU) Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
        • 9.3.1.2.2. By Device
        • 9.3.1.2.3. By Industry Vertical
    • 9.3.2. Argentina Graphics Processing Unit (GPU) Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
        • 9.3.2.2.2. By Device
        • 9.3.2.2.3. By Industry Vertical
    • 9.3.3. Colombia Graphics Processing Unit (GPU) Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type
        • 9.3.3.2.2. By Device
        • 9.3.3.2.3. By Industry Vertical
    • 9.3.4. Peru Graphics Processing Unit (GPU) Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Type
        • 9.3.4.2.2. By Device
        • 9.3.4.2.3. By Industry Vertical
    • 9.3.5. Chile Graphics Processing Unit (GPU) Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Type
        • 9.3.5.2.2. By Device
        • 9.3.5.2.3. By Industry Vertical

10. Middle East & Africa Graphics Processing Unit (GPU) Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By Device
    • 10.2.3. By Industry Vertical
    • 10.2.4. By Country
  • 10.3. Middle East & Africa: Country Analysis
    • 10.3.1. Saudi Arabia Graphics Processing Unit (GPU) Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
        • 10.3.1.2.2. By Device
        • 10.3.1.2.3. By Industry Vertical
    • 10.3.2. South Africa Graphics Processing Unit (GPU) Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
        • 10.3.2.2.2. By Device
        • 10.3.2.2.3. By Industry Vertical
    • 10.3.3. UAE Graphics Processing Unit (GPU) Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type
        • 10.3.3.2.2. By Device
        • 10.3.3.2.3. By Industry Vertical
    • 10.3.4. Israel Graphics Processing Unit (GPU) Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Type
        • 10.3.4.2.2. By Device
        • 10.3.4.2.3. By Industry Vertical
    • 10.3.5. Turkey Graphics Processing Unit (GPU) Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Type
        • 10.3.5.2.2. By Device
        • 10.3.5.2.3. By Industry Vertical

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Company Profiles

  • 13.1. IBM Corporation
    • 13.1.1. Business Overview
    • 13.1.2. Key Revenue and Financials
    • 13.1.3. Recent Developments
    • 13.1.4. Key Personnel
    • 13.1.5. Key Product/Services
  • 13.2. Intel Corporation
    • 13.2.1. Business Overview
    • 13.2.2. Key Revenue and Financials
    • 13.2.3. Recent Developments
    • 13.2.4. Key Personnel
    • 13.2.5. Key Product/Services
  • 13.3. NVIDIA Corporation
    • 13.3.1. Business Overview
    • 13.3.2. Key Revenue and Financials
    • 13.3.3. Recent Developments
    • 13.3.4. Key Personnel
    • 13.3.5. Key Product/Services
  • 13.4. Samsung Electronics Co., Ltd.
    • 13.4.1. Business Overview
    • 13.4.2. Key Revenue and Financials
    • 13.4.3. Recent Developments
    • 13.4.4. Key Personnel
    • 13.4.5. Key Product/Services
  • 13.5. Qualcomm Incorporated
    • 13.5.1. Business Overview
    • 13.5.2. Key Revenue and Financials
    • 13.5.3. Recent Developments
    • 13.5.4. Key Personnel
    • 13.5.5. Key Product/Services
  • 13.6. Advanced Micro Devices, Inc
    • 13.6.1. Business Overview
    • 13.6.2. Key Revenue and Financials
    • 13.6.3. Recent Developments
    • 13.6.4. Key Personnel
    • 13.6.5. Key Product/Services
  • 13.7. Dassault Systems, Inc.
    • 13.7.1. Business Overview
    • 13.7.2. Key Revenue and Financials
    • 13.7.3. Recent Developments
    • 13.7.4. Key Personnel
    • 13.7.5. Key Product/Services
  • 13.8. Google, Inc.
    • 13.8.1. Business Overview
    • 13.8.2. Key Revenue and Financials
    • 13.8.3. Recent Developments
    • 13.8.4. Key Personnel
    • 13.8.5. Key Product/Services
  • 13.9. Siemens AG
    • 13.9.1. Business Overview
    • 13.9.2. Key Revenue and Financials
    • 13.9.3. Recent Developments
    • 13.9.4. Key Personnel
    • 13.9.5. Key Product/Services
  • 13.10. Sony Corporation
    • 13.10.1. Business Overview
    • 13.10.2. Key Revenue and Financials
    • 13.10.3. Recent Developments
    • 13.10.4. Key Personnel
    • 13.10.5. Key Product/Services

14. Strategic Recommendations

15. About Us & Disclaimer