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市场调查报告书
商品编码
1901661

游戏引擎市场-全球产业规模、份额、趋势、机会及预测(按组件、类型、平台、类型、地区和竞争格局划分,2021-2031年预测)

Game Engines Market - Global Industry Size, Share, Trends, Opportunity, and Forecast Segmented By Component, By Type, By Platform, By Genre, By Region & Competition, 2021-2031F

出版日期: | 出版商: TechSci Research | 英文 180 Pages | 商品交期: 2-3个工作天内

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简介目录

全球游戏引擎市场规模将从2025年的38.8亿美元成长到2031年的85.7亿美元,复合年增长率达14.12%。游戏引擎是综合性的软体框架,旨在透过提供图形渲染、实体模拟、音讯管理和脚本编写等整合工具,简化视讯游戏的开发。

市场概览
预测期 2027-2031
市场规模:2025年 38.8亿美元
市场规模:2031年 85.7亿美元
复合年增长率:2026-2031年 14.12%
成长最快的细分市场 安慰
最大的市场 亚太地区

主要市场驱动因素

将生成式人工智慧融入资源创建和工作流程,从根本上重塑了生产流程,实现了重复性任务的自动化和原型製作的加速。随着工作室面临着在保证品质的同时缩短开发週期的压力,这些工具对于生成纹理、程式码和叙事元素变得不可或缺。

主要市场挑战

专业游戏引擎平台的高技术进入门槛严重阻碍了全球游戏引擎市场的发展。这些框架需要深厚的图形渲染和脚本编写专业知识,这使得没有充足培训预算的独立开发者和小型工作室几乎无法使用它们。

主要市场趋势

独立工作室和中型工作室对开源引擎的采用激增,正在重塑开发格局,因为创作者希望绕过专有平台不断上涨的成本和僵化的授权结构。这种转变的驱动力在于,免费的、社群支援的框架日趋成熟,如今它们在功能上已能与成熟的商业工具相媲美,尤其适用于 2D 和中等保真度的 3D 专案。

目录

第一章:产品概述

第二章:研究方法

第三章:执行概要

第四章:客户之声

第五章:全球游戏引擎市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按组件(解决方案、服务)
    • 按类型(2D游戏引擎、3D游戏引擎、其他)
    • 按平台(行动装置、游戏主机、电脑、其他)
    • 按类型(动作冒险、多人线上竞技游戏 (MOBA)、即时战略游戏 (RTS)、角色扮演游戏、沙盒游戏、射击游戏(第一人称射击游戏 (FPS) 和第三人称射击游戏 (TPS))、模拟和运动、其他)
    • 按地区
    • 按公司(2025 年)
  • 市场地图

第六章:北美游戏引擎市场展望

  • 市场规模及预测
  • 市占率及预测
  • 北美洲:国家分析
    • 美国
    • 加拿大
    • 墨西哥

第七章:欧洲游戏引擎市场展望

  • 市场规模及预测
  • 市占率及预测
  • 欧洲:国家分析
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙

第八章:亚太游戏引擎市场展望

  • 市场规模及预测
  • 市占率及预测
  • 亚太地区:国家分析
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲

第九章:中东和非洲游戏引擎市场展望

  • 市场规模及预测
  • 市占率及预测
  • 中东和非洲:国家分析
    • 沙乌地阿拉伯
    • 阿联酋
    • 南非

第十章:南美游戏引擎市场展望

  • 市场规模及预测
  • 市占率及预测
  • 南美洲:国家分析
    • 巴西
    • 哥伦比亚
    • 阿根廷

第十一章:市场动态

  • 司机
  • 挑战

第十二章:市场趋势与发展

  • 併购
  • 产品发布
  • 最新进展

第十三章:全球游戏引擎市场:SWOT分析

第十四章:波特五力分析

  • 产业竞争
  • 新进入者的潜力
  • 供应商议价能力
  • 顾客的力量
  • 替代产品的威胁

第十五章:竞争格局

  • Tencent Holdings Limited
  • Nintendo Co. Ltd
  • Zynga Inc
  • Activision Blizzard Inc
  • GungHo Online Entertainment Inc
  • Electronic Arts Inc
  • Kabam Games Inc
  • Rovio Entertainment Corporation
  • NCsoft Corporation
  • NetEase Inc

第十六章:策略建议

第17章调查会社について・免责事项

简介目录
Product Code: 16943

The Global Game Engines Market will grow from USD 3.88 Billion in 2025 to USD 8.57 Billion by 2031 at a 14.12% CAGR. Game engines are comprehensive software frameworks designed to facilitate the creation of video games by offering integrated tools for graphics rendering, physics simulation, audio management, and scripting.

Market Overview
Forecast Period2027-2031
Market Size 2025USD 3.88 Billion
Market Size 2031USD 8.57 Billion
CAGR 2026-203114.12%
Fastest Growing SegmentConsole
Largest MarketAsia Pacific

Key Market Drivers

Integration of Generative AI to Streamline Asset Creation and Workflows is fundamentally reshaping production pipelines by automating repetitive tasks and accelerating prototyping. As studios face pressure to reduce development cycles while maintaining quality, these tools are becoming indispensable for generating textures, code, and narrative elements. This shift allows developers to focus on high-level design rather than manual asset generation, significantly lowering production costs and mitigating the steep learning curve traditionally associated with advanced engine features.

Key Market Challenges

The high technical barrier to entry associated with professional game engine platforms significantly impedes the Global Game Engines Market. These frameworks require deep expertise in graphics rendering and scripting, making them largely inaccessible to independent developers and smaller studios without substantial training budgets. This limitation effectively caps the addressable market, as a large segment of potential users cannot effectively utilize these advanced tools, thereby reducing overall licensing revenue and adoption rates across the broader industry.

Key Market Trends

The Surge in Open-Source Engine Adoption Among Indie and Mid-Sized Studios is redefining the development landscape as creators seek to circumvent the rising costs and rigid licensing structures of proprietary platforms. This migration is driven by the maturation of free, community-supported frameworks that now offer feature parity with established commercial tools for 2D and mid-fidelity 3D projects. By leveraging open-source architectures, developers retain full control over their codebases and production pipelines, eliminating revenue-sharing obligations that can stifle financial sustainability for smaller teams.

Key Market Players

  • Tencent Holdings Limited
  • Nintendo Co. Ltd
  • Zynga Inc
  • Activision Blizzard Inc
  • GungHo Online Entertainment Inc
  • Electronic Arts Inc
  • Kabam Games Inc
  • Rovio Entertainment Corporation
  • NCsoft Corporation
  • NetEase Inc

Report Scope:

In this report, the Global Game Engines Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Game Engines Market, By Component:

  • Solutions
  • Services

Game Engines Market, By Type:

  • 2D Game Engine
  • 3D Game Engine
  • Others

Game Engines Market, By Platform:

  • Mobile
  • Console
  • Computer
  • Others

Game Engines Market, By Genre:

  • Action & Adventure
  • Multiplayer Online Battle Arena (MOBA)
  • Real-time Strategy (RTS)
  • Role-playing Games
  • Sandbox
  • Shooter (FPS & TPS)
  • Simulation and Sports
  • Others

Game Engines Market, By Region:

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • France
  • United Kingdom
  • Italy
  • Germany
  • Spain
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Middle East & Africa
  • South Africa
  • Saudi Arabia
  • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Game Engines Market.

Available Customizations:

Global Game Engines Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions/Countries
  • 3.5. Overview of Market Drivers, Challenges, Trends

4. Voice of Customer

5. Global Game Engines Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Solutions, Services)
    • 5.2.2. By Type (2D Game Engine, 3D Game Engine, Others)
    • 5.2.3. By Platform (Mobile, Console, Computer, Others)
    • 5.2.4. By Genre (Action & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time Strategy (RTS), Role-playing Games, Sandbox, Shooter (FPS & TPS), Simulation and Sports, Others)
    • 5.2.5. By Region
    • 5.2.6. By Company (2025)
  • 5.3. Market Map

6. North America Game Engines Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By Type
    • 6.2.3. By Platform
    • 6.2.4. By Genre
    • 6.2.5. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Game Engines Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Component
        • 6.3.1.2.2. By Type
        • 6.3.1.2.3. By Platform
        • 6.3.1.2.4. By Genre
    • 6.3.2. Canada Game Engines Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Component
        • 6.3.2.2.2. By Type
        • 6.3.2.2.3. By Platform
        • 6.3.2.2.4. By Genre
    • 6.3.3. Mexico Game Engines Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Component
        • 6.3.3.2.2. By Type
        • 6.3.3.2.3. By Platform
        • 6.3.3.2.4. By Genre

7. Europe Game Engines Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Type
    • 7.2.3. By Platform
    • 7.2.4. By Genre
    • 7.2.5. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Game Engines Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Type
        • 7.3.1.2.3. By Platform
        • 7.3.1.2.4. By Genre
    • 7.3.2. France Game Engines Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Type
        • 7.3.2.2.3. By Platform
        • 7.3.2.2.4. By Genre
    • 7.3.3. United Kingdom Game Engines Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Type
        • 7.3.3.2.3. By Platform
        • 7.3.3.2.4. By Genre
    • 7.3.4. Italy Game Engines Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Component
        • 7.3.4.2.2. By Type
        • 7.3.4.2.3. By Platform
        • 7.3.4.2.4. By Genre
    • 7.3.5. Spain Game Engines Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Component
        • 7.3.5.2.2. By Type
        • 7.3.5.2.3. By Platform
        • 7.3.5.2.4. By Genre

8. Asia Pacific Game Engines Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Type
    • 8.2.3. By Platform
    • 8.2.4. By Genre
    • 8.2.5. By Country
  • 8.3. Asia Pacific: Country Analysis
    • 8.3.1. China Game Engines Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Type
        • 8.3.1.2.3. By Platform
        • 8.3.1.2.4. By Genre
    • 8.3.2. India Game Engines Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Type
        • 8.3.2.2.3. By Platform
        • 8.3.2.2.4. By Genre
    • 8.3.3. Japan Game Engines Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Type
        • 8.3.3.2.3. By Platform
        • 8.3.3.2.4. By Genre
    • 8.3.4. South Korea Game Engines Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Type
        • 8.3.4.2.3. By Platform
        • 8.3.4.2.4. By Genre
    • 8.3.5. Australia Game Engines Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Type
        • 8.3.5.2.3. By Platform
        • 8.3.5.2.4. By Genre

9. Middle East & Africa Game Engines Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Type
    • 9.2.3. By Platform
    • 9.2.4. By Genre
    • 9.2.5. By Country
  • 9.3. Middle East & Africa: Country Analysis
    • 9.3.1. Saudi Arabia Game Engines Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Type
        • 9.3.1.2.3. By Platform
        • 9.3.1.2.4. By Genre
    • 9.3.2. UAE Game Engines Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Type
        • 9.3.2.2.3. By Platform
        • 9.3.2.2.4. By Genre
    • 9.3.3. South Africa Game Engines Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Type
        • 9.3.3.2.3. By Platform
        • 9.3.3.2.4. By Genre

10. South America Game Engines Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Type
    • 10.2.3. By Platform
    • 10.2.4. By Genre
    • 10.2.5. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Game Engines Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Type
        • 10.3.1.2.3. By Platform
        • 10.3.1.2.4. By Genre
    • 10.3.2. Colombia Game Engines Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Type
        • 10.3.2.2.3. By Platform
        • 10.3.2.2.4. By Genre
    • 10.3.3. Argentina Game Engines Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Type
        • 10.3.3.2.3. By Platform
        • 10.3.3.2.4. By Genre

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

  • 12.1. Merger & Acquisition (If Any)
  • 12.2. Product Launches (If Any)
  • 12.3. Recent Developments

13. Global Game Engines Market: SWOT Analysis

14. Porter's Five Forces Analysis

  • 14.1. Competition in the Industry
  • 14.2. Potential of New Entrants
  • 14.3. Power of Suppliers
  • 14.4. Power of Customers
  • 14.5. Threat of Substitute Products

15. Competitive Landscape

  • 15.1. Tencent Holdings Limited
    • 15.1.1. Business Overview
    • 15.1.2. Products & Services
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel
    • 15.1.5. SWOT Analysis
  • 15.2. Nintendo Co. Ltd
  • 15.3. Zynga Inc
  • 15.4. Activision Blizzard Inc
  • 15.5. GungHo Online Entertainment Inc
  • 15.6. Electronic Arts Inc
  • 15.7. Kabam Games Inc
  • 15.8. Rovio Entertainment Corporation
  • 15.9. NCsoft Corporation
  • 15.10. NetEase Inc

16. Strategic Recommendations

17. About Us & Disclaimer